Patchnoter
Wolverine

Wolverine

DUELIST
Health 350Movement speed 7m/s

What changed

10 changes, newest first

Tracked numbers for Wolverine

base damage base berserk claw strike
  1. 2025-07-156 → 8BUFFnote ↗
base health
  1. 2025-02-18300 → 350BUFFnote ↗
cooldown
  1. 2025-07-0112s → 15sNERFnote ↗
cooldown reduction
  1. 2025-07-1510s → 12sBUFFnote ↗
damage each percentage point rage
  1. 2026-09-080.057% → 1.5%BUFFnote ↗
gained damage been gained has however
  1. 2025-04-013 → 5BUFFnote ↗
maximum damage attack maximum percentage rage
  1. 2025-07-154.5% → 3.5%NERFnote ↗
team damage am-up claws cyclops dealt conditional
  1. 2026-09-080.01% → 0.012%BUFFnote ↗
BUFF Season 10 - Sep 2026

More claw damage, healing standardised

  • Increase Savage ClawLMB base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.
  • Adjust Bonus Health provided upon triggering Regenerative Healing FactorPassive to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health.
  • When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.
Regenerative Healing Factor now always gives a flat 300 bonus health regardless of Rage, so low-Rage escapes are far more reliable.

official notes ↗

BUFF Season 8 - May 2026

Healing factor cooldown reduced

Regenerative Healing FactorPassive trigger cooldown reduced from 105 to 90 seconds.

Your self-heal is available more frequently now - be willing to take poke damage in lane knowing you'll heal up sooner before the next trade.

official notes ↗

BUFF Season 6.5 - Feb 2026

Ultimate cost reduced

Last StandQ energy cost reduced from 3400 to 2800.

You're back to farming ultimate at a normal pace - treat ultimate windows as frequent teamfight tools you can leverage repeatedly.

official notes ↗

BUFF Season 5.5 - Dec 2025

Last StandQ wall targeting added

Last Stand can now target walls for its landing point.

You can now approach fights from unexpected angles and bypass enemy formations - use walls to catch careless targets off-guard and open up combo routes.

official notes ↗

BUFF Season 5 - Nov 2025

Claws deadlier, Feral LeapSHIFT faster

  • Savage ClawLMB percentage damage increased from 0.045% to 0.057% per point of Rage.
  • Vicious RampageRMB percentage damage increased from 0.045% to 0.057% per point of Rage.
  • Feral Leap cooldown reduced from 15 to 12 seconds.
Your rage scaling is noticeably more lethal now and you have mobility again - lean into longer trades where you accumulate rage and explode with devastating ability damage.

official notes ↗

NERF Season 3.5 - Aug 2025

Ultimate cost increased, Phoenix lifesteal blocked

Last StandQ energy cost increased from 2800 to 3400. Lifesteal gained from Primal Flame - Phoenix Warrior Team-Up Ability no longer contributes to ultimate ability energy.

Your ultimate builds slower and team-up synergies won't help you farm ult anymore - focus on winning pure damage trades and securing KOs to build your ultimate.

official notes ↗

REWORK Season 3 - Jul 2025

Berserk damage up, rage scaling and healing down

  • Berserk Claw Strike base damage increased from 6 to 8.
  • Percentage damage per attack at maximum Rage decreased from 4.5% to 3.5%.
  • Regenerative Healing FactorPassive cooldown increased from 90 to 105 seconds, but cooldown reduction from participating in KOs increased from 10 to 12 seconds.
Your early combo burst is stronger but you scale less at full rage - focus on quick trades and securing kills to reset your heal cooldown instead of holding rage for maximum damage.

official notes ↗

REWORK Season 3 - Jul 2025

Feral LeapSHIFT cooldown increased

Feral Leap strike duration increased from 4 to 5 seconds, but cooldown increased from 12 to 15 seconds.

Your mobility has longer downtime - be selective with Leap usage and save it for critical positioning or escapes rather than using it for routine rotations.

official notes ↗

REWORK Season 2 - Apr 2025

Rage acquisition tuned, control reduced

  • Rage gained from Savage ClawLMB hits increased from 7 to 10 and from taking damage increased from 3 to 5
  • rage from Berserk Claw Strike decreased from 7 to 5, from Feral LeapSHIFT decreased from 20 to 10, and from Vicious RampageRMB decreased from 20 to 15.
  • Last StandQ knockdown duration reduced from 1 second to 0.75 seconds.
You build rage faster through auto-attacks and getting hit, but less from cooldown usage - rely on extended brawls and damage absorption to fill rage, then convert that into burst damage windows.

official notes ↗

REWORK Season 1 - Jan 2025

Base health up, ultimate defense down

  • Base health increased from 300 to 350.
  • Undying AnimalE damage reduction decreased from 50% to 40%.
You're tankier by default now but can't rely on your ultimate to carry you through enemy burst - adapt your positioning and don't trade recklessly into cooldowns.

official notes ↗

Abilities

7 abilities · source ↗

Savage ClawLeft Clickprimary
Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period
Casting MeleeBase Damage 15 damage per strikePercentage Damage Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of RageMaximum Distance 3.5mAttack Interval The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
base damage base dealt hit conditional
  1. 2026-09-0815 → 18BUFFnote ↗
damage each percentage point rage
  1. 2025-11-120.045% → 0.057%BUFFnote ↗
Last StandQ
Knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point
Knockback Range 8m spherical radiusKnockback Damage 50Snatching Damage Over Time 20/sImpact Range 8m spherical radiusImpact Base Damage 50Impact Percentage Damage Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of RageKnockdown Time 0.75sEnergy Cost 2800
time after down enemy
  1. 2025-04-011s → 0.75sBUFFnote ↗
ultimate energy cost back where it started
  1. 2025-07-312800 → 3400NERFnote ↗
  2. 2026-02-093400 → 2800BUFFnote ↗
Feral LeapSHIFT
Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period
Snatch Damage 35Smash Damage 35Knockdown Duration 0.75sBerserk Claw Strike Duration 5sBerserk Claw Strike Base Damage 6 damage per strikeBerserk Claw Strike Percentage Damage Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of RageBerserk Claw Strike Maximum Distance 3.5mBerserk Claw Strike Attack Interval 5.88 strikes per secondCooldown 12s
cooldown
  1. 2025-11-1215s → 12sBUFFnote ↗
duration strike
  1. 2025-07-014s → 5sBUFFnote ↗
Undying AnimalE
Unleash a fierce howl to briefly reduce incoming damage
Duration 5sDamage Reduction 40%Cooldown 16s
damage provided ratio reduction
  1. 2025-02-1850% → 40%NERFnote ↗
Vicious RampageRight Click
Dash forward and unleash a Claw Strike
Casting Movement-based damage abilityAverage Speed 44m/sMaximum Distance 7.5mRange 3mBase Damage 15 damage per strikePercentage Damage Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of RageCooldown 3s
damage each percentage point rage
  1. 2025-11-120.045% → 0.057%BUFFnote ↗
Regenerative Healing FactorPassive
Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown
Bonus Health 150 - 300 (Damage increases with Rage)Bonus Health Duration 3sBonus Health/Healing Conversion 1Cooldown Reduction Per KO Engaged 10sCooldown 90s
cooldown
  1. 2025-07-1590s → 105sNERFnote ↗
cooldown trigger
  1. 2026-05-12105s → 90sBUFFnote ↗
Berserker RagePassive
Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor
Max Rage 100Rage Per Savage Claw Hit 10Rage Per Vicious Rampage Hit 15Rage Per Feral Leap Snatch 10Rage Per Berserk Claw Strike Hit 5Rage Per Last Stand Knockback 25Rage Per Hit Taken 8Rage Gain From Taking Hits 2 per second

Team-ups

BLAST SLASH
Base Effect: Activation extends the attack range of Savage Claw and Berserk Claw Strike. Vicious Rampage is replaced with Kinetic Claws, granting a brief forward lunge that unleashes a flurry of slashes around. Enhanced Effect: When teaming up with Cyclops, Blast Slash is permanently active.
Key CCooldown 20Ability Duration 8sAttack Range Increase 1mKinetic Claws Cooldown 3sKinetic Claws Damage 5 + 0.01% of Max Health as damage per Rage pointKinetic Claws Duration 1s
PAIR OF THREES
Base Effect: Upon activation, Wolverine receives Kinetic Enhancement, gaining increased Movement Speed and a Jump Boost. Attacking enemies applies Kinetic Particles that detonate after a short delay for bonus damage. The effect lasts for duration. Enhanced Effect: When teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability.
Key CCooldown 12sAbility Duration 5sMovement Boost 35%Bonus Jump Height 350Bonus Damage Tick Interval 0.5Bonus Damage 15%

Skins

12 costumes

Costume release notes

4 announced in the official notes

Bloodless Berserker
X-2099
Dog Brother X
Weapon X

Open Wolverine in the patch review →

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