Patchnoter

Megabonk Version 1.0.12 patch notes

Live

  • 18documented changes
  • 1buff
  • 4nerfs
  • 1new
  • 6fixes
  • 6other

What changed

  • CHANGEFinal Swarm

    The current meta required you to wear sunglasses

    The Final Swarm is harder to survive, and executes and black holes will probably no longer carry you through it.

    The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR.

    • The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR. This was never intended, and I don't think anyone actually enjoyed that, so I've stirred up some shit. The final swarm is harder to survive, and your executes and black holes won't really save you anymore... probably

    TipPanic executes and black holes will not save the run here, so build to survive the swarm before it starts rather than keeping an escape button for when it goes wrong.

    Official source
  • NEWFinal Swarm

    New ghosts appear in the Final Swarm

    The Final Swarm now has new ghosts in it.

    TipThere is a new enemy in the Final Swarm. Scout what is actually chasing you on your first run after this rather than trusting a kite route you learned earlier.

    Official source
  • FIXBlack Hole

    Fixed: the Black Hole hitboxes were like 10x the size

    The Black Hole's hitbox now matches the projectile instead of covering almost the whole map, so it hits a much smaller area than before.

    Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile, basically covering the entire map lol

    TipBlack Hole now only hits what its visible projectile touches instead of most of the map, so keep a second source of damage for spawns away from you.

    Official source
  • FIXSystem

    Added max duration to weapons

    Weapons now have a max duration, so Dexecutioner, Axe, Sword and others keep firing with high duration and no longer fill the projectile cap with empty projectiles, a buff for almost every weapon.

    Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit.

    • Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.

    TipStacking duration on Dexecutioner, Axe or Sword no longer backfires, since excess duration used to fill the projectile cap with empty projectiles and stop them firing. Take duration freely on those weapons.

    Official source
  • CHANGEChaos Tome

    Chaos Tome now gives 50% better rewards

    The Chaos Tome gives better rewards.

    Official source
  • NERFJoe's Dagger

    Joe's Dagger now has a max damage increase cap of 200 per minute

    Joe's Dagger now has a cap on how fast its damage can grow each minute, so it is unchanged early and mid game but can no longer build runaway damage very late in a run.

    Joe's Dagger now has a max damage increase cap of 200 per minute.

    • Joe's Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that's a max of 2000% damage per minute. This means it's unchanged early and mid game, but very late game it's not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol

    TipNothing changes for your early and mid run. If you push deep, plan for the point where the dagger stops being the whole build.

    Official source
  • FIXSystem

    Hopefully fixed an issue where players lost their save

    Your save files should no longer be lost if the game crashes.

    Hopefully fixed an issue where players lost their save files if the game crashed

    TipThe developer says "hopefully", not fixed, so treat it as unconfirmed and check your save is intact after any crash before committing to another long run.

    Official source
  • FIXSpaceman

    Spaceman's passive now properly works

    Spaceman's passive now works properly and gives more XP gain with each level.

    Spaceman's passive now properly works and gives XP increase per level

    TipSpaceman's passive was simply not working before this. If you tried him at launch and wrote him off, that was a bug rather than the character, and he is worth a second run.

    Official source
  • FIXSpiky Shield

    Fixed: Spiky Shield didn't stack correctly

    Fixed a bug where Spiky Shield didn't stack correctly

    TipThe fix changes what a second or third copy is worth, but the note never says which way the bug ran. Judge Spiky Shield on how it performs in a run now, not on whatever you settled on before the patch.

    Official source
  • WEAKERRolly Bones

    Rolly Bones enemies on Desert are now slower

    Rolly Bones enemies on the Desert move slower, so they are easier to get away from.

    TipDesert is friendlier to slower builds now. You can hold ground against Rolly Bones instead of routing around them.

    Official source
  • CHANGEBlack Hole

    Black Hole default size increased by 20%

    The Black Hole starts out bigger, so it covers more area by default.

    TipBlack Hole covers more ground before you invest anything in size. Watch its real reach in a run before committing pickups to widening it further.

    Official source
  • NERFBlack Hole

    Black Hole proc coefficient reduced (0.9 -> 0.7) to match

    The Black Hole is less likely to trigger on-hit items like Moldy Cheese and Spicy Meatball, which puts it in line with the sword, axe and aura.

    Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc).

    • Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc). Proc Coefficient is a multiplier used to proc stuff like Moldy Cheese or Spicy Meatball.

    TipBlack Hole was the best proc engine in the game because its coefficient was higher than comparable weapons. It now procs on-hit items like Moldy Cheese less often, so builds that leaned on it to trigger everything else lost their engine.

    Official source
  • BUFFBush

    Bush's passive Marksman now has its cooldown reduced by 0.4s per 10 levels

    Bush's Marksman passive gets a shorter cooldown as Bush levels up, so it triggers more often later in a run.

    Bush's passive Marksman now has its cooldown reduced by 0.4s per 10 levels.

    • Bush's passive Marksman now has its cooldown reduced by 0.4s per 10 levels. Starts at 5s cooldown, and caps at 1s cooldown at level 100.

    TipBush's Marksman cooldown now falls as you level, ending far shorter than it starts. That turns him from a slow burst character early into a near-constant one deep into a run, so judge him at level 100, not level 10.

    Official source
  • NERFXP Tome

    XP Tome nerf: 9% -> 7% . The majority wanted this nerf

    The XP Tome now gives a smaller XP boost, so you level up more slowly with it.

    XP Tome nerf: 9% -> 7% . The majority wanted this nerf, but some people really don't like it. At least give it a try, and If everyone ends up hating it, I can just revert it back to 9% next week. please go easy on me

    TipXP Tome was the near-automatic first pick and it is now weaker per stack. It is still good, but it no longer beats taking damage or survivability early, which is the main build habit to unlearn from before this patch.

    Official source
  • FIXLeaderboards

    Fixed: some issues that allowed players to break

    Fixed some issues that allowed players to break the leaderboards for others

    TipThis is the patch that cleared the boards of impossible scores. Scores set during that window are gone, so a personal best from then may no longer be listed.

    Official source
  • CHANGESystem

    Optimized FPS when using Dexecutioner and Black Hole

    The game runs at a higher FPS when Dexecutioner or Black Hole is in play.

    Official source
  • CHANGELeaderboards

    Removed the All Leaderboards button until I actually

    The All Leaderboards button is gone for now, until more leaderboard options such as character specific boards are added.

    Removed the All Leaderboards button until I actually implement more leaderboard stuff, like character specific boards, etc

    Official source
  • CHANGELeaderboards

    Set up a list of known cheaters that are banned globally

    Known cheaters are now banned globally and will never show up on the leaderboards again once caught.

    Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught.

    • Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught. Cheaters you better watch your ass or im clapping your cheeks back to the shadow realm where you belong

    TipKnown cheaters are now banned globally rather than cleared per reset, so the boards you come back to should reflect real runs.

    Official source

Full patch notes from the developer

Read it on the official page

Notes

  • Yo sorry about the leaderboards being broken the last few days, i took some time off over the weekend, and of course some mfers decided to break the leaderboard for everyone. But technically it's my fault for not securing the leaderboards enough, i just never expected this many people to play fucking Megabonk lol. Anyway should be fixed now!

Final Swarm

  • The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR. This was never intended, and I don't think anyone actually enjoyed that, so I've stirred up some shit. The final swarm is harder to survive, and your executes and black holes won't really save you anymore... probably
  • New ghosts appear in the Final Swarm

Game

Other

  • Hopefully fixed an issue where players lost their save files if the game crashed

Bugs

  • Spaceman's passive now properly works and gives XP increase per level
  • Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile, basically covering the entire map lol
  • Fixed a bug where Spiky Shield didn't stack correctly
  • Added max duration to weapons, so that they don't stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.

Balancing

  • Chaos Tome now gives 50% better rewards
  • Rolly Bones enemies on Desert are now slower
  • Black Hole default size increased by 20%
  • Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc). Proc Coefficient is a multiplier used to proc stuff like Moldy Cheese or Spicy Meatball.
  • Bush's passive Marksman now has its cooldown reduced by 0.4s per 10 levels. Starts at 5s cooldown, and caps at 1s cooldown at level 100.
  • Joe's Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that's a max of 2000% damage per minute. This means it's unchanged early and mid game, but very late game it's not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol
  • XP Tome nerf: 9% -> 7% . The majority wanted this nerf, but some people really don't like it. At least give it a try, and If everyone ends up hating it, I can just revert it back to 9% next week. please go easy on me

Leaderboards

  • Fixed some issues that allowed players to break the leaderboards for others
  • Removed the All Leaderboards button until I actually implement more leaderboard stuff, like character specific boards, etc
  • Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught. Cheaters you better watch your ass or im clapping your cheeks back to the shadow realm where you belong