Patchnoter
Captain America

Captain America

VANGUARD
Health 300+300 Regenerative ShieldMovement speed 6 m/s

What changed

12 changes, newest first

Tracked numbers for Captain America

additional health additional after provided releasing
  1. 2025-02-18110 → 100NERFnote ↗
area damage area pool reduction upgraded
  1. 2026-03-1640% → 30%NERFnote ↗
base health net 650 → 350
  1. 2025-02-18650 → 675BUFFnote ↗
  2. 2025-04-01675 → 650NERFnote ↗
  3. 2025-04-28650 → 600NERFnote ↗
  4. 2026-07-06600 → 300NERFnote ↗
  5. 2026-09-08300 → 350BUFFnote ↗
base health -adjust
  1. 2025-05-22600 → 575NERFnote ↗
team duration am-up thor union voltaic conditional
  1. 2026-09-087s → 10sBUFFnote ↗
total health total
  1. 2026-07-06700 → 600NERFnote ↗
ultimate cooldown
  1. 2026-03-1645s → 60sNERFnote ↗
BUFF Season 10 - Sep 2026

Tankier, and his saw keeps full damage on every bounce

  • Increase base Health from 300 to 350.
  • Remove Vibranium Energy SawE bounce damage falloff.
  • When selecting the Team-Up with Thor, increase Voltaic Union duration from 7s to 10s.
  • When selecting the Team-Up with Winter Soldier, slightly increase movement speed after using Stars Aligned.
The Vibranium Energy Saw no longer loses damage as it bounces, so every enemy it chains through takes the full hit. Throw it into groups.

official notes ↗

REWORK Season 9 - Jul 2026

Sentinel StrikeLMB and melee opening hits hit harder

  • Reduce base health from 600 to 300 and add 300 Regenerative Shield
  • remove Team-Up Anchor 100 bonus health (total health reduced from 700 to 600).
You get shields that can recharge instead of pure health, but with less total tankiness - play more cautiously and use shield recovery windows.

official notes ↗

BUFF Season 7 - Mar 2026

Sentinel StrikeLMB opening hits and melee hit harder

The first two hits of Sentinel Strike and his melee attacks increased from 40 to 45 damage.

Weaving melee between shield throws is now worth doing, since your close-range hits match the end of the combo.

official notes ↗

REWORK Season 7 - Mar 2026

Shield throws survive Leading DashSHIFT, ally charge cut

When Leading Dash is toggle, shield throws no longer interrupt; reduce Freedom ChargeQ ally Ultimate charge from 30% to 20%.; Increase first two Sentinel StrikeLMB hits and melee attack damage from 40 to 45.

Smoother shield combos but less team-wide ultimate boost - adapt your ult timing to match the lower efficiency.

official notes ↗

BUFF Season 6 - Jan 2026

Vibranium Energy SawE comes back faster

Reduce Vibranium Energy Saw cooldown from 8s to 6s.

Faster shield throws mean smoother combat flow and more battlefield pressure.

official notes ↗

BUFF Season 5 - Nov 2025

Freedom ChargeQ now feeds allies ultimate energy

Freedom Charge gains new effect: allies within its path gain 30% boost to Ultimate Energy charge efficiency.

Your ultimate now amplifies your team's charging - coordinate with teammates to chain ultimates harder.

official notes ↗

NERF Season 4 - Sep 2025

Team-Up Anchor damage boost removed

Remove Team-Up Anchor 5% damage boost.

You can't rely on team-ups for a damage edge anymore.

official notes ↗

NERF Season 2 - May 2025

Tankiness and ultimate cost both worsened

Reduce base health from 600 to 575, increase shield recovery delay from 2s to 4s, and increase Freedom ChargeQ energy cost from 2800 to 3100.

Shield economy gets tighter and ultimates charge slower - more focus needed on positioning and ability timing.

official notes ↗

NERF Season 2 - Apr 2025

Base health cut again

Reduce base health from 650 to 600.

Less buffer for error when diving into the action.

official notes ↗

NERF Season 2 - Apr 2025

Base health and Living LegendRMB shield trimmed

Reduce base health from 675 to 650 and Living Legend shield value from 400 to 350.

Cap's durability takes a step back - you'll need to be more cautious about taking unnecessary damage.

official notes ↗

BUFF Season 1.5 - Feb 2025

Faster saw, cheaper Freedom ChargeQ

Faster projectiles and cheaper ultimate make Cap more responsive; the mid-leap shield gives survivability when caught airborne.

official notes ↗

REWORK Season 1 - Jan 2025

Quicker shield recovery and a bigger health pool

  • Reduce shield restoration delay from 3s to 2s and Liberty RushF cooldown from 12s to 10s
  • increase base health from 650 to 675
  • reduce Freedom ChargeQ energy cost from 3400 to 3100 but healing output from 110 to 100 per second.
Faster ability rotation and more base tankiness, though the ultimate's healing is slightly weaker - you'll need to position more carefully.

official notes ↗

Abilities

7 abilities · source ↗

Sentinel StrikeLeft Clickprimary
Get up close to strike enemies. Landing the second hit enables a shield throw that can ricochet four times
Casting Change FormMelee Range 4mShield Flying Speed 60m/sMax Flying Distance 25mDamage Melee Attack Damage: 45, Flying Shield Damage: 45Attack Interval Melee 1st Hit: 0.4s, Melee 2nd Hit: 0.5s, Flying Shield 1st Hit: 0.5s, Flying Shield 2nd Hit: 0.57sAmmo Up to 4 throwsCritical Hit NoSpecial Effect Automatically target enemies near the crosshair
damage attacks dealt first hits
  1. 2026-03-1940 → 45BUFFnote ↗
Freedom ChargeQ
Shield held high, carve a path forward, granting both himself and allies along the path continuous Bonus Health and Movement Boosts. Allies also gain Ultimate Ability Charge Acceleration. Using Living Legend and Leading Dash while this ability is active can Launch Up enemies
Casting ActivationRange A spherical spell field with a 4m radius enveloping the caster, and a spell area with a width of 4m along the pathSpell Field Duration 10sSpell Area Duration 5sHealth Recovery Rate Cast to gain 150 Bonus Health and grant allies 100 Bonus Health. Every second afterward, gain 100 Bonus Health and grant allies 60 Bonus HealthMovement Boost Grant a 30% Movement Boost to both yourself and your alliesEnergy Cost 3100Special Effect Allies within its path gain a 20% boost to Ultimate Energy charge efficiency
energy cost releasing
  1. 2025-02-183400 → 3100BUFFnote ↗
ultimate energy allies charge effect
  1. 2026-03-1630% → 20%CHANGEnote ↗
ultimate energy cost
  1. 2025-02-133100 → 2800BUFFnote ↗
ultimate energy cost -increase
  1. 2025-05-222800 → 3100NERFnote ↗
Leading DashSHIFT
Boost speed and enable Fearless Leap to leap into the air
Casting ChanneledMovement Boost 33.40%Fearless Leap Height 5m
Vibranium Energy SawE
Hurl the energy-charged shield to strike enemies in a path
Casting Single-cast projectile that can ricochetProjectile Speed 80 m/sMaximum Distance 25mNumber of Ricochets 3Damage Start at 70, with a 20% reduction for each ricochetCooldown 6s
cooldown
  1. 2026-01-138s → 6sBUFFnote ↗
projectile speed
  1. 2025-02-1360m/s → 80m/sBUFFnote ↗
Liberty RushF
Raise the shield and charge forward
Casting Single-cast forward dashDash Distance 12mDamage 30Cooldown 10s
cooldown
  1. 2025-02-1812s → 10sBUFFnote ↗
Super-Soldier SlamLeft Click
Slam down from the sky onto the targeted area, Launching Up enemies
Casting TargetedMaximum Distance 20m (horizontal)Damage 30Cooldown 12s
Living LegendRight Click
Raise the shield to deflect incoming projectiles, sending them ricocheting in random directions
Casting ChanneledMaximum Shield Value 350Recovery Shield Value 50/sDelayed Recovery After Release 4sCooldown After Destroyed 5sCooldown 1sRicochet Damage Falloff 50%
shield health value
  1. 2025-04-01400 → 350NERFnote ↗
time after delay releasing restoration
  1. 2025-02-183s → 2sBUFFnote ↗

Team-ups

STARS ALIGNED
Base Effect: Captain America can leap directly to a teammate, providing Bonus Health to both himself and the ally, while redirecting a portion of their incoming damage to himself. Enhanced Effect: When teaming up with Winter Soldier, the duo can trigger a mutual rally. Upon confirmation, they charge at one another, slamming together to grant Bonus Health and Movement Speed to all nearby friends. The original effect remains, now additionally granting a Speed Boost to the targeted teammate.
Key CCooldown 12sBonus Health 150Damage Sharing Duration 2s
VOLTAIC UNION
Base Effect: Modifies Sentinel Strike into a Lightning Shield projectile. After landing two hits, Captain America launches the piercing Lightning Shield four times. Enhanced Effect: When teaming up with Thor, the lightning energy imbued in the shield intensifies. Each hit from the Lightning Shield triggers an extra burst of damage in the surrounding area.
Key CCooldown 15sAbility Duration 7sThunderous Shield Damage 45

Skins

15 costumes

Costume release notes

5 announced in the official notes

Will of Galacta
Brett Hendrick: The Star
Cursed Captain
Captain Klyntar
Galactic Talon

Open Captain America in the patch review →

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