The Thing
VANGUARD
Health 750Movement speed 6m/s
What changed
8 changes, newest first
Tracked numbers for The Thing
NERF
Season 10 - Sep 2026
Less bulk, slower brawling cadence
- Reduce base health from 750 to 725.
- Adjust Stone HaymakerRMB damage from 55 + 10% target's maximum Health to 55 + 8% target's Maximum Health (When attacking a 600 Health enemy, damage is reduced from 115 to 103).
- Increase Yancy Street ChargeSHIFT cooldown from 10s to 12s and reduce spell field duration from 5s to 4s.
- When selecting the Team-Up with Human Torch, increase Two-in-One cooldown from 15s to 18s, and reduce its duration from 10s to 8s.
Stone Haymaker scales worse against high-health targets and Yancy Street Charge is on a longer cooldown with a shorter field.
BUFF
Season 9 - Jul 2026
Bonus health cap, anti-movement zone height, and ultimate animation tweaked
- Stone HaymakerRMB bonus health cap increased from 100 to 150.
- Anti-movement zone vertical detection height increased at end of Yancy Street ChargeSHIFT.
- Clobberin' TimeQ backswing animation slightly reduced when used after Battle BlitzF or Embattled LeapE.
You can heal more per swing, properly trap launched enemies, and flow faster between your leap abilities and ultimate.
BUFF
Season 8 - May 2026
Base health increased
Base health increased from 700 to 750.
Slightly more durable in prolonged brawls on the frontline.
BUFF
Season 5.5 - Dec 2025
Stone HaymakerRMB bonus damage and anti-mobility field duration buffed
Stone Haymaker bonus damage equal to enemies' max health per hit increased from 8% to 10%. Yancy Street ChargeSHIFT anti-mobility field lingers for 5s instead of 3s.
Your heavy swings heal more off tanky targets, and your crowd control stays active longer to prevent escapes.
REWORK
Season 5 - Nov 2025
Leap and Battle BlitzF reworked to support allies and weaken enemies
- Embattled LeapE now grants 20% damage reduction to all allies within 5m of landing (removed from single target) and reduces his own damage reduction to 20%.
- Battle Blitz removes his self damage reduction and applies 20% vulnerability to enemies within 5m.
- Stone HaymakerRMB base damage reduced from 90 to 55, loses 50 bonus health, but now deals 8% of enemies' max health as bonus damage and grants him bonus health equal to damage dealt (up to 100).
The Thing shifts to area-of-effect support and enemy weakening. You'll heal from landing Stone Haymaker hits but lose the raw damage spike.
REWORK
Season 3 - Jul 2025
Battle BlitzF added, Stone HaymakerRMB knockdown for flyers
New ability Battle Blitz lets The Thing leap toward enemies with 25% damage reduction and 20m targeting distance. Stone Haymaker now knocks down hit flying enemies.
You now have a dedicated leap ability for mobility and defense, and can reliably shut down flying enemies.
NERF
Season 2 - Apr 2025
Embattled LeapE damage reduction weakened
Damage reduction from Embattled Leap decreased from 30% to 25% for himself and teammates.
The Thing's now slightly more vulnerable when setting up defense for his team.
NEW
Season 1.5 - Feb 2025
The Thing joins the roster
The Thing joined Marvel Rivals in Season 1.5 as a Vanguard.
Vanguard (tank). Matchup knowledge from before this hero arrived will not cover them.
Abilities
7 abilities · source ↗
Rocky JabLeft Clickprimary
Rapidly punch forward
Casting Single-cast Spell FieldDamage Double strike, 40 per hitAttack Range 4mAttack Interval Double strike 0.33s between attacks, 1s between sets.
Stone HaymakerRight Click
Deliver a devastating Heavy Blow. Can Knock Down flying enemies.
Casting Single-cast Spell FieldDamage 55+10% of enemies' max Health per hitAttack Range 8mSpecial Effect Move forward 3 meters while punching; gain Bonus Health equal to damage dealt (up to 150); once hit, this ability can knock down flying enemies to the ground
Yancy Street ChargeSHIFT
Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities
Movement Boost 100%Duration 5sDamage Charge: 30; ground slam: 20; immobilization zone: 15 per/sSpell Field Range Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell fieldCooldown 10sSpecial Effect Gain 200 Bonus Health during skill activation
Embattled LeapE
Jump toward an ally and apply damage reduction to yourself and allies within the landing area
Casting TargetedMaximum Distance 20mCooldown Basic Cooldown 3s, with a charge of 10s per useSpecial Effect Apply a 20% damage reduction effect to self and 20% damage reduction to all allies within 5m of his landing point for 3s
damage effect himself reduction teammates
- 2025-04-0130% → 25%NERFnote ↗
Battle BlitzF
Jump toward an enemy and apply Vulnerability to enemies within the landing area
CASTING TargetedMAXIMUM DISTANCE 20mCOOLDOWN Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key abilitySPECIAL EFFECT Apply a 20% Vulnerability to all enemies within 5m of his landing point for 3s
Clobberin' TimeQ
Use immense power to launch up all enemies in front of the Thing into the air
Energy Cost 2800Range Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18mDamage 100Special Effect Stun duration 2.5s
Unyielding WillPASSIVE
Immune to launch-up, knock-back, and other displacement effects
Special Effect Immune to launch-up, knock-back, and other displacement effects
Team-ups
TWO IN ONE
Base Effect: Enter an enhanced state upon activation. For the duration, The Thing's fists are violently engulfed in flames. Every Rocky Jab deals splash damage, and every Stone Haymaker creates an explosion, dealing damage in a frontal cone. Enhanced Effect: When teaming up with Human Torch, Human Torch can lift The Thing into the air and slam him down, dealing damage and Stun to enemies. The Thing then automatically enters his flaming enhanced state upon landing.
Key CCooldown 15sRock Jab Max Attack Range 6mStone Haymaker Max Attack Range 9.5mAbility Duration 10sSpecial Effect Increases the cast speed of Rock Jab and Stone Haymaker
UNBREAKABLE FORCES
Base Effect: Generate a layer of Psionic Armor upon activation, granting Bonus Health scaling off currently missing Health. Enhanced Effect: When teaming up Invisible Woman, the Psionic Armor is fortified. While active, every time The Thing takes a set amount of damage, the armor pulses out a wave of area healing for allies. Furthermore, the conversion ratio for missing Health into Bonus Health is increased.
Key CCooldown 20sDuration 5sBonus Health Recovery 15/hitBonus Health Generation Frequency 5 times per secondSpecial Effect When Health reaches 50%, Bonus Health generation frequency increases by 100%
Skins
13 costumes
Costume release notes
3 announced in the official notes
Fear Itself
2026-03
announced ↗
Symbiote Thing
2025-08
announced ↗
Future Foundation
2025-06
announced ↗