Patchnoter
Thor

Thor

VANGUARD
Health 300+300 Regenerative ShieldMovement speed 6.5 m/s

What changed

13 changes, newest first

Tracked numbers for Thor

base health net 500 → 325
  1. 2025-02-18500 → 525BUFFnote ↗
  2. 2025-04-01525 → 600BUFFnote ↗
  3. 2026-07-06600 → 300NERFnote ↗
  4. 2026-09-08300 → 325BUFFnote ↗
base movement speed base
  1. 2025-04-01600 → 650BUFFnote ↗
bonus health hit provided upon
  1. 2026-07-0650 → 75BUFFnote ↗
damage hit throw
  1. 2025-05-2270 → 45NERFnote ↗
damage return net 30 → 25
  1. 2025-05-2230 → 20NERFnote ↗
  2. 2026-07-0620 → 25BUFFnote ↗
maximum bonus health maximum
  1. 2025-05-22200 → 150NERFnote ↗
team cooldown am-up angela armory divine conditional
  1. 2026-09-0820s → 15sBUFFnote ↗
ultimate movement speed during conditional
  1. 2025-09-04600 → 700BUFFnote ↗
BUFF Season 10 - Sep 2026

More health, Lightning RealmE hurts more

  • Increase base Health from 300 to 325.
  • Increase damage to enemies crossing the boundary after casting Lightning Realm from 40 to 50.
  • When selecting the Team-Up with Angela, reduce Divine Armory cooldown from 20s to 15s.
Lightning Realm now punishes crossing it harder, so use it to cut a corridor rather than just to zone a point.

official notes ↗

REWORK Season 9 - Jul 2026

Storm SurgeSHIFT distance, Hammer ThrowRMB damage, and regenerative shield rework

  • Slightly increase the travel distance of an uncharged, quick-cast Storm Surge.
  • Increase the damage of Hammer Throw from 45 to 50 on throw and increase the damage on return from 20 to 25.
  • Increase Bonus Health provided upon hit from 50 to 75.
  • Reduce base Health from 600 to 300.
  • Add 300 Regenerative Shield.
Trade raw durability for regenerative shield that scales with your playstyle.

official notes ↗

BUFF Season 8 - May 2026

Blood Hunt introduces Thunder Formation and Rune Awakening builds

  • Increased the damage scaling of Storm SurgeSHIFT per point of ThorforcePassive in the Thunder Torrent trait.
  • Increased the Bonus Health granted by the Aegis of Thunder trait.
  • New effect: Thor now gains Damage Reduction for the duration of Storm Surge.
  • Reduced the spread angle of the extra projectiles fired while in the Awakening RuneF state.
  • Increased Mjolnir BashLMB projectile damage provided by the base stats of the Gaea Sigil gear.
  • Increased the damage of the extra projectiles in the Rolling Thunder trait.
Two distinct build paths let you choose durability focus or projectile focus.

official notes ↗

REWORK Season 6.5 - Feb 2026

Durability redistribution

Survivability shifts from ultimate to basic ability.

official notes ↗

BUFF Season 5.5 - Dec 2025

Storm SurgeSHIFT full directional control

During Storm Surge, instead of being unable to change the direction of movement, Thor can now freely adjust it while dashing and move in any direction.

Respond dynamically to fight conditions without committing to one direction.

official notes ↗

BUFF Season 4.5 - Nov 2025

Thor's Zombies Build Gets Stronger Ion Shields

  • Thunder Formation Lv.3 now adds 15% Damage Reduction
  • Ion Shield HP regen up across tiers, e.g. Gold 200->300/s.
In Marvel Zombies, prioritize stacking Thor's Ion Shield tier upgrades early - the regen scaling makes the build far tankier than it looks on paper.

official notes ↗

BUFF Season 4 - Sep 2025

Ultimate speed and stun on landing

Increase Movement Speed during Ultimate Ability from 600 to 700. After Ultimate Ability lands, Stun surrounding enemies for 1s.

Chase faster and guarantee follow-up damage with your ultimate.

official notes ↗

BUFF Season 3.5 - Aug 2025

Lightning RealmE grounding and ThorforcePassive generation fix

Gain a fixed 1 Thorforce upon exiting the Awakening RuneF awakened state. Enemies leaving Lightning Realm boundary are Grounded for 2s, restricting aerial abilities.

Lightning Realm is now a powerful zoning tool against mobile enemies.

official notes ↗

BUFF Season 2 - Jun 2025

Awakening RuneF manual cancel added

After casting Awakening Rune, you can now manually cancel the Awakened state after a brief delay.

Exit your powered-up state early if positioning gets bad.

official notes ↗

NERF Season 2 - May 2025

Hammer ThrowRMB damage and ThorforcePassive shield nerfs

  • Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
  • Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75 and adjust the maximum Bonus Health from 200 to 150.
Much less durable through Thorforce now - manage shield stacking differently.

official notes ↗

BUFF Season 2 - Apr 2025

Durability and speed buffs

  • Increase base health from 525 to 600.
  • Increase base movement speed from 600 to 650.
Faster roaming and harder to burst down.

official notes ↗

BUFF Season 1.5 - Feb 2025

Awakening RuneF shared cooldown removed

Remove the shared cooldown time after the duration of Awakening Rune ends.

Spam Awakening Rune more frequently between casts without waiting.

official notes ↗

BUFF Season 1 - Jan 2025

Health buff and ultimate crowd control immunity

  • Increase base health from 500 to 525.
  • Added immunity to control effects during God of ThunderQ (ultimate ability).
Stuns and freezes no longer interrupt your ultimate.

official notes ↗

Abilities

7 abilities · source ↗

Mjolnir BashLeft Clickprimary
Wield Mjolnir to strike enemies. When Awakened, Thor can launch lightning arc waves to deal damage
Casting Single-cast Spell FieldRange 4mAttack Interval 0.6sDamage 45
God of ThunderQ
Soar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range
Casting A persistent spell field that generates a one-time spell field upon expirationRange The sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radiusHeight 9mDuration 1.5sDamage The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damageSpecial Effect After Ultimate Ability lands, Stun surrounding enemies for 1sEnergy Cost 3100
Storm SurgeSHIFT
Hold to spin Mjolnir before dashing forward and knocking back enemies
Casting Charged DashMaximum Charge Time 2sDash Distance No charge: 10m; Full charge: 20m. When carrying an enemy, the ranges are 6m with no charge and 13m with fullDamage No Charge Damage: 40; Full Charge Damage: 60Thorforce Cost 1
bonus health provided
  1. 2026-02-0975 → 50NERFnote ↗
Lightning RealmE
Summon lightning that restores Thorforce based on the number of hit enemies
Casting Persistent Spell FieldRange 5m spherical radiusMaximum Duration 4sDamage Deal 40 damage when enemies cross the boundariesCooldown 12sSpecial Effect For each enemy within the spell area, 1 point of Thorforce is restored. Enemies that cross the boundary will be Slowed by 30%, Enemies that cross the boundary will receive an additional debuff that restricts aerial abilities for 2s.
damage after boundary casting crossing
  1. 2026-09-0840 → 50BUFFnote ↗
Awakening RuneF
Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash
Casting Ability EnhancementKey (Enhanced) Left ClickProjectile Speed 60 m/sAttack Interval The first three stages last for 0.4s each, while the fourth stage lasts for 0.8sRange 3m spherical radiusDuration 5sDamage Projectile Damage: 70, Spell Field Damage: 15 per secondMax Shield Duration 2.5sThorforce Cost 3Special Effect Inflict damage over time on nearby enemies; After casting Awakening Rune, you can manually cancel the Awakened state after a brief delay. At the end of the Awakened state, Thor restores 1 point of Thunderforce.
Hammer ThrowRight Click
Throw Mjolnir forward which then returns
Casting Launch a single-target projectile that returns after a delayed hitProjectile Speed The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per secondMaximum Distance 24mDamage Outward Projectile Damage: 50; Returning Projectile Damage: 25Cooldown 6sCritical Hit NoSpecial Effect Hits grant 75 Bonus Health (only triggers once per throw, even if hitting multiple enemies)
damage
  1. 2026-07-0645 → 50BUFFnote ↗
ThorforcePassive
Consume Thorforce to gain Bonus Health. Landing Mjolnir Bash on an enemy instantly recharges Thorforce
Maximum Thorforce 3Thorforce Recovery Speed 5s per ThorforceBonus Health Per Thorforce Each point of Thorforce consumed grants 50 Bonus Health, while abilities that consume 3 points of Thorforce grant 150 Bonus HealthBonus Max Health 150Mjolnir Bash Energy Recovery Per Thorforce 5sThorforce Consumption Cooldown 1.5s
gained bonus health consumed each gained
  1. 2025-05-22100 → 75NERFnote ↗

Team-ups

RAGNAROK REBIRTH
Base Effect: Receiving fatal damage prevents immediate defeat, Thor gains a decaying pool of Bonus Health. If he participates in a KO during this time, he resurrects and recovers a small amount of Health. Enhanced Effect: When teaming up with Hela, if either of them participates in a KO, Thor instantly revives, restoring Health equal to his remaining Bonus Health and gaining a Continuous Healing effect.
Key PassiveCooldown 50sCooldown on Failed Resurrection 30sMinimum Health Gained on Successful Resurrection 300Bonus Health 600Damage Reduction While Active 40%
DIVINE ARMORY
Base Effect: Hurl a Thunder Spear that restores Thorforce for each enemy struck. Afterward, Thor canleap to the spear's explosion point, dealing a second wave of damage to all enemies within range. Enhanced Effect: When teaming up with Angela, leaping to the Thunder Spear grants Bonus Health.
Key CCooldown 20sThunder Spear Spell Field Damage 30Thunder Spear Spell Field Range 5m spherical radiusGround Slam Damage 45Ground Slam Damage Range 5m spherical radius

Skins

16 costumes

Costume release notes

5 announced in the official notes

Boogie Bolt
God of Winter
Lightning Fast
Worthy Waves
Majestic Raiment

Open Thor in the patch review →

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