Gambit
What changed
10 changes, newest first
Tracked numbers for Gambit
- 2026-03-1620% → 25%BUFFnote ↗
- 2026-02-15275 → 250NERFnote ↗
- 2026-06-0940% → 30%NERFnote ↗
- 2026-03-1650% → 40%NERFnote ↗
- 2026-01-1325 → 15NERFnote ↗
- 2026-07-1150/s → 55/sBUFFnote ↗
Magneto Team-Up launch only triggers once
When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.
Healing boosted across abilities
After Healing HeartsE self-healing from 20/s to 30/s, Bridge BoostE healing per bounce from 50 to 65, Magneto team-up area healing from 50/s to 55/s.
Kinetic healing up, Anchor bonus removed
Kinetic CardsLMB single-hit healing from 28 to 30, Team-Up Anchor 5% healing bonus removed.
Ultimate damage and movement speed reduced
Ragin' Royal FlushQ damage multiplier from 25% to 20%, movement speed bonus from 40% to 30%.
Team ultimate charge down, personal damage up
Ragin' Royal FlushQ Ultimate Charge Acceleration to allies from 30% to 20%, movement boost from 50% to 40%, single-target explosive damage from 20% to 25%.
Ultimate effect duration shortened
Ragin' Royal FlushQ effect duration from 10s to 8s.
Health and passive damage reduced
Base health from 275 to 250, Breaking SpadesF damage boost from 15% to 10%.
Healing output and bounce control reduced
Big Easy Impact healing per explosion from 25 to 15 (total from 75 to 45), Ragin' Royal FlushQ healing from 75/s to 55/s, Bridge BoostE max bounces on single target to 2.
Ultimate energy cost increased
Ragin' Royal FlushQ energy cost from 4300 to 4500.
Gambit joins the roster
Gambit joined Marvel Rivals in Season 5 as a Strategist.
Abilities
10 abilities · source ↗
- 2026-07-0628 → 30BUFFnote ↗
- 2026-07-1120/s → 30/sBUFFnote ↗
- 2026-07-1150 → 65BUFFnote ↗
Team-ups
Skins
10 costumes
Costume release notes
4 announced in the official notes