Patchnoter
Human Torch

Human Torch

DUELIST
Health 250Movement speed 6m/s

What changed

12 changes, newest first

Tracked numbers for Human Torch

cooldown
  1. 2025-05-2215s → 20sNERFnote ↗
damage activation wave
  1. 2025-03-1170 → 80BUFFnote ↗
damage ce field flame over
  1. 2025-08-2025/s → 20/sNERFnote ↗
damage hit
  1. 2025-12-0940 → 45BUFFnote ↗
projectile damage projectile single-cast
  1. 2025-12-095 → 5.5BUFFnote ↗
NERF Season 9 - Jul 2026

Team-Up Anchor Removal

Team-Up Anchor 5% Damage boost removed.

Solo damage output reduced; team synergy advantage removed.

official notes ↗

BUFF Season 8.5 - Jun 2026

Mobility Cooldown Reduction

Flaming MeteorF cooldown 20s -> 15s. Plasma BodySHIFT charge energize time 10s -> 8s.

Faster ability access improves mobility and utility cooldown cycling.

official notes ↗

REWORK Season 7.5 - Apr 2026

Plasma BodySHIFT Mechanic Rework

Plasma Body upon casting dashes 10m in movement direction and enters state for 4s. Now has 2 charges with 10s recharge per charge and 4s cooldown between casts.

Fundamental mobility change with immediate dash plus charge system for predictable burst mobility.

official notes ↗

BUFF Season 7 - Mar 2026

Fire ClusterLMB ammo recovery improved

Fire Cluster ammo energy now instantly recovers after not using Fire Cluster for 1s.

Longer windows between shots recover your ammo instantly - less downtime between salvos.

official notes ↗

BUFF Season 5.5 - Dec 2025

Fire ClusterLMB and Blazing BlastRMB Buffs

  • Fire Cluster projectile spread reduced, damage increased from 5 to 5.5 with maximum falloff adjusted from 60% at 30m to 60% at 20m.
  • Blazing Blast charge time reduced from 3s to 2.5s and damage increased from 40 to 45.
Improved Fire Cluster accuracy and damage with faster Blazing Blast charging.

official notes ↗

NERF Season 4.5 - Oct 2025

Damage and Mobility Reduction

Lower damage and slower movement speed reduce aggressive playstyle effectiveness.

official notes ↗

NERF Season 3.5 - Aug 2025

Flame Field and Pyro-PrisonE Reduction

Flame Field DoT 25/s -> 20/s. Pyro-Prison DoT 50/s -> 40/s.

Area damage reduced, giving ground heroes more breathing room.

official notes ↗

REWORK Season 3 - Jul 2025

Solo damage nerfed but Team-Up Anchor bonus added

  • Fire ClusterLMB damage reduced from 6 to 5.5 per projectile.
  • SupernovaQ activation shockwave damage reduced from 80 to 75 and Fire Tornadoes DoT reduced from 120/s to 110/s.
  • Team-Up Anchor effect added providing 5% Damage boost.
Your solo damage is lower but team composition gains from anchor effect.

official notes ↗

NERF Season 2 - May 2025

Heat Reduction

Fire ClusterLMB 7 -> 6 per hit. Blazing BlastRMB charge 2s -> 3s. Flaming MeteorF shield 75 -> 50, cooldown 15s -> 20s.

Lower damage output and longer cooldowns reduce burst potential.

official notes ↗

REWORK Season 2 - Apr 2025

Attack Speed and Survivability

  • Fire ClusterLMB attack interval reduced from 0.6s to 0.5s.
  • Flaming MeteorF cooldown increased from 12s to 15s with new effect to gain 75 Bonus Health after cast.
Faster primary attack with survivability boost for aggressive positioning.

official notes ↗

BUFF Season 1.5 - Mar 2025

Primary Attack and Ultimate Buffs

  • Fire ClusterLMB projectile speed increased from 120m/s to 150m/s and projectile count increased from 12 to 14.
  • SupernovaQ activation wave damage increased from 70 to 80 and Flame Tornado DoT increased from 100/s to 120/s.
Significant burst potential gain in duels and team fights.

official notes ↗

NEW Season 1.5 - Feb 2025

Human Torch joins the roster

Human Torch joined Marvel Rivals in Season 1.5 as a Duelist.

Duelist (damage). Matchup knowledge from before this hero arrived will not cover them.

official notes ↗

Abilities

6 abilities · source ↗

Fire ClusterLeft Clickprimary
Launch forward a splittable fireball
Casting Burst ProjectileCharges 6Charge Speed Instantly recover all Fire Cluster energy after not using Fire Cluster for 1sFire Rate 0.5s per roundProjectile Speed 150m/sShot Damage 5.5 per roundDamage Falloff Falloff begins at 15m, decreasing to 60% at 20m.Crosshair Spread Radius (at 10m) 0.33mCritical Hit Yes
attack interval
  1. 2025-04-010.6s → 0.5sBUFFnote ↗
projectile damage projectile
  1. 2025-07-016 → 5.5NERFnote ↗
projectile damage hit projectile
  1. 2025-10-015.5 → 5NERFnote ↗
projectile speed
  1. 2025-03-11120m/s → 150m/sBUFFnote ↗
Blazing BlastRight Click
Launch a fireball to create a Flame Field at the targeted area
Casting Straight-line projectile that generates a spherical spell field upon impact.Charges 3Charge Speed 2.5s per strikeBlazing Blast Projectile Speed 80m/sBlazing Blast Damage 45Flame Field Range 3m spherical radiusFlame Field Duration 6sFlame Field Continuous Damage 20/s
Flaming MeteorF
Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit
Max Dash Speed 80m/sRange 5m spherical radiusDamage 40Flame Field Detonation Range 3m spherical radiusFlame Field Detonation Damage 55Bonus Health 50Cooldown 15s
cooldown net 12s → 15s
  1. 2025-04-0112s → 15sNERFnote ↗
  2. 2026-06-0920s → 15sBUFFnote ↗
gained shield health -decrease gained value
  1. 2025-05-2275 → 50NERFnote ↗
Plasma BodySHIFT
Enter a state of accelerated ascent
Movement Boost 2.5m/sDuration 4sMaximum Distance 10mCooldown 2 charges, with each charge taking 8s to recharge
movement speed during
  1. 2025-10-01900 → 850NERFnote ↗
Pyro-PrisonE
Form a fire wall between Fire Fields to burn enemies
Max Link Distance 40mMax Link Height 2mFire Wall Duration 5sFire Wall Damage 65Pyro-Prison Continuous Damage 40/sCooldown 15s
damage over time
  1. 2025-08-2050/s → 40/sNERFnote ↗
SupernovaQ
Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage
Energy Cost 3400Duration 8sActivation Shock Wave Range 20m spherical radiusActivation Wave Damage 75Flame Tornado Unleash Speed 0.7s per useFlame Tornado Range 3m spherical radius; 8m high capsule-shaped spell field.Flame Tornado Continuous Damage 110/sSupernova Damage Reduction -30%
ultimate damage activation shockwave
  1. 2025-07-0180 → 75NERFnote ↗
ultimate energy cost
  1. 2025-03-113400 → 4000NERFnote ↗

Team-ups

FIERY SPARKS
Base Effect: Passively detect enemies in the immediate vicinity and launch tracking Sparks to chip away their health. Enhanced Effect: When teaming up with Jubilee, successfully landing a Firework Spark on an enemy grants Human Torch Bonus Health.
Key CCooldown 15sAbility Duration 5sSpell Field Range 10m spherical radiusTick Rate 0.1s per useSpark Damage 9 per round
STORMING IGNITION
Base Effect: Unleash a storm-driven blaze of fire forward, generating a persistent Fire Vortex upon impact that continuously damages and pulls in enemies. Enhanced Effect: When teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantly generate a new Flame Tornado.
Key CCooldown 20sSingle-cast Spell Field 30Damage Over Time 5/hit, 5 times per secondSpell Field Duration 4sSpell Field Range 5m radius

Skins

10 costumes

Costume release notes

1 announced in the official notes

Jack of Hearts

Open Human Torch in the patch review →

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