RPG-7V2 changes in Battlefield 6
- 3documented changes
- 3patches
- 1buff
Every documented change to RPG-7V2
3 changes across 3 patches, newest first
Season 3: High-Value Target (Phase 3) Tuesday, 30 June 2026
- BUFFRPG-7V2Vehiclesverified
RPG-7V2 damage increased from 173-460 to 188-500 against tanks, and from 1035 to 1125 against helicopters
The RPG-7V2 hits harder against tanks and helicopters, so infantry can take down vehicles faster with it.
RPG-7V2 damage increased from 173-460 to 188-500 against tanks, and from 1035 to 1125 against helicopters.
Official source
Season 3: Blastpoint (Phase 2) Tuesday, 9 June 2026
- CHANGERPG-7V2Gadgetsverified
Reworked the trajectory of the RPG-7V2 Projectile
The RPG-7V2 rocket follows a reworked flight path, and its sights are now zeroed for much closer range.
Reworked the trajectory of the RPG-7V2 Projectile.
- Reworked the trajectory of the RPG-7V2 Projectile.
- Zeroing range reduced from 100m to 22m.
Launch Friday, 10 October 2025
- CHANGERPG-7V2Gadgetsverified
RPG-7V2: Adjusted sight and reticle for better aiming
The RPG-7V2 has a clearer sight and reticle, but its shots spread more whenever you aim down sights, and rockets aimed just above cover no longer hit that cover by mistake.
- Adjusted sight and reticle for better aiming.
- Increased dispersion when aiming down sights to discourage quick-scoping.
- Fixed projectiles hitting nearby cover incorrectly when aimed just above it.