Underwater combat changes in Battlefield 6
- 1documented change
- 1patch
- 1fix
Every documented change to Underwater combat
1 change across 1 patch, newest first
Season 4: Top Gun (Phase 2) Tuesday, 18 August 2026
- FIXUnderwater combatverified
Fatal damage while drowning no longer blocks revives
Teammates downed in water now float and can still be revived when drowning and other fatal damage hit at the same time, and underwater animations and audio are smoother.
A teammate downed in water no longer sinks or ends up impossible to revive.
- Soldiers no longer enter an unrevivable state when taking fatal external damage and drowning damage at the same time, and they now float correctly when transitioning to the downed state in water instead of sinking to the bottom.
- New first-person and third-person animations were added for swimming below the surface, first-person animations were added for exiting a vehicle underwater, and arm animations are more consistent when swapping weapons while swimming forwards.
- The transition between above-water and underwater views was improved when a vehicle enters the water, and underwater audio behaviour was polished with smoother transitions between above-water and underwater states. EA published no figures for any of these changes.
TipIf a squadmate goes down in the water, look on the surface rather than the seabed - downed teammates now float there, so the revive is actually reachable. A water fight that used to write a teammate off is now worth swimming back for.
Official source