Patchnoter
Jeff the Land Shark

Jeff the Land Shark

STRATEGIST
Health 250Movement speed 6m/s

What changed

7 changes, newest first

Tracked numbers for Jeff the Land Shark

damage -increase critical hit received
  1. 2025-05-2250% → 70%BUFFnote ↗
healing
  1. 2025-05-22150 → 130NERFnote ↗
healing instant previous
  1. 2025-05-2285 → 120BUFFnote ↗
maximum charges max
  1. 2025-05-226 → 3NERFnote ↗
projectile damage projectile
  1. 2026-09-0825 → 30BUFFnote ↗
spell field damage field spell
  1. 2025-05-2240 → 45BUFFnote ↗
BUFF Season 10 - Sep 2026

More healing, faster and harder-hitting Aqua BurstRMB

  • Increase Joyful SplashLMB healing amount from 130/s to 140/s.
  • Increase Aqua Burst projectile speed from 100m/s to 150m/s and increase projectile damage from 25 to 30.
  • After casting It's Jeff!Q (Ultimate Ability), increase the healing pool's provided healing amount from 100/s to 130/s.
Joyful Splash heals 140/s instead of 130/s, Aqua Burst flies at 150m/s instead of 100m/s and hits for 30, and the ultimate pool heals 130/s instead of 100/s.

official notes ↗

BUFF Season 8 - May 2026

Blood Hunt builds enhanced with gear and trait bonuses

  • Riding the Rapids Build: increased max health and damage boost ratio from Big Fish Frenzy trait and Hide and SeekSHIFT ram damage from Deep-Sea Propeller gear.
  • Overflowing Waters Build: increased drowning damage from Skuld's Mouthwash gear, Aqua BurstRMB damage to drowning enemies via Whirlpool Waterbomb trait, and base damage of Splish-Splash Pew Pew from Kraken Blaster gear.
Blood Hunt builds pack more punch with enhanced gear and trait bonuses - build-specific power has increased.

official notes ↗

REWORK Season 7.5 - Apr 2026

Damage falloff reduced, recovery improved

  • Joyful SplashLMB damage falloff now starts at 15m (down from 20m) and drops to 60% of base at 30m (down from 65% at 40m)
  • It's Jeff (ultimate ability) recovery time when failing to swallow targets reduced from 1s to 0.4s.
Your spam damage doesn't reach as far, but faster recovery makes missed ultimates much less punishing.

official notes ↗

NERF Season 4.5 - Oct 2025

Reduced critical hit protection

Oblivious CutenessPassive passive crit damage reduction reduced from 70% to 50%.

You take more burst damage from enemy crits - be more cautious about positioning against snipers.

official notes ↗

BUFF Season 4 - Sep 2025

Ultimate leaves persistent healing zone

It's Jeff (ultimate ability) now leaves an 8m radius healing pool at the point of activation that heals allies within range by 100/s for 8s.

Plant your ultimate to hold territory and provide lasting team support after the effect ends.

official notes ↗

REWORK Season 2 - May 2025

Complete kit rework with new damage role

  • Joyful SplashLMB now deals 70/s damage (falloff from 20m to 65% at 40m) but healing reduced from 150 to 130/s
  • Aqua BurstRMB changed to charge ability (3 charges, 3s each) with damage increased from 40 to 45 and direct hits launch enemies
  • Healing BubbleE converts to heal-over-time (120 total over 4s, up from 85 instant, charges reduced from 6 to 3)
  • Hide and SeekSHIFT gains energy cap (max 120, drains 20/s submerged, restores 15/s)
  • ultimate overflow healing grants 45 HP/s bonus health up to 150
  • crit damage reduction increased from 50% to 70%
  • ultimate energy cost increased from 4000 to 4500.
You're now more aggressive with damage while healing - reposition forward but manage your new ability cooldowns carefully.

official notes ↗

BUFF Season 1 - Jan 2025

Healing boost and ultimate range adjustment

  • Joyful SplashLMB healing increased from 140/s to 150/s
  • It's Jeff (ultimate ability) range adjusted from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
Your healing output is stronger, and the new cylindrical shape matches the visual warning better.

official notes ↗

Abilities

6 abilities · source ↗

Joyful SplashLeft Clickprimary
Unleash a healing splash
Casting Rapid-fire, delayed projectileProjectile Speed 100m/sHealing Amount 130/sDamage 70/sDamage Falloff Damage falloff starts at 15m to a maximum of 60% at 30mFire Rate 20 rounds per secondAmmo 100
healing back where it started
  1. 2025-02-18140/s → 150/sBUFFnote ↗
  2. 2026-09-08130/s → 140/sBUFFnote ↗
Aqua BurstRight Clickprimary
Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range
Casting Single-cast projectile with delayed impact that also generates a spell fieldDamage Projectile Damage: 25 damage per round, Spell Field Damage: 45 damage per castRange 3m spherical radiusDamage Falloff Falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)Projectile Speed 100m/sFire Rate 1.75 rounds per secondCooldown 3 charges, with each charge taking 3s to rechargeSpecial Effect Direct hits can launch enemies upCritical Hit No
projectile speed
  1. 2026-09-08100m/s → 150m/sBUFFnote ↗
It's Jeff!Q
Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward
Casting TargetedSpecial Effect1 After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and SeekSpecial Effect2 It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8sRange 10m radius,5m high cylindrical spell fieldDamage 25/sHealing Amount 225/sBonus Health (Ally) Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150Duration 6sEnergy Cost 4500
energy cost -increase
  1. 2025-05-224000 → 4500NERFnote ↗
ultimate pool healing amount pool provided
  1. 2026-09-08100/s → 130/sBUFFnote ↗
ultimate recovery time any failing swallow
  1. 2026-04-141s → 0.4sBUFFnote ↗
Hide and SeekSHIFT
Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal while submerged and gains the wall-crawl ability
Casting Instant CastSpecial Effect During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reducedMovement Boost 60%Maximum Energy 120Energy Cost 20/sEnergy Recovery Speed 15/sHealing Amount 35/s
Healing BubbleE
Spit a bubble that heals the ally who collects it, granting them Healing Boost and Movement Boost while also launching up nearby enemies
Casting SummonsSpecial Effect Touching the bubble will immediately activate its effectHealing Amount 30/sHealing Boost 15%Movement Boost 60%Buff Duration 4sDuration 180sCooldown 3 charges, with each charge taking 6s to recharge
Oblivious CutenessPassive
Reduce damage taken from critical hits
Critical Hit Damage Reduction 50%
damage crit passive reduction
  1. 2025-10-0170% → 50%NERFnote ↗

Team-ups

GUARDIAN OF THE DEEP
Base Effect: Shoot out healing tendrils; linked allies receive Continuous Healing, and excess healing is converted into Bonus Health. Enhanced Effect: When teaming up with Venom, symbiote tendrils can also lash out at nearby enemies within range, inflicting continuous damage.
Key CCooldown 20Spell Field Range 15m spherical radiusHealing Amount 45/sOverhealing to Bonus Health Conversion Rate 0.5Ability Duration 5sOne-Time Healing 45
MR. POOL'S INTERDIMENSIONAL TOY BOX
Base Effect: Gain a new ability to spit out a Deadpool Plushie. The plushie continuously Taunts nearby enemies while spraying a healing mist onto surrounding allies. Enhanced Effect: When teaming up with Deadpool, the Deadpool Plushie asserts a much stronger Taunt while concurrently damaging enemies caught in its radius.
Key CCooldown 15Deadpool Plushie Duration 5sDeadpool Plushie Range 6m radiusHealing Amount 30/s

Skins

21 costumes

Costume release notes

5 announced in the official notes

Maid to Chomp
Business Shark
Jeff O'Lantern
Sunshine Land Shark
Cuddly Fuzzlefin series

Open Jeff the Land Shark in the patch review →

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