Patchnoter
Black Panther

Black Panther

DUELIST
Health 150+125 Regenerative ShieldMovement speed 7m/s

What changed

8 changes, newest first

Tracked numbers for Black Panther

additional health additional limit provided upper
  1. 2025-02-18120 → 75NERFnote ↗
base health net 300 → 150
  1. 2025-09-04300 → 275NERFnote ↗
  2. 2026-07-06275 → 150NERFnote ↗
cooldown
  1. 2026-08-0412s → 15sNERFnote ↗
team area damage area enemies storm team-up conditional
  1. 2026-08-0440 → 30NERFnote ↗
FIX Season 9 - Jul 2026

Recoverable shield damage bug fixed

Fixed an issue where Black Panther would incorrectly accumulate a damage boost when his recoverable shield was restoring.

Removes unintended damage stacking that occurred while your shield regenerated.

official notes ↗

REWORK Season 9 - Jul 2026

Health redesigned as regenerative shield

Reduce base health from 275 to 150, add 125 regenerative shield.

Your survivability shifts from raw health to shield regeneration - tougher during sustained fights, but riskier when caught by burst.

official notes ↗

BUFF Season 7 - Mar 2026

Subtle StepSpace second jump cooldown removed

Subtle Step's second jump no longer has a cooldown.

You can now chain jumps much faster for more aggressive wall plays and repositioning.

official notes ↗

BUFF Season 7 - Mar 2026

Spinning KickE omnidirectional and improved recovery

Spinning Kick now moves omnidirectionally instead of flat-plane, damage increased from 70 to 75, and Spear TossRMB recovery time reduced from 6 to 5 seconds.

You can now dash-escape in every direction for much better positioning. Faster Spear Toss recovery means better ability flow in fights.

official notes ↗

BUFF Season 6 - Jan 2026

Offense and defense improved

Spear TossRMB damage up from 45 to 50, and Bast's DescentQ now grants 50% damage reduction during startup animation.

Your ultimate is now much safer to cast - the startup armor lets you commit to the ability without getting blasted out.

official notes ↗

NERF Season 4 - Sep 2025

Health and healing reduced

Bonus health from Spirit RendSHIFT cut from 30 to 25, and base health reduced from 300 to 275.

You're now squishier than ever - rely even more heavily on cooldown management and smart retreats.

official notes ↗

NERF Season 3.5 - Aug 2025

Spirit RendSHIFT cooldown increased

Spirit Rend cooldown increased from 8s to 10s after hit-detection fixes.

You'll need to space out your Spirit Rend usage more - the longer cooldown means fewer ability refreshes per fight.

official notes ↗

NERF Season 1 - Jan 2025

Spirit RendSHIFT healing nerfed

Spirit Rend self-healing reduced from 40 to 30 per refresh, and maximum from 120 to 75.

You need more careful positioning since your healing sustain is significantly weaker.

official notes ↗

Abilities

7 abilities · source ↗

Vibranium ClawsLeft Clickprimary
Slice Vibranium Claws forward
Casting MeleeDamage 35Maximum Distance 3mAttack Interval 0.44s per hit
Bast's DescentQ
Summon Bast, pouncing forward, dealing damage, and attaching a Vibranium Mark to enemies hit while refreshing Spirit Rend
Casting Cuboid Spell FieldRange Length: 22m, Width: 20m, Height: 7mCasting Angle 150°Damage 150Energy Cost 3300Special Effect Gain 50% Damage Reduction during Bast's Descent startup animation
Spirit RendSHIFT
Lunge forward and deal damage to enemies. Vibranium Mark produces Bonus Health and refreshes the ability
Casting Movement-based damage abilityAverage Speed 50m/sMaximum Distance 15mDamage 80Bonus Health 25Bonus Max Health 75Cooldown 10s
additional self health additional after marks provided
  1. 2025-02-1840 → 30NERFnote ↗
cooldown
  1. 2025-07-318s → 10sNERFnote ↗
gained bonus health enemies gained marked striking
  1. 2025-09-0430 → 25NERFnote ↗
Spinning KickE
Spiral forward and attach a Vibranium Mark to enemies hit
Casting Movement-based damage abilityAverage Speed 15m/sMaximum Distance 16mDamage 75Cooldown 8s
damage
  1. 2026-03-1970 → 75BUFFnote ↗
Subtle StepSpace
Hold Space to run on a wall; perform a jump after detaching from the wall
Wall-Crawling Speed 10m/s
Spear TossRight Click
Toss a Vibranium energy spear forward, creating a Vibranium Force Field and attaching a Vibranium Mark to enemies in its radius
Casting Arced projectile that generates a spell field upon impactProjectile Speed 60m/sRange 5m spherical radiusDamage 50Cooldown 6sCharges 2
damage
  1. 2026-01-1345 → 50BUFFnote ↗
recovery time charge time conditional
  1. 2026-03-196s → 5sBUFFnote ↗
Panther's CunningPassive
Deal higher damage when at low Health
Trigger Condition Health drops below 100Damage Boost 20%

Team-ups

DAMISA-YAO
Base Effect: Triggers the elemental power within his armor, dealing damage and applying Slow to surrounding enemies while attaching Vibranium Marks. Enhanced Effect: When teaming up with Storm, enemies within range are launched toward Black Panther.
Key CSpell Field Range 8m spherical radiusDamage 30Slow Rate 35% for 2sCooldown 15s
DIMENSIONAL SHORTCUT
Base Effect: Activate a Limbo stepping disc to instantly return to your position from a few seconds ago, gaining Bonus Health in the process. When the teleport ends, the disc collapses in an explosion, damaging nearby enemies and applying Vibranium Marks. Enhanced Effect: When teaming up with Magik, the teleportation sequence can be manually canceled mid-transit.
Key CCooldown 35sBonus Health 50Explosion Range 8m spherical radius spell fieldDamage 40

Skins

9 costumes

Costume release notes

2 announced in the official notes

Phoenix Panther
Damisa-Sarki

Open Black Panther in the patch review →

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