Patchnoter

Marvel Rivals Season 9 patch notes

Season began

  • 56documented changes
  • 14buffs
  • 9nerfs
  • 2new
  • 1fix
  • 30other

What changed

  • NEWJubileeSeason 9 - Jul 2026

    Jubilee joins the roster

    New hero Jubilee added to Marvel Rivals with the Season 9 launch.

    TipShe's brand new - expect a shifting meta as counters get figured out; check her kit fresh rather than assuming old matchup knowledge applies.

    Official source
  • REWORKTeam-Up SystemSeason 9 - Jul 2026

    Team-Up System rebuilt from the ground up

    The Team-Up system, which gives bonus abilities to certain heroes on the same team, has been rebuilt; old pairings were reworked and many new Team-Up Abilities were added across the roster.

    • What Team-Ups are: Marvel Rivals' hero-synergy system - put specific characters on the same team and they unlock bonus Team-Up Abilities (one hero anchors and grants a partner an extra ability or buff).
    • In Season 9 this whole system was rebuilt: the old pairings were reworked and a wave of brand-new Team-Up Abilities was added across the roster.

    TipBefore you lock a comp, open each hero's Team-Up tab in-game - the pairings you remember are likely gone or changed. When you pick a hero, check who they now synergise with, because a good Team-Up can matter more than the hero's raw stats.

    Official source
  • NEWThebesSeason 9 - Jul 2026

    New map: Thebes

    Thebes is a new map with Apocalypse's Pyramid at one end, the Temple of Khonshu at the other and open sand in between.

    Thebes puts Apocalypse's Pyramid and the Temple of Khonshu at opposite ends of the map, separated by open sand.

    TipTwo fortified landmarks with open ground between them - check which end you spawn before locking a dive hero, because the crossing is where you will get caught.

    Official source
  • REWORKAngelaSeason 9 - Jul 2026

    Health to Regenerative Shield Conversion

    Angela swaps some base health for a regenerative shield that refills, and loses the bonus health from being a Team-Up Anchor.

    • Base health reduced from 450 to 350, added 200 regenerative shield
    • Team-Up Anchor 100 bonus health removed.

    TipYou trade raw health for a self-regenerating shield, losing team synergy bonuses.

    Official source
  • REWORKBlack CatSeason 9 - Jul 2026

    Black Cat switches to regenerative shield health

    Black Cat trades base health for a regenerative shield, can build a higher Fortune cap with better odds of a big payout, and loses the Team-Up Anchor damage boost.

    Base Health reduced 275 to 150, gain 125 Regenerative Shield; Fortune cap increased 1000 to 1200; odds of high Fortune payout improved; Team-Up Anchor 5% Damage Boost removed.

    TipShield mechanics change your survivability curve; higher Fortune ceiling rewards aggressive play.

    Official source
  • REWORKBlack PantherSeason 9 - Jul 2026

    Health redesigned as regenerative shield

    Black Panther has less base health but gains a regenerative shield, so part of the health pool now refills.

    Reduce base health from 275 to 150, add 125 regenerative shield.

    TipYour survivability shifts from raw health to shield regeneration - tougher during sustained fights, but riskier when caught by burst.

    Official source
  • REWORKCaptain AmericaSeason 9 - Jul 2026

    Sentinel StrikeLMB and melee opening hits hit harder

    Captain America trades half the base health for a regenerative shield and loses the Team-Up Anchor bonus health, so the total health pool is smaller.

    • Reduce base health from 600 to 300 and add 300 Regenerative Shield
    • remove Team-Up Anchor 100 bonus health (total health reduced from 700 to 600).

    TipYou get shields that can recharge instead of pure health, but with less total tankiness - play more cautiously and use shield recovery windows.

    Official source
  • REWORKCloak & DaggerSeason 9 - Jul 2026

    Healing increased across the kit

    Cloak & Dagger heals more across the kit, including Lightforce Dagger, Veil of Lightforce and Dagger Storm, but loses the Team-Up Anchor healing boost.

    • Lightforce Dagger direct-hit healing increased from 12 to 15, spell field healing from 20 to 25.
    • Veil of Lightforce one-time healing increased from 45 to 50.
    • Dagger Storm healing increased from 45/s to 50/s.
    • Team-Up Anchor bonus 15% Healing Boost removed.

    TipAll your healing numbers are stronger except the team-up bonus - maximize solo healing value.

    Official source
  • NERFCyclopsSeason 9 - Jul 2026

    Damage reduced, mobility cooldowns increased, Team-Up bonus removed

    Cyclops deals less damage with Optic BlastLMB and Ricochet ForceE, waits longer for Propulsion BurstSHIFT and Optic AscentF, and loses the Team-Up Anchor damage boost.

    • Optic Blast single-hit damage reduced from 25 to 21.
    • Ricochet Force damage reduced from 80 to 70.
    • Propulsion Burst and Optic Ascent cooldowns increased from 12s to 15s.
    • Team-Up Anchor bonus 5% Damage Boost removed.

    TipCyclops was overpowering in raw output and escape speed. You're now more vulnerable to pressure and depend more on positioning.

    Official source
  • REWORKDaredevilSeason 9 - Jul 2026

    Health to Regenerative Shield Conversion

    Daredevil trades half the base health for a regenerative shield and loses the Team-Up Anchor damage boost.

    • Base health reduced from 300 to 150, added 150 regenerative shield
    • Team-Up Anchor 5% damage boost removed.

    TipYou trade raw health for a self-regenerating shield, losing team damage synergy.

    Official source
  • REWORKDeadpoolSeason 9 - Jul 2026

    Vanguard buffed and all Team-Up anchors removed

    Deadpool's Vanguard form gets more health, harder-hitting Dual Desert Eagles and stronger damage reduction from Deadpool in Your Area, while every form loses its Team-Up Anchor bonuses.

    • Vanguard - Dual Desert Eagles damage increased from 34 to 36 (standard) and 39 to 40 (upgraded), Deadpool in Your Area damage reduction increased from 20% to 25% (allies) and 30% to 35% (self), and base health increased from 450 to 500
    • Team-Up Anchor bonuses removed for all forms.

    TipVanguard is stronger overall with more health and damage; team-ups offer less passive synergy.

    Official source
  • BUFFDoctor StrangeSeason 9 - Jul 2026

    Big health and shield restoration, plus an Invisible Woman synergy

    Doctor Strange gets more base health and a stronger Shield of the SeraphimRMB, and the shield grows even bigger with Invisible Woman as a Team-Up partner.

    • Increase base health from 575 to 650
    • increase Shield of the Seraphim value from 700 to 850
    • when Invisible Woman is selected as a Team-Up partner, gain an additional 150 shield value for a total of 1000.

    TipSignificantly more durable - use your superior staying power to frontline and control fights.

    Official source
  • REWORKGrootSeason 9 - Jul 2026

    Base health increased, Team-Up Anchor bonus removed

    Groot gets much more base health, replacing the bonus health that came from being a Team-Up Anchor.

    Base health increased from 700 to 850, and the Team-Up Anchor 150 Bonus Health effect was removed.

    TipYou're naturally tankier alone, but factor out the old team-up bonus when planning team compositions.

    Official source
  • REWORKHelaSeason 9 - Jul 2026

    Nightsword damage and Crow form mobility massively buffed

    Hela's Nightsword hits harder and keeps more damage at longer range, and Astral FlockShift now lets Hela fly freely in any direction in crow form, though the Team-Up Anchor bonus is gone.

    Base damage increased from 70 to 80; falloff adjusted from 70% at 30m to 75% at 35m; Astral Flock allows free directional flight in crow form; Team-Up Anchor bonus removed.

    TipMuch stronger at range with improved damage curve and unrestricted mobility; adapt around lost team-up bonus.

    Official source
  • REWORKHulkSeason 9 - Jul 2026

    Health Restructure & Damage Buff with Ultimate Cost Increase

    Hulk swaps some base health for a regenerative shield, hits harder with Heavy BlowLMB and loses the Team-Up Anchor bonus health, but Hulk Smash costs more energy.

    • Base health restructured from 650 to 400 with 300 Regenerative Shield added
    • Heavy Blow damage increased from 40 to 45
    • Hulk Smash energy cost increased from 3,400 to 3,700
    • Team-Up Anchor bonus health removed.

    TipYou're no longer a passive tank - actively cycle Gamma BurstRMB hits to maintain shield uptime. Your melee poke improved but ultimate charges slower, so lean into burst windows rather than constant spam.

    Official source
  • REWORKLuna SnowSeason 9 - Jul 2026

    Healing Focus Refinement

    Luna Snow's Number One IdolF no longer boosts damage but boosts healing more, Idol Aura boosts healing more, and the Team-Up Anchor healing boost is gone.

    • Number One Idol: removed 10% Damage Boost, increased Healing Boost from 10% to 20%.
    • Idol Aura healing boost increased from 35% to 40%.
    • Team-Up Anchor bonus 15% Healing Boost removed.

    TipYou're now pure support when running Number One Idol - stop trying to contribute damage and focus entirely on keeping your Vanguards alive. Your aura healing got meaningfully stronger.

    Official source
  • REWORKMagikSeason 9 - Jul 2026

    Regenerative Shield Rework

    Magik trades some base health for a regenerative shield, and the total health pool ends up slightly larger.

    Base Health reduced from 250 to 150, with 125 Regenerative Shield added (total Health increased from 250 to 275).

    TipYou are more vulnerable to burst but shields regenerate when you retreat - play peek-and-regenerate.

    Official source
  • REWORKMantisSeason 9 - Jul 2026

    Team-Up bonuses rebalanced toward Guardians

    Mantis loses the Team-Up Anchor healing boost but heals more in the Star-Lord Team-Up and gains self-healing during Natural AngerF with Adam Warlock.

    Team-Up Anchor 10% healing boost removed, Star-Lord Team-Up healing increased from 10 to 15 plus 2.5% to 3% scaling, Adam Warlock Team-Up adds 17.5/s self-healing during Natural Anger.

    TipGeneric Team-Up less valuable but powerful synergies with specific Guardians teammates.

    Official source
  • REWORKMoon KnightSeason 9 - Jul 2026

    Dart Buff, Ultimate Cost Nerf, Team-Up Removed

    Moon Knight's Crescent DartLMB hits a bit harder, but Hand of KhonshuQ costs more energy and the Team-Up Anchor damage boost is gone.

    • Crescent Dart damage increased from 23 to 25.
    • Hand of Khonshu energy cost increased from 2800 to 3100.
    • Removed Team-Up Anchor 5% Damage Boost.

    TipYour poke ticks back up but your ultimate takes longer to charge and team synergies are gone - adapt your ultimate timing.

    Official source
  • NERFPeni ParkerSeason 9 - Jul 2026

    Team-Up Anchor Adjustment

    Peni Parker no longer gets bonus health from being a Team-Up Anchor.

    Team-Up Anchor Bonus Health removed

    TipTeam-up synergies realigned - less passive durability from team mechanics

    Official source
  • REWORKPhoenixSeason 9 - Jul 2026

    Endsong InfernoQ strengthened, anchor synergy removed

    Phoenix's Endsong Inferno explosion hits harder, but the Team-Up Anchor damage boost is gone.

    Endsong Inferno explosion damage increased from 140 to 150, and Team-Up Anchor bonus 10% damage boost removed.

    TipYour Ultimate hits harder solo play, but team-up synergy is weakened.

    Official source
  • REWORKPsylockeSeason 9 - Jul 2026

    Health restructured, damage increased, Team-Up synergies improved

    Psylocke's Psionic CrossbowLMB hits harder and part of the base health becomes a regenerative shield, and the Emma Frost and Cloak & Dagger Team-Ups both get stronger.

    • Psionic Crossbow single-hit base damage increased from 12 to 13.
    • Base health reduced from 250 to 150 with 100 Regenerative Shield added.
    • Emma Frost Team-Up bonus health from Wing ShurikensRMB increased from 10 to 15.
    • Cloak & Dagger Team-Up Psionic Crossbow damage increased from 13 to 14.

    TipYour health pool is restructured around shields now, but you hit harder and team-ups boost your damage.

    Official source
  • REWORKRocket RaccoonSeason 9 - Jul 2026

    Ultimate Positioning Nerf and Healing Buff

    Rocket Raccoon's Repair ModeRMB orbs heal more, but C.Y.A.Q costs more energy and gets weaker with distance, and the Team-Up Anchor healing boost is gone.

    • Repair Mode healing on orb pass-through increased from 50 to 55.
    • C.Y.A. energy cost increased from 4000 to 4300 and now decays at 8m, maxing at 60% reduction at 20m.
    • Team-Up Anchor bonus 5% Healing Boost removed.

    TipYour ultimate is now a close-range ability - stop trying to pocket from distance and plant yourself with your Vanguards to get full value. Repair Mode becomes your primary scaling tool now.

    Official source
  • NERFRogueSeason 9 - Jul 2026

    Damage reduction and burst damage nerfed, health reworked to include regenerative shield

    Rogue blocks less damage in Defensive StanceRMB, gets less bonus damage from Southern BrawlLMB, and has a smaller total health pool with part of it now a regenerative shield.

    • Damage reduction in Defensive Stance reduced from 60% to 55%
    • Southern Brawl maximum bonus damage reduced from 90 to 75
    • base health reduced from 650 to 350 with 225 regenerative shield added (total health reduced from 650 to 575).

    TipYou are squishier and burst less; play around cover, pre-activate Defensive Stance before tanking damage, and avoid solo brawls.

    Official source
  • REWORKStar-LordSeason 9 - Jul 2026

    Health profile overhauled

    Star-Lord loses the bonus health from Stellar ShiftRMB, and part of the base health is now a regenerative shield.

    Removed the 25 bonus health from Stellar Shift, reduced base health from 250 to 150, and added 100 regenerative shield.

    TipYou're much squishier now but have regenerative health as a safety net; use cover positioning and regeneration timing to stay alive.

    Official source
  • REWORKThorSeason 9 - Jul 2026

    Storm SurgeSHIFT distance, Hammer ThrowRMB damage, and regenerative shield rework

    Thor trades half of his base health for a regenerative shield, gains more bonus health on hit, hits harder with Hammer Throw both ways, and a quick uncharged Storm Surge travels a bit farther.

    • Slightly increase the travel distance of an uncharged, quick-cast Storm Surge.
    • Increase the damage of Hammer Throw from 45 to 50 on throw and increase the damage on return from 20 to 25.
    • Increase Bonus Health provided upon hit from 50 to 75.
    • Reduce base Health from 600 to 300.
    • Add 300 Regenerative Shield.

    TipTrade raw durability for regenerative shield that scales with your playstyle.

    Official source
  • REWORKVenomSeason 9 - Jul 2026

    Health restructured with Regenerative Shield

    Venom has less base health and loses the Team-Up Anchor bonus health but gains a regenerative shield, so his total health is lower overall.

    Base health reduced from 675 to 500 with 250 Regenerative Shield added, Team-Up Anchor 150 Bonus Health removed for total health reduced from 825 to 750.

    TipLess raw health but now have shield that regenerates, changing survival mechanics for more dynamic play.

    Official source
  • REWORKWhite FoxSeason 9 - Jul 2026

    White Fox ult buffed, baseline healing adjusted

    White Fox's Spirit Sanctuary has a longer cooldown and the Team-Up Anchor healing boost is gone, but Kumiho Unleashed has more health.

    • Spirit Sanctuary cooldown increased 12s to 15s
    • Team-Up Anchor 10% Healing Boost removed
    • Kumiho Unleashed total Health increased 900 to 1200.

    TipTrade off baseline healing cooldown and team bonus for much tankier ultimate form.

    Official source
  • BUFFAll StrategistsSeason 9 - Jul 2026

    Every Strategist charges ultimates faster off healing

    All Strategists turn healing into ultimate energy more efficiently, so their ultimates charge faster while healing.

    Healing-to-energy conversion efficiency for all Strategists raised 60% to 70%.

    TipUltimates across the whole support role come online sooner from pure healing output - factor faster support ults into your engage timing.

    Official source
  • BUFFInvisible WomanSeason 9 - Jul 2026

    Healing and ultimate significantly buffed across all abilities

    Invisible Woman heals more with Orb ProjectionLMB's return, Guardian ShieldRMB and the Mister Fantastic team-up, and Invisible BoundaryQ heals more and costs less energy, so it comes up sooner.

    • Orb Projection return healing increased from 40 to 45
    • Guardian Shield self-healing increased from 15/s to 20/s
    • team-up with Mister Fantastic healing increased from 15/s to 25/s
    • Invisible Boundary healing per second increased from 180/s to 200/s and energy cost reduced from 4500 to 4300.

    TipYou are the team's sustain engine again; position aggressively with your team and layer shields to anchor teamfights.

    Official source
  • NERFPsylockeSeason 9 - Jul 2026

    Psionic CrossbowLMB and Team-Up synergies nerfed across the board

    Psylocke's Psionic Crossbow does less damage and starts losing it at a shorter range, and the Emma Frost and Cloak & Dagger team-ups are weaker, with the Emma Frost illusions shorter-lived and less damaging.

    • Psionic Crossbow base damage reduced from 13 to 12 with damage falloff starting at 8m instead of 15m.
    • Emma Frost Team-Up wing hit bonus health reduced from 15 to 12, illusion duration reduced from 5s to 3s, illusion damage reduced from 30% to 15% of Psylocke's damage.
    • Cloak & Dagger Team-Up Psionic Crossbow base damage reduced from 14 to 13.

    TipYour Crossbow is weaker across the board and your team-up synergies lose significant impact.

    Official source
  • NERFUltronSeason 9 - Jul 2026

    Peni Parker team-up adjustment

    Ultron's Peni Parker team-up drones heal other allies far less and the ability has a longer cooldown.

    • With Peni Parker team-up: drone healing to other allies reduced from 35/s to 15/s
    • ability cooldown increased from 15s to 20s.

    TipPeni partnership is less healing-focused.

    Official source
  • REWORKBlood HuntSeason 9 - Jul 2026

    Blood Hunt adds gear enhancement and refining

    Blood Hunt gear can now be enhanced for bigger stat bonuses and refined to reroll chosen stats, a new Dew of Insight drop gives EXP, and Nightmare difficulty now goes up to Floor 300.

    Blood Hunt gear can now be enhanced for higher stat bonuses and refined to reroll specific stats, a new Dew of Insight drop grants EXP, and the Nightmare difficulty cap rose to Floor 300.

    TipIf you cleared Blood Hunt before this, your old gear is no longer finished progress - refining lets you fix a bad stat roll instead of farming a replacement.

    Official source
  • REWORKAdam WarlockSeason 9 - Jul 2026

    Health up, damage down, Ultron ammo synergy

    Adam Warlock has more base health but Cosmic ClusterRMB hits a little softer, and when teamed with Ultron, Quantum MagicLMB gets much more ammo.

    Base health from 250 to 275, Cosmic Cluster damage from 38 to 35, with Ultron team-up Quantum Magic ammo from 15 to 25.

    TipYou're tankier but output less damage; pairing with Ultron compensates with ammo.

    Official source
  • REWORKDevil DinosaurSeason 9 - Jul 2026

    Health and damage reduction improvements

    Devil Dinosaur gets more base health, takes less damage from critical hits and gives enemies less Ultimate energy, but loses the Team-Up Anchor bonus health.

    • Increase base Health from 750 to 850.
    • Increase critical hit damage reduction from 50% to 60%.
    • Increase Ultimate Energy gain reduction from 35% to 40%.
    • Remove 100 Bonus Health from Team-Up Anchor.

    TipMuch tankier with 850 base Health and 60% critical hit reduction; enemies gain 40% less Ultimate when damaging you.

    Official source
  • REWORKElsa BloodstoneSeason 9 - Jul 2026

    Ammo up, cooldown up, Devil Dinosaur synergy

    Elsa Bloodstone's Double-Barrel Blaster holds more shells but Helix Advance takes a bit longer to come back, and pellets hit harder when teamed with Devil Dinosaur.

    Double-Barrel Blaster ammo from 8 to 12 shells, Helix Advance cooldown from 10s to 11s, with Devil Dinosaur pellet damage from 4.5 to 5.

    TipYou stay in fights longer but reposition slower; Devil Dinosaur pairing makes up the difference.

    Official source
  • REWORKGambitSeason 9 - Jul 2026

    Kinetic healing up, Anchor bonus removed

    Gambit's Kinetic CardsLMB heal a little more per hit, but the Team-Up Anchor healing bonus is gone.

    Kinetic Cards single-hit healing from 28 to 30, Team-Up Anchor 5% healing bonus removed.

    TipYou heal more per card but lose the passive synergy; test new team-up options.

    Official source
  • BUFFHawkeyeSeason 9 - Jul 2026

    Faster Piercing ArrowLMB and better charge scaling

    Hawkeye's charged shots gain damage faster, and Piercing Arrow flies faster at both base and maximum speed, so arrows are easier to land.

    Increase damage scaling while charging; increase Piercing Arrow base projectile speed from 120m/s to 130m/s and maximum speed from 180m/s to 195m/s.

    TipFaster arrows with better partial-charge damage - catch enemies by surprise at range.

    Official source
  • NERFHuman TorchSeason 9 - Jul 2026

    Team-Up Anchor Removal

    Human Torch no longer gets a damage boost from being a Team-Up Anchor.

    Team-Up Anchor 5% Damage boost removed.

    TipSolo damage output reduced; team synergy advantage removed.

    Official source
  • REWORKInvisible WomanSeason 9 - Jul 2026

    Orb ProjectionLMB healing increased, team-up Anchor bonus removed

    Invisible Woman's Orb Projection heals more on launch and on return, but the Team-Up Anchor healing boost is gone.

    • Orb Projection healing increased from 45 to 50 on launch and from 35 to 40 on return
    • team-up Anchor bonus healing boost of 15% removed.

    TipLean on your direct healing since the Anchor synergy is gone; pair with heroes whose passives mesh better with your base kit.

    Official source
  • NERFIron ManSeason 9 - Jul 2026

    Spell Field and Team-Up Nerfs

    Iron Man's Repulsor spell fields and the Armor OverdriveE UnibeamRMB all deal slightly less damage, and the Team-Up Anchor damage boost is gone.

    • Single-handed Repulsor spell field reduced from 50 to 45, dual-handed from 55 to 50.
    • Armor Overdrive Repulsor spell field reduced from 65 to 60.
    • Unibeam Armor Overdrive reduced from 190/s to 180/s.
    • Removed Team-Up Anchor 5% Damage Boost.

    TipYour area damage and team synergies are weaker - you need teammates to carry more output.

    Official source
  • BUFFScarlet WitchSeason 9 - Jul 2026

    Dark SealE During Projection

    Scarlet Witch can now cast Dark Seal during Mystic ProjectionSHIFT, but doing so ends the projection.

    Dark Seal can now be cast while Mystic Projection is active, though casting it will cancel the projection.

    TipYou can throw a seal as you exit projection for a lethal combo - bait defensive abilities and punish.

    Official source
  • REWORKStormSeason 9 - Jul 2026

    Wind BladeLMB strengthened, team-up bonus removed

    Storm's Wind Blade does more base damage, but Storm no longer gets the Team-Up Anchor damage boost.

    Wind Blade base damage increased from 55 to 60, Team-Up Anchor bonus 5% damage boost removed.

    TipPrimary Wind Blade is stronger; less dependent on team-up bonuses.

    Official source
  • BUFFThe ThingSeason 9 - Jul 2026

    Bonus health cap, anti-movement zone height, and ultimate animation tweaked

    The Thing gets a higher bonus health cap from Stone HaymakerRMB and a taller anti-movement zone at the end of Yancy Street ChargeSHIFT, and Clobberin' TimeQ recovers a little faster after Battle BlitzF or Embattled LeapE.

    • Stone Haymaker bonus health cap increased from 100 to 150.
    • Anti-movement zone vertical detection height increased at end of Yancy Street Charge.
    • Clobberin' Time backswing animation slightly reduced when used after Battle Blitz or Embattled Leap.

    TipYou can heal more per swing, properly trap launched enemies, and flow faster between your leap abilities and ultimate.

    Official source
  • BUFFUltronSeason 9 - Jul 2026

    Firewall Healing Enhanced

    Ultron's Firewall drones heal more per second in their area, so allies standing in it recover faster.

    Area healing from Firewall drones increased from 30/s to 35/s.

    TipImperative Firewall drones now provide stronger sustained healing support on the team.

    Official source
  • BUFFJubileeSeason 9 - Jul 2026

    Jubilee's ult and heal-ball get cheaper and stronger

    Jubilee's Firework FinaleQ costs less energy so it comes up sooner, and Blooming BallRMB needs less charge and heals more per second.

    • Firework Finale ultimate cost cut 4500 to 4300
    • Blooming Ball charge cut 300 to 250, base healing up 30/s to 35/s.

    TipHer healing ball ramps up faster now post-launch - don't sit at max size out of old habit, mid-charge healing is more competitive.

    Official source
  • FIXBlack PantherSeason 9 - Jul 2026

    Recoverable shield damage bug fixed

    Fixed an issue where Black Panther would incorrectly accumulate a damage boost when his recoverable shield was restoring.

    TipRemoves unintended damage stacking that occurred while your shield regenerated.

    Official source
  • BUFFBlack WidowSeason 9 - Jul 2026

    Damage Scaling Improvements

    Black Widow's Red Room RifleLMB hits harder but keeps a little less damage at long range, and Electro-plasma Blast deals more damage at every charge level.

    Red Room Rifle damage increased from 40 to 45 with max damage falloff adjusted from 80% at 40m to 75% at 40m, and Electro-plasma Blast increased from 40 (no charge) - 60 (full charge) to 50 - 70.

    TipConsistent damage boost across all weapon modes improves mid-range effectiveness.

    Official source
  • BUFFCyclopsSeason 9 - Jul 2026

    Optic BlastLMB and Ricochet ForceE buffed, Gambit Team-Up cooldown reduced

    Cyclops's Optic Blast and Ricochet Force both deal more damage, and the Gambit team-up comes back faster.

    • Optic Blast damage per tick increased from 21 to 22.
    • Ricochet Force direct hit damage increased from 70 to 75.
    • Gambit Team-Up cooldown reduced from 18s to 15s.

    TipYour core damage abilities are stronger, and the Gambit synergy comes online faster.

    Official source
  • BUFFGambitSeason 9 - Jul 2026

    Healing boosted across abilities

    Gambit heals more across the board: more self-healing after Healing HeartsE, more healing per Bridge BoostE bounce and stronger area healing in the Magneto team-up.

    After Healing Hearts self-healing from 20/s to 30/s, Bridge Boost healing per bounce from 50 to 65, Magneto team-up area healing from 50/s to 55/s.

    TipYour support capacity jumps; you sustain pushes far more effectively.

    Official source
  • NERFIron ManSeason 9 - Jul 2026

    Thor Team-Up UnibeamRMB Nerf

    Iron Man's Unibeam does less outer ring damage with the Thor team-up, both normally and during Armor OverdriveE.

    Thor Team-Up reduces Unibeam outer ring damage from 84/s to 70/s (standard) and from 108/s to 85/s (Armor Overdrive).

    TipYour Thor synergy is much weaker - explore other team combinations.

    Official source
  • NERFMantisSeason 9 - Jul 2026

    Healing FlowerRMB reduced

    Mantis's Healing Flower heals less per second, both on its own and with the Star-Lord team-up.

    Healing Flower reduced from (15 + 3% of Max Health)/s to (12 + 3% of Max Health)/s and the Star-Lord Team-Up from (17.5 + 3.5% of Max Health)/s to (15 + 3.5% of Max Health)/s.

    TipYour sustained healing weakens across both standalone and Team-Up modes.

    Official source
  • BUFFPhoenixSeason 9 - Jul 2026

    Cosmic flames damage boosted and Rogue synergy improved

    Phoenix's Cosmic FlamesLMB hit harder, and the Rogue team-up deals more direct hit and ricochet damage on a shorter cooldown.

    Cosmic Flames damage per hit increased from 55 to 60, and when selecting the Team-Up with Rogue, both direct hit and ricochet damage increased from 40 to 45 with ability cooldown reduced from 12s to 10s.

    TipYour primary weapon is more lethal; Rogue is now an excellent partner.

    Official source
  • BUFFRocket RaccoonSeason 9 - Jul 2026

    Team-Up Synergy Buffs

    Rocket Raccoon heals more through his team-ups, with a stronger spore area heal with Groot and bigger acorn heals with Squirrel Girl.

    • Team-Up with Groot: area healing from spore increased from 15 to 20.
    • Team-Up with Squirrel Girl: acorn healing increased from 20 to 30.

    TipThese team-up synergies are now genuinely impactful - prioritize picking Groot or Squirrel Girl when they're open, especially if your backline needs extra peel.

    Official source
  • REWORKThe PunisherSeason 9 - Jul 2026

    Baseline damage down, Daredevil synergy up

    The Punisher's AdjudicationLMB and DeliveranceLMB do slightly less damage, but the Daredevil team-up now brings both back up to their old values.

    Adjudication damage from 20 to 19, Deliverance damage from 10 to 9.5, with Daredevil team-up Adjudication +1 to 20, Deliverance +0.5 to 10.

    TipYou need Daredevil to maintain damage; solo output drops.

    Official source
  • BUFFLuna SnowSeason 9 - Jul 2026

    Ultimate Energy Cost Reduction

    Luna Snow's Fate of Both WorldsQ costs less energy, so the ultimate is ready a little sooner.

    Fate of Both Worlds energy cost reduced from 5000 to 4800.

    TipYour ultimate charges slightly faster - be more liberal with ult usage and treat it as a regular tool.

    Official source

Full patch notes from NetEase

Official pages: post of 6 Jul 2026, post of 8 Jul 2026, post of 11 Jul 2026, post of 15 Jul 2026

6 Jul 2026 › Marvel Rivals Version 20260710 Balance Post

  • 2026/07/06
  • The cosmos is ever-expanding, and our balance team is working in overdrive! We're rolling out another massive wave of balance tweaks to Marvel Rivals. Hulk is seeing an adjustment to his irradiated muscles, Doctor Strange is reinforcing his mystic barriers, and our brand-new Regenerative Shields are officially entering the fray!
  • Let's dive into the patch notes and see how the meta is shifting!

6 Jul 2026 › GLOBAL CHANGES

  • 1) To perfectly sync with the massive gameplay changes introduced this season, we've once again adjusted the efficiency of Ultimate Ability energy generation. This ensures the overall rhythm of combat remains stable and exciting. The specific tweaks are:
  • - Vanguards & Duelists:
  • Reduce damage-to-energy conversion from 70% to 55%.
  • - Strategists:
  • Reduce healing-to-energy conversion from 75% to 60%.
  • Reduce damage-to-energy conversion from 75% to 55%.
  • 2) For Season 9, we are officially introducing a brand-new type of Health: Regenerative Shields! Here's how they work:
  • - Regenerative Shields operate using the exact same logic as base Health. Any mechanic that relies on base Health (like percentage-based healing or percentage-based damage) will apply identically to Regenerative Shields. However, Regenerative Shields possess a powerful unique property: If you manage to avoid taking any damage for 5 seconds, your shields will automatically begin regenerating, fully recovering all chargeable shield points over the next 5 seconds! (For example, if you have a 300 Regenerative Shield pool, it recovers at 60/s. If you have a 150 Regenerative Shield pool, it recovers at 30/s.)

6 Jul 2026 › Hero Adjustments

  • The balance tweaks in this patch were primarily driven by two core factors:
  • - First, we evaluated every hero's overall performance during the Season 8.5 meta. To guarantee a baseline level of balance across the board, our primary focus was targeting heroes who were heavily overperforming or severely underperforming during that patch.
  • - Second, and most importantly, we conducted a comprehensive balance pass on every single hero based on the new Team-Up system. We calculated the raw strength of their new Team-Up effects and analyzed their playtest data in this wildly new meta.
  • Note: Because this patch isn't just about "fixing Season 8.5," you might notice that some heroes who were underperforming last season are still getting nerfed today. This is because, in our internal playtests, these specific heroes synergized so incredibly well with the new Team-Up system that they became utterly overpowered. We had to slightly reduce their baseline stats to ensure their overall gameplay experience, especially when paired with their Team-Up partner, remains fair and balanced. (For example, with the return of his Gamma Charge Team-Up with Hulk, Iron Man was slightly passing his absolute peak power levels! Therefore, we've slightly shaved down his baseline numbers to ensure he falls within acceptable balance parameters when utilizing that Team-Up).
  • We highly recommend reading these balance changes alongside the Team-Up Ability showcase videos and the detailed stat/effect breakdowns on our official website.

6 Jul 2026 › VANGUARD › Angela

  • Asgard's premier assassin is trading raw vitality for recovering shields, letting her slip in and out of the fight with renewed grace.
  • - Reduce base Health from 450 to 350. Add 200 Regenerative Shield.
  • - Remove the Team-Up Anchor 100 Bonus Health.

6 Jul 2026 › VANGUARD › Captain America

  • Cap is getting the new Regenerative Shield to help him hold the line, but at the cost of some base tankiness.
  • - Reduce base Health from 600 to 300. Add 300 Regenerative Shield.
  • - Remove the Team-Up Anchor 100 Bonus Health. (Total Health reduced from 700 to 600).

6 Jul 2026 › VANGUARD › Deadpool - Vanguard

  • We've slipped Wade a few extra bucks so he'd bother to actually aim those hand cannons and use his defensive gear properly.
  • - Increase Dual Desert Eagles - Vanguard single-shot damage from 34 to 36 (standard) and from 39 to 40 (upgraded).
  • - Deadpool In Your Area - Upgraded (Vanguard): Increase the Damage Reduction provided to allies from 20% to 25% and from 30% to 35% for Deadpool.
  • - Increase base Health from 450 to 500.
  • - Remove the Team-Up Anchor 50 Bonus Health.

6 Jul 2026 › VANGUARD › Devil Dinosaur

  • Our prehistoric pal is beefing up his scales, making him an absolute terror to take down!
  • - Increase base Health from 750 to 850.
  • - Increase the critical hit damage reduction provided by Prehistoric Plating (Passive) from 50% to 60%.
  • - Increase the reduced Ultimate Energy gain for enemies damaging or allies healing Devil Dinosaur from 35% to 40%.
  • - Remove the Team-Up Anchor 100 Bonus Health.

6 Jul 2026 › VANGUARD › Doctor Strange

  • The Sorcerer Supreme has spent some time studying the mystic arts of durability! We're padding Stephen's health and significantly fortifying the Shield of the Seraphim.
  • - Increase base Health from 575 to 650.
  • - Increase the shield value of Shield of the Seraphim from 700 to 850.
  • - Remove the Team-Up Anchor 100 Bonus Health.
  • - When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim gains an additional 150 shield value (Total 1000).

6 Jul 2026 › VANGUARD › Groot

  • The Flora Colossus stands straighter as his own anchor to root himself firmly on the frontline!
  • - Increase base Health from 700 to 850.
  • - Remove the Team-Up Anchor 150 Bonus Health.

6 Jul 2026 › VANGUARD › Hulk

  • "HULK SMASH... slightly less often!"
  • We're reshaping the Green Goliath's bulk. While his punches hit harder, his massive HP pool is getting trimmed and supplemented with the new Regenerative Shield.
  • - Increase Heavy Blow Damage from 40 to 45.
  • - Reduce base Health from 650 to 400. Add 300 Regenerative Shield.
  • - Increase the energy cost of Hulk Smash! (Ultimate Ability) from 3400 to 3700.
  • - Remove the Team-Up Anchor 100 Bonus Health. (Total Health reduced from 750 to 700).

6 Jul 2026 › VANGUARD › Peni Parker

  • The SP//dr suit's core plating gets a minor adjustment to sync with the new Team-Up system.
  • - Remove the Team-Up Anchor 50 Bonus Health.

6 Jul 2026 › VANGUARD › Rogue

  • Rogue's brawling power was a bit too oppressive. We're pulling back her damage reduction and burst potential.
  • - Reduce the Damage Reduction provided during Defensive Stance from 60% to 55%.
  • - Reduce the maximum bonus damage added to Southern Brawl at full energy from 90 to 75.
  • - Reduce base Health from 650 to 350. Add 225 Regenerative Shield (Total Health reduced from 650 to 575).

6 Jul 2026 › VANGUARD › The Thing

  • It truly is Clobberin' Time! Ben's getting some extra survivability on his heavy swings, and we're tweaking his hitboxes to properly lock down launched targets.
  • - Increase Bonus Health cap provided by Stone Haymaker from 100 to 150.
  • - Slightly increase the vertical detection height of the anti-movement zone generated at the end of Yancy Street Charge to prevent Launched enemies from unexpectedly being able to use their movement abilities.
  • - Slightly reduce the backswing animation time when using Clobberin' Time (Ultimate Ability) immediately following Battle Blitz or Embattled Leap.

6 Jul 2026 › VANGUARD › Thor

  • The God of Thunder is getting a jolt of agility and some fierce new shielding so he can bring the storm more effectively.
  • - Slightly increase the travel distance of an uncharged, quick-cast Storm Surge.
  • - Increase the damage of Hammer Throw from 45 to 50 on throw and increase the damage on return from 20 to 25.
  • Increase Bonus Health provided upon hit from 50 to 75.
  • - Reduce base Health from 600 to 300. Add 300 Regenerative Shield.

6 Jul 2026 › VANGUARD › Venom

  • We are reeling in the symbiote's ravenous resilience to ensure he isn't quite so impossible to put down.
  • - Reduce base Health from 675 to 500. Add 250 Regenerative Shield.
  • - Remove the Team-Up Anchor 150 Bonus Health. (Total Health reduced from 825 to 750).

6 Jul 2026 › DUELIST › Black Cat

  • Felicia's luck is taking a swing! She's getting a massive boost to her payout odds, but she'll have to rely on her new shields to survive the heist!
  • - Reduce base Health from 275 to 150. Add 125 Regenerative Shield.
  • - Increase maximum Fortune cap from 1,000 to 1,200.
  • - Increase the odds of securing a high Fortune payout when using the Tablet of Destinies.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Black Panther

  • The King of Wakanda swaps raw vitality for Vibranium-grade Regenerative Shields perfect for pouncing from the flanks.
  • - Reduce base Health from 275 to 150. Add 125 Regenerative Shield.

6 Jul 2026 › DUELIST › Cyclops

  • Scott was melting targets a bit too easily. We're dialing down his raw output and slowing his mobility so enemies have room to breathe.
  • - Reduce Optic Blast single-hit damage from 25 to 21.
  • - Reduce Ricochet Force damage from 80 to 70.
  • - Increase the cooldowns of Propulsion Burst and Optic Ascent from 12s to 15s.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Daredevil

  • The Devil of Hell’s Kitchen gets some Regenerative Shielding, but needs to work a bit harder to take down the backline.
  • - Reduce base Health from 300 to 150. Add 150 Regenerative Shield.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Deadpool – Duelist

  • The Merc with a Mouth’s bite becomes a little worse than his bark.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Elsa Bloodstone

  • Our favorite monster hunter is packing more heat in her shotgun, ensuring no beast walks away from the brawl!
  • - Increase Double-Barrel Blaster ammo capacity from 8 to 12 shells.
  • - Increase Helix Advance cooldown from 10s to 11s.
  • - When Devil Dinosaur is selected as her Team-Up partner, increase Double-Barrel Blaster individual pellet damage from 4.5 to 5.

6 Jul 2026 › DUELIST › Hawkeye

  • Clint's arrows are flying faster and hitting harder when partially charged. They'll never see him coming.
  • - Slightly increase the damage scaling of Piercing Arrow while charging, though the maximum fully-charged damage remains unchanged. Increase Piercing Arrow's base projectile speed from 120m/s to 130m/s, and its maximum projectile speed from 180m/s to 195m/s.

6 Jul 2026 › DUELIST › Hela

  • The Goddess of Death extends her deadly reach, and her Nastrond Crow form is now fully unleashed!
  • - Increase Nightsword Thorn base damage from 70 to 80.
  • - Adjust the damage falloff from starting at 18m and reducing to 70% at 30m to starting at 18m and reducing to 75% at 35m.
  • - Astral Flock Adjustment: Hela can now fly freely in any direction while in Crow form.
  • - Remove Team-Up Anchor bonus 15% Damage Boost.

6 Jul 2026 › DUELIST › Human Torch

  • Johnny's tightening his fiery focus, meaning you'll need slightly better aim to roast your targets.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Iron Man

  • Tony's new Team-Up synergies are so powerful we had to slightly dim the baseline glow on his Repulsors and Unibeam to keep things fair.
  • - Reduce the spell field damage of a single-handed Repulsor Blast from 50 to 45.
  • - Reduce the spell field damage of a dual-handed Repulsor Blast from 55 to 50.
  • While Armor Overdrive is active, reduce the Repulsor Blast spell field damage from 65 to 60.
  • - Reduce Unibeam (Armor Overdrive) damage from 190/s to 180/s.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Magik

  • The Queen of Limbo gets the new Regenerative Shields treatment, letting her blink in and out of the fray with impunity.
  • - Reduce base Health from 250 to 150. Add 125 Regenerative Shield. (Total Health increased from 250 to 275).

6 Jul 2026 › DUELIST › Moon Knight

  • Khonshu demands more, so Marc is throwing sharper darts and working a bit harder to unleash his ultimate wrath.
  • - Increase Crescent Dart damage per hit from 23 to 25.
  • - Increase the energy cost of Hand of Khonshu (Ultimate Ability) from 2800 to 3100.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › Phoenix

  • Jean's fire gets a minor dimming, but her Ultimate is burning hotter than ever!
  • - Increase Endsong Inferno (Ultimate Ability) Explosion Damage from 140 to 150.
  • - Remove Team-Up Anchor bonus 10% Damage Boost.

6 Jul 2026 › DUELIST › Psylocke

  • The telepathic ninja hits harder from the shadows and synergizes flawlessly with her new telepathic peers.
  • - Increase Psionic Crossbow single-hit base damage from 12 to 13.
  • - Reduce base Health from 250 to 150. Add 100 Regenerative Shield.
  • - When Emma Frost is selected as her Team-Up partner, increase the Bonus Health granted to Psylocke upon hitting an enemy with Wing Shurikens from 10 to 15.
  • - When Cloak & Dagger are selected as her Team-Up partners, increase Psionic Crossbow single-hit base damage from 13 to 14.

6 Jul 2026 › DUELIST › Scarlet Witch

  • Wanda's chaos magic just got smoother, allowing her to snap out of projections with a lethal seal.
  • - Dark Seal can now be cast while Mystic Projection is active, though doing so will prematurely cancel the Mystic Projection.

6 Jul 2026 › DUELIST › Star-Lord

  • Peter Quill will have to dance a little faster now that we've taken away his extra on-demand padding.
  • - Remove the 25 Bonus Health gained upon using Stellar Shift.
  • - Reduce base Health from 250 to 150. Add 100 Regenerative Shield.

6 Jul 2026 › DUELIST › Storm

  • The weather goddess is summoning deadlier gusts to slice through the opposition.
  • - Increase Wind Blade base damage from 55 to 60.
  • - Remove Team-Up Anchor bonus 5% Damage Boost.

6 Jul 2026 › DUELIST › The Punisher

  • Frank Castle's baseline arsenal is taking a tiny hit, but pairing him with the Devil of Hell's Kitchen creates a lethal combo.
  • - Reduce Adjudication damage per hit from 20 to 19.
  • - Reduce Deliverance damage per hit from 10 to 9.5.
  • - When Daredevil is selected as his Team-Up partner, increase Adjudication single-hit damage by 1 (from 19 to 20), and increase Deliverance single-hit damage by 0.5 (from 9.5 to 10).

6 Jul 2026 › STRATEGIST › Adam Warlock

  • The golden gladiator is bulkier and pairs beautifully with the robotic menace with whom he once shared a body.
  • - Increase base Health from 250 to 275.
  • - Reduce Cosmic Cluster projectile damage from 38 to 35.
  • - When Ultron is selected as his Team-Up partner, increase Quantum Magic ammo capacity from 15 to 25.

6 Jul 2026 › STRATEGIST › Cloak & Dagger

  • The duo's restorative light is shining brighter than ever across the entirety of their supportive kit.
  • - Increase Lightforce Dagger direct-hit healing from 12 to 15. Increase the lingering spell field healing from 20 to 25.
  • - Increase the one-time healing amount of Veil of Lightforce from 45 to 50.
  • - Increase Dagger Storm healing output from 45/s to 50/s.
  • - Remove Team-Up Anchor bonus 15% Healing Boost.

6 Jul 2026 › STRATEGIST › Deadpool – Strategist

  • It's Anchors Away for Mr. Pool!
  • - Remove Team-Up Anchor bonus 5% Healing Boost.

6 Jul 2026 › STRATEGIST › Gambit

  • Remy's throwing hot hands and healing hearts with a buff to his life-saving kinetic cards, but on the river comes a bonus removal.
  • - Increase Kinetic Cards single-hit healing output from 28 to 30.
  • - Remove Team-Up Anchor bonus 5% Healing Boost.

6 Jul 2026 › STRATEGIST › Invisible Woman

  • Sue's psionic shields might be gone as a flat anchor buff, but her direct healing is packing a bigger punch.
  • - Increase the healing provided by an outgoing Orb Projection from 45 to 50, and the healing on the return from 35 to 40.
  • - Remove Team-Up Anchor bonus 15% Healing Boost.

6 Jul 2026 › STRATEGIST › Luna Snow

  • Seol Hee is stepping out of the Team-Up Anchor spotlight to focus on what she does best: keeping her team alive with chart-topping healing tunes!
  • - Remove the 10% Damage Boost from Number One Idol. Increase the Healing Boost from 10% to 20%.
  • - Increase the Healing Boost provided to an attached ally via Idol Aura from 35% to 40%.
  • - Remove Team-Up Anchor bonus 15% Healing Boost.

6 Jul 2026 › STRATEGIST › Mantis

  • Mantis is blooming with new potential! Her floral healing is receiving some incredible buffs when paired with the right Guardians.
  • - Remove Team-Up Anchor bonus 10% Healing Boost.
  • - When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower from 10 + 2.5% of target's max Health/s to 15 + 3% of target's max Health/s.
  • - When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced. After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing from 12.5/s to 17.5/s.

6 Jul 2026 › STRATEGIST › Rocket Raccoon

  • Rocket is reeling back his ultimate's massive safety net, but he's compensating by making his Repair Mode even better at keeping his Vanguards alive.
  • - Increase the healing amount when a Repair Mode orb passes through an ally from 50 to 55.
  • - Increase the energy cost of C.Y.A. (Ultimate Ability) from 4000 to 4300. Add distance-based falloff logic to C.Y.A.: its Damage Boost and Bonus Health generation will begin decaying at 8m, maxing at a 60% reduction at 20m.
  • - Remove Team-Up Anchor bonus 5% Healing Boost.

6 Jul 2026 › STRATEGIST › Ultron

  • The age of Ultron is looking surprisingly supportive! His drones are now even better at patching up the meatbags on his team.
  • - Increase the area healing output of the Imperative: Firewall drones from 30/s to 35/s.

6 Jul 2026 › STRATEGIST › White Fox

  • Ami Han sacrifices some baseline healing to become even harder to take down when she lets the Kumiho loose!
  • - Increase Spirit Sanctuary cooldown from 12s to 15s.
  • - Remove Team-Up Anchor bonus 10% Healing Boost.
  • - Upon activating Kumiho Unleashed (Ultimate Ability), increase total Health from 900 to 1,200.
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8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives

  • 2026/07/08
  • Greetings, Rivals!
  • Just as Apocalypse was absorbing the faith of the gods in his ultimate bid for cosmic ascension, a mysterious assassin's blade pierced his chest. Now, as our heroes arrive in Thebes to investigate, three more gruesome murders have occurred in rapid succession... Who is the killer? What is the chilling truth hiding in the shadows?
  • This season, we invite you to stand alongside our heroes to witness the insidious nature of "Petty Evil" and fight to defend the light of humanity.
  • The update begins on July 10th, 2026, at 09:00:00 (UTC), with estimated maintenance lasting 2 hours.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › New Hero

  • Cue the fireworks! Jubilee is bringing her explosive mutant energy to the Marvel Rivals roster!

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › New Stories

  • 1. New Serial - The Mystery of Thebes
  • 2. New Jubilee Lore - Rise and Fall

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › All-New Team-Up System

  • The Team-Up System is receiving a massive, ground-up revamp! We are introducing a plethora of brand-new Team-Up Abilities to shake up the meta. Head over to the official website for a deep dive into the new mechanics. Plus, we've added all-new Team-Up lines and tons of new dynamic banter for you to discover.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Black Widow Rework

  • The Red Room's finest is getting a tactical tune-up. We've made significant adjustments to Natasha's abilities and overall gameplay loop. Check out the official website for the full debrief on her deadly new changes.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › New In Store

  • 1. Rogue - Raider Prime Bundle
  • 2. Jubilee - Midnight Mutant Bundle
  • 3. Wolverine - Bloodless Berserker Bundle
  • 4. Jubilee - Cool Combustion
  • 5. Jubilee - Emoji Bundle
  • 6. Elsa Bloodstone - Primal Predator Chroma Silver Stalker/Jade Jaguar and Ultimate Ability VFX
  • 7. Deadpool - Dead Mummy Ultimate Ability VFX
  • 8. All-New Accessory: Shogo Bag
  • Available From: July 10th, 2026, at 9:00:00 (UTC)

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › 616 Day Extension

  • Deadpool got distracted watching his favorite TV show about a certain villa and forgot to pick up his favorite costumes. So, after some begging from him, we’ve extended the 616 Vault until July 17th.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › S9 Battle Pass

  • Unlock the secrets of En Sabah Nur's Faith-Harvesting Engine! This season's Battle Pass includes 10 brand-new costumes, featuring: Deadpool - Dead Mummy, Elsa Bloodstone - Primal Predator, Rocket Raccoon - Golden Artificer.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Season Event: Resurrection of the Horsemen

  • Apocalypse might be down, but his Horsemen will ride again! Complete missions for Units, Chrono Tokens, a Nameplate, Sprays, and more!

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Season Event: Death of Apocalypse

  • En Sabah Nur has fallen! Assassinated at the climax of his cosmic ascension, Apocalypse is dead. Drawn by the massive energy surges, our heroes arrive only to be trapped in Thebes within the Collapsed Timeline by a mysterious energy barrier.
  • But the nightmare is just beginning! Three more bizarre murders strike in rapid succession: a bloodless corpse, a surreal ink-wash illusion, and a vanished bullet.
  • Each victim's cause of death perfectly matches a distinct wound on Apocalypse's lifeless body. Paranoia and suspicion have cast a dark shadow over Thebes, because everyone knows the chilling truth:
  • The killer is among them...
  • Starting July 10, channel your inner detective and dive into the "Death of Apocalypse" mini-game. Sift through a web of lies and uncover the one truth!
  • Complete missions to earn Units, Gallery Cards, and more!

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Twitch Drops

  • As Season 9 kicks off, get ready for a new round of Twitch Drops.
  • This round's drops include the Captain America- Will of Galacta costume along with related bundle content.
  • Drops Period: July 10th, 2026, at 12:00:00 (UTC) to August 7th, 2026, at 09:00:00 (UTC)

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Rank Rewards

  • Gold Rank Rewards: Reach Gold or above for the exclusive Jubilee - Crimson Crown costume.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › Marvel Rivals Championship

  • Marvel Rivals Championship Season 9 is charging into action! Whether you're a team of seasoned Avengers or rising street-level defenders, simply participating in the Open Qualifiers will secure your roster a hefty sum of Units and a vault full of exclusive loot (check the in-game MRC rewards preview for the full details).
  • If your Faction has what it takes at the top level, pay close attention: Season 9 MRC will continue to accumulate Champion Points for your Faction toward the 2026 Season. After the 2026 season concludes, the top-performing Factions from the Season 11 MRC and those ranking high on the 2026 Champion Points leader to compete in the Ignite Series 2026, where they'll battle alongside select pro-circuit teams for a starting spot in the 2027 Pro Circuit. For the exact rules of engagement, consult the in-game MRC page or our official social channels.

8 Jul 2026 › Marvel Rivals Version 20260710 Patch Notes - Season 9 Arrives › College Perks

8 Jul 2026 › Heroes

  • Loki's Locked-Up Look: Fixed an issue where, if Loki used his Ultimate Ability to transform into Angela and activated her Assassin's Charge ability just as the transformation duration was ending, the camera would become locked and unable to rotate upon reverting back to Loki. The God of Mischief needs to see every angle to achieve his glorious purpose; no more stiff necks for the God of Stories!
  • The Marvel Rivals universe is ever-evolving; we have plenty more surprises and changes in store for Season 9. Stay tuned to our official announcements for more!
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11 Jul 2026 › Marvel Rivals Version 20260711 Balance Post

  • 2026/07/11

11 Jul 2026 › ADJUSTMENTS

  • In the wake of the Season 9 launch, our temporal scanners have been working overtime, analyzing battlefield telemetry and listening to chatter from you, the community. We've seen the meta shifting, and to ensure the combat arena remains as dynamic and competitive as possible, we are deploying this emergency hotfix. Rest assured, our Watchers will remain vigilant, and further recalibrations will be made as new threats emerge.

11 Jul 2026 › GLOBAL CHANGES

  • The front lines of Season 9 have been intense. We've seen our Strategists absorbing more pressure than ever, which has suppressed their efficiency in gaining Ultimate Ability energy. Therefore, we will be partially reverting the efficiency of Ultimate Ability energy gained from healing actions for Strategists.
  • - Increase healing-to-energy conversion efficiency for all Strategists from 60% to 70%.

11 Jul 2026 › DUELIST

  • After the removal of the Team-Up Anchors, the performance of Cyclops and Phoenix was lower than expected, so we will be restoring some of their damage capabilities to ensure their competitiveness in the new environment.
  • Meanwhile, our intel on Black Widow following her combat overhaul is still being gathered. Data indicates that while her win-rate is trending upwards, the master spy is still finding her footing in the new meta. To give her the edge she needs, we're providing a minor tactical enhancement in this patch.

11 Jul 2026 › DUELIST › Black Panther

  • - Fixed an issue where Black Panther would incorrectly accumulate a damage boost when his recoverable shield was restoring, causing abnormal damage.

11 Jul 2026 › DUELIST › Black Widow

  • - Increase Red Room Rifle damage per hit from 40 to 45. Adjust max damage falloff from 80% at 40m to 75% at 40m.
  • - Increase Electro-plasma Blast from 40 (no charge) - 60 (full charge) to 50 - 70.

11 Jul 2026 › DUELIST › Cyclops

  • - Increase Optic Blast damage per tick from 21 to 22.
  • - Increase Ricochet Force direct hit damage from 70 to 75.
  • - When selecting the Team-Up with Gambit, reduce cooldown from 18s to 15s.

11 Jul 2026 › DUELIST › Iron Man

  • - When selecting the Team-Up with Thor, reduce the Unibeam outer ring damage from 84/s to 70/s (standard) and from 108/s to 85/s (Armor Overdrive).

11 Jul 2026 › DUELIST › Phoenix

  • - Increase Cosmic Flames damage per hit from 55 to 60.
  • - When selecting the Team-Up with Rogue, increase both direct hit damage and subsequent ricochet damage from 40 to 45, and reduce ability cooldown from 12s to 10s.

11 Jul 2026 › DUELIST › Psylocke

  • - Reduce Psionic Crossbow base damage per shot from 13 to 12. Adjust damage falloff from starting at 15m to starting at 8m.
  • - When selecting the Team-Up with Emma Frost, reduce the bonus health provided to self from a single hit of Wing Shurikens from 15 to 12. Reduce illusion duration from 5s to 3s. Reduce illusion damage from 30% of Pyslocke's to 15%.
  • - When selecting the Team-Up with Cloak & Dagger, reduce Psionic Crossbow base damage per shot from 14 to 13.

11 Jul 2026 › STRATEGIST › Gambit

  • - After activating Healing Hearts, increase self-healing from 20/s to 30/s.
  • - Increase Bridge Boost healing per bounce from 50 to 65.
  • - When selecting the Team-Up with Magneto, increase the area healing from 50/s to 55/s.

11 Jul 2026 › STRATEGIST › Invisible Woman

  • - Increase healing when retrieving Orb Projection from 40 to 45
  • - Increase self-healing provided by Guardian Shield from 15/s to 20/s.
  • - When selecting the Team-Up with Mister Fantastic, increase the healing over time from 15/s to 25/s.
  • - Increase Invisible Boundary (Ultimate Ability) healing from 180/s to 200/s. Reduce energy cost from 4500 to 4300.

11 Jul 2026 › STRATEGIST › Jubilee

  • - Reduce the energy cost of Firework Finale (Ultimate Ability) from 4500 to 4300.
  • - Reduce charge required for Blooming Ball from 300 to 250. Increase base healing from 30/s to 35/s (healing at max size, 50/s, remains unchanged.)
  • - When selecting the Team-Up with Blade, increase the Lifesteal ratio from 25% to 30%.

11 Jul 2026 › STRATEGIST › Luna Snow

  • - Reduce the energy cost of Fate of Both Worlds (Ultimate Ability) from 5000 to 4800.

11 Jul 2026 › STRATEGIST › Mantis

  • - Reduce healing provided by Healing Flower from (15 + 3% of Max Health)/s to (12 + 3% of Max Health)/s.
  • - When selecting the Team-Up with Star-Lord, reduce the enhanced healing from (17.5 + 3.5% of Max Health)/s to (15 + 3.5% of Max Health)/s.

11 Jul 2026 › STRATEGIST › Rocket Raccoon

  • - When selecting the Team-Up with Groot, increase the area healing provided by a single spore from 15 to 20.
  • - When selecting the Team-Up with Squirrel Girl, increase the healing provided by a single acorn from 20 to 30.

11 Jul 2026 › STRATEGIST › Ultron

  • - When selecting the Team-Up with Peni Parker, reduce the healing provided by drones attached to other allies from 35/s to 15/s; increase ability cooldown from 15s to 20s.
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15 Jul 2026 › Marvel Rivals Version 20260716 Patch Notes

  • 2026/07/15
  • Greetings, Rivals!
  • We're thrilled to announce the upcoming patch drops on July 16th, 2026, at 09:00:00 (UTC)! No server downtime; just patch and play!
  • Here's what's coming your way:

15 Jul 2026 › POP & WIN

  • - Devil Dinosaur - Jeff the Dinosaur
  • Limited Time: July 17th, 2026, 02:00:00 to August 14th 2026, 02:00:00 (UTC)

15 Jul 2026 › New In Store

  • - Hawkeye - Bed-Stuy's Best Bundle
  • - Devil Dinosaur - Jeff the Dinosaur Chroma Playful Pink and Vibrant Violet
  • Limited Time: July 17th, 2026, 02:00:00 to August 14th 2026, 02:00:00 (UTC)
  • - Invisible Woman - Baxter Building Beauty Chroma Pretty in Pink/Classic Contrast and Ultimate Ability VFX
  • Available From: July 16th, 2026, at 9:00:00 (UTC)
  • - Bed-Stuy's Best - Emoji Bundle
  • - Hawkeye - Bed-Stuy's Best Chroma Teal Trend and Dazzling Drip
  • - Gambit - Dead Man's Hand Bundle
  • - Dead Man's Hand - Emoji Bundle
  • Available From: July 17th, 2026, at 2:00:00 (UTC)

15 Jul 2026 › S3 Battle Pass Rerun

  • The Season 3 Battle Pass, Power of the Phoenix, will be returning for a limited time! It will be available for purchase at the Battle Pass Nexus - Reality Link Point.
  • Rerun Duration: July 16th, 2026, 09:00:00 to July 30th, 2026, 09:00:00 (UTC)

15 Jul 2026 › New Event: Van Dyne Couture

  • Get ready to strut on the runway! The all-new Van Dyne Couture event has officially launched! Complete event missions to claim Magneto's Magnetic Vintage costume and related bundle rewards for FREE! Unlock premium for Adam Warlock's Tailored Perfection costume, Invisible Woman's Baxter Building Beauty costume, and more.
  • Event Duration: July 16th, 2026, 09:00:00 to August 13th, 2026, 09:00:00 (UTC)

15 Jul 2026 › Chrono-Rush

  • Temporal anomaly detected! The Chrono-Rush Event is rewinding and will reopen this weekend, lasting until the season officially runs out of time.

15 Jul 2026 › Heroes

  • - Rogue Range Protocol: Fixed an issue where turning off target movement in the Practice Range parameters and then starting a training session could still spawn moving bots. We've tightened up the subroutines, they'll stay put now!
  • - Storm & Thor's Targeting Turbulence: Fixed a visual glitch where the camera animation for the Gods of Thunder (Storm - Thor) base effect Team-Up Ability was unintentionally throwing off aim. The skies are clear and Storm's striking true once again!
  • - Combat Clarity Upgrade: We've dialed in the visual effects for a lineup of heroes to cut down on battlefield chaos and keep your superhero clashes crisp and clear. These visual optimizations include:

15 Jul 2026 › Heroes › Base Abilities

15 Jul 2026 › Heroes › System

  • - Dusted for prints and swept away a few minor bugs causing issues in the Death of Apocalypse mini-game. Unraveling the mysteries of En Sabah Nur's demise will now proceed without a hitch.

15 Jul 2026 › Heroes › Console

  • - Addressed a bug on Xbox where the trophy overview progress was desynced from actual completion after unlocking an achievement. Your gamerscore now displays flawlessly!
  • The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates in store. Stay tuned to our official announcements for more!
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