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V1.0.69 "Hotfix" changes in Megabonk

Latest change H A T S (v1.0.64) ·

  • 4documented changes
  • 1patch
  • 3fixes

Every documented change to V1.0.69 "Hotfix"

4 changes across 1 patch, newest first

H A T S (v1.0.64) Sunday, 25 January 2026

  • FIXV1.0.69 "Hotfix"

    Fixed: HP Regen had a max cap of 1 per tick

    HP Regen is no longer capped at 1 per tick, so stacking a lot of it now heals (or drains) more each tick, the same way Lifesteal and Kevin stack.

    Fixed an issue where HP Regen had a max cap of 1 per tick.

    • Fixed an issue where HP Regen had a max cap of 1 per tick. If you now stack enough HP regen, the value you heal (or lose) will stack, just like Lifesteal and Kevin. (Reported by Noll Reed)

    TipStacking HP Regen now scales instead of being capped per tick, and the developer notes the value you lose stacks the same way. Negative regen is a real cost now, not a trickle.

    Official source
  • FIXV1.0.69 "Hotfix"

    Fixed: using Auto Leveling to pick a tome didn't give any

    Fixed an issue where using Auto Leveling to pick a tome didn't give any stats for the very first level (found by Justicetom)

    Official source
  • CHANGEV1.0.69 "Hotfix"

    Requirements for Shady hats have been lowered

    Official source
  • FIXV1.0.69 "Hotfix"

    Fixed: if you banished all weapons and maxed your weapons

    Fixed a bug where if you banished all weapons and maxed your weapons and tomes without filling up all your weapon slots, you would be boosted to level 9999

    TipJudge an empty weapon slot on its own merit now, because leaving one open no longer hands you the level jump. If an old run of yours ended at level 9999, that combination is why, and it will not repeat.

    Official source