Patchnoter

Battlefield 6 Update 1.1.3.5 patch notes

Live · Season 1 fixes

  • 15documented changes
  • 2buffs
  • 7fixes
  • 6other

What changed

  • CHANGEVehiclesVehiclesverified

    Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets

    Jet cannons do less damage to other jets and helicopters, so it takes around 40% more hits to bring down an air target.

    Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

    Official source
  • BUFFWeaponsWeaponsverified

    Improved attack speed for knife melee attacks

    Knife melee attacks are faster now.

    Improved attack speed for knife melee attacks.

    Official source
  • CHANGEWeaponsWeaponsverified

    Improved consistency of melee damage timing against enemies and the environment

    Melee attacks now deal their damage at a more consistent moment, against both enemies and the environment.

    Improved consistency of melee damage timing against enemies and the environment.

    Official source
  • CHANGEWeaponsWeaponsverified

    Improved consistency of recoil modifiers when using a controller across different weapons

    Recoil modifiers now behave more consistently from weapon to weapon on a controller.

    Improved consistency of recoil modifiers when using a controller across different weapons.

    Official source
  • CHANGEWeaponsWeaponsverified

    Shooting with a suppressor now emits a small muzzle flash when viewed from close range only

    Suppressed weapons now show a small muzzle flash, but only up close, so a nearby suppressed shooter is a little easier to spot.

    Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

    Official source
  • FIXDB-12Weaponsverified

    Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25)

    The GRIM 1.50x optic on the DB-12 now costs 25 loadout points instead of 15, so it takes up more of your loadout budget.

    Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).

    Official source
  • FIXRPKMWeaponsverified

    Fixed an issue where the RPKM iron sights would shoot low when using the short barrel

    Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.

    Official source
  • FIXTR-7Weaponsverified

    Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity

    The TR-7 Light Barrel no longer boosts muzzle velocity, so bullets fired with it travel slower than before.

    Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.

    Official source
  • FIXWeaponsWeaponsverified

    Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button

    On the Alternate, Lefty Alternate, Southpaw and Legacy Southpaw presets, mounting the bipod now uses the melee button.

    Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.

    Official source
  • BUFFWeaponsWeaponsverified

    Improved how sprint is interrupted when performing melee attacks

    Melee attacks now stop your sprint only until the hit reaches its target instead of for the whole animation, so you can get back to sprinting sooner.

    Improved how sprint is interrupted when performing melee attacks.

    • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
    Official source
  • FIXGadgetsGadgetsverified

    Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool

    Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.

    Official source
  • FIXGadgetsGadgetsverified

    Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers

    Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

    Official source
  • FIXAssault LadderGadgetsverified

    Assault Ladder: Fixed an issue where ladders positioned above the player could not be entered

    The Assault Ladder can now be climbed onto when it sits above you and no longer launches you when you try to get on, and climbing it looks smoother.

    • Fixed an issue where ladders positioned above the player could not be entered.
    • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
    • Improved the soldier animations while climbing ladders.
    Official source
  • CHANGEWeaponsWeaponsverified

    Improved buffering behaviour for knife and sledgehammer attacks

    Knife and sledgehammer attacks now queue up your next attack input more reliably.

    Improved buffering behaviour for knife and sledgehammer attacks.

    Official source
  • CHANGEWeaponsWeaponsverified

    In the Firing Range, target dummies can now take damage while in the process of getting back up

    In the Firing Range, target dummies can now take damage while in the process of getting back up.

    Official source

Full patch notes from EA

Read it on the official page

  • With Update 1.1.3.5, we’re delivering a smaller set of focused improvements aimed at polish and consistency across Battlefield 6. This update enhances melee responsiveness, refines jet combat, improves ladder interactions, and resolves UI and HUD issues in Multiplayer and REDSEC, alongside fixes for Battle Royale and Gauntlet stability.
  • The update will be available on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET).

Major Updates for 1.1.3.5

  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.

VEHICLES

  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

WEAPONS

  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

GADGETS

  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

GADGETS › Assault Ladder

  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.

UI & HUD

  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

VFX & Video

  • Adjusted explosion particle effects by lowering the shockwave force.

REDSEC › WEAPONS

  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.

REDSEC › MAP & MODES

  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.

REDSEC › UI & HUD › Battle Royale

  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.

REDSEC › UI & HUD › Gauntlet

  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.