Patchnoter
Black Widow

Black Widow

DUELIST
Health 275Movement speed 600 (no unit given)

What changed

5 changes, newest first

Tracked numbers for Black Widow

slow electro-plasma enemies enhance
  1. 2025-02-1380% → 55%CHANGEnote ↗
time fleet foot full recover
  1. 2025-02-1812s → 4sBUFFnote ↗
time electro-plasma explosion maximum
  1. 2025-02-181s → 0.6sBUFFnote ↗
NERF Season 10 - Sep 2026

Weaker at range, ultimate costs more

  • Red Room RifleLMB Damage Falloff: Adjust maximum Damage Falloff at 40m from 75% to 65%.
  • Increase the energy cost of Assassin's FocusQ (Ultimate Ability) from 2800 to 3100.
The rifle now keeps 65% of its damage at 40m instead of 75%, and Assassin's Focus costs 3100 energy instead of 2800. Long-range picks take longer and the ultimate comes around less often.

official notes ↗

BUFF Season 9 - Jul 2026

Damage Scaling Improvements

Red Room RifleLMB damage increased from 40 to 45 with max damage falloff adjusted from 80% at 40m to 75% at 40m, and Electro-plasma BlastRMB increased from 40 (no charge) - 60 (full charge) to 50 - 70.

Consistent damage boost across all weapon modes improves mid-range effectiveness.

official notes ↗

BUFF Season 2 - Apr 2025

Direct Shooting After Abilities

Black Widow can now directly shoot after releasing the second kick of Edge DancerE and after using Electro-Plasma Explosion.

New shooting windows after abilities increase offensive pressure and extend combo potential.

official notes ↗

REWORK Season 1.5 - Feb 2025

Magazine and Ultimate Ability Adjustments

Red Room RifleLMB magazine increased from 8 to 15, and Electro-Plasma Explosion slow reduced from 80% to 55% but applies 15% Vulnerability effect to hit enemies for 4 seconds.

Magazine sustains offense longer; Vulnerability multiplies team damage despite lower slow.

official notes ↗

BUFF Season 1 - Jan 2025

Ability Speed and Range Improvements

Edge DancerE range increased from 3-meter radius to 5-meter radius, Fleet Foot recovery reduced from 12s to 4s, and Electro-Plasma Explosion charge time reduced from 1s to 0.6s.

Faster ability loops and better positioning range amplify Black Widow's duelist pressure.

official notes ↗

Abilities

6 abilities · source ↗

Widow's Bite BatonLeft Clickprimary
Strike with the enhanced electric batons
Casting MeleeDamage 45Maximum Distance 3mFire Rate 2 strikes per second
Red Room RifleLeft Clickprimary
Attack with the Red Room Rifle
Casting Single-cast direct hitDamage 40 damage per roundDamage Falloff Falloff begins at 10m, decreasing to 75% at 40mFire Rate 0.25s per hitAmmo 20Critical Hit Yes
damage hit conditional
  1. 2026-07-1140 → 45BUFFnote ↗
magazine
  1. 2025-02-138 → 15BUFFnote ↗
maximum damage falloff maximum
  1. 2026-09-0875% → 65%NERFnote ↗
ASSASSIN'S FOCUSQ
Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage
Energy Cost 2800Bullet Damage 160Rounds 6Critical Hit YesCritical Hit Multiplier 1.5xFire Rate 0.8s/RoundMaximum Duration 12s
energy cost assassin focus
  1. 2026-09-082800 → 3100NERFnote ↗
ELECTRO-PLASMA BLASTRight Click
Fire an electro-plasma round forward. Upon hitting the environment or an enemy, it explodes and applies a Slow effect
Casting Charged release, with delayed projectiles.Cooldown 10sProjectile Speed 100 m/sExplosion Range 3.5m to 5m radius spherical spell fieldExplosion Damage 50~70Slow Rate -0.40Maximum Charge Time 1s
EDGE DANCERE
Unleash a spinning kick to Launch Up enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick
Casting MeleeSpinning Kick Damage 35Maximum Distance 5mFlying Kick Distance 12mSecond Flying Kick Damage 35Flying Kick Stun Duration 0.2sFlying Kick Casting Window 5sCooldown 15s
WIDOW'S BITE SLAMF
Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range
Casting TargetedDamage 30Cooldown 15sDamage Range 5m radius

Team-ups

ALLIED AGENTS
Base Effect: Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects. Enhanced Effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.
Key PassiveFocus Gained on Crit 2 stacksFocus Gained on Red Room Rifle Hit 1 stackFocused State Bullet Damage 55 damage per round
BURNING BULLETS
Base Effect: Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. Enhanced Effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.
Key PassiveFire Rate Increase 15%Plasma Cannon Damage 70Plasma Cannon Cooldown 10sPlasma CannonRange 5m spherical radiusPlasma Cannon Slow Effect 40% for 3s

Skins

11 costumes

Costume release notes

2 announced in the official notes

Aquatic Assassin
Lion's Heartbeat

Open Black Widow in the patch review →

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