Patchnoter

Project Zomboid 41.66 (Build 41) patch notes

Live

  • 7documented changes
  • 7fixes

What changed

  • FIXDoors

    Fixed: double-door opening and closing not being synced properly in multiplayer

    Fixed double-door opening and closing not being synced properly in multiplayer.

    Official source
  • FIXRadios

    Fixed: not being able to interact with a Radio that was placed as a 3D item

    Fixed not being able to interact with a Radio that was placed as a 3D item.

    Official source
  • FIXWindows

    Fixed: a case where players were able to grab items through closed/barricaded windows

    Fixed a case where players were able to grab items through closed/barricaded windows.

    Official source
  • FIXFood

    Fixed: missing food types in Evolved Recipe items

    Fixed missing food types in Evolved Recipe items.

    Official source
  • FIXClothing

    Fixed: Bullet Vest clipping with some other clothing items

    Fixed Bullet Vest clipping with some other clothing items.

    Official source
  • FIXVehicles

    Fixed: possible exception due to a vehicle not having an Engine part

    Vehicles with no Engine part but a running engine should no longer cause an error.

    Fixed possible exception due to a vehicle not having an Engine part but the engine is running.

    Official source
  • FIXNetworking

    Fixed: desync when a player heals via "godmode" at the same time as a character dies

    Fixed desync when a player heals via "godmode" at the same time as a character dies.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • Fixed double-door opening and closing not being synced properly in multiplayer.
  • Fixed desync when a player heals via "godmode" at the same time as a character dies.
  • Fixed SafetyToggle timer speed and SafetyCooldown logic.
  • Increased speed of mouse-wheel scrolling in the Survival Guide.
  • Added several new items, mostly flavour. Plushies (friends for Spiffo), Boardgames, Poker Chips. etc. Some of them do not have 3D models attached to them yet.
  • Updated max values for HoursForWorldItemRemoval and HoursForCorpseRemoval sandbox settings.
  • Fixed boxing gloves 'hole' on the back of the hand issue.
  • Fixed Poncho showing no legs by capping the bottom.
  • Fixed Bullet Vest clipping with some other clothing items.
  • First pass on fixing underlying mesh on female, clipping Leather Jackets.
  • Fixed ClothingItemExtra script property not working for items that aren't in the Base module.*
  • Fixed double "Place Item" options for: Radio, Battery Charger, PortaDisc.
  • Fixed not being able to interact with a Radio that was placed as a 3D item.
  • Fixed "Investigate Area" tooltips being displayed at the mouse pointer position when using a controller.
  • Fixed player character holding a Newspaper model in hand when reading the in-game map.
  • Fixed possible exception due to a vehicle not having an Engine part but the engine is running.
  • Fixed cases where a player would be able to start the game before "Click to Start" appeared, causing errors.
  • Fixed a case where players were able to grab items through closed/barricaded windows.
  • Fixed a bug with the mediadata converter that caused all tapes to have incorrect colored text colours.
  • Fixed the LootRespawn and SeenHoursPreventLootRespawn sandbox options not being displayed in the single-player sandbox settings UI.
  • Fixed the SeenHoursPreventLootRespawn sandbox option not being displayed in the single-player and multiplayer sandbox settings UIs.
  • Fixed missing food types in Evolved Recipe items.
  • Fixed Search Mode / Foraging being usable in the Tutorial scenario.
  • Fixed "Foraging has changed" warning from right-click context menu still being there.