Patchnoter

RPG-7V2 changes in Battlefield 6

Latest change Season 3: High-Value Target (Phase 3) ·

  • 3documented changes
  • 3patches
  • 1buff

Every documented change to RPG-7V2

3 changes across 3 patches, newest first

Season 3: High-Value Target (Phase 3) Tuesday, 30 June 2026

  • BUFFRPG-7V2Vehiclesverified

    RPG-7V2 damage increased from 173-460 to 188-500 against tanks, and from 1035 to 1125 against helicopters

    The RPG-7V2 hits harder against tanks and helicopters, so infantry can take down vehicles faster with it.

    RPG-7V2 damage increased from 173-460 to 188-500 against tanks, and from 1035 to 1125 against helicopters.

    Official source

Season 3: Blastpoint (Phase 2) Tuesday, 9 June 2026

  • CHANGERPG-7V2Gadgetsverified

    Reworked the trajectory of the RPG-7V2 Projectile

    The RPG-7V2 rocket follows a reworked flight path, and its sights are now zeroed for much closer range.

    Reworked the trajectory of the RPG-7V2 Projectile.

    • Reworked the trajectory of the RPG-7V2 Projectile.
    • Zeroing range reduced from 100m to 22m.
    Official source

Launch Friday, 10 October 2025

  • CHANGERPG-7V2Gadgetsverified

    RPG-7V2: Adjusted sight and reticle for better aiming

    The RPG-7V2 has a clearer sight and reticle, but its shots spread more whenever you aim down sights, and rockets aimed just above cover no longer hit that cover by mistake.

    • Adjusted sight and reticle for better aiming.
    • Increased dispersion when aiming down sights to discourage quick-scoping.
    • Fixed projectiles hitting nearby cover incorrectly when aimed just above it.
    Official source