DRS-IAR changes in Battlefield 6
- 3documented changes
- 2patches
- 1buff
- 1nerf
- 1fix
Every documented change to DRS-IAR
3 changes across 2 patches, newest first
Season 3: High-Value Target (Phase 3) Tuesday, 30 June 2026
- NERFDRS-IARWeapon Ballistic Changes · Muzzle Velocity Adjustmentsverified
DRS-IAR: Muzzle Velocity decreased from 720 m/s to 680 m/s
The DRS-IAR's bullets travel a little slower, so you need to lead moving targets more and aim a bit higher at range.
Muzzle Velocity Adjustments: DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%)
- DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%)
- BUFFDRS-IARRecoil Consistency Changes · Recoil Variation Adjustmentsverified
DRS-IAR: Recoil Variation decreased from 35.2° to 29.3°
The DRS-IAR's recoil varies less from shot to shot, so its kick is more predictable and easier to control.
Recoil Variation Adjustments: DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%)
- DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%)
Season 2: Extreme Measures (Phase 1) Tuesday, 17 February 2026
- FIXDRS-IARWeaponsverified
Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR
The 5 mW Green Laser now costs less to equip on the DRS-IAR, which leaves more room for other attachments.
Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR.
Official source