Black Hole changes in Megabonk
- 3documented changes
- 1patch
- 1nerf
- 1fix
Every documented change to Black Hole
3 changes across 1 patch, newest first
Version 1.0.12 Wednesday, 8 October 2025
- FIXBlack Hole
Fixed: the Black Hole hitboxes were like 10x the size
The Black Hole's hitbox now matches the projectile instead of covering almost the whole map, so it hits a much smaller area than before.
Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile, basically covering the entire map lol
TipBlack Hole now only hits what its visible projectile touches instead of most of the map, so keep a second source of damage for spawns away from you.
Official source - CHANGEBlack Hole
Black Hole default size increased by 20%
The Black Hole starts out bigger, so it covers more area by default.
TipBlack Hole covers more ground before you invest anything in size. Watch its real reach in a run before committing pickups to widening it further.
Official source - NERFBlack Hole
Black Hole proc coefficient reduced (0.9 -> 0.7) to match
The Black Hole is less likely to trigger on-hit items like Moldy Cheese and Spicy Meatball, which puts it in line with the sword, axe and aura.
Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc).
- Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc). Proc Coefficient is a multiplier used to proc stuff like Moldy Cheese or Spicy Meatball.
TipBlack Hole was the best proc engine in the game because its coefficient was higher than comparable weapons. It now procs on-hit items like Moldy Cheese less often, so builds that leaned on it to trigger everything else lost their engine.
Official source