Patchnoter
Moon Knight

Moon Knight

DUELIST
Health 275Movement speed 6m/s

What changed

10 changes, newest first

Tracked numbers for Moon Knight

base duration -- base dash effect
  1. 2026-08-040.3s → 0.35sBUFFnote ↗
base health
  1. 2025-06-17250 → 275BUFFnote ↗
cooldown cloak dagger luminous conditional
  1. 2026-08-0415s → 12sBUFFnote ↗
damage each hit
  1. 2025-02-1375 → 150BUFFnote ↗
explosion radius each explosion talon
  1. 2025-02-184m → 5mBUFFnote ↗
number of hits during generated period conditional
  1. 2025-04-0114 → 18BUFFnote ↗
range dash
  1. 2026-08-0412m → 15mBUFFnote ↗
REWORK Season 9 - Jul 2026

Dart Buff, Ultimate Cost Nerf, Team-Up Removed

Your poke ticks back up but your ultimate takes longer to charge and team synergies are gone - adapt your ultimate timing.

official notes ↗

NERF Season 8.5 - Jun 2026

Damage Reduction Across the Board

  • Crescent DartLMB single-shot damage reduced from 25 to 23.
  • Moon BladeRMB damage reduced from 80 to 70.
  • Damage attenuation per bounce adjusted from 80% to 70% (increased damage loss on multi-target bounces).
Your poke and sustained damage both drop, especially when bouncing shots - you are less of a threat in sustained fights.

official notes ↗

REWORK Season 8 - May 2026

Fist of the Moon God Build Tuning

  • Increased base damage buff for Eclipse Explosions from Uru Knuckles gear.
  • Added Damage Reduction to Gauntlets of Thoth.
  • Reduced Hand of KhonshuQ base damage in Fist of Khonshu trait.
Your gear synergies shift - Eclipse Explosions hit harder and you are tougher to burst, but your ultimate hits weaker.

official notes ↗

BUFF Season 8 - May 2026

Moonlight HookF Cooldown Reduction

Moonlight Hook cooldown reduced from 15 seconds to 12 seconds.

You pull enemies more often - use it to catch out-of-position targets.

official notes ↗

NERF Season 6.5 - Feb 2026

Moon BladeRMB Bonus Health Reduction

Bonus Max Health from Moon Blade reduced from 100 to 75.

You are less tanky when landing hits - play more conservatively around high-damage enemies.

official notes ↗

BUFF Season 4 - Sep 2025

Moon BladeRMB Charge System

Moon Blade now holds up to 2 charges, each taking 6 seconds to recharge.

Hold a charge in reserve so you can answer a dive immediately instead of waiting out a recharge.

official notes ↗

BUFF Season 2 - Jun 2025

Base Health Increase

Base health increased from 250 to 275.

You survive one more hit from most threats - every point counts in close fights.

official notes ↗

BUFF Season 2 - Apr 2025

Comprehensive Mobility and Survivability Buff

  • Crescent DartLMB projectile speed increased from 120m/s to 150m/s. Moon BladeRMB gains 25 Bonus Health per enemy hit (max 100, decaying after 3 seconds).
  • Moonlight HookF pull startup reduced from 0.4s to 0.15s.
  • Hand of KhonshuQ duration extended from 3.5s to 4.5s, talons increased from 14 to 18, new damage falloff mechanic added.
Your projectiles fly faster, you heal on hits, you pull instantly, and your ultimate lasts longer - you are now a primary engager.

official notes ↗

REWORK Season 1.5 - Feb 2025

Hand of KhonshuQ Damage Correction

Hand of Khonshu's damage trigger logic was corrected: the mechanism that dealt 75 damage for standing at the centre of the spell field is gone, and each hit now deals 150 instead of 75. The talons also fall more slowly, which NetEase frames as better reaction time for the people being hit.

Lead with the ultimate when enemies group, though the slower talons give them a beat to scatter.

official notes ↗

BUFF Season 1 - Jan 2025

Hand of KhonshuQ Scaling

  • Number of talons generated increased from 10 to 14.
  • Explosion radius increased from 4 meters to 5 meters.
Your ultimate covers far more ground with more projectiles - nowhere is safe from Khonshu.

official notes ↗

Abilities

8 abilities · source ↗

Crescent DartLeft Clickprimary
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies
Casting Triple shot that fires in a straight trajectoryProjectile Speed 150m/sFire Rate The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shootingDamage 25 damage per roundDamage Falloff Falloff begins at 30m, decreasing to 50% at 50mMaximum Bounce Distance 7mMaximum Number of Bounces 3Damage Falloff Per Bounce -20%Ammo 30Critical Hit Yes
damage single-shot
  1. 2026-06-0925 → 23NERFnote ↗
damage ankhs attenuation between bounce
  1. 2026-06-0980% → 70%NERFnote ↗
damage hit conditional
  1. 2026-07-0623 → 25BUFFnote ↗
damage blade bounce decay
  1. 2026-08-0430% → 20%NERFnote ↗
projectile speed
  1. 2025-04-01120m/s → 150m/sBUFFnote ↗
Hand of KhonshuQ
Open a portal that allows Khonshu to bombard enemies with his talons
Casting Delayed Spherical Spell FieldDuration 4.5sDescending Range 8m radiusFrequency 4 hits per secondNumber of Hits 18Range 5m spherical radiusDamage 150 damage per hitDamage Falloff Start at 1.5m, 70% falloff at 5mEnergy Cost 3100
duration
  1. 2025-04-013.5s → 4.5sBUFFnote ↗
number of hits generated
  1. 2025-02-1810 → 14BUFFnote ↗
ultimate energy cost
  1. 2026-07-062800 → 3100NERFnote ↗
Night GliderSHIFT
Hold SHIFT to glide
Horizontal Movement Speed 8.7m/sDescending Speed 1.5m/s
Ancient AnkhE
Fire an Ankh to launch up enemies within its radius towards the center
Casting Straight-line projectile that generates a spell field upon impactProjectile Speed 60m/sPull-In Range 5m spherical radiusPull-In Damage 20Bouncing Range 7m spherical radiusCooldown 12s
Moonlight HookF
Launch a frontal grappling hook that pulls Moon Knight towards it
Casting DashGrappling Hook Speed 120m/sGrappling Hook Length 25mMaximum Distance 21.5m/sCooldown 12s
cooldown
  1. 2026-05-1215s → 12sBUFFnote ↗
time after hit pull speed
  1. 2025-04-010.4s → 0.15sBUFFnote ↗
Rising LeapSpace
Perform a double jump
Cooldown 6s
Moon BladeRight Click
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies
Casting Projectile that fires in a straight trajectoryProjectile Speed 120m/sDamage 70Damage Falloff Falloff begins at 30m, decreasing to 50% at 50mMaximum Bounce Distance 7mMaximum Number of Bounces 3Damage Falloff Per Bounce -30%Bonus Health 25, up to a max of 76 Bonus HealthCritical Hit YesCooldown 6sCharges 2
bonus maximum health bonus max provided
  1. 2026-02-09100 → 75NERFnote ↗
damage
  1. 2026-06-0980 → 70NERFnote ↗
Triple EclipseV
Perform a combo with his truncheon, and the third strike will launch up the enemy hit slightly
Casting MeleeMaximum Distance 3m

Team-ups

LUMINOUS MOON
Base Effect: Enter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies. Enhanced Effect: When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output.
Key CCooldown 12Dash Duration 0.35sDashing Speed 50 m/sPhased Duration 0.25sHealing Amount 55Healing Range 5m radius
BLOOD MOON
Base Effect: Deploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap's center. Enhanced Effect: When teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area.
Key CCooldown 15Trap Health 100ANKH Health 125Time for Trap to Turn Invisible 1sTalons of Khonshu Range 5m radiusDamage 70

Skins

12 costumes

Costume release notes

3 announced in the official notes

Fist of Khonshu
Eclipse Knight
Phoenix Knight

Open Moon Knight in the patch review →

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