Star-Lord
What changed
10 changes, newest first
Tracked numbers for Star-Lord
Tougher, faster jet refill, falloff reshaped
- Increase Regenerative Shield capacity from 100 to 125.
- Element GunsLMB Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m.
- Increase energy regeneration speed for Rocket PropulsionSHIFT; reduce time needed to fully recharge energy from 18s to 15s.
- Increase Blaster BarrageE damage from 75/s to 80/s.
Health profile overhauled
Removed the 25 bonus health from Stellar ShiftRMB, reduced base health from 250 to 150, and added 100 regenerative shield.
Element GunsLMB mid-range falloff reduced
Element Guns damage falloff at 25m reduced from 65% to 50, reducing mid-range sustained damage (this does not affect his Ultimate Ability).
Element GunsLMB ammo increased
Element Guns ammo capacity increased from 40 to 50.
Galactic LegendQ energy cost reduced
Galactic Legend's energy cost reduced from 3400 to 3100.
Stellar ShiftRMB grants temporary health
Using Stellar Shift now grants 25 bonus health that lasts 3 seconds before decaying to 0 over 1 second.
Element GunsLMB mid-range falloff improved
Element Guns damage falloff at 25m improved from 60% to 65%.
Galactic LegendQ rebalanced
Galactic Legend's energy cost increased from 3100 to 3400, maximum target range extended from 30m to 40m, and damage falloff at 40m improved from 60% to 75%.
Blaster BarrageE damage and falloff adjusted
Blaster Barrage damage reduced from 80 to 75 per second, with new damage falloff starting at 4 meters and reaching 80% reduction at 8 meters.
Rocket PropulsionSHIFT energy increased
Rocket Propulsion's maximum energy increased from 1200 to 1800.
Abilities
5 abilities · source ↗
- 2025-02-131200 → 1800CHANGEnote ↗
- 2026-09-0875/s → 80/sBUFFnote ↗
Team-ups
Skins
14 costumes