Project Zomboid 41.67 (Build 41) patch notes
- 25documented changes
- 3new
- 9fixes
- 13other
What changed
- NEWForaging
Increases chance to find certain categories of item when searching
Search Focus lets you pick an item category while foraging, so items from that category turn up more often.
- increases chance to find certain categories of item when searching
- CHANGEForaging
Player must be skilled enough to identify the item category to focus on it
You can only focus your search on an item category once your character is skilled enough to identify it.
- player must be skilled enough to identify the item category to focus on it
- NEWSkills
Focus effectiveness is determined by player skill and category
- focus effectiveness is determined by player skill and category
- CHANGEForaging
Focus is set in the investigate area window
The new foraging Search Focus is set in the investigate area window.
- focus is set in the investigate area window
- CHANGEForaging
Only one focus may be active at a time
The foraging Search Focus allows only one focus to be active at a time.
- only one focus may be active at a time
- CHANGEForaging
Hidden item categories will not be rerolled (rare find protection)
Search Focus will not reroll items from hidden categories, so rare finds are not swapped out for your focused category.
- hidden item categories will not be rerolled (rare find protection)
- CHANGEFarming
Square must be valid to roll the item type (cannot be used to find plants on roads)
Search Focus only rolls an item type on ground where that item could be found, so you cannot use it to find plants on roads.
- square must be valid to roll the item type (cannot be used to find plants on roads)
- CHANGESkills
Removed stone/firewood identify category skill requirement
Stones and firewood no longer need any skill to identify while foraging, so any character can focus on them.
Official source - FIXMultiple systems
Fixed: medicinal herbs requirement check for recipe instead of trait "Herbalist"
The medicinal herbs requirement now checks for the recipe instead of the Herbalist trait.
Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"
Official source - FIXGeneral
Fixed: Axeman not applying bonus for swing speed
The Axeman trait now correctly gives its swing speed bonus.
Fixed Axeman not applying bonus for swing speed
Official source - CHANGEExercise
Added correct adjustment of exercise fatigue
Fatigue from exercise is now adjusted correctly.
Added correct adjustment of exercise fatigue.
Official source - FIXMap
Fixed: disassembling player-built floors resulting in two floor tiles after reloading
Taking apart a floor you built now stays done after reloading, instead of leaving a wood floor plus a dirt tile behind.
Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.
Official source - CHANGEServer
Anti-cheats are disabled by default for co-op hosted servers
Co-op servers hosted by a player now have anti-cheat turned off by default.
Official source - CHANGEMultiplayer
Adjust MP gain XP limit by sandbox XPMultiplier value
The multiplayer limit on how much XP you can gain now scales with the server's sandbox XP multiplier.
Official source - FIXServer
This is to fix some servers reporting ??? as their version number
Servers should no longer show ??? as their version number, which stopped people from joining them.
This is to fix some servers reporting ??? as their version number, which prevents people from joining.
Official source - CHANGETools
Added closing safezone tool UI if player has no access level or revoked privileges
The safezone tool window now closes if a player has no access level or has lost privileges.
Official source - CHANGESafehouses
Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed
The safehouse tooltip now lists every reason a safehouse cannot be claimed, so you can see what is blocking you.
Official source - NEWServer
Added server option "SafehouseAllowNonResidential" to allow claiming all buildings
Server owners can turn on the new SafehouseAllowNonResidential option so players can claim any building as a safehouse.
Official source - FIXSafehouses
Fixed: the owner sometimes showing in safehouse member list
Fixed the owner sometimes showing in safehouse member list
Official source - CHANGESafehouses
Added check when releasing safehouse if player is the current owner or an admin
Only the safehouse's current owner or an admin can now release a safehouse.
Official source - FIXTelevision
Fixed: CD and VHS tapes possibly being different for each client
CDs and VHS tapes should now be the same for every player on a server, instead of possibly being different for each client.
Fixed CD and VHS tapes possibly being different for each client.
Official source - FIXForaging
Fixed: missing per player render flag in ISBaseIcon
Foraging icons now have their missing per-player display setting.
Fixed missing per player render flag in ISBaseIcon
Official source - CHANGEForaging
Added zone display tip for using search focus
The foraging zone display now shows a tip on how to use Search Focus.
Official source - FIXDoors
Fixed: doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile
Doors now have their glass again, and the triangle-shaped exterior dirt tile is fixed.
Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.
Official source - FIXZombies
Fixed: zombie that can be deleted by admin or zombie owner
Only an admin or the zombie's owner can now delete a zombie.
Fixed zombie that can be deleted by admin or zombie owner
Official source
Full patch notes from The Indie Stone
Notes
- Find it on Steam Betas unstable branch. Saves should be fine but you'd be advised to back them up to be sure.
MP › Cheat control
- Each anti-cheat can now be disabled via server option
- Several anti-cheats can now be configured via server option
- Anti-cheats are disabled by default for co-op hosted servers
- Max/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options
- Old SafetySystem tooltip text is changed in accordance with new icon
- GhostMod and NoClip are removed when admin gets player access level
- Adjusted anti-cheat thresholds
- Player is not kicked on coop host server
- Adjust MP gain XP limit by sandbox XPMultiplier value
- Fixed typo in UI_ValidationFailed_Type9
- System property "rconlo" is added to make RCON server listen on loopback interface only
- New IsoObjectID class replaces ZombieIDMap.
- Limit the "mods" string reported by Steam servers to 128 characters. A new keyvalue "modCount" reports the actual number of mods used by the server.
- The server browser and favorites list will display "... and N more" after the list of mods, when there are more mods than are displayed.
- This is to fix some servers reporting ??? as their version number, which prevents people from joining.
- The server will exit if there are syntax errors in the servername_SandboxVars.lua file.
- The server's servername_SandboxVars.lua is saved after loading it to update it to the latest version with comments.
- Added missing buttons to disable toggle in admin panel UI
- Added closing admin panel UI if player has no access level or revoked privileges
- Added closing safezone tool UI if player has no access level or revoked privileges
- Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed
- Added server option "SafehouseAllowNonResidential" to allow claiming all buildings
- Added confirmation before releasing a safe house
- Fixed the owner sometimes showing in safehouse member list
- Added check when releasing safehouse if player is the current owner or an admin
- Fixed DisableSafehouseWhenPlayerConnected teleporting players outside when a player is removed while there are members online
- Fixed DisableSafehouseWhenPlayerConnected never replacing the safehouse after a player disconnects
- Added updating of the safehouse online member count periodically
- Fixed both options on yes/no confirmation when quitting a safehouse removed the player
- Fixed zombie that can be deleted by admin or zombie owner
- Fixed server hanging on quit command because of active RCON connection
- Fixed CD and VHS tapes possibly being different for each client.
- Fixed GlobalModData.save() not being called on the server.
- Fixed ZomboidRadio.Save() not being called when other things are saved on the server. It was called every 10 game-world minutes, however.
- Fixed Lua error in ISPlayerStatsManageInvUI after calling the /additem command in multiplayer.
- Fixed issues with the Stitch packet.
- Fixed repeated exceptions in GameClient.sendAddedRemovedItems() when a container object is null for some reason.
- Fixed adding items to or removing items from containers not being synced in multiplayer if the player teleports before the changes are reported to the server. This was one cause of the issue fixed above.
SOUND
- Updated Windows and Linux FMOD to 2.02.05.
- Added error checking and logging when initializing FMOD. The sound system is disabled when errors occur.
FORAGING › Added Search Focus system for foraging
- focus is set in the investigate area window
- only one focus may be active at a time
- increases chance to find certain categories of item when searching
- player must be skilled enough to identify the item category to focus on it
- focus effectiveness is determined by player skill and category
- hidden item categories will not be rerolled (rare find protection)
- square must be valid to roll the item type (cannot be used to find plants on roads)
- Fixed duplicate clothing effect displayed in ZoneDisplay tooltip
- Fixed missing per player render flag in ISBaseIcon
- Tidied spriteAffinities definitions
- General tidying and alignment of tables
- Removed stone/firewood identify category skill requirement
- Added translations for search focus functions
- Added controller support for search focus
- Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"
- Fixed tooltips flickering in Zone Display
- Added tooltip to make long tips easier to read without scrolling
- Added zone display tip for using search focus
BALANCE
- Fixed Axeman not applying bonus for swing speed
- Added correct adjustment of exercise fatigue.
- Updated community translations.
FIXES
- Fixed car dashboard delay when taking damage
- Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.
- Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.