Clothing changes in Project Zomboid
- 62documented changes
- 27patches
- 3buffs
- 1nerf
- 7new
- 34fixes
Every documented change to Clothing
62 changes across 27 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXClothing
Fixed: player clothing not receiving damage when jogging through hedges/bushes/trees
Fixed player clothing not receiving damage when jogging through hedges/bushes/trees
Official source - FIXClothing
Fixed: dyed clothes not changing colour for remote players
Fixed dyed clothes not changing colour for remote players
Official source - FIXClothing
Fixed: dyed clothes not updating colour when placing them on the ground
Fixed dyed clothes not updating colour when placing them on the ground
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXClothing
Fixed: Mannequin clothing disappearing visually after relog
Fixed Mannequin clothing disappearing visually after relog
Official source - FIXClothing
Fixed: the character's body and clothes not becoming dirty
Fixed the character's body and clothes not becoming dirty
Official source - FIXClothing
Fixed: dyed clothing only changing colour when dropped on the ground/into a container
Fixed dyed clothing only changing colour when dropped on the ground/into a container
Official source
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXClothing
Fixed: character spontaneously taking off their clothes
Fixed character spontaneously taking off their clothes
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXClothing
Fixed: character spontaneously taking off his clothes
Fixed character spontaneously taking off his clothes
Official source - FIXClothing
Fixed: some shorts clothing items providing defense values for the shins of characters that wear them
Some shorts no longer protect your shins, so they give less defense than before.
Fixed some shorts clothing items providing defense values for the shins of characters that wear them
Official source - CHANGEClothing
Trigger Clothing damage audio cue when Shoes become destroyed
Shoes now play the clothing damage sound when they are destroyed, so you can hear when you lose them.
Official source - Official sourceFIXClothing
Fixed "Shorten Skirt / Sleeves / Socks" reverts clothing colour to white
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXClothing
Fixed: disappearing dirt and blood splats on clothes when character unequipped those clothes
Dirt and blood on clothes now stay on them after you take the clothes off in multiplayer.
Fixed disappearing dirt and blood splats on clothes when character unequipped those clothes
Official source
42.13.2 (Build 42 Unstable) Monday, 19 January 2026
- FIXClothing
Fixed: clothes drying only when picked up
Fixed clothes drying only when picked up
Official source
42.13.1 (Build 42 Unstable) Thursday, 18 December 2025
- FIXClothing
Fixed: the bug when being overencumbered, selecting the "extra option" of Worn Clothing drops a duplicate item on the ground
Using the extra option on worn clothing while overencumbered no longer drops a duplicate copy of the item on the ground.
Fixed the bug when being overencumbered, selecting the "extra option" of Worn Clothing drops a duplicate item on the ground
Official source - FIXClothing
Fixed: padding information not updating on unequipped clothing items
Fixed padding information not updating on unequipped clothing items
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- BUFFClothing
Appropriate clothing and container items can be equipped while walking, such as hats, gloves
You can now put on suitable clothing and bags while walking, such as hats, gloves, glasses, satchels and backpacks.
Appropriate clothing and container items can be equipped while walking, such as hats, gloves, glasses, satchels, backpacks, etc.
Official source - CHANGEClothing
If a character is walking while also performing the unequip action for a clothing or container item that cannot be worn while walking then the unequip action will be cancelled
If you keep walking while taking off clothing or a bag that cannot be removed on the move, the action is cancelled.
If a character is walking while also performing the unequip action for a clothing or container item that cannot be worn while walking then the unequip action will be cancelled.
Official source - FIXClothing
Fixed: ripping clean clothing producing dirty rags and ripping dirty clothing producing clean rags
Fixed ripping clean clothing producing dirty rags and ripping dirty clothing producing clean rags
Official source
42.12.1 (Build 42 Unstable) Thursday, 2 October 2025
- FIXClothing
Fixed: issue with ripping clothing returning dirty rags for clean clothes and vice versa
Ripping up clean clothes now gives clean rags and ripping dirty clothes gives dirty rags, instead of the other way round.
Fixed issue with ripping clothing returning dirty rags for clean clothes and vice versa
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- FIXClothing
Fixed "Vision Restricting clothing" boosts vision radius inside vehicles
Clothing that restricts vision no longer increases your vision radius inside vehicles.
Fixed "Vision Restricting clothing" boosts vision radius inside vehicles.
Official source
42.11.0 (Build 42 Unstable) Monday, 4 August 2025
- NEWClothing
The text for switching/storing/wearing outfits
Mannequin outfit options now read Switch Outfits, Store Worn Outfit or Wear Outfit, depending on whether you, the mannequin or both are wearing clothes.
- The text for switching/storing/wearing outfits is contextual regarding whether the player and mannequin are wearing any clothing items; if both are wearing clothing, "Switch Outfits"; if only the player is wearing clothing "Store Worn Outfit"; if only the mannequin is wearing clothing "Wear Outfit". These can be changed in ContextMenu_EN.txt to whatever text strings would be desirable.
- FIXClothing
Fixed: not arranging the various clothing controls when clicking the Random button next to the Outfit combobox
Clicking the Random button next to the Outfit list now arranges the other clothing controls properly.
Fixed not arranging the various clothing controls when clicking the Random button next to the Outfit combobox.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- FIXClothing
Fixed: sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool
Sheepskin clothing recipes now come from survival schematics instead of armor schematics.
Fixed sheepskin clothing recipes being in the armor schematic recipe pool and not the survival schematic recipe pool.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- BUFFClothing
The code for stitching wounds and patching clothing now looks for thread by both item type
Stitching wounds and patching clothing now accept Sinew Thread as well as normal Thread.
The code for stitching wounds and patching clothing now looks for thread by both item type and also item tag; this allows Sinew Thread to work for these purposes.
Official source - FIXClothing
Fixed: Bandeau clothing items providing as many rags when torn as a t-shirt
Tearing up a bandeau no longer gives as many rags as a t-shirt.
Fixed Bandeau clothing items providing as many rags when torn as a t-shirt.
Official source - CHANGEClothing
Adjusted clothing masks for wedding dress and updated texture
The wedding dress has an updated texture and adjusted clothing masks.
Adjusted clothing masks for wedding dress and updated texture.
Official source - FIXClothing
Fixed: ripping clothing producing 1 extra rag/strip
Ripping clothing now gives the right number of rags or strips instead of one too many.
Fixed ripping clothing producing 1 extra rag/strip.
Official source - NEWClothing
Some new clothing items added to some appropriate zombie outfits
Some zombie outfits can now include new clothing items that suit them.
Some new clothing items added to some appropriate zombie outfits.
Official source - FIXClothing
Fixed: some t-shirt clothing items pointing to old an t-shirt texture
Some t-shirts now show their correct texture instead of an old t-shirt texture.
Fixed some t-shirt clothing items pointing to old an t-shirt texture.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- NEWClothing
Several new crafted clothing items
Crafting adds several basic clothing items made from animal skins, leather or denim strips, rags, garbage bags and tarps.
Several new crafted clothing items.
- Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier survival/utility/dignity preserving garments.
- FIXClothing
Fixed: missing discomfort values on garbage, tarp and burlap clothing
Garbage, tarp and burlap clothing now has its discomfort values, so wearing it counts as uncomfortable the way it should.
Fixed missing discomfort values on garbage, tarp and burlap clothing.
Official source - NEWClothing
Added new clothing items to some appropriate zombie outfits
Some zombie outfits now include new clothing items, so you may find them on zombies that fit the look.
Added new clothing items to some appropriate zombie outfits.
Official source - NEWClothing
Added some new clothing items to some appropriate zombie outfits
More zombie outfits now include new clothing items, so you may find them on zombies that fit the look.
Added some new clothing items to some appropriate zombie outfits.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- NERFClothing
Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40
Crafted Hide pants, coats and jackets give less bite and scratch protection, which leaves them weaker than proper leather clothing.
Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40.
- Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
- CHANGEClothing
Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario
Several Hide clothing recipes have adjusted requirements, so they are more practical to make in the Forest Map scenario.
Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.
Official source - CHANGEClothing
The higher tier Hide clothing requires the recipe to be known or researched
Higher tier Hide clothing now has to be known or researched before you can make it; the Tailoring trait teaches the recipes, and so does a magazine.
The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.
Official source - CHANGEClothing
Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense
Garbage Bag and Tarp clothing now give consistent scratch defense, and Tarp gives double what Garbage Bag does.
Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.
Official source - BUFFClothing
The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce
The most basic Garbage Bag clothing can now be made without scissors or a sharp knife, so you need fewer tools to craft it.
The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.
Official source - CHANGEClothing
Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better"
Tarp clothing now needs a higher skill level to make than Garbage Bag clothing because it is the better version.
Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".
Official source - FIXClothing
Fixed: All Clothes Unlocked list not fitting the UI, especially on lower resolutions
Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- NEWClothing
Added several post-apocalypse/wilderness map type clothing items
New post-apocalypse clothing includes Garbage Bag and Tarp aprons, dresses, headsacks and tank tops, plus a patchwork hide coat, jacket, boots and headsack; all but the Hide Headsack can be crafted.
Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently.
- Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet).
- FIXClothing
Fixed: some crafted Burlap and Denim clothing having the wrong fabric type item script parameters
Some crafted Burlap and Denim clothing now has the correct fabric type set.
Fixed some crafted Burlap and Denim clothing having the wrong fabric type item script parameters.
Official source - NEWClothing
Added several new clothing item files specifically for crafted clothing
Crafted clothing now has its own set of clothing items, separate from regular clothing.
Added several new clothing item files specifically for crafted clothing.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEClothing
Reworked Rip Clothing Event
Ripping clothing works differently now after a rework of the rip clothing action.
Reworked Rip Clothing Event.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- FIXClothing
Belts can no longer be ripped with the general purpose rip denim/leather clothing recipes anymore
Belts can no longer be torn apart with the general rip denim or leather recipes, because doing that also gave you a Buckle.
Belts can no longer be ripped with the general purpose rip denim/leather clothing recipes anymore, because the OnCreate function for those recipes would also produce a Buckle item when they were used to rip apart belts.
Official source
41.78.9 (Build 41) Thursday, 17 November 2022
- CHANGEClothing
Several tweaks to clothing masks
Clothing masks got several tweaks, so they may work a little differently from what you remember.
Several tweaks to clothing masks.
Official source
41.78.3 (Build 41) Wednesday, 26 October 2022
- FIXClothing
Fixed: ripping all clothing unintentionally ripping clothing worn by the player
Fixed ripping all clothing unintentionally ripping clothing worn by the player.
Official source - FIXClothing
Fixed: incorrect pathing for masks on some clothing items which should fix clipping issues
Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- FIXClothing
Fixed: Shirts and other clothing items getting auto-removed from the world
Fixed Shirts and other clothing items getting auto-removed from the world.
Official source
41.77 (Build 41) Tuesday, 27 September 2022
- FIXClothing
Assigned new body locations to existing clothing items to avoid clipping
Existing clothing items now use new body locations, so layered clothes clip through each other less.
Assigned new body locations to existing clothing items to avoid clipping.
Official source - CHANGEClothing
Tweaked and added many clothing masks to avoid clipping through each other
Clothing masks have been tweaked and new ones added, so worn items clip through each other less.
Tweaked and added many clothing masks to avoid clipping through each other.
Official source - CHANGEClothing
Adjusted several clothing models and bone weighting to improve clipping
Several clothing models and their bone weighting have been adjusted, so clothes clip less.
Adjusted several clothing models and bone weighting to improve clipping.
Official source
41.73 (Build 41) Monday, 18 July 2022
- CHANGEClothing
Tweaked Hunting vest masks to work better with underlying clothes
The Hunting vest now looks better over the clothes worn under it.
Official source - CHANGEClothing
Allow admins to repair clothes via Edit -> Condition, and remove holes when the item is set to max condition when the item is in their inventory
Admins in multiplayer can now repair clothing through Edit then Condition, and setting an item in their inventory to max condition also removes its holes.
Allow admins to repair clothes via Edit -> Condition, and remove holes when the item is set to max condition when the item is in their inventory.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEClothing
Changed Rip Clothing recipe
The Rip Clothing recipe has changed, so what it needs or gives may be different from what you remember.
Official source - FIXClothing
Fixed: clothing dryers and washers not consuming fuel from generators
Fixed clothing dryers and washers not consuming fuel from generators.
Official source - CHANGEClothing
Allow admins to repair clothes via Edit -> Condition, and remove wholes when the item is set to max condition when the item is in their inventory
Admins can now repair clothing in their inventory through Edit, Condition, and setting it to max condition also removes holes.
Allow admins to repair clothes via Edit -> Condition, and remove wholes when the item is set to max condition when the item is in their inventory.
Official source - CHANGEClothing
Visual data for damaged/fixed clothing will now sync between clients
Damaged and repaired clothing now looks the same to every player in multiplayer.
Visual data for damaged/fixed clothing will now sync between clients.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- FIXClothing
Fixed: shirts and other clothing items getting auto-removed from the world when they shouldn't be
Fixed shirts and other clothing items getting auto-removed from the world when they shouldn't be.
Official source - FIXClothing
Fixed: the player's head being semi-transparent where hair and beard stubble appears
The player's head no longer looks see-through where hair and beard stubble grow, and the see-through edges around holes in clothing are gone too.
Fixed the player's head being semi-transparent where hair and beard stubble appears.
- Fixed the player's head being semi-transparent where hair and beard stubble appears. This also fixes semi-transparency that has always been there around the edges of holes in clothing.
41.66 (Build 41) Friday, 25 February 2022
- FIXClothing
Fixed: Bullet Vest clipping with some other clothing items
Fixed Bullet Vest clipping with some other clothing items.
Official source
Build 41 (41.65) Monday, 20 December 2021
- CHANGEClothing
Clothing protection: different clothing provides different levels of protection from zombie attacks
Different clothing gives different amounts of protection from zombie attacks, so what you wear now matters in a fight.
Clothing protection: different clothing provides different levels of protection from zombie attacks.
Official source