Patchnoter
Mister Fantastic

Mister Fantastic

DUELIST
Health 375Movement speed 6 m/s

What changed

8 changes, newest first

Tracked numbers for Mister Fantastic

base health
  1. 2025-04-01350 → 375BUFFnote ↗
bonus health inflated
  1. 2025-07-01400 → 350NERFnote ↗
charge time been each has however
  1. 2026-05-128s → 6sBUFFnote ↗
charge time brawling full punch stance
  1. 2026-09-081s → 0.75sBUFFnote ↗
energy cost
  1. 2025-02-132800 → 3400NERFnote ↗
self bonus health after been entering has
  1. 2025-04-01450 → 400NERFnote ↗
REWORK Season 10 - Sep 2026

Brawler stance is a free toggle now

  • When selecting the Team-Up with The Thing, adjust Clobberin' Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely.
  • After entering the brawler stance, reduce Brawling Punch full charge time from 1s to 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch.
You can drop in and out of brawler stance at will with The Thing, and the punch charges faster. Stop hoarding it for a big swing.

official notes ↗

REWORK Season 8 - May 2026

Trading crowd control for raw damage

Stretch PunchLMB damage increased to 70, Flexible ElongationE slow effect removed but cooldown reduced to 6s, Brainiac BounceQ energy cost reduced to 3100.

You lose your primary crowd-control tool but gain burst damage and faster cooldowns - pivot to aggressive positioning.

official notes ↗

REWORK Season 5 - Nov 2025

Inflated state health conversion

Reflexive RubberSHIFT usable during Inflated state; Inflated state now grants 350 Maximum Health and one-time 350 heal instead of 350 Bonus Health.

Inflated grants permanent max health but loses temporary Bonus Health - durability shifts from peak to sustained.

official notes ↗

BUFF Season 4.5 - Oct 2025

Distended GripRMB gains immobilize effect

After pulling an enemy with Distended Grip, the target is now afflicted with a 1-second immobilize effect.

Mister Fantastic can now lock down mobile heroes after landing a pull, making his crowd control more reliable.

official notes ↗

NERF Season 3 - Jul 2025

Inflated state durability reduced

Inflated state Bonus Health reduced from 400 to 350.

Mister Fantastic is easier to burst when Inflated, requiring more careful positioning.

official notes ↗

REWORK Season 2 - Apr 2025

Durability and crowd-control shifts

Base health 350->375; Flexible ElongationE adds 35% slow, cooldown 10->8s; Brainiac BounceQ grants bonus health; Elasticity changes (passive 30->20, punch 5->8); inflated bonus health 450->400.

Gains tankiness and crowd-control utility but inflated state is weaker.

official notes ↗

REWORK Season 1.5 - Feb 2025

Ultimate damage boost and control range expansion

Brainiac BounceQ damage increased from 50 to 70, Flexible ElongationE radius expanded from 2.5 to 5 meters with knockback, but recharge extended from 8s to 10s and energy cost raised from 2800 to 3400.

Mister Fantastic's ultimate hits harder and crowd control covers wider areas, but costs more energy to cast.

official notes ↗

NEW Season 1 - Jan 2025

Mister Fantastic joins the roster

Mister Fantastic joined Marvel Rivals in Season 1 as a Duelist.

Duelist (damage). Matchup knowledge from before this hero arrived will not cover them.

official notes ↗

Abilities

6 abilities · source ↗

Stretch PunchLeft Clickprimary
Stretch out a forward punch to attack enemies
Casting Straight Spell FieldSpell Field Damage 70Spell Field Range 15mAttack Interval 1.1s per hitAmmo InfiniteCritical Hit NoneGained Elasticity 8Special Mechanic Swinging your arms can attack multiple targets
boost damage conditional
  1. 2025-04-0160 → 65BUFFnote ↗
damage
  1. 2026-05-1265 → 70BUFFnote ↗
Distended GripRight Click
Extend arms forward to entangle an enemy, then press Primary Attack to pull the hit enemy toward him, or select and yank another enemy, Knocking Them Airborne against each other. Hit targets are Immobilized
Casting Projectile that fires in a straight trajectoryProjectile Speed 60 m/sInitial Projectile Range 20mSecondary Release Maximum Distance 25mInitial Projectile Damage 20Secondary Projectile Damage 20Single-Target Pull Range 10mSingle-Target Pull Damage 50Dual-Target Pull Damage 30Gained Elasticity 30Cooldown 6sSpecial Effect After successfully pulling an enemy with Distended Grip, the target is afflicted with a 1-second immobilize effect
Flexible ElongationE
Gain a Shield, select a target and dash towards them, dealing damage to enemies or granting a Shield to allies
Maximum Select Distance 15mBonus Health (Self) 75Bonus Health (Ally) 75Damage 30Cooldown 6sGained Elasticity 20Charges 2
cooldown time
  1. 2025-04-0110s → 8sBUFFnote ↗
spell field radius after field landing spell
  1. 2025-02-132.5m → 5mBUFFnote ↗
time be recharge single use
  1. 2025-02-138s → 10sNERFnote ↗
Reflexive RubberSHIFT
Stretch the body to absorb damage before launching stored damage in the targeted direction
Shield Value 300Maximum Duration 3sSelf Slow Rate -35%Damage Absorbed - Damage Reflected Conversion Rate 60%Reflected Projectile Speed 80 m/sCooldown 12s
Brainiac BounceQ
Leap upward and smash the ground, slowing enemies within range. Mister Fantastic can leap again upon landing a hit
Casting Spherical Spell FieldRange 10m spherical radiusSpell Field Damage Initial 70, Each Additional Leap +14, Max 140Damage Falloff Start at 3m, 71.4% falloff at 10mSlow Rate Per Leap -10%, Can Stack, Max -60%Slow Duration 3sMinimum Leaps 3Maximum Leaps 6Energy Cost 3100Special Mechanic After the minimum number of leaps, each additional leap must hit an enemy to trigger the next oneSpecial Mechanic When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state
ultimate damage spell
  1. 2025-02-1350 → 70BUFFnote ↗
ultimate energy cost
  1. 2026-05-123400 → 3100BUFFnote ↗
Elastic StrengthPassive
Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that increases Maximum Health, further boosts damage, and enables the use of Reflexive Rubber
Max Elasticity 100Inflated Duration 6sDamage 80Maximum Distance 8mAttack Interval 0.92s per hitSpecial Effect gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated stateMovement Boost 20%

Team-ups

FANTASTIC AMPLIFIER
Base Effect: Equips the Fantastic Amplifier. For the duration, Mister Fantastic's maximum Elasticity is increased, and he can actively enter Inflation State. Enhanced Effect: When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.
Key FActive Inflation Cooldown 8sMax Elasticity 200Inflation State Elasticity Decay 12.5 per second
CLOBBERIN' RESEARCH DEPT.
Base Effect: In brawler stance, Stretch Punch becomes a charged ability, firing a forward Brawling Punch. Hitting an enemy grants Bonus Health scaling with damage, and a full charge Launches hit enemies. Enhanced Effect: When teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge.
Key CCooldown 20sAbility Duration 10sBrawling Punch Damage 55, 100 when fully chargedTime to Full Charge 1sMax Hold Time 1sBonus Health Conversion Rate from Damage 0.75Max Bonus Health 75

Skins

11 costumes

Costume release notes

3 announced in the official notes

Fantastic Beach Bod
Danum Ket: The Professor
Will of Galacta

Open Mister Fantastic in the patch review →

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