Joe's Dagger changes in Megabonk
- 3documented changes
- 2patches
- 1nerf
- 2fixes
Every documented change to Joe's Dagger
3 changes across 2 patches, newest first
H A T S (v1.0.64) Sunday, 25 January 2026
- FIXJoe's Dagger
Fixed: Joe's Dagger Execute sometimes did no damage
Fixed a bug where Joe's Dagger Execute sometimes did no damage (also found by Noll Reed...)
TipExecute doing nothing was intermittent rather than something you were misreading, so if you dropped Joe's Dagger after it felt unreliable it is worth another pick.
Official source - FIXJoe's Dagger
Crazy Damage bug - Seems to have been caused by Joe's dagger
The crazy damage bug, which seems to have been caused by Joe's Dagger, should now be fixed, and leaderboards will probably be reset because current scores were set with the bug.
Crazy Damage bug - Seems to have been caused by Joe's dagger, but should be fixed now.
- Crazy Damage bug - Seems to have been caused by Joe's dagger, but should be fixed now. Thanks to everyone who helped test and figure out what caused this. Will probably reset leaderboards after update has rolled out since the current scores all are done with the damage bug
TipScores from before this fix are not a benchmark. Judge your runs against the boards as they stand now.
Official source
Version 1.0.12 Wednesday, 8 October 2025
- NERFJoe's Dagger
Joe's Dagger now has a max damage increase cap of 200 per minute
Joe's Dagger now has a cap on how fast its damage can grow each minute, so it is unchanged early and mid game but can no longer build runaway damage very late in a run.
Joe's Dagger now has a max damage increase cap of 200 per minute.
- Joe's Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that's a max of 2000% damage per minute. This means it's unchanged early and mid game, but very late game it's not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol
TipNothing changes for your early and mid run. If you push deep, plan for the point where the dagger stops being the whole build.
Official source