Patchnoter
Peni Parker

Peni Parker

VANGUARD
Health 650Movement speed 6m/s

What changed

9 changes, newest first

Tracked numbers for Peni Parker

base health back where it started
  1. 2025-04-01650 → 750BUFFnote ↗
  2. 2025-12-09750 → 700NERFnote ↗
  3. 2026-04-14700 → 650NERFnote ↗
cap bonus health cap cyber-webs provided back where it started
  1. 2026-04-14150 → 200BUFFnote ↗
  2. 2026-08-04200 → 150NERFnote ↗
cooldown black mech panther th conditional
  1. 2026-09-0820s → 15sBUFFnote ↗
ultimate attack interval during release spider-drone conditional
  1. 2025-09-040.7s → 0.5sBUFFnote ↗
BUFF Season 10 - Sep 2026

Faster clusters, no more self-slow

  • Reduce Cyber-Web ClusterLMB firing interval from 0.3s to 0.25s.
  • Remove the self-slow effect when firing Cyber-Web Clusters.
  • When selecting the Team-Up with Black Panther, reduce Vibranium Mech cooldown from 20s to 15s.
  • Enhanced Effect: Reduce Cyber-Web Cluster firing interval from 0.2s to 0.18s.
Firing Cyber-Web Clusters no longer slows you, so you can lay webs while repositioning instead of committing to a spot.

official notes ↗

FIX Season 10 - Sep 2026

Peni Parker's Speedy Snares fixed

Peni Parker's Speedy Snares: Fixed an issue where Peni's Cyber-Web SnareRMB would unexpectedly enter cooldown immediately upon casting, resulting in a shorter actual cooldown than intended. SP//dr's internal clock has been recalibrated; even a genius pilot can't hack her way out of a proper cooldown!

official notes ↗

FIX Season 9.5 - Aug 2026

Wrong KO icon on Cyber-Web ClusterLMB fixed

Peni would occasionally show an incorrect KO icon when defeating enemies with her Cyber-Web Cluster after activating her Team-Up with Black Panther, and that is fixed.

This is a display fix only, so nothing about her damage or her Cyber-Web Cluster changed. If you were second-guessing your kills while running the Black Panther Team-Up, the icon was wrong, not your aim.

official notes ↗

NERF Season 9 - Jul 2026

Team-Up Anchor Adjustment

Team-Up Anchor Bonus Health removed

Team-up synergies realigned - less passive durability from team mechanics

official notes ↗

REWORK Season 7.5 - Apr 2026

Cyber-Web Positional Warfare

  • Base health reduced from 700 to 650
  • max Cyber-Webs increased from 3 to 4
  • Bonus Health cap raised from 150 to 200
  • Cyber-Web ClusterLMB Projectile Speed increased from 120m/s to 150m/s
Web coverage expanded - place 4 webs to lock down territory and gain more bonus health

official notes ↗

NERF Season 5.5 - Dec 2025

Base Health Reduction

Base health reduced from 750 to 700

Trade durability for positioning - rely more on web placement and evasion

official notes ↗

BUFF Season 5 - Nov 2025

Cyber-Webs Team Support Expansion

  • Allies in Cyber-Webs now receive Healing Over Time (15/s) and Movement Boost (25%)
  • excess healing converts into Bonus Health (up to 25)
Major team utility unlock - coordinate with allies to maximize web value

official notes ↗

BUFF Season 4 - Sep 2025

Spider-Drone Slowing Effect

  • Spider-Drone now slows hit enemies by 8% for 2s (stacking up to 40%)
  • Ultimate ability release interval reduced from 0.7s to 0.5s
More aggressive ultimate - deploy drones faster for stronger crowd control

official notes ↗

BUFF Season 2 - Apr 2025

Cyber-Web ClusterLMB Improvements

  • Cyber-Web Cluster now has a chance to crit
  • movement penalty reduced from 40% to 20%
  • base health increased from 650 to 750
Safer positioning - reduced movement penalty lets you place webs while staying mobile

official notes ↗

Abilities

7 abilities · source ↗

Cyber-Web ClusterLeft Clickprimary
Launch forward a Cyber-Web Cluster
Casting Rapid-fire, delayed projectile that is accompanied by a spell fieldProjectile Speed 150m/sRange 1.5m spherical radiusFire Rate 3.33 rounds per secondDamage Projectile Damage: 15; Spell Field Damage: 15Critical Hit YesSpecial Effect 20% slowdown on release
attack interval firing
  1. 2026-09-080.3s → 0.25sBUFFnote ↗
enhanced attack interval effect enhanced firing
  1. 2026-09-080.2s → 0.18sBUFFnote ↗
movement speed penalty firing
  1. 2025-04-0140% → 20%BUFFnote ↗
projectile speed
  1. 2026-04-14120m/s → 150m/sBUFFnote ↗
Spider-SweeperQ
Enhance the SP//dr suit, launching up enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly
Casting EnhancementSweep Range 5mAttack Interval 1sSpider-Drone Generation Interval 0.5sArachno-Mine Attack Interval 0.7sMaximum Arachno-Mine Quantity 7Range 4m spherical radiusDuration 12sDamage Sweep Attack Damage: 60Energy Cost 3400Special Effect Gain 450 Bonus Health and a 70% Movement Boost
Bionic Spider-NestSHIFT
Generate a Bionic Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health. Spider-Drones inflict a Slow effect on hit, which can stack and refresh its effect period with multiple hits
Casting TargetedMaximum Distance 10mSpider-Nest Health 350Range 12m spherical radiusDamage Each Spider-Drone inflicts 40 damageCooldown 15sSpecial Effect Two Spider-Drones are generated every 3s, slows hit enemies by 8% for 2s, each hit stacks the effect and resets the slow period, stacking up to 40%
Arachno-MineE
Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web
Casting Single-cast Spell FieldRange 3m spherical radiusDamage 100Cooldown 4 charges, with each charge taking 4s to recharge
Cyber-BondF
Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback
Casting DashPull-back Distance 10mMaximum Cyber-Bond Distance 19m, with the possibility to exceed this distance if descendingProjectile Speed 100m/sMinimum Dash Distance 10mMaximum Dash Distance 30mCooldown 3s
Wall CrawlSpace
HOLD Jump to crawl on vertical surfaces
Wall-Crawling Speed 7.2m/s
Cyber-Web SnareRight Click
Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, Peni and allies gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health
Casting Single-cast projectile with delayed impactProjectile Speed 60 m/sRange 3m spherical radiusDamage 5Cooldown 2 charges, with each charge taking 3s to rechargeSLOW RATE 30%SLOW DURATION 1sWeb-Tracer DURATION 5sSpecial Effect 1 If an enemy with a Web-Tracer is hit by the snare again, they will be Immobilized for 0.7sSpecial Effect 2 While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement BoostSpecial Effect 3 Allies in Peni's Cyber-Webs now receive the same Healing Over Time and a Movement Boost effects as her. Movement Boost for allies is 25%, Healing is 15/s. Ally excess healing converts into Bonus Health, up to 25

Team-ups

VIBRANIUM MECH
Base Effect: Upon activation, briefly grants Cyber-Web Clusteran Attack Speedand DamageBoost. Enhanced Effect: When teaming up with Black Panther, activating the ability deploys a frontal Vibranium Shield, while reducing the Vibranium Energy cost of Cyber-Web Cluster.
Key CCooldown 20sDuration 5sBarrier Health 300Attack Interval 0.2s per shot
ROCKET NETWORK
Base Effect: Deploy an Armored Spider-Nestthat periodically drops Spider-Dronesand Armor Packsthat grant Bonus Health. Enhanced Effect: When teaming up with Rocket Raccoon, the Armored Spider-Nestpassively regenerates its own Health. Furthermore, Rocket's B.R.B.will generate Cyber-Webs, and spawn both Spider-Dronesand Arachno-Mines.
Key CCooldown 25sSpider-Nest Health 250Armor Pack Generate Interval 3sBonus Health From Armor Pack 50

Skins

16 costumes

Costume release notes

3 announced in the official notes

Floral Frights
Wasteland Mech
Yatsukahagi

Open Peni Parker in the patch review →

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