Patchnoter

Project Zomboid 41.67 (Build 41) patch notes

Live

  • 25documented changes
  • 3new
  • 9fixes
  • 13other

What changed

  • NEWForaging

    Increases chance to find certain categories of item when searching

    Search Focus lets you pick an item category while foraging, so items from that category turn up more often.

    • increases chance to find certain categories of item when searching
    Official source
  • CHANGEForaging

    Player must be skilled enough to identify the item category to focus on it

    You can only focus your search on an item category once your character is skilled enough to identify it.

    • player must be skilled enough to identify the item category to focus on it
    Official source
  • NEWSkills

    Focus effectiveness is determined by player skill and category

    • focus effectiveness is determined by player skill and category
    Official source
  • CHANGEForaging

    Focus is set in the investigate area window

    The new foraging Search Focus is set in the investigate area window.

    • focus is set in the investigate area window
    Official source
  • CHANGEForaging

    Only one focus may be active at a time

    The foraging Search Focus allows only one focus to be active at a time.

    • only one focus may be active at a time
    Official source
  • CHANGEForaging

    Hidden item categories will not be rerolled (rare find protection)

    Search Focus will not reroll items from hidden categories, so rare finds are not swapped out for your focused category.

    • hidden item categories will not be rerolled (rare find protection)
    Official source
  • CHANGEFarming

    Square must be valid to roll the item type (cannot be used to find plants on roads)

    Search Focus only rolls an item type on ground where that item could be found, so you cannot use it to find plants on roads.

    • square must be valid to roll the item type (cannot be used to find plants on roads)
    Official source
  • CHANGESkills

    Removed stone/firewood identify category skill requirement

    Stones and firewood no longer need any skill to identify while foraging, so any character can focus on them.

    Official source
  • FIXMultiple systems

    Fixed: medicinal herbs requirement check for recipe instead of trait "Herbalist"

    The medicinal herbs requirement now checks for the recipe instead of the Herbalist trait.

    Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"

    Official source
  • FIXGeneral

    Fixed: Axeman not applying bonus for swing speed

    The Axeman trait now correctly gives its swing speed bonus.

    Fixed Axeman not applying bonus for swing speed

    Official source
  • CHANGEExercise

    Added correct adjustment of exercise fatigue

    Fatigue from exercise is now adjusted correctly.

    Added correct adjustment of exercise fatigue.

    Official source
  • FIXMap

    Fixed: disassembling player-built floors resulting in two floor tiles after reloading

    Taking apart a floor you built now stays done after reloading, instead of leaving a wood floor plus a dirt tile behind.

    Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.

    Official source
  • CHANGEServer

    Anti-cheats are disabled by default for co-op hosted servers

    Co-op servers hosted by a player now have anti-cheat turned off by default.

    Official source
  • CHANGEMultiplayer

    Adjust MP gain XP limit by sandbox XPMultiplier value

    The multiplayer limit on how much XP you can gain now scales with the server's sandbox XP multiplier.

    Official source
  • FIXServer

    This is to fix some servers reporting ??? as their version number

    Servers should no longer show ??? as their version number, which stopped people from joining them.

    This is to fix some servers reporting ??? as their version number, which prevents people from joining.

    Official source
  • CHANGETools

    Added closing safezone tool UI if player has no access level or revoked privileges

    The safezone tool window now closes if a player has no access level or has lost privileges.

    Official source
  • CHANGESafehouses

    Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed

    The safehouse tooltip now lists every reason a safehouse cannot be claimed, so you can see what is blocking you.

    Official source
  • NEWServer

    Added server option "SafehouseAllowNonResidential" to allow claiming all buildings

    Server owners can turn on the new SafehouseAllowNonResidential option so players can claim any building as a safehouse.

    Official source
  • FIXSafehouses

    Fixed: the owner sometimes showing in safehouse member list

    Fixed the owner sometimes showing in safehouse member list

    Official source
  • CHANGESafehouses

    Added check when releasing safehouse if player is the current owner or an admin

    Only the safehouse's current owner or an admin can now release a safehouse.

    Official source
  • FIXTelevision

    Fixed: CD and VHS tapes possibly being different for each client

    CDs and VHS tapes should now be the same for every player on a server, instead of possibly being different for each client.

    Fixed CD and VHS tapes possibly being different for each client.

    Official source
  • FIXForaging

    Fixed: missing per player render flag in ISBaseIcon

    Foraging icons now have their missing per-player display setting.

    Fixed missing per player render flag in ISBaseIcon

    Official source
  • CHANGEForaging

    Added zone display tip for using search focus

    The foraging zone display now shows a tip on how to use Search Focus.

    Official source
  • FIXDoors

    Fixed: doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile

    Doors now have their glass again, and the triangle-shaped exterior dirt tile is fixed.

    Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.

    Official source
  • FIXZombies

    Fixed: zombie that can be deleted by admin or zombie owner

    Only an admin or the zombie's owner can now delete a zombie.

    Fixed zombie that can be deleted by admin or zombie owner

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • Find it on Steam Betas unstable branch. Saves should be fine but you'd be advised to back them up to be sure.

MP › Cheat control

  • Each anti-cheat can now be disabled via server option
  • Several anti-cheats can now be configured via server option
  • Anti-cheats are disabled by default for co-op hosted servers
  • Max/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options
  • Old SafetySystem tooltip text is changed in accordance with new icon
  • GhostMod and NoClip are removed when admin gets player access level
  • Adjusted anti-cheat thresholds
  • Player is not kicked on coop host server
  • Adjust MP gain XP limit by sandbox XPMultiplier value
  • Fixed typo in UI_ValidationFailed_Type9
  • System property "rconlo" is added to make RCON server listen on loopback interface only
  • New IsoObjectID class replaces ZombieIDMap.
  • Limit the "mods" string reported by Steam servers to 128 characters. A new keyvalue "modCount" reports the actual number of mods used by the server.
  • The server browser and favorites list will display "... and N more" after the list of mods, when there are more mods than are displayed.
  • This is to fix some servers reporting ??? as their version number, which prevents people from joining.
  • The server will exit if there are syntax errors in the servername_SandboxVars.lua file.
  • The server's servername_SandboxVars.lua is saved after loading it to update it to the latest version with comments.
  • Added missing buttons to disable toggle in admin panel UI
  • Added closing admin panel UI if player has no access level or revoked privileges
  • Added closing safezone tool UI if player has no access level or revoked privileges
  • Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed
  • Added server option "SafehouseAllowNonResidential" to allow claiming all buildings
  • Added confirmation before releasing a safe house
  • Fixed the owner sometimes showing in safehouse member list
  • Added check when releasing safehouse if player is the current owner or an admin
  • Fixed DisableSafehouseWhenPlayerConnected teleporting players outside when a player is removed while there are members online
  • Fixed DisableSafehouseWhenPlayerConnected never replacing the safehouse after a player disconnects
  • Added updating of the safehouse online member count periodically
  • Fixed both options on yes/no confirmation when quitting a safehouse removed the player
  • Fixed zombie that can be deleted by admin or zombie owner
  • Fixed server hanging on quit command because of active RCON connection
  • Fixed CD and VHS tapes possibly being different for each client.
  • Fixed GlobalModData.save() not being called on the server.
  • Fixed ZomboidRadio.Save() not being called when other things are saved on the server. It was called every 10 game-world minutes, however.
  • Fixed Lua error in ISPlayerStatsManageInvUI after calling the /additem command in multiplayer.
  • Fixed issues with the Stitch packet.
  • Fixed repeated exceptions in GameClient.sendAddedRemovedItems() when a container object is null for some reason.
  • Fixed adding items to or removing items from containers not being synced in multiplayer if the player teleports before the changes are reported to the server. This was one cause of the issue fixed above.

SOUND

  • Updated Windows and Linux FMOD to 2.02.05.
  • Added error checking and logging when initializing FMOD. The sound system is disabled when errors occur.

FORAGING › Added Search Focus system for foraging

  • focus is set in the investigate area window
  • only one focus may be active at a time
  • increases chance to find certain categories of item when searching
  • player must be skilled enough to identify the item category to focus on it
  • focus effectiveness is determined by player skill and category
  • hidden item categories will not be rerolled (rare find protection)
  • square must be valid to roll the item type (cannot be used to find plants on roads)
  • Fixed duplicate clothing effect displayed in ZoneDisplay tooltip
  • Fixed missing per player render flag in ISBaseIcon
  • Tidied spriteAffinities definitions
  • General tidying and alignment of tables
  • Removed stone/firewood identify category skill requirement
  • Added translations for search focus functions
  • Added controller support for search focus
  • Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"
  • Fixed tooltips flickering in Zone Display
  • Added tooltip to make long tips easier to read without scrolling
  • Added zone display tip for using search focus

BALANCE

  • Fixed Axeman not applying bonus for swing speed
  • Added correct adjustment of exercise fatigue.
  • Updated community translations.

FIXES

  • Fixed car dashboard delay when taking damage
  • Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.
  • Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.