Groot
VANGUARD
Health 850Movement speed 6m/s
What changed
7 changes, newest first
Tracked numbers for Groot
base health
- 2026-07-06700 → 850BUFFnote ↗
BUFF
Season 10 - Sep 2026
Ironwood WallE gives more bonus health
Increase Bonus Health gained when awakening an Ironwood Wall from 40 to 50.
Awakening an Ironwood Wall now grants 50 bonus health instead of 40, a small boost to how long he survives a push.
REWORK
Season 9 - Jul 2026
Base health increased, Team-Up Anchor bonus removed
Base health increased from 700 to 850, and the Team-Up Anchor 150 Bonus Health effect was removed.
You're naturally tankier alone, but factor out the old team-up bonus when planning team compositions.
BUFF
Season 5 - Nov 2025
Ironwood WallE gains Unstoppable status
Ironwood Wall now grants Unstoppable status when within 15m of Awakened Ironwood Walls.
Use walls aggressively as a shield - you can push through enemy damage when standing near them.
BUFF
Season 3.5 - Aug 2025
Vine StrikeLMB and Flora ColossusPassive range increased
Vine Strike range increased from 20m to 22m, and Flora Colossus effect range radius increased from 20m to 24m.
Your team-fight control zone expands - leverage the extra range to engage safely from further back.
NERF
Season 2 - May 2025
Vine StrikeLMB damage and Ironwood WallE cooldown adjusted
Vine Strike damage per hit decreased from 70 to 65, and Ironwood Wall cooldown increased from 8s to 12s.
Rely more on wall placement for control than damage output, and space out your wall placements.
NERF
Season 2 - Apr 2025
Ironwood WallE health reduced
Ironwood Wall health reduced from 700 to 600.
Walls are more fragile - reposition them quickly when under heavy fire.
BUFF
Season 1.5 - Feb 2025
Thornlash WallSHIFT placement range increased
Thornlash Wall placement range increased from 15 meters to 18 meters.
Position walls at greater distances to expand your defensive coverage.
Abilities
7 abilities · source ↗
Strangling PrisonQ
Fire a massive vine cluster that pulls nearby enemies to its center and Imprisons them
Casting Single-cast projectile with a downward delay that creates a spell field upon impactProjectile Speed 60m/sRange 8m spherical radiusDamage The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5sEnergy Cost 2800Special Effect Imprison enemies for 3.5s
Thornlash WallSHIFT
Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies
Casting TargetedMaximum Distance 18mThornlash Wall Health 250Cooldown 2 charges, with each charge taking 6s to rechargeSpecial Effect Thornlash Wall deals 60 damage every 0.5s
range placement
- 2025-02-1315m → 18mBUFFnote ↗
Ironwood WallE
Target a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health. Groot gains Unstoppable while near Ironwood Walls
Casting TargetedMaximum Distance 10mThornlash Wall Health 600Cooldown 12sSpecial Effect Ironwood Wall heals 40 Bonus Health per second, up to 250 Bonus Health; gain Unstoppable status when within 15m of Awakened Ironwood Walls
Spore BombRight Click
Throw an explosive Spore Bomb that splits into multiple small explosive spores
Casting Single-cast projectile with a downward delay that creates a spell field upon impactProjectile Speed 60m/sRange Spore Bomb generates a spell field with a 5m spherical radius, while small explosive spores create a spell field with a 1.5m spherical radiusDamage The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damageCooldown 6sSpecial Effect Spore Bomb explodes into 6 explosive spores
Flora ColossusPassive
Wooden walls near Groot will Awaken, activating an extra effect. Right-click while building a wooden wall to continue building additional walls
Casting Persistent spell field that surrounds the casterRange A cylindrical spell field with a 24m radius and a height of 40m
range effect radius
- 2025-07-3120m → 24mBUFFnote ↗
Furious FloraV
Perform a combo with his arms, and the third strike will slightly Launch Up the hit enemy airborne
Range The first two strikes can reach 3m, while the third strike can reach 4m
Team-ups
WILD WALL
Base Effect: Summon a Wild Wall that provides Continuous Healing and Bonus Health to allies within its range. Enhanced Effect: When teaming up with Mantis, the Wild Wall evolves after providing a certain amount of healing, increasing its healing
Key CCooldown 10sWild Wall Range 15m radiusBuff Frequency Once per secondBuff Duration per Application 6sHealing Amount 20/sBonus Health 10/hitWild Wall Health 200
BUBBLE BUDDIES
Base Effect: Retreat inside a Bubble Shield to enter an Invincible state, granting self-targeted Continuous Healing. Enhanced Effect: When teaming up with Jeff the Land Shark, the healing effect inside the bubble is enhanced, and any excess healing converts into Bonus Health.
Key CCooldown 20sShield Value 400Maximum Duration 4sHealing Amount 40/s
Skins
11 costumes
Costume release notes
4 announced in the official notes
Ironwood Serpent
2026-06
announced ↗
Mecha-Flora
2026-02
announced ↗
Holiday Happiness
2025-06
announced ↗
Yggroot
2025-05
announced ↗