Patchnoter
Jubilee

Jubilee

STRATEGIST
Health 275Movement speed 600 (no unit given)

What changed

2 changes, newest first

Tracked numbers for Jubilee

base healing base
  1. 2026-07-1130/s → 35/sBUFFnote ↗
healing single-hit
  1. 2026-08-0414 → 15BUFFnote ↗
team lifesteal blade ng ratio team-up conditional
  1. 2026-07-1125% → 30%BUFFnote ↗
BUFF Season 9 - Jul 2026

Jubilee's ult and heal-ball get cheaper and stronger

Her healing ball ramps up faster now post-launch - don't sit at max size out of old habit, mid-charge healing is more competitive.

official notes ↗

NEW Season 9 - Jul 2026

Jubilee joins the roster

New hero Jubilee added to Marvel Rivals with the Season 9 launch.

She's brand new - expect a shifting meta as counters get figured out; check her kit fresh rather than assuming old matchup knowledge applies.

official notes ↗

Abilities

6 abilities · source ↗

Energy PlasmoidsLeft Clickprimary
Fire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering a Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy
Fire Rate 8 per secondProjectile Speed 200m/sDamage 11 per hitHealing 15 per hitEnergy 48Speed Boost: Fire Rate 20 per secondSpeed Boost: Damage 5 per hitSpeed Boost: Healing 6.5 per hitDamage Falloff Falloff begins at 10m, decreasing to 70% at 30mAttack Speed Boost Duration Per Sparkle Mark Triggered 6s
damage single-hit
  1. 2026-08-0410 → 11BUFFnote ↗
Blooming BallRight Click
Launch a tracking orb of vampiric energy that damages enemies and heals allies in its radius. Striking the orb or hitting targets near it charges it up, increasing both its size and healing power. Press F to manually recall it.
Cooldown 2 charges, with each charge taking 12s to recharge.Orb Maximum Duration 6 seconds; when reaching its max charge for the first time, duration is increased by 6 secondsEnergy Required to Charge Orb 250 Healing/DamageRange 4m radius, increasing linearly with energy; up to 8m at max energyHealing 35/sec, increasing linearly with energy; up to 50/sec at max energyDamage 10 per secondReturned Energy on Recall 0; increases linearly with energy, reaching max when the orb's remaining duration is greater than 6 seconds, restoring 1 charge
charges required
  1. 2026-07-11300 → 250NERFnote ↗
Sparking SprintShift
Wrap yourself in vampiric energy to gain a Speed Boost. While active, jump height and Attack Speed are increased, and Energy Blasts can be fired at no cost
Speed Boost Multiplier 40%Maximum Energy 12Energy Cost 4/sEnergy Recovery 1/sCooldown 4sSpell Field Range 5m spherical radiusDamage 45Healing Amount 30
Dazzling DetonationE
Detonate a firework energy orb, dealing damage to enemies in the area and applying a Blind effect. The energy can also be transferred to an ally, granting them healing and a Speed Boost
Cooldown 12sSpell Field Range Matches current range of selected orbDamage 50Blind Duration 1.5sVulnerability 10% for 3sHealing Spell Field Generation Interval 0.2sOne-time Healing Amount 65Healing Over Time Amount 25/sec for 3sSpeed Boost Multiplier 40% for 3s
Sparkle MarkPassive
Hitting targets with Dazzling Detonation and Firework Finale applies a Sparkle Mark. Energy Plasmoids can detonate marks, granting allies a Healing Boost and Bonus Health, while dealing burst damage to enemies
Bonus Health 50Healing Boost 20% for 3sOne-Time Damage 25
Firework FinaleQ
Charge up and unleash a massive ring of outward-flying firework clusters, Knocking Back nearby enemies. These clusters then orbit you, creating a field that damages enemies and heals allies. Expanding the cluster radius outward will Launch Up struck enemies
Energy Cost 4300Ability Duration 10sSpell Field Range Inner circle radius 6m; Outer circle radius 10mSpell Field Damage 20/sSpell Field Healing 150/sFirework Cluster Range 2m radiusFirework Cluster Healing Amount 40 per hitFirework Cluster Damage 25 per hitFirework Cluster 20 m/sFirework Cluster Amount 5
ultimate energy cost
  1. 2026-07-114500 → 4300BUFFnote ↗

Team-ups

HELLFIRE SPARKS
Base Effect: When Attack Speed is enhanced, Energy Plasmoids transform into a hitscan attack that grants self-healing on hit and is capable of dealing critical hits. Enhanced Effect: When teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form.
Key PASSIVEHitscan Attack Damage 5 per useHitscan Attack Healing 6.5 damage per useDamage Falloff Falloff starts at 10m, down to 70% at 30mHealing on Hit 2/shot
VAMPIRIC KIN
Base Effect: Deploy a Vampiric Field. Allies standing within the field gain Life Steal when attacking enemies. Enhanced Effect: When teaming up with Blade, allies inside the field receive an additional Continuous Healing effect.
Key CCooldown 15sField Range 12m spherical radius spell fieldAbility Duration 6sLifesteal Rate 30%

Skins

4 costumes

Costume release notes

2 announced in the official notes

Midnight Mutant
Crimson Crown

Open Jubilee in the patch review →

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