Patchnoter
The Punisher

The Punisher

DUELIST
Health 300Movement speed 6 m/s

What changed

8 changes, newest first

Tracked numbers for The Punisher

base health
  1. 2025-11-12275 → 300BUFFnote ↗
spell field damage field spell
  1. 2025-07-0112 → 10NERFnote ↗
REWORK Season 9 - Jul 2026

Baseline damage down, Daredevil synergy up

AdjudicationLMB damage from 20 to 19, DeliveranceLMB damage from 10 to 9.5, with Daredevil team-up Adjudication +1 to 20, Deliverance +0.5 to 10.

You need Daredevil to maintain damage; solo output drops.

official notes ↗

BUFF Season 8 - May 2026

Gear build scaling significantly enhanced

  • Barrager Build: Rifle of Retribution and Vibranium Barrel gear buffs increased, Shrapnel Shot and Multi-Trajectory trait damage increased.
  • Sweeper Build: Marauder Shotgun and Mithril Slug gear buffs increased, Piercing Shot falloff reduced, Chain Fire trait damage increased, Chain Reaction bug fixed.
Both builds hit much harder with gear; prioritize these items for maximum scaling.

official notes ↗

BUFF Season 6.5 - Feb 2026

Ultimate energy cost reduced

Final JudgementQ energy cost from 3700 to 3400.

You build ult faster; dominate teamfights more frequently.

official notes ↗

BUFF Season 5.5 - Dec 2025

AdjudicationLMB damage increased

Adjudication damage per hit from 19 to 20.

Each rifle shot hits harder.

official notes ↗

BUFF Season 5 - Nov 2025

Health and firepower increased

Base health from 275 to 300, AdjudicationLMB falloff at 40m from 70% to 85%, DeliveranceLMB pellets per round from 14 to 16.

You're tougher with better damage retention at range and wider shotgun spread.

official notes ↗

NERF Season 3 - Jul 2025

Turret and ultimate cost nerfed

Culling TurretE and Spell Field damage from 12 to 10, Final JudgementQ energy cost from 3400 to 3700.

Your turret is less threatening and ult requires more setup.

official notes ↗

BUFF Season 2 - May 2025

Rifle and ultimate mobility buffed

AdjudicationLMB magazine from 30 to 40, damage from 18 to 19, spread reduced, Final JudgementQ slow rate from 20% to 10% (not firing), from 40% to 30% (firing).

You sustain fire longer and kite better during ult; aggressively hunt backliners.

official notes ↗

BUFF Season 1 - Jan 2025

Weapon spread reduced

DeliveranceLMB and AdjudicationLMB spread slightly reduced.

Your bullets group tighter; precision at range improves.

official notes ↗

Abilities

7 abilities · source ↗

AdjudicationLeft Clickprimary
Fire at enemies with Adjudication, his Automatic Rifle
Casting Rapid-fire projectileDamage 19 damage per roundDamage Falloff Falloff begins at 20m, decreasing to 85% at 40mCrosshair Spread Radius (at 10m) Up to a 0.075m radius.Fire Rate 10 rounds per secondAmmo 40Critical Hit Yes
damage hit conditional back where it started
  1. 2025-12-0919 → 20BUFFnote ↗
  2. 2026-07-0620 → 19NERFnote ↗
magazine -increase
  1. 2025-05-2230 → 40BUFFnote ↗
maximum damage falloff maximum
  1. 2025-11-1270% → 85%BUFFnote ↗
team damage partner single-hit team-up conditional
  1. 2026-07-0619 → 20BUFFnote ↗
DeliveranceLeft Clickprimary
Fire at enemies with Deliverance, his Shotgun
Casting Shotgun projectiles that hit instantlyDamage 9.5 damage per roundDamage Falloff Falloff begins at 8m, decreasing to 40% at 15mBullets Fired Each Cast 16Crosshair Spread Radius (at 10m) 0.6mFire Rate 1.43 rounds per secondAmmo 8Critical Hit Yes
damage hit conditional
  1. 2026-07-0610 → 9.5NERFnote ↗
damage single-hit
  1. 2026-07-069.5 → 10BUFFnote ↗
Final JudgementQ
Unleash two Gatling guns and missiles to attack enemies
Casting Rapid-fire projectiles that hit instantly and have a tracking trajectoryDuration 10sSlow Rate While Idling -10%Slow Rate While Shooting -30%Energy Cost 3400Damage 8 damage per roundDamage Falloff Falloff begins at 20m, decreasing to 70% at 40mCrosshair Spread Radius (at 10m) Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shotsFire Rate 33.33 rounds per secondAmmo InfiniteCritical Hit YesProjectile Speed 60 m/sDamage 50Interval Between Volleys 3sInterval Between Missiles 0.3sMaximum Number of Missiles Per Volley 8Maximum Number of Locked-on Missiles Per Target 3Maximum Locking Distance 40m
slow -reduce movement rate
  1. 2025-05-2220% → 10%CHANGEnote ↗
ultimate energy cost back where it started
  1. 2025-07-013400 → 3700NERFnote ↗
  2. 2026-02-093700 → 3400BUFFnote ↗
Vantage ConnectionSHIFT
Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F
Casting DashCable Attachment Angle 20° - 160°Cable Length 5m - 35mDash Speed 25 m/sCooldown 20s
Culling TurretE
Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage
Casting Rapid-fire projectiles that create a spell field upon impactDamage 10 damage per roundExplosion Damage 10 damage per roundExplosion Range 3m spherical radiusCrosshair Spread Radius (at 10m) Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shotsFire Rate 12.5 rounds per secondAmmo 200Turret Health 600Cooldown 20s
projectile damage projectile
  1. 2025-07-0112 → 10NERFnote ↗
Scourge GrenadeRight Click
Throw a smoke grenade forward to obscure enemy vision and leap backward
Casting Projectile with an arced trajectoryProjectile Speed 40 m/sRange 5m spherical radiusDamage 45Backward Jump Distance 9mCooldown 8sSpecial Effect Create a temporary smokescreen that obstructs vision
Warrior's GazePassive
Retain vision of enemies that disappear from view for a short duration
Special Effect Retain vision of enemies that disappear from view for a short durationRange 30m spherical radiusDuration 3s

Team-ups

BESTIAL HUNT
Base Effect: Shoot piercing bullets that carry a Damage Boost effect. Enhanced Effect: When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.
Key PASSIVEAdjudication Piercing Beam Damage 20 damage per roundDeliverance Piercing Beam Damage 10 damage per round
AMMO OVERLOAD
Base Effect: Throw an Ammo Overload Device in the target direction. Upon entering the device's range, receive Faster Firing. Enhanced Effect: When teaming up with Rocket Raccoon, the device grants Infinite Ammo.
Key CCooldown 25sDevice Effect Range 5m radiusAdjudication Fire Rate Boost 35%Deliverance Fire Rate Boost 40%

Skins

13 costumes

Costume release notes

4 announced in the official notes

Marauder Marksman
Aqua Arsenal
Daredevil: Born Again
Dangan Ronin

Open The Punisher in the patch review →

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