Magneto
VANGUARD
Health 650Movement speed 6m/s
What changed
8 changes, newest first
Tracked numbers for Magneto
base health
- 2026-09-08650 → 600NERFnote ↗
cooldown chaos metallic scarlet witch conditional
- 2026-09-0812s → 18sNERFnote ↗
damage charged dealt fully
- 2026-06-09300 → 350BUFFnote ↗
maximum duration maximum
- 2025-02-132s → 1.5sNERFnote ↗
spell field damage chaos field greatsword os conditional
- 2026-09-0840 → 35NERFnote ↗
NERF
Season 10 - Sep 2026
Health, shield and Team-Up all cut
- Reduce base health from 650 to 600.
- Reduce Metal BulwarkE and Iron BulwarkF Shield Value from 250 to 200.
- When selecting the Team-Up with Scarlet Witch, increase Metallic Chaos cooldown from 12s to 18s.
- During Metallic Chaos, reduce Chaos Greatsword spell field damage from 40 to 35 (total single-strike damage reduced from 85 to 80).
- Enhanced Effect: Reduce Mag-CannonRMB single projectile damage from 20 to 10 (total single-shot damage reduced from 45 to 35).
He lost 50 health and 50 shield, and the Scarlet Witch Team-Up cooldown is half again as long. Play him further back than you remember.
BUFF
Season 8.5 - Jun 2026
Meteor MQ lasts longer and hits harder
Increase Meteor M maximum duration from 4s to 5s and fully charged damage from 300 to 350.
Your ultimate is more potent and lasts longer - lock down enemies harder.
REWORK
Season 7 - Mar 2026
Bulwark cooldowns split apart, Meteor MQ speeds up
- Increase Metal BulwarkE cooldown from 12s to 15s but reduce Iron BulwarkF cooldown from 12s to 10s
- increase Meteor M projectile speed from 30m/s to 45m/s.
Your ultimate flies faster and Iron Bulwark is more available, but Metal Bulwark recharges slower - adapt your shield rotation.
REWORK
Season 5 - Nov 2025
Bulwark cooldowns separated, shield values cut
Separate cooldowns of Metal BulwarkE and Iron BulwarkF so using one doesn't trigger the other's cooldown; reduce their shield value from 250 to 200.
More flexible shielding but weaker shields - use the separate cooldowns for better defense rotation.
NERF
Season 3.5 - Aug 2025
Bulwark shield values reduced
Reduce Metal BulwarkE and Iron BulwarkF shield value from 300 to 250.
Your shields are weaker - be more selective about when to deploy them.
BUFF
Season 2 - May 2025
Rings charge faster
Increase ring charging speed from 4s per stack to 3s per stack.
Your ring stacks build faster - more frequent access to powerful attacks.
NERF
Season 2 - Apr 2025
Meteor MQ ultimate costs more energy
Increase Meteor M energy cost from 3100 to 3400.
Your ultimate takes longer to build - coordinate carefully when you have it ready.
REWORK
Season 1.5 - Feb 2025
Iron VolleyLMB hits harder, Metallic CurtainSHIFT costs more to hold
- Increase Iron Volley projectile damage from 35 to 40
- increase Metallic Curtain energy consumption from 50/s to 65/s and reduce its maximum duration from 2s to 1.5s.
More damage output but your shield drains energy faster and lasts shorter - trade survivability for offense.
Abilities
7 abilities · source ↗
Iron VolleyLeft Clickprimary
Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown
Casting Single-cast projectile with delayed impact that also generates a spell fieldProjectile Speed 80m/sCharges 10Maximum Distance 25mRange Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radiusAttack Interval 0.8sDamage Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
projectile damage projectile
- 2025-02-1335 → 40BUFFnote ↗
Meteor MQ
Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct
Casting Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impactProjectile Absorption Range 15m spherical radiusProjectile Speed 45m/sExplosion Range Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radiusMaximum Duration 5sDamage The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 350 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the centerEnergy Cost 3400Special Effect For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage
Metallic CurtainSHIFT
Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles
Casting ShieldMaximum Energy 100Energy Cost 65/sEnergy Recovery Delay 1sEnergy Recovery Speed 11/sCooldown 3s
energy cost
- 2025-02-1350/s → 65/sNERFnote ↗
Metal BulwarkE
Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back
Casting TargetedMaximum Distance 20mShield Value 250Max Shield Duration 2.5sCooldown 15sSpecial Effect The shield grants one charge of Iron Ring for every 100 damage it absorbs
Iron BulwarkF
Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back
Shield Value 250Max Shield Duration 2.5sCooldown 10sSpecial Effect The shield grants one charge of Iron Ring for every 100 damage it absorbs
cooldown
- 2026-03-1612s → 10sBUFFnote ↗
Mag-CannonRight Click
Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies
Casting Single-cast projectile with delayed impactProjectile Speed 120m/sDamage Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damageCooldown No cooldown, but the ability can only be activated when the Iron Ring has at least one chargeCritical Hit NoSpecial Effect When fully charged, the Iron Ring has a 6m knockback distance
enhanced projectile damage effect nced projectile single
- 2026-09-0820 → 10NERFnote ↗
Magnetic DescentSpace
Hold Space to fall slowly
Horizontal Movement Speed 6m/sDescending Speed 3.5m/s
Team-ups
METALLIC CHAOS
Base Effect: Summons a Chaos Greatsword that deals damage to enemies in front. Enhanced Effect: When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.
Key CCooldown 12sAbility Duration 8sProjectile Hit Damage 45Spell Field Explosion Damage 40Projectile Damage Falloff Falloff starts at 20m, down to 70% at 30mSpell Field Damage Falloff Falloff starts at 0m, down to 70% at 3mProjectile Speed 120m/s
MAGNETIC RESONANCE
Base Effect: Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective. Enhanced Effect: When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
Key CCooldown 15sMagnetic Projection Max Damage Absorbed 300Magnetic Projection Damage Dealt Ratio 45%Magnetic Projection Max Duration 5s
Skins
12 costumes
Costume release notes
3 announced in the official notes
Seat of Autumn
2026-02
announced ↗
Binary Sword
2025-12
announced ↗
Temporal Tyrant
2025-11
announced ↗