LWCMS Portable Mortar changes in Battlefield 6
- 8documented changes
- 6patches
- 2buffs
- 3fixes
Every documented change to LWCMS Portable Mortar
8 changes across 6 patches, newest first
Season 4: Tidal Strike (Phase 3) Tuesday, 15 September 2026
- FIXLWCMS Portable MortarGadgetsverified
Corrected an issue where a tank could be destroyed by running over a friendly Portable Mortar
Corrected an issue where a tank could be destroyed by running over a friendly Portable Mortar.
Official source
Season 3: High-Value Target (Phase 3) Tuesday, 30 June 2026
- FIXLWCMS Portable MortarGadgetsverified
LWCMS Portable Mortar resupply time can no longer be bypassed by redeploying or dying
The LWCMS Portable Mortar's resupply time can no longer be skipped by redeploying or dying, so you have to wait out the full reload.
LWCMS Portable Mortar resupply time can no longer be bypassed by redeploying or dying.
Official source
Season 3: Blastpoint (Phase 2) Tuesday, 9 June 2026
- CHANGELWCMS Portable MortarGadgetsverified
LWCMS Portable Mortar: Health has been reduced from 250 to 50
The LWCMS Portable Mortar has far less health, takes longer to replenish and can't be used alongside the Missile Intercept System, so it rewards moving and relocating instead of sitting in one spot.
- Health has been reduced from 250 to 50.
- Placement animations now end correctly in first and third person when placement is unsuccessful.
- Placement no longer causes leg desync in third person.
- Portable Mortar play has been adjusted to encourage more mobile deployment and repositioning. It is now easier to fire and relocate, while static placement is more vulnerable and easier to counter.
- Replenish time has been increased from 10s to 30s.
- The “Enter” prompt radius has been decreased from 1.5m to 1m.
- The “Pick Up” prompt radius has been increased from 1.5m minimum to 1m minimum.
- The Portable Mortar and Missile Intercept System can no longer be equipped together.
- The Portable Mortar and Missile Intercept System can no longer be placed near each other.
Season 3: Warlords / Supremacy (Phase 1) Tuesday, 12 May 2026
- CHANGELWCMS Portable MortarGadgetsverified
Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed
The Portable Mortar is no longer perfectly accurate at maximum range, and once zeroed it is much more accurate at shorter ranges than at long ones.
Updated the Portable Mortar’s shot dispersion so it is no longer perfectly accurate at maximum range, with shorter-range bombardments now becoming much more accurate than longer-range bombardments once fully zeroed.
Official source
Season 2: Nightfall (Phase 2) Tuesday, 17 March 2026
- BUFFLWCMS Portable MortarGadgetsverified
Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire
The Portable Mortar's HE shells now do more against mortars, emplacements and vehicles on a direct hit, and more against infantry caught under heavy fire.
Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire.
Official source - BUFFLWCMS Portable MortarGadgetsverified
Portable Mortar can now be deployed within HQ areas
The Portable Mortar can now be set up inside HQ areas, so you can bombard from your own base.
Portable Mortar can now be deployed within HQ areas.
Official source - CHANGELWCMS Portable MortarGadgetsverified
Improved Portable Mortar minimap zoom for better bombardment awareness
The Portable Mortar's minimap zoom works better, so it is easier to see the area you are bombarding.
Improved Portable Mortar minimap zoom for better bombardment awareness.
Official source
Season 1: Winter Offensive (Phase 3) Tuesday, 9 December 2025
- FIXLWCMS Portable MortarGadgetsverified
LWCMS Portable Mortar: Fixed an issue where an incorrect shell type was used during firing and reload animations
The LWCMS Portable Mortar now fires at its intended rate and makes bigger smoke clouds, but Smoke Shells start at zero and regenerate over time instead of always refilling from Supply Crates.
- Fixed an issue where an incorrect shell type was used during firing and reload animations.
- Fixed an issue where firing a Smoke Shell did not shake the camera or tube.
- Fixed an issue where Smoke Shell clouds were smaller than intended.
- Fixed an issue where the fire rate was lower than intended.
- Fixed an issue where the Smoke Shell always regenerated via Supply Crates.
- Logistics Expert in the Fire Support tree now slightly enhances the Supply Crate’s effect on the Portable Mortar’s fire rate.
- Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.