Blood Hunt changes in Marvel Rivals
- 3documented changes
- 3patches
- 1new
Every documented change to Blood Hunt
3 changes across 3 patches, newest first
Season 9 Friday, 10 July 2026
- REWORKBlood HuntSeason 9 - Jul 2026
Blood Hunt adds gear enhancement and refining
Blood Hunt gear can now be enhanced for bigger stat bonuses and refined to reroll chosen stats, a new Dew of Insight drop gives EXP, and Nightmare difficulty now goes up to Floor 300.
Blood Hunt gear can now be enhanced for higher stat bonuses and refined to reroll specific stats, a new Dew of Insight drop grants EXP, and the Nightmare difficulty cap rose to Floor 300.
TipIf you cleared Blood Hunt before this, your old gear is no longer finished progress - refining lets you fix a bad stat roll instead of farming a replacement.
Official source
Season 8 Friday, 15 May 2026
- REWORKBlood HuntSeason 8 - May 2026
Blood Hunt Gets a Full Stat Rebalance
Blood Hunt gets broad stat changes, and the Nightmare difficulty cap is raised to 200.
Blood Hunt mode received sweeping stat adjustments, and the Nightmare difficulty cap was raised to 200.
TipBlood Hunt runs play very differently after this patch - relearn the mode's power curve before pushing the raised Nightmare cap.
Official source
Season 7.5 Friday, 17 April 2026
- NEWBlood HuntSeason 7.5 - Apr 2026
New PvE mode: Blood Hunt, a Dracula vampire-clearing hunt
Blood Hunt is a new PvE mode where your squad hunts Dracula's vampires across New York City.
New PvE mode where a squad hunts vampires released from The Vault, led by Dracula, across New York City.
TipTreat it as a co-op warmup rather than ranked practice - PvE modes like this reward squad clearing routes over individual duels, so don't expect your PvP matchup knowledge to transfer directly.
Official source