Patchnoter

DRS-IAR changes in Battlefield 6

Latest change Season 3: High-Value Target (Phase 3) ·

  • 3documented changes
  • 2patches
  • 1buff
  • 1nerf
  • 1fix

Every documented change to DRS-IAR

3 changes across 2 patches, newest first

Season 3: High-Value Target (Phase 3) Tuesday, 30 June 2026

  • NERFDRS-IARWeapon Ballistic Changes · Muzzle Velocity Adjustmentsverified

    DRS-IAR: Muzzle Velocity decreased from 720 m/s to 680 m/s

    The DRS-IAR's bullets travel a little slower, so you need to lead moving targets more and aim a bit higher at range.

    Muzzle Velocity Adjustments: DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%)

    • DRS-IAR: Decreased from 720 m/s to 680 m/s (-5.56%)
    Official source
  • BUFFDRS-IARRecoil Consistency Changes · Recoil Variation Adjustmentsverified

    DRS-IAR: Recoil Variation decreased from 35.2° to 29.3°

    The DRS-IAR's recoil varies less from shot to shot, so its kick is more predictable and easier to control.

    Recoil Variation Adjustments: DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%)

    • DRS-IAR: Decreased from 35.2° to 29.3° (-16.8%)
    Official source

Season 2: Extreme Measures (Phase 1) Tuesday, 17 February 2026

  • FIXDRS-IARWeaponsverified

    Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR

    The 5 mW Green Laser now costs less to equip on the DRS-IAR, which leaves more room for other attachments.

    Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR.

    Official source