MAS 148 Glaive changes in Battlefield 6
- 4documented changes
- 4patches
Every documented change to MAS 148 Glaive
4 changes across 4 patches, newest first
Season 4: Pacific Front (Phase 1) Tuesday, 21 July 2026
- CHANGEMAS 148 GlaiveGadgetsverified
The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs
The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs.
Official source
Season 3: Blastpoint (Phase 2) Tuesday, 9 June 2026
- CHANGEMAS 148 GlaiveGadgetsverified
MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes
The MAS 148 Glaive's missiles track targets more reliably, especially low-flying ones, and a missile that loses lock now keeps flying toward the target's last known position.
MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes.
- MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes. If a missile loses tracking, such as after countermeasures are used, it will now continue towards the target’s last known position.
Season 3: Warlords / Supremacy (Phase 1) Tuesday, 12 May 2026
- CHANGEMAS 148 GlaiveGadgetsverified
MAS 148 Glaive: Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets
The MAS 148 Glaive locks on faster, fires faster missiles and starts with an extra round, and its damage against tanks, helicopters and jets has been updated.
- Updated the damage so it now deals 465 damage against tanks, 1007.5 against helicopters, and 1000 against jets.
- Reduced the locking time from 1.8 to 1.4 seconds.
- Increased maximum missile speed from 60 to 70 m/s.
- Increased starting ammunition from 2 to 3.
Launch Friday, 10 October 2025
- CHANGEMAS 148 GlaiveGadgetsverified
MAS 148 Glaive: Missile trajectory updated to better reflect real-world behavior
The MAS 148 Glaive missile flies on a more realistic path, the launcher gets two zoom levels and can lock onto stationary weapons like AA and TOW, but it can no longer lock onto targets closer than 40m.
- Missile trajectory updated to better reflect real-world behavior.
- Two zoom levels introduced.
- Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).
- Lock-on distance changed and now cannot lock onto targets closer than 40m.
- Fixed clipping and reticle issues in the scope.
- Blast damage now correctly applies to vehicles.
- Hipfire crosshair no longer appears when aiming down sights.
- LEDs now correctly show lock progress, thermal setting, and zoom level.
- Field of view now transitions more smoothly when zooming.