Patchnoter
Cloak & Dagger

Cloak & Dagger

STRATEGIST
Health 275Movement speed 6m/s

What changed

15 changes, newest first

Tracked numbers for Cloak & Dagger

base health
  1. 2025-11-12250 → 275BUFFnote ↗
healing be each segment will
  1. 2025-02-13220/s → 250/sBUFFnote ↗
spell field healing field generated hit spell
  1. 2025-03-1118 → 16NERFnote ↗
spell field healing field spell
  1. 2026-06-0916 → 20BUFFnote ↗
spell field healing field lingering spell
  1. 2026-07-0620 → 25BUFFnote ↗
time between pause segments
  1. 2025-02-131s → 0.67sBUFFnote ↗
NERF Season 10 - Sep 2026

Weaker Terror CapeE debuff, less area healing

  • In Cloak form, reduce the Vulnerable effect applied to enemies hit by Terror Cape from 28% to 20%.
  • In Dagger form, reduce the area healing provided after a Lightforce DaggerLMB hits from 25 to 20.
  • When selecting the Team-Up with Luna Snow, reduce Frozen Haven ice shield duration from 2.5s to 2s.
Enemies hit by Terror Cape are now 20% Vulnerable instead of 28%, and Dagger heals 20 around a hit instead of 25.

official notes ↗

FIX Season 10 - Sep 2026

Cloak & Dagger's Laggy Veil fixed

Cloak & Dagger's Laggy Veil: Fixed an issue where casting abilities might suffer a delayed response after switching forms while using the Oblivion Shroud Team-Up. The duo of light and dark is back in perfect sync, no more hesitation when stepping out of the shadows!

official notes ↗

FIX Season 9.5 - Aug 2026

Self-freeze no longer caught by Emma Frost's ult

Cloak & Dagger would still be affected by Emma Frost's Ultimate Ability control effect after using the Frozen Haven Team-Up to freeze themselves, and that has been addressed.

The Frozen Haven self-freeze now holds against Emma Frost's ultimate instead of leaving you controlled anyway, so it is worth saving for that moment. The notes name only her ultimate, so do not assume the self-freeze clears other control effects.

official notes ↗

FIX Season 9.5 - Aug 2026

Terror CapeE lockout with The Hood Team-Up fixed

When selecting The Hood Team Up, Cloak would occasionally be unable to use Terror Cape, and that is fixed.

The Hood is the new hero in this same update, so this is a Team-Up many players will be selecting for the first time. Cloak keeps access to Terror Cape with it selected now, so you are not down an ability for picking it.

official notes ↗

REWORK Season 9 - Jul 2026

Healing increased across the kit

All your healing numbers are stronger except the team-up bonus - maximize solo healing value.

official notes ↗

REWORK Season 8.5 - Jun 2026

Healing rebalanced - single-target reduced, area healing and boost increased

Focus on landing shots that hit multiple allies for the area healing bonus and stronger boost effects.

official notes ↗

NERF Season 7.5 - Apr 2026

Ultimate duration reduced

Eternal BondQ duration reduced from 13s to 11s.

Your ultimate lasts shorter - get off more hits during the window.

official notes ↗

REWORK Season 6 - Jan 2026

Support rebalanced - healing reduced, new one-time effect, abilities merged

Dagger StormRMB healing reduced from 55/s to 45/s. Spell Field now grants allies a one-time 60 healing on creation. Veil of LightforceE and Terror CapeE now share 2 charges total with 10s recharge each and 2s mutual cooldown.

You have fewer passive healing resources but burst healing on spell creation. Plan ability usage around the shared charge system.

official notes ↗

BUFF Season 5 - Nov 2025

Base health increased

Base health increased from 250 to 275.

You survive one more hit or burst - helps you stay in fights longer.

official notes ↗

NERF Season 4.5 - Oct 2025

Ultimate energy cost increased again

Eternal BondQ energy cost increased from 4300 to 4500.

The ultimate now requires even more charge - expect to use it less frequently.

official notes ↗

NERF Season 3.5 - Aug 2025

Ultimate energy cost increased

Eternal BondQ energy cost increased from 4000 to 4300.

You need more ultimate charge before unleashing Eternal Bond.

official notes ↗

BUFF Season 2 - Apr 2025

Cloak and Dagger damage increased

Both modes deal more damage per hit, improving your offensive pressure.

official notes ↗

BUFF Season 1.5 - Mar 2025

Direct healing improved

Lightforce DaggerLMB direct-hit healing increased from 10 to 16, spell field healing adjusted to 16.

Focus on landing direct hits for stronger single-target healing.

official notes ↗

REWORK Season 1.5 - Feb 2025

Ultimate rebalanced - higher cost, more healing, tighter duration

  • Eternal BondQ now costs 4000 energy (up from 3400), heals 250/s (up from 220/s) over 8s (down from 10s) with 0.67s segment pause (down from 1s) and no stacking.
  • Terror CapeE vulnerability increased from 20% to 28%.
You need more ultimate charge built up, but shorter, more intense healing windows mean better burst support.

official notes ↗

BUFF Season 1 - Jan 2025

Dagger StormRMB cooldown reduced, ultimate coverage expanded

  • Dagger Storm cooldown reduced from 15s to 12s.
  • Eternal BondQ dashes increased from 3 to 4.
You can heal more frequently with Dagger Storm, and your ultimate covers more ground.

official notes ↗

Abilities

10 abilities · source ↗

Darkforce CloakLeft Clickprimary
Inflict continuous damage on an enemy
Casting Cylindrical Spell FieldSpecial Effect Attacks will target the nearest enemy to the crosshair, dealing damageDamage 80/sRange 20mAmmo ∞Critical Hit No
damage as
  1. 2025-04-2875/s → 80/sBUFFnote ↗
Eternal BondQ
Perform four rapid dashes, healing allies and damaging enemies along the path
Casting Persistent Spell FieldDamage 30/sHealing Amount 250/sRange A cylindrical spell field with a 4m radius and 15m in lengthDuration 11sEnergy Cost 4500
energy cost activate
  1. 2025-02-133400 → 4000NERFnote ↗
ultimate duration
  1. 2026-04-1413s → 11sNERFnote ↗
ultimate energy cost net 4000 → 4500
  1. 2025-07-314000 → 4300NERFnote ↗
  2. 2025-10-014300 → 4500NERFnote ↗
Light's EmbraceSHIFT
Switch to Dagger
Casting Instant Cast
Terror CapeE
Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received
Casting Spell FieldSpecial Effect The spell field advances along the casting pathDamage 55Blinding Duration 1.5sRange Visibility is obstructed beyond 10mVulnerability 28%Vulnerability Duration 3sRange Width: 6m, Height: 4.5mMovement Speed 20m/sMaximum Distance 25mCooldown Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
Dark TeleportationRight Click
Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost
Casting Persistent Spell FieldSpecial Effect Allies within the area gain Invisibility and Movement BoostDuration 2sRange 10m spherical radiusCooldown 12s
Lightforce DaggerLeft Clickprimary
Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies
Casting Single-cast projectile that generates a spell area upon impactSpecial Effect The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effectsDamage 18 damage per roundHealing Per Hit 15 per hitArea of Effect Healing 25 per hitRange 8m spherical radiusFire Rate 2.27 hits per secondAmmo 12Critical Hit No
area healing after area
  1. 2026-09-0825 → 20NERFnote ↗
damage as hit
  1. 2025-04-2815 → 18BUFFnote ↗
direct healing direct-hit
  1. 2026-07-0612 → 15BUFFnote ↗
healing allies effect hit
  1. 2025-03-1110 → 16BUFFnote ↗
healing allies hits single-target
  1. 2026-06-0916 → 12NERFnote ↗
Eternal BondQ
Perform four rapid dashes, healing allies and damaging enemies along the path
Casting Persistent Spell FieldDamage 30/sHealing Amount 250/sRange A cylindrical spell field with a 4m radius and 15m in lengthDuration 13sEnergy Cost 4500
energy cost activate
  1. 2025-02-133400 → 4000NERFnote ↗
ultimate duration
  1. 2026-04-1413s → 11sNERFnote ↗
ultimate energy cost net 4000 → 4500
  1. 2025-07-314000 → 4300NERFnote ↗
  2. 2025-10-014300 → 4500NERFnote ↗
Shadow's EmbraceSHIFT
Switch to Cloak
Casting Instant Cast
Veil of LightforceE
Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost
Casting Spell FieldSpecial Effect The spell field advances along the casting pathHealing Amount 50Healing Boost 20%Duration 4sRange Width: 6m, Height: 4.5mMovement Speed 20m/sMaximum Distance 25mCooldown Veil of Lightforce & Terror Cape share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown
boost healing provided ratio
  1. 2026-06-0915% → 20%BUFFnote ↗
time amount healing one-time
  1. 2026-07-0645 → 50NERFnote ↗
Dagger StormRight Click
Launch a volley of daggers, creating a Healing Over Time field in the impact area
Casting Single-cast projectile with delayed impact that also generates a spell fieldHealing Amount 50/sDuration 6sRange 5m spherical radiusCooldown 12sSpecial Effect When a Spell Field is created, allies in range get a One-Time Healing of 60
cooldown
  1. 2025-02-1815s → 12sBUFFnote ↗
healing
  1. 2026-01-1355/s → 45/sNERFnote ↗
healing output
  1. 2026-07-0645/s → 50/sBUFFnote ↗

Team-ups

OBLIVION SHROUD
Base Effect: Veil of Lightforce and Terror Cape are warped by hellfire energy, changing into Veil of Light and Veil of Darkness while retaining their original effects. After traveling a set distance, the veils halt in place. Enemy damage passing through the Veil of Light is weakened, while enemy healing passing through the Veil of Darkness suffers Healing Reduction. Enhanced Effect: When teaming up with The Hood, the width of both the Veil of Light and Veil of Darkness expands. Additionally, allies passing through the veils are empowered by hellfire energy, gaining Damage Boost for a duration.
Key ELight Veil Enemy Damage Reduction 20%Dark Veil Enemy Healing Reduction 20%Veil Duration 4sVeil Range 6m wide, 4.5m tall
FROZEN HAVEN
Base Effect: Channel frost energy outward to encase yourself in an absolute block of ice. This offers great protection, but Freezes you in place. While frozen, you can be healed and emit a weak healing aura to nearby allies. Enhanced Effect: When teaming up with Luna Snow, the healing aura provided to allies while Frozen becomes significantly stronger.
Key CAbility Duration 2.5sSpell Field Range 8m radiusHealing Amount 50/sCooldown 20s

Skins

17 costumes

Open Cloak & Dagger in the patch review →

Join the Discord