Patchnoter
Deadpool

Deadpool

VANGUARD DUELIST STRATEGIST
Health 250Movement speed 6m/s

What changed

11 changes, newest first

Tracked numbers for Deadpool

base health
  1. 2026-09-08250 → 275BUFFnote ↗
healing bobblehead bouncing continuous field
  1. 2026-06-0940/s → 50/sBUFFnote ↗
FIX Season 10 - Sep 2026

Clone Rumble lets you switch Team-Ups as Deadpool again

Fixed an issue in Clone Rumble where players were unable to switch Team-Ups when randomized as Deadpool.

Clone Rumble only. Rolling Deadpool no longer locks you out of the Team-Up you wanted.

official notes ↗

BUFF Season 10 - Sep 2026

Vanguard: Better at range, much better sustain

  • Dual Desert Eagles & Dual Desert Eagles - Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m from 50% to 75% Increase healing gained during The Ban HammerQ and The Ban Hammer - UpgradedQ from 25/s to 35/s.
  • Increase Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big TestQ (Ultimate Ability) from 200 to 300.. Upgrade!F
  • Reduce experience required for every "Upgrade!" to 75% of the original values.
His pistols now keep 75% of their damage at 30m instead of 50%, and The Ban Hammer heals 35/s instead of 25/s. He can poke from range and still hold the front.

official notes ↗

BUFF Season 10 - Sep 2026

Duelist: Harder-hitting pistols, faster upgrades

His pistols hit for 42 instead of 38 per shot and every Upgrade needs 75% of the old experience, so he levels his kit earlier in each fight.

official notes ↗

BUFF Season 10 - Sep 2026

Strategist: More health and a shorter cooldown

He has 275 health instead of 250 and Deadpool In Your Area is back in 10s instead of 12s, so he survives dives better and heals the group more often.

official notes ↗

REWORK Season 9 - Jul 2026

Vanguard buffed and all Team-Up anchors removed

  • Vanguard - Dual Desert Eagles damage increased from 34 to 36 (standard) and 39 to 40 (upgraded), Deadpool in Your Area damage reduction increased from 20% to 25% (allies) and 30% to 35% (self), and base health increased from 450 to 500
  • Team-Up Anchor bonuses removed for all forms.
Vanguard is stronger overall with more health and damage; team-ups offer less passive synergy.

official notes ↗

BUFF Season 8.5 - Jun 2026

Strategist gun-form healing increased

Strategist - In gun form, Bouncing Bobblehead healing increased from 40/s to 50/s (standard) and from 50/s to 55/s (upgraded).

Your healing spell field is significantly more potent.

official notes ↗

NERF Season 8 - May 2026

Vanguard gun-form damage reduced

Vanguard - The Ban HammerQ healing while active reduced from 50/s to 25/s, and Dual Desert Eagles single-shot damage reduced from 36 to 34 (standard) and 42 to 39 (upgraded).

Your sustained damage output and healing are weaker in gun form.

official notes ↗

NERF Season 7.5 - Apr 2026

Vanguard burst damage and survivability reduced

Vanguard - The Ban HammerQ bonus health per hit reduced from 80 to 60 (standard) and 70 (upgraded), damage per hit reduced from 45 to 35, and Deadpool in Your Area attack speed bonus reduced from 60% to 40%.

Vanguard is less explosive and tanky; play conservatively.

official notes ↗

NERF Season 7 - Mar 2026

Mobility reduced across all forms

Rapid movement combos are no longer possible; play with more deliberate spacing.

official notes ↗

BUFF Season 6.5 - Feb 2026

Pop Quiz healing increased (Duelist)

Duelist - Healing amount from releasing Pop Quiz increased from 30 to 35, and from 60 to 70 upon passing the challenge.

Your Ultimate now provides more sustain in fights.

official notes ↗

NEW Season 6 - Jan 2026

Deadpool joins the roster

Deadpool joined Marvel Rivals in Season 6 as a Duelist.

The game’s first triple-role hero: you pick Deadpool, then choose Duelist, Strategist or Vanguard at spawn.

official notes ↗

Abilities

69 abilities · source ↗

DUAL DESERT EAGLES - VANGUARDLeft Clickprimary
Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!
Casting Rapid-fire projectile.Damage 36 damage per roundDamage Falloff Falloff begins at 15m, decreasing to 50% at 30mFire Rate 2.5 rounds per secondAmmo 30
damage al desert eagles single-shot
  1. 2026-05-1236 → 34NERFnote ↗
THE BAN HAMMERQ
You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!
Damage From Per Ability Missed 35Bonus Health From Per Ability Missed 60 per ability missedAbility Duration 8sBonus Health Gained Upon Activation 200Healing Over Time During Activation 25/sCooldown 60s
gained bonus health ban big gained
  1. 2026-09-08200 → 300BUFFnote ↗
ultimate damage ban dealt
  1. 2026-04-1445 → 35NERFnote ↗
ultimate gained bonus health ban gained
  1. 2026-04-1480 → 60NERFnote ↗
ultimate healing active ban
  1. 2026-05-1250/s → 25/sNERFnote ↗
MAGICAL UNICORN SHIELD!Right Click
Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof
Summons' Health 300Maximum Duration for Summons 4sCooldown 12s
BUNNY BOUNCESpace
Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!
Cooldown 6sMaximum Jump Distance 16m
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 45sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - VANGUARDE
Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.Damage Needed to Remove the Disruption 100Spell Field Damage 10/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m.
bonus speed area attack bonus
  1. 2026-04-1460% → 40%NERFnote ↗
KICK@$$ KATANA - VANGUARDLeft Clickprimary
Protecting my team means my katanas go full savage. No mercy for the baddies!
Casting MeleeDamage 30 per hitAttack Interval First strike: 0.6s; second strike: 0.53s; third strike: 0.6sMaximum Distance 4m
THE BIG TESTQ
Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Hazardous Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!
Ability Duration The challenge lasts 12s. The buff lasts 6s after you complete it.Boost Spell Field Range 6m radius spherical spell fieldBonus Health Self: 200; allies: 50Healing over Time Upon activation: 50/s; challenge completed: 100/sMovement Boost Upon activation: 15%; challenge completed: 30%Cooldown 60s
HAZARDOUS HIJINKS - VANGUARDRight Click
Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!
Cooldown 10sSpecial Effect Refresh the cooldown if it hits an enemy for up to 2 times.Damage 40Dash Duration Up to 12m
BUNNY BOUNCESpace
Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!
Maximum Dash Distance 16mCooldown 6s
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 45sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - VANGUARDE
Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.Damage Needed to Remove the Disruption 100Spell Field Damage 10/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
bonus speed area attack bonus
  1. 2026-04-1460% → 40%NERFnote ↗
DUAL DESERT EAGLES - VANGUARD UPGRADEDLeft Clickprimary
I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum
Beam Damage 40 damage per roundBeam Attack Interval 2.5 rounds per secondAmmo 40Projectile Attack Interval After every 5 beam bullets fired, the next shot fires 1 additional projectileProjectile Speed 60 m/sSpell Field Damage 25Spell Field Range 3m radius spherical spell field
KICK@$$ KATANA - VANGUARD UPGRADEDLeft Clickprimary
Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Bad Bunny hit makes the next swing a stabby special
Damage 35 per hitAttack Interval First strike: 0.5s; second strike: 0.43s; third strike: 0.5sMaximum Distance 4m
DEADPOOL IN YOUR AREA - VANGUARD UPGRADEDE
Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.Damage Needed to Remove the Disruption 100Spell Field Damage 10/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6mDamage Reduction Self: 35%; allies: 25%
HAZARDOUS HIJINKS - VANGUARD UPGRADEDRight Click
Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!
Cooldown 2 charges, with each charge taking 10s to recharge.Special Effect Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.Damage 40Dash Duration Up to 12m
MAGICAL UNICORN SHIELD! - UPGRADEDRight Click
My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress
Summons' Health 400Maximum Duration for Summons 4sCooldown 12s
THE BIG TEST - UPGRADEDQ
Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs (massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!
Ability Duration The challenge lasts 12s. The buff lasts 8s after you complete it.Boost Spell Field Range 6m radius spherical spell fieldBonus Health Self: 300; allies: 50Healing over Time Upon activation: 50/s; challenge completed: 100/sMovement Boost Upon activation: 15%; challenge completed: 30%Cooldown 60s
THE BAN HAMMER - UPGRADEDQ
Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!
Damage From Per Ability Missed 35Bonus Health From Per Ability Missed 70 per ability missedAbility Duration 8sBonus Health upon Activation 200Healing During Activation 25/sCooldown 60sDamage Over Time 25/s
gained healing ban during gained hammer conditional
  1. 2026-09-0825/s → 35/sBUFFnote ↗
DUAL DESERT EAGLES - DUELISTLeft Clickprimary
Bang! Bang! Unleash two hand cannons left and right, because one gun is never enough. Pew pew, baby!
Casting Rapid-fire projectileDamage 38 per hitDamage Falloff Falloff begins at 18m, decreasing to 80% at 30mFire Rate 2.5 rounds per secondAmmo 30
damage desert duelist eagles shot
  1. 2026-09-0838 → 42BUFFnote ↗
SKILL ISSUEQ
Let's play judge! Pick a dumb-dumb and slap a taunt. They miss an ability? Boom! Gavel drops, and I slap them with pain and snark
Damage From Per Ability Missed 60Ability Duration 8sCooldown 45s
HEADSHOT! - DUELISTRight Click
Ever seen someone throw their own face? Watch me KO a crowd, then catch my mug on the rebound!. Don't lose your head over it
Casting Single-cast projectile with delayed impact that also generates a spell fieldProjectile Damage Unleash: 30; return: 25Projectile Speed 80m/sSpell Field Damage 15/sSpell Field Range 4m spherical radius spell fieldSpell Field Duration 1sCooldown 10s
BUNNY HOPSpace
Hippity-hoppity, Deadpool's on your property! Watch me squeeze in a second jump midair! Hop on heads or kick off walls with Bunny Hop to refresh the cooldown, and if I land on someone? Free health for me, and a headache for them. Whee!
Damage 25Bonus Health 25, up to 50Cooldown 6sSpecial Effect Refresh the cooldown if it hits an enemy.
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 45sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - DUELISTE
True heroes taunt face-to-face! I roast nearby baddies, mess up their vision, and tank their hits like a boss. Try me!
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Self Damage Reduction 20%Spell Field Damage 15/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
KICK@$$ KATANA - DUELISTLeft Clickprimary
Slicey, dicey, twice as nicey! Swing both swords at whoever gets too close. Sushi, anyone?
Casting MeleeDamage 40 per hitAttack Interval First strike: 0.6s; second strike: 0.53s; third strike: 0.6sMaximum Distance 4m
POP QUIZ!Q
Hey, you! Yeah, you! Ready for a challenge? Free speed and healing just for trying. Nail enough hits with the right abilities and unlock the deluxe speed-heal package. It's an A+ in chaos!
Ability Duration The challenge lasts 12s. The buff lasts 6s after you complete it.Healing over Time Upon activation: 35/s; challenge completed: 70/sMovement Boost Upon activation: 15%; challenge completed: 30%Cooldown 45s
HAZARDOUS HIJINKS - DUELISTRight Click
Blink, and you'll miss my deadly dash combo. Slash, dash, repeat! Hit someone? You get to go again! (Up to 2 more times. Don't get greedy.) Who says I can't multitask?
Cooldown 2 charges, with each charge taking 10s to recharge.Special Effect Refresh the cooldown if it hits an enemy for up to 2 times.Damage 40Dash Duration Up to 12m
BUNNY HOPSpace
Hippity-hoppity, Deadpool's on your property! Watch me squeeze in a second jump midair! Hop on heads or kick off walls with Bunny Hop to refresh the cooldown, and if I land on someone? Free health for me, and a headache for them. Whee!
Damage 25Bonus Health 25, up to 50Cooldown 6sSpecial Effect Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 45sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - DUELISTE
True heroes taunt face-to-face! I roast nearby baddies, mess up their vision, and tank their hits like a boss. Try me!
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Self Damage Reduction 20%Spell Field Damage 15/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
DUAL DESERT EAGLES - DUELIST UPGRADEDLeft Clickprimary
Keep blasting till you trigger a BOOM. My thoughts literally explode onto the battlefield. Talk about mind-blowing firepower!
Beam Damage 46 damage per roundBeam Attack Interval 2 rounds per secondAmmo 40Projectile Attack Interval After every 5 beam bullets fired, the next shot fires 1 additional projectileProjectile Speed 60 m/sSpell Field Damage 25Spell Field Range 3m radius spherical spell field
KICK@$$ KATANA - DUELIST UPGRADEDLeft Clickprimary
Now with extra chop! Stabs can go straight for the noggin. Heads up! Do a Bunny Hop and POW! Stabby Stabby action guaranteed! Run while you can!
Damage 45 per hitAttack Interval First strike: 0.5s; second strike: 0.43s; third strike: 0.5sMaximum Distance 4m
DEADPOOL IN YOUR AREA - DUELIST UPGRADEDE
Check out the best trash talk in the Chronoverse! Keep taunting and melting their HP! I even block their screen, so they can't see squat. Plus, I tank hits like a champ. Enemies that stick around too long get the bottom of their screen taped up. By the end, they won't even find their health bar and whatnot. Good luck fighting what you can't see, suckers!
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Self Damage Reduction 35%Spell Field Damage 15/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
HAZARDOUS HIJINKS - DUELIST UPGRADEDRight Click
Now with bouncy castle action! Slash, bounce, repeat. It's like the world's deadliest pinball!. Cooldowns? Never heard of 'em. Keep going as long as you hit stuff, just don't let me fall flat on my ass!
Cooldown 2 charges, with each charge taking 10s to recharge.Special Effect Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.Damage 40Dash Duration Up to 12m
HEADSHOT! - DUELIST UPGRADEDRight Click
Juggle my noggin for extra throws! If you catch it thrice, it goes kaboom. Everyone gets a piece of my mind
Projectile Damage Unleash: 30; return: 25Projectile Speed 80m/sSpell Field Damage 15/sThird Unleash Explosion Damage 45Spell Field Duration First unleash: 1s; second unleash: 1s; third unleash: 2sCooldown 10s
POP QUIZ! - UPGRADEDQ
Don't just stand there, you blockhead! The challenge's still rolling. But don't worry, I'm not one of those money-hungry scam artists. The buffs are on the house, no price hike. Take on this challenge, and you'll get three freebies: a little Speed boost, Continuous Healing, and Damage Up. Hit enough baddies with the right abilities exactly as I ask, and you unlock the ultimate bundle (Super Speed, Super Healing, Damage Boost AND reset all your cooldowns (except Healing Factor; no cheating!). Now THAT'S love
Ability Duration The challenge lasts 12s. The buff lasts 8s after you complete it.Healing over Time Upon activation: 30/s; challenge completed: 60/sMovement Boost Upon activation: 15%; challenge completed: 30%Damage Boost Upon activation: 15%; challenge completed: 30%Cooldown 45s
SKILL ISSUE - UPGRADEDQ
Dumbpoochu, I choose you! Taunt time! Their HP melts away, and if they whiff an ability, they get bonus pain AND Vulnerability. Double whammy! Objection? Overruled!
Damage From Per Ability Missed 60Vulnerability Ration From Ability Missed 10% for each stack. Up to 4 stacks.Ability Duration 8sDamage Over Time 25/sCooldown 45s
DUAL DESERT EAGLES - STRATEGISTLeft Clickprimary
Nobody lays a finger on my teammates! Anyone tries, and I'm firing these big boy bullets straight at their face!
Casting Rapid-fire projectileDamage 25 damage per roundHealing 45 per roundFire Rate 2.5 rounds per secondAmmo 30
PWNAGE POUNDQ
You! Yeah, you - the hyper one! Eyes off my friends. I sentence you to...whatever! Get ready to be taunted. I get bonus HP and healing, and if you whiff your abilities, you take damage, and I get even more HP!
Damage From Per Ability Missed 60Ability Duration 8sHealing Over Time 80/sHealing From Per Ability Missed 80 per ability missedHealing Spell Field Range 8m radius spherical spell fieldCooldown 60s
BOUNCING BOBBLEHEAD - STRATEGISTRight Click
Plushie power! It stops every single attack those chumps throw, giving my team a safety bubble. It's cute AND bulletproof
Casting Single-cast projectile with delayed impact that also generates a spell fieldProjectile Damage Unleash: 20; return: 20Projectile Healing Unleash: 40; return: 40Projectile Speed 80m/sSpell Field Damage 10/sSpell Field Healing 50/sSpell Field Range 4m spherical radius spell fieldSpell Field Duration 1sCooldown 8s
HEALING HOPSpace
Yup, I can double jump in midair! During The Big Test and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!
Damage 25Healing 35Cooldown 6sSpecial Effect Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 30sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - STRATEGISTE
Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Spell Field Damage 10/sSpell Field Healing 60/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
KICK@$$ KATANA - STRATEGISTLeft Clickprimary
Protecting my team means my katanas go full savage. No mercy for the baddies!
Casting MeleeDamage 30 per hitAttack Interval First strike: 0.6s; second strike: 0.53s; third strike: 0.6sMaximum Distance 4mHealing Spell Field Range 5m radius spherical spell fieldHealing Amount 32
FINAL EXAMQ
Wake the #!&% up, hero! We've got a game to win! Speed and healing buffs for starters, bonus Healing Hijinks for me, and extra HP for me and my nearby friends. Hit enough baddies with the right abilities exactly as I ask, and you unlock mega speed and healing, plus reset my Healing Factor cooldown!. Team protection mode: activated!
Ability Duration The challenge lasts 12s. The buff lasts 6s after you complete it.Healing Amount Upon activation: 70/s; challenge completed: 100/sHealing Spell Field Range 8m radius spherical spell fieldCooldown 60s
HEALING HIJINKS - STRATEGISTRight Click
Try getting to my teammates, I dare you! My dash slash knocks fools down, and if I hit, I get to do it again. Up to three times, baby!
Cooldown 2 charges, with each charge taking 10s to recharge.Damage 30Dash Duration Up to 12mHealing Amount 45Healing Spell Field Range 5m spherical radius spell field
HEALING HOPSpace
Yup, I can double jump in midair! During Final Exam and its upgrade, I can also stomp heads and wall jump to reset its cooldown. Stomp enemies so hard they won't get near my team!
Damage 25Healing 35Cooldown 6sSpecial Effect Refresh the cooldown if it hits an enemy or an ally. Transform the next katana base attack to a Stab.
HEALING FACTORPASSIVE
Out of combat? I'm healing up, staying battle-ready to protect my team. And if I'm about to croak? Surprise! I get a free pass, and my health zooms back up. Nice try, villains
Healing over Time 25/sHealing over Time from Activated Healing Factor 50/sCooldown 30sSpecial Effect The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
MAXIMUM FLAIRPassive
Listen up, eyes on the prize, don't wander off! Every time my abilities land on a bad guy, the style points shoot up a notch! When it's full, I can pop my ultimate! With me on the team, you're all staying alive and fabulous!
Special Effect The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated
UPGRADE!F
I'm here to smack baddies, get XP, and shield my friends! When my XP is full, I get to upgrade an ability! Bonus: Score the final hit and force your foe into a selfie—more XP for me! I'm invincible while striking my best duckface. No photobombs!
Special Effect Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts.
maximum damage falloff desert dual eagles maximum
  1. 2026-09-0850% → 75%BUFFnote ↗
DEADPOOL IN YOUR AREA - STRATEGISTE
Want to hurt my team? Good luck! I hit you with a taunt, mess up your vision, and burn your health nonstop! Best part: my swords and guns go full turbo for the duration. Blink and you'll miss it
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Spell Field Damage 10/sSpell Field Healing 60/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m
DUAL DESERT EAGLES - STRATEGIST UPGRADEDLeft Clickprimary
I rack up shots, then, BOOM! A mind-blowing bubble bomb for all the enemies. Teammate security: maximum
Beam Damage 28Beam Healing 50Beam Attack Interval 2.5 rounds per secondAmmo 40Projectile Attack Interval After every 5 beam bullets fired, the next shot fires 1 additional projectileProjectile Speed 60 m/sProjectile Healing 15Spell Field Healing 40Spell Field Damage 20Spell Field Range 3m radius spherical spell field
KICK@$$ KATANA - STRATEGIST UPGRADEDLeft Click
Relax, you've got Deadpool on your side! Swords out, baddies out. My stab hits crit, and a Healing Hop hit makes the next swing a stabby special
Damage 35 per hitAttack Interval First strike: 0.5s; second strike: 0.43s; third strike: 0.5sMaximum Distance 4mHealing Spell Field Range 8m radius spherical spell fieldHealing Amount 35
DEADPOOL IN YOUR AREA - STRATEGIST UPGRADEDE
Teammates, stay safe! Dummies, look here! It's showtime: I taunt, blind you, and hit warp speed with my swords and guns. Plus, my crew gets a damage reduction buff, so they're basically invincible. Dummies that stick around too long will even have their UI taped over!
Cooldown 12sAbility Duration 5sSpecial Effect Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.Damage Needed to Remove the Disruption 100Spell Field Healing 70/sSpell Field Damage 10/sSpell Field Range A cylindrical spell field with a 6m radius and a height of 6m.Damage Boost 20%
area cooldown area pool strategist upgraded
  1. 2026-09-0812s → 10sBUFFnote ↗
HEALING HIJINKS - STRATEGIST UPGRADEDRight Click
Watch this pro bodyguard in action! I dash forward, nail the bad guy, and bounce in any direction I want. Oh, and I can do this two more times real quick!
Cooldown 2 charges, with each charge taking 10s to recharge.Special Effect Refresh the cooldown if it hits an enemy for up to 2 times. Deadpool bounces as the ability hits an enemy.Damage 40Dash Duration Up to 12mHealing Spell Field Range 8m radius spherical spell fieldHealing Amount 55
BOUNCING BOBBLEHEAD - STRATEGIST UPGRADEDRight Click
My ultra-cool, super shiny, extra huggable, and totally blinged-out plushy. Toss it ahead, and it lands as an invincible sphere of awesomeness! Blocking attacks and keeping my team safe inside our furry fortress
Projectile Damage Unleash: 25; return: 20Projectile Healing Unleash: 45; return: 30Projectile Speed 80m/sSpell Field Damage 10/sSpell Field Healing 55/sThird Unleash Explosion Damage 20Third Unleash Explosion Healing 70Spell Field Duration First unleash: 1s; second unleash: 1s; third unleash: 2sCooldown 8s
FINAL EXAM - UPGRADEDQ
Hey, player! Warm-up's over, time for the main event! Speed, healing, dashes, for me, and bonus HP for all! Smash enough baddies with the skills I say, and you unlock super buffs(massive speed and healing), plus Healing Factor resets. For some time after, each hit means more HP for the crew and you. Don't mess this up!
Ability Duration The challenge lasts 12s. The buff lasts 8s after you complete it.Healing Amount 80/s upon activation; 120/s after completing the challengeHealing Spell Field Range 8m radius spherical spell fieldBonus Health from Completing the Challenge 300Cooldown 60s
PWNAGE POUND - UPGRADEDQ
Upgraded courtroom drama! Congrats, unlucky one! You're my pick; enjoy the taunt! I score bonus health and healing, and you take ongoing damage. If you miss an ability while court is in session, it's a double whammy. You get more pain, AND I get more extra HP! Thanks in advance!
Damage From Per Ability Missed 60Ability Duration 8sHealing Over Time 100/sHealing From Per Ability Missed 90 per ability missedHealing Spell Field Range 8m radius spherical spell fieldCooldown 60s

Team-ups

"HEL-YEAH, HONEY"
Base Effect: Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health. Enhanced Effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
Key PassiveVanguard Detonation Damage 5 + 1.5% of target's Max HealthDuelist Detonation Damage 5 + 2% of target's Max HealthStrategist Detonation Damage 5 + 0.5% of target's Max HealthStrategist Detonation Self-Healing 5
GUMBO CHIMICHANGAS
Base Effect: Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies. Enhanced Effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Key CCooldown 15sVanguard Spell Field Damage 60Duelist Spell Field Damage 90Strategist Spell Field Damage 35Strategist Spell Field Healing 65Spell Field Range 5m spherical radius

Skins

22 costumes

Costume release notes

3 announced in the official notes

Monster King
Maid-Pool
Captain Pool

Open Deadpool in the patch review →

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