Patchnoter
To be added

What's coming next

Patchnoter answers one question today: what changed in your game since you last played. Here is everything we intend to put around that, in roughly the order we intend to do it.

No dates anywhere on this page, on purpose. A roadmap with dates is a promise, and this is an intent. The bottom band is labelled Idea because those items are genuinely unresolved and some of them will never ship.

Next up

6

Decided, and being worked toward.

  1. More games

    Apex Legends, Battlefield 6, Marvel Rivals, Megabonk and Project Zomboid today. The next one is a harvest, not a rebuild.

    The card format is deliberately game-agnostic, so adding a game is a matter of finding its official patch notes, parsing them and curating the result - not redesigning anything. Megabonk went in on 5 Sep 2026 and Project Zomboid on 10 Sep 2026, and both proved the point: a whole game is one parser, one entity list and one write gate against the developer's own release notes. Zomboid was the first with a five-year changelog behind it - 63 posts, 68 versions and 5908 distinct documented changes - and it still needed no new page design. What takes the time is still the first half: every game needs a verified list of official sources before a single card ships.

    What is holding itWhich game is genuinely open. Ask for one in the Discord and it goes on the list.

  2. Creator tier lists on every game

    Marvel Rivals carries a named creator's dated tier list, quoted and linked. Apex and Battlefield 6 show nothing yet.

    The change board answers what moved while you were away, which is a different question from what is strong right now. We hold no pick-rate or win-rate data, so the only honest answer to the second question is a named human's read, dated, attributed and linked back to the video it came from. That part is built and running for one game.

    What is holding itOne creator video per game, per season. Apex and Battlefield 6 render nothing until those exist, because a placeholder tier list is worse than no tier list.

  3. A page for every legend and every weapon

    Marvel Rivals has a page per hero, with the full kit, keybinds, stats and costumes. Apex legends and Battlefield 6 weapons get the same.

    A hero page is where a change stops being a line in a patch note and starts being something you can act on: the ability the note names, what it does, what it costs, and how its numbers moved season by season.

    What is holding itBattlefield 6 is a direct port because its cards already carry one entity each. Apex needs a resolver first - its cards carry a legend field and a weapon-name matcher rather than a single entity, so there is nothing yet to key a page on.

  4. A link for every patch

    Share one patch, or one catch-up window, as its own URL.

    Right now a review lives behind the picker: you can send someone the game, not the thing you were looking at. Every patch we index deserves an address, so a recap can be linked in a Discord message or a thread and open on exactly what the sender saw.

  5. Accounts and comments

    Built. Sign in to keep your name on a comment, or say something without signing in at all.

    Every page now has a thread on it, and reading one needs nothing. Posting needs nothing either - an anonymous comment works, under stricter rules. An account buys a name that is yours, links in comments, a fifteen minute edit window and an email when somebody replies to you, and it is still true that the tool answers its own question in sixty seconds without one. Nothing sits behind a login wall and nothing is going to.

    What is holding itSwitched on for staging. Production waits on one thing: patchnoter.com becoming a verified sending domain, without which a confirmation email never arrives.

  6. Comments nobody has to police

    Every comment is checked by a machine before it appears, and told why if it is refused.

    A fixed list of rules catches the shapes that are wrong whatever they say - a wall of links, a duplicate, a slur, hidden characters. Anything the rules cannot settle goes to a content-safety model running on the same infrastructure that serves the site. Nothing is held for a human, because there is no human on duty and pretending otherwise means comments that sit in a queue forever. Readers can report, and enough reports hide a comment on their own.

    What is holding itDeliberately strict to begin with. The admin console counts what gets held, which is where a rule eating real comments shows up first.

On the list

5

Agreed on, not started.

  1. Tell us what we got wrong

    A real form for a missed change or a wrong one. Today that conversation happens in the Discord.

    Corrections are the cheapest accuracy work there is, and the people who spot them are the people reading the cards. A report still has to clear the same gate as anything else - it ships when an official source backs it, and not before - but the reporting itself should not require finding us on another platform first.

  2. An email when your game patches

    Pick your games, get one short note per patch instead of remembering to come back.

    The tool assumes you already thought to check. Most returning players did not, which is the whole problem - you find out the meta moved by losing to it.

  3. Pin your main

    Say who you play once, and every review opens on them.

    The hero lookup already answers a single character's whole history. Pinning is the same engine with a memory: the review leads with your character's changes and the rest follows underneath.

  4. Apex mid-season patches

    Apex is indexed one page per season, so a mid-season patch is not its own entry.

    Several Apex cards describe a mid-season change and are dated to the season around it. That is honest but coarse: if you stopped playing in the middle of a season, the boundary you care about is not one we currently draw.

  5. Costumes for Apex and Battlefield 6

    Marvel Rivals shows every dated costume that arrived while you were away. The other two show none.

    Neither game has a cosmetic dataset here yet, and the scope rule that shaped the tool - what affects play, not what changes how you look - is why. Coming back to a game is partly about what is new to look at, so this is a deliberate revisit rather than an oversight.

Idea

1

Genuinely unresolved. These may never happen.

  1. The changes the notes never mention

    Stealth nerfs, quiet retunes, the things players notice before anyone writes them down.

    The obvious problem: every card on this site points at the developer's own notes, and an undocumented change has none by definition. So this can only ever be a separate, clearly labelled layer with its own evidence standard - never a line mixed in among the sourced ones. Whether that layer is worth having at all is genuinely undecided.

    What is holding itUnresolved. It may never ship.

Want something that is not on here?

A game we do not cover, a thing the review should tell you and does not, or a card that reads wrong. The Discord is where that conversation happens, and it is the shortest route onto this page.

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