Red Room RifleLMB Damage Falloff: Adjust maximum Damage Falloff at 40m from 75% to 65%.
Increase the energy cost of Assassin's FocusQ (Ultimate Ability) from 2800 to 3100.
The rifle now keeps 65% of its damage at 40m instead of 75%, and Assassin's Focus costs 3100 energy instead of 2800. Long-range picks take longer and the ultimate comes around less often.
Red Room RifleLMB damage increased from 40 to 45 with max damage falloff adjusted from 80% at 40m to 75% at 40m, and Electro-plasma BlastRMB increased from 40 (no charge) - 60 (full charge) to 50 - 70.
Consistent damage boost across all weapon modes improves mid-range effectiveness.
Red Room RifleLMB magazine increased from 8 to 15, and Electro-Plasma Explosion slow reduced from 80% to 55% but applies 15% Vulnerability effect to hit enemies for 4 seconds.
Edge DancerE range increased from 3-meter radius to 5-meter radius, Fleet Foot recovery reduced from 12s to 4s, and Electro-Plasma Explosion charge time reduced from 1s to 0.6s.
Faster ability loops and better positioning range amplify Black Widow's duelist pressure.
Casting MeleeDamage 45Maximum Distance 3mFire Rate 2 strikes per second
Red Room RifleLeft Clickprimary
Attack with the Red Room Rifle
Casting Single-cast direct hitDamage 40 damage per roundDamage Falloff Falloff begins at 10m, decreasing to 75% at 40mFire Rate 0.25s per hitAmmo 20Critical Hit Yes
Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range
Casting TargetedDamage 30Cooldown 15sDamage Range 5m radius
Team-ups
ALLIED AGENTS
Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.
Key PassiveFocus Gained on Crit 2 stacksFocus Gained on Red Room Rifle Hit 1 stackFocused State Bullet Damage 55 damage per round
BURNING BULLETS
Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.