Iron Man
DUELIST
Health 250Movement speed 6 m/s
What changed
8 changes, newest first
Tracked numbers for Iron Man
NERF
Season 9 - Jul 2026
Thor Team-Up UnibeamRMB Nerf
Thor Team-Up reduces Unibeam outer ring damage from 84/s to 70/s (standard) and from 108/s to 85/s (Armor OverdriveE).
Your Thor synergy is much weaker - explore other team combinations.
NERF
Season 9 - Jul 2026
Spell Field and Team-Up Nerfs
- Single-handed Repulsor spell field reduced from 50 to 45, dual-handed from 55 to 50.
- Armor OverdriveE Repulsor spell field reduced from 65 to 60.
- UnibeamRMB Armor Overdrive reduced from 190/s to 180/s.
- Removed Team-Up Anchor 5% Damage Boost.
Your area damage and team synergies are weaker - you need teammates to carry more output.
BUFF
Season 7 - Mar 2026
Armor OverdriveE Enhancement
- Armor Overdrive startup reduced from 1.8s to 1.3s.
- Each KO while active extends duration by 2 seconds.
You activate faster and stay in Overdrive longer on kills - momentum swings in your favor.
NERF
Season 3 - Jul 2025
Ultimate Cost and Combo Damage Cut
- First two Repulsor BlastLMB hits in Armor OverdriveE reduced from 40 and 50 to 35 and 45.
- Invincible Pulse CannonQ energy cost increased from 2800 to 3400.
Your combo damage dips and ultimate charges slower - pick your engagements more carefully.
REWORK
Season 2 - May 2025
Team-Up Shift and Damage Reduction
- Removed from Gamma Charge Team-Up, gained Stark Protocol Team-Up Anchor effect.
- Repulsor BlastLMB third projectile reduced from 50 to 45, spell field from 60 to 55.
- Armor OverdriveE max Bonus Health reduced from 100 to 50.
You are switching team synergies and losing some burst safety - focus on consistent positioning.
BUFF
Season 2 - Apr 2025
Hitbox Reduction and Bonus Health
Hitbox slightly reduced. Gain 100 Bonus Health when activating Armor OverdriveE or Gamma Overdrive, decaying at 30 per second after 5 seconds.
You are harder to hit and tougher when cycling through ability states - use them to push forward.
REWORK
Season 1.5 - Mar 2025
Repulsor BlastLMB Rebalance
- Repulsor Blast stages 1-2 direct hit reduced from 55 to 40, spell field increased from 35 to 50
- stage 3 reduced from 65 to 50 direct hit, spell field increased from 40 to 60.
- Armor OverdriveE direct hit reduced from 55 to 50, spell field increased from 55 to 65.
Your blasts now reward area control over direct hits - land them in the middle of groups.
BUFF
Season 1.5 - Feb 2025
UnibeamRMB Damage Boost
Unibeam damage increased from 120/s to 140/s (standard) and from 180/s to 190/s (Armor OverdriveE).
Your sustained beam hits significantly harder, making extended beam pressure rewarding.
Abilities
10 abilities · source ↗
Repulsor BlastLeft Clickprimary
Fire nano pulse cannons forward
Casting Straight-line projectile that generates a spell field upon impactAmmo 100Critical Hit NoSpecial Mechanic 1 After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at onceSpecial Mechanic 2 Repulsor Blast and Unibeam share the same ammo countProjectile Speed 60 m/sDamage 35Range 3m spherical radiusSpell Field Damage 45Spell Field Damage Falloff 40% falloff at 3mFire Rate 1.67 rounds per secondAmmo Consumption 10 damage per roundProjectile Speed 80 m/sDamage 50Range 5m spherical radiusSpell Field Damage 50Spell Field Damage Falloff 40% falloff at 5mFire Rate 1.39 rounds per secondAmmo Consumption 16 damage per round
Repulsor Blast (Armor Overdrive)Left Clickprimary
Fire nano pulse cannons forward
Casting Straight-line projectile that generates a spell field upon impactAmmo InfiniteCritical Hit NoProjectile Speed 80m/sDamage 45Range 5m spherical radiusSpell Field Damage 60Spell Field Damage Falloff 40% falloff at 5mFire Rate 1.33 rounds per second
direct damage direct hit
- 2025-03-1155 → 50NERFnote ↗
UnibeamRight Clickprimary
Fire nano pulse cannons forward
Casting ChanneledAmmo 100Critical Hit NoSpecial Mechanic Repulsor Blast and Unibeam share the same ammo countBeam Length 25mDamage 140 damage per secondAmmo Consumption 10/s
Invincible Pulse CannonQ
Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact
Casting Straight-line projectile that generates a spell field upon impactEnergy Cost 3400Projectile Speed 25 m/sDispersive Spell Field Length: 15m, Width: 5m, Height: 5mDamage Over Time 300/sExplosion Range 10m spherical radiusExplosion Damage 1000Spell Field Damage Falloff 5% falloff at 10mSpecial Mechanic As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies
ultimate energy cost
- 2025-07-012800 → 3400NERFnote ↗
Hyper-VelocitySHIFT
Activate Hyper-Velocity state for swift forward flight
Movement Boost 100%Maximum Energy 120Energy Cost 15/sEnergy Recovery Speed 10/s
Hyper-Velocity (Armor Overdrive)SHIFT
Activate Hyper-Velocity state for swift forward flight
Movement Boost 100%Maximum Energy Infinite
Armor OverdriveE
Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam
Duration 10sBonus Health 100Cooldown 20sSpecial Effect Each KO while Armor Overdrive is active extends its duration by 2s
Micro-Missile BarrageF
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Casting Scatter-type projectile that generates a spell area upon impactMissiles 16Projectile Speed 15 m/sRange 2m spherical radiusSpell Field Damage 20 damage per roundCooldown 8sSpecial Mechanic Launch missiles directly beneath Iron Man
Micro-Missile Barrage (Armor Overdrive)F
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Casting Scatter-type projectile that generates a spell area upon impactMissiles 18Projectile Speed 60 m/sRange 2m spherical radiusSpell Field Damage 15 damage per roundCooldown 6sSpecial Mechanic Launch in the direction of Iron Man's crosshair
Team-ups
GAMMA CHARGE
Base Effect: Upgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams. Enhanced Effect: When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies
Key ECooldown 20Duration 10sAbility Duration Extension per Assist/Kill (s) 2sPulse Cannon Projectile Hit Damage 50Pulse Cannon Spell Field Damage 65Pulse Cannon Spell Field Range 5m spherical radiusPulse Cannon Damage Falloff Falloff starts at 0.3m, down to 40% at 5mUnibeam Damage 20/hit, 10 times per second
THUNDER OVERDRIVE
Base Effect: Enhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam's edge. Enhanced Effect: When teaming up with Thor, Armor Overdrive cooldown is massively reduced.
Key EUnibeam Outer Ring Range 0.75m radiusUnibeam Outer Ring Damage 7/hit, 10 times per secondUnibeam Damage 14/hit, 10 times per secondThunder Overdrive Unibeam Outer Ring Range 1.2m radiusThunder Overdrive Unibeam Outer Ring Range 8.5/hit, 10 times per secondThunder Overdrive Unibeam Outer Ring Range 18/hit, 10 times per second
Skins
13 costumes
Costume release notes
5 announced in the official notes
Iron Samurai
2026-06
announced ↗
The Avengers
2026-04
announced ↗
Iron Mariner
2026-02
announced ↗
Big Shot
2025-10
announced ↗
Extrembiote Armor
2025-08
announced ↗