Mister Fantastic
What changed
8 changes, newest first
Tracked numbers for Mister Fantastic
- 2025-04-01350 → 375BUFFnote ↗
- 2025-07-01400 → 350NERFnote ↗
- 2026-05-128s → 6sBUFFnote ↗
- 2026-09-081s → 0.75sBUFFnote ↗
- 2025-02-132800 → 3400NERFnote ↗
- 2025-04-01450 → 400NERFnote ↗
Brawler stance is a free toggle now
- When selecting the Team-Up with The Thing, adjust Clobberin' Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely.
- After entering the brawler stance, reduce Brawling Punch full charge time from 1s to 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch.
Trading crowd control for raw damage
Stretch PunchLMB damage increased to 70, Flexible ElongationE slow effect removed but cooldown reduced to 6s, Brainiac BounceQ energy cost reduced to 3100.
Inflated state health conversion
Reflexive RubberSHIFT usable during Inflated state; Inflated state now grants 350 Maximum Health and one-time 350 heal instead of 350 Bonus Health.
Distended GripRMB gains immobilize effect
After pulling an enemy with Distended Grip, the target is now afflicted with a 1-second immobilize effect.
Inflated state durability reduced
Inflated state Bonus Health reduced from 400 to 350.
Durability and crowd-control shifts
Base health 350->375; Flexible ElongationE adds 35% slow, cooldown 10->8s; Brainiac BounceQ grants bonus health; Elasticity changes (passive 30->20, punch 5->8); inflated bonus health 450->400.
Ultimate damage boost and control range expansion
Brainiac BounceQ damage increased from 50 to 70, Flexible ElongationE radius expanded from 2.5 to 5 meters with knockback, but recharge extended from 8s to 10s and energy cost raised from 2800 to 3400.
Mister Fantastic joins the roster
Mister Fantastic joined Marvel Rivals in Season 1 as a Duelist.
Abilities
6 abilities · source ↗
Team-ups
Skins
11 costumes
Costume release notes
3 announced in the official notes