Project Zomboid Build 41 (41.65) patch notes
- 33documented changes
- 2buffs
- 15new
- 1fix
- 15other
What changed
- CHANGECombat
New combat, new weapons, new difficulty balance
Combat has been reworked, with new weapons and a new difficulty balance.
New combat, new weapons, new difficulty balance.
Official source - NEWMap
New city to explore, the gargantuan Louisville
Louisville is a huge new city to explore, and the rest of the map gets new buildings, decoration and curved roads that make driving easier.
New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.
Official source - NEWMultiple systems
New Gameplay Styles Apocalypse: Stealth focus
Three new gameplay styles: Apocalypse is about stealth, with a short lifespan and fights you pick carefully; Survivor gives strong combat and a longer lifespan; Builder is a more relaxed game about construction, exploration and farming.
New Gameplay Styles Apocalypse: Stealth focus.
- New Gameplay Styles Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively. Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40. Builder: Construction, Exploration, and Farming focus. A more relaxed experience.
- NEWMultiple systems
New Challenges Kingsmouth
Kingsmouth is a new separate challenge map set on a paradise island resort, and the new Studio challenge has you survive the Knox Infection at a dream factory where some zombies are not like the others.
New Challenges Kingsmouth - A separate challenge map, Kingsmouth puts you on a paradise island vacation resort.
- New Challenges Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort. Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others.
- CHANGEForaging
Entirely new foraging system
Foraging has been replaced with an entirely new system.
Entirely new foraging system.
Official source - NEWGeneral
New levelling system
Levelling now works on a new system.
New levelling system.
Official source - CHANGEAnimations
Massive animation and character overhaul, more immersive animations and smoother gameplay and combat
Characters get new animations that make movement and combat smoother, and your character is highly customizable, with clothing, backpacks, bags and ripped or damaged clothes all visible in the world.
Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world.
- Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.
- NEWMap
In-game map system to allow the player to chart their exploration and find their way around the huge map
The in-game map lets you chart where you have explored, so it is easier to find your way around the huge map.
In-game map system to allow the player to chart their exploration and find their way around the huge map.
Official source - NEWMultiple systems
New animations and new movement systems
Characters get new animations and movement systems, covering sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and more.
New animations and new movement systems.
- New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- CHANGEMultiplayer
New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement
Multiplayer has been rebuilt from scratch so that players and zombies move smoothly and with low latency.
New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.
Official source - NEWCombat
New injury system
Injuries now visibly slow your movement and hurt your combat, and the new lacerations are a middle step between scratches and bites.
New injury system - movement and combat visibly hampered when injured.
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- NEWGeneral
New Sims-style cutaway vision system
Vision now uses a new cutaway system in the style of The Sims.
New Sims-style cutaway vision system.
Official source - BUFFInventory
New inventory slots
Belts and holsters now give quick equip slots, and weapons can be carried on your character's back.
New inventory slots - belts and holsters now give quick equip slots.
- New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back.
- NEWTemperature
New thermal / body temperature system
A new body temperature system tracks how warm or cold your character is.
New thermal / body temperature system.
Official source - NEWTailoring
New Tailoring system for clothing repairs
The new Tailoring system lets you repair your clothing.
New Tailoring system for clothing repairs.
Official source - NEWFitness
New Fitness / Exercise system
The new Fitness system adds exercise for your character.
New Fitness / Exercise system.
Official source - CHANGELoot
New loot balance and loot balance system: houses and stores
Loot in houses and stores has been rebalanced so that items sit in the containers you would expect in real life, not in a random jumble.
New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life - and not in a jumble.
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble.
- CHANGEZombies
New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc
Zombies have new behaviours: they feast on recent corpses, loll against walls and fall over fences.
New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
Official source - BUFFAiming
Improved gunplay: green/red target outline while aiming, increased gun loot spawn
Aiming now shows a green or red outline on your target, and guns turn up more often as loot.
Improved gunplay: green/red target outline while aiming, increased gun loot spawn.
Official source - CHANGEClothing
Clothing protection: different clothing provides different levels of protection from zombie attacks
Different clothing gives different amounts of protection from zombie attacks, so what you wear now matters in a fight.
Clothing protection: different clothing provides different levels of protection from zombie attacks.
Official source - CHANGEVehicles
Vehicle handling improvements, resizing and appearance tweaks
Vehicles handle better and some have new sizes and a changed look.
Vehicle handling improvements, resizing and appearance tweaks.
Official source - CHANGESound
Complete soundscape overhaul
The whole soundscape has been replaced with all-new sounds that make the world more immersive.
Complete soundscape overhaul - All new sounds, building a more immersive and compelling sonic landscape.
- Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape.
- NEWWeather
New puddle system during heavy rain
Puddles now form during heavy rain.
New puddle system during heavy rain.
Official source - NEWTelevision
New VHS, and CDs system
VHS tapes and CDs are new items you can use.
New VHS, and CDs system.
Official source - CHANGEGeneral
Broken glass and related injuries
Broken glass is now in the game, along with injuries that come from it.
Broken glass and related injuries.
Official source - FIXGeneral
Working washing machines and driers
Washing machines and driers now work.
Official source - CHANGEServer
Server-side saving: MP save system now in a server-side database
Multiplayer saves are now stored in a database on the server, so real-life power outages no longer lose your cars.
Server-side saving: MP save system now in a server-side database.
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- CHANGEFirearms
New radial menu for reloading firearms
Firearms now have a radial menu for reloading.
New radial menu for reloading firearms.
Official source - CHANGEAiming
Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat
The new aiming cursor shows where you are aiming in the isometric view, so it is easier to hit what you mean to in combat.
Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat.
Official source - NEWMultiple systems
Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies
The blood and dirt system makes survivors, zombies and their clothing get bloodier and dirtier over time.
Official source - NEWMultiple systems
Randomized environmental storytelling elements
The world now has random scenes that tell a story, such as zombies left where people died, prayer meetings, sports-viewing parties, zombies wearing backpacks, vehicle crashes and blockades.
Randomized environmental storytelling elements.
- Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades.
- CHANGEZombies
Situational zombie type/clothing and inventories
Zombies now fit where you find them, with matching clothes and inventories, such as cops in police stations, firemen in burnt buildings and chefs in restaurant kitchens.
Situational zombie type/clothing and inventories - cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- CHANGEWater
New water visuals
Water looks new, and you can now see which way it is flowing.
New water visuals - including visible flow direction.
- New water visuals – including visible flow direction.
Full patch notes from The Indie Stone
Notes
- It felt like the day would never come, but we’re really happy and proud to announce that Build 41 has been released to stable! If you’ve been out of the loop on the beta, a good place to start would be our new trailer to celebrate the release and show those new to Zomboid what’s in store for them: This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet. Under normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players. Build 40 will forever live on in a branch, access the beta branch “legacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably. So what’s new in this build?
- Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.
- In-game map system to allow the player to chart their exploration and find their way around the huge map.
- New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.
- New combat, new weapons, new difficulty balance.
- New tutorial teaching you the very basics of the new movement and combat.
- New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red target outline while aiming, increased gun loot spawn.
- Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- New Sims-style cutaway vision system.
- Vehicle handling improvements, resizing and appearance tweaks.
- Updated, remastered and expanded Kentucky-themed soundtrack.
- Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape.
- Items now have placeable 3D models in the world, for all your decorative needs.
- New Gameplay Styles Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively. Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40. Builder: Construction, Exploration, and Farming focus. A more relaxed experience.
- New Challenges Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort. Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others.
- Entirely new foraging system.
- New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back.
- New thermal / body temperature system.
- New Tailoring system for clothing repairs.
- New Fitness / Exercise system.
- New emote system – Hold Q to bring up the Radial Menu for Emotes.
- New water visuals – including visible flow direction.
- New puddle system during heavy rain.
- New fog visuals.
- New levelling system.
- New VHS, and CDs system.
- Broken glass and related injuries.
- 3D Store Mannequins – can be dressed however you like
- Working washing machines and driers
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- New radial menu for reloading firearms.
- New game cursor
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble.
- Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat.
- A gigantic list of fixes and QoL improvements.
Thank you
- A huge thanks everyone for the wonderful experience we’ve had since releasing multiplayer, seeing such a wave of positivity has been wild and made this long journey for this build more than worth it! Seeing the player numbers dwarf our previous record has been crazy: We’re over the moon over the success the multiplayer has seen and we vow to continue and expand on that. We’re so proud of everyone on our team, we know we wouldn’t be here today if we didn’t have such dedicated devs working on all these features, often under intense external pressure, and the support team for helping us keep the sometimes chaotic wheels spinning. Every one of them is wonderful and deserving of all our thanks. Finally, a huge specific thank you to General Arcade , in particular Yuri and Andrei who have put such amazing work into bringing a quality to Zomboid’s multiplayer we simply would never have (and indeed, hadn’t) achieved without them. They’ve put huge amounts of work into this, and we’re thankful to them for helping Zomboid multiplayer come to the vision we had for it. That’s all for this update. See you all after the new year where we’ll talk about what comes next!