Project Zomboid 42.15.0 (Build 42 Unstable) patch notes
- 117documented changes
- 6buffs
- 13new
- 86fixes
- 12other
What changed
- CHANGEMultiple systems
New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse
Game modes are reworked: all but Apocalypse and Custom Sandbox are replaced, Apocalypse drops zombie respawn, Outbreak is faster, Extinction is harder with sprinters and Rising is more relaxed.
New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions.
- New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993.
- Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accellerated play experience, with an overal focus on less time investment for advancement. --"Extinction" is focused on a brutal hardcore experience, and is intended for veteran players who want more of a challenge. BEWARE SPRINTERS. --"Rising" is intened for players who want a little more breathing room to explore, build, and create. --"Custom Sandbox" remains to allow players to customize settings to their desired play style, and remains a 'core' and valid way to enjoy Project Zomboid.
- NEWFirearms
New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)
New firearms join the game with their own magazines and repair recipes, and they spawn in places and amounts that fit how rare and suitable each gun is.
Official source - NEWFirearms
JS-14 Rifle - 5.56x45mm
The JS-14 is a new rifle that uses 5.56x45mm ammo.
Official source - NEWFirearms
JS-3T Tactical Shotgun - 12 Guage
The JS-3T Tactical Shotgun is a new 12 gauge shotgun.
Official source - NEWGeneral
L92 Carbine - .357 Magnum
The L92 Carbine is a new .357 Magnum firearm, with matching magazines, repair recipes and its own spots in the loot tables.
Official source - NEWFirearms
L94 Rifle - .30-30
The L94 is a new rifle that uses .30-30 ammo.
Official source - NEWFirearms
MSR7T Tactical Rifle - 7.62x51mm
The MSR7T Tactical Rifle is a new rifle that uses 7.62x51mm ammo.
Official source - NEWGeneral
Trapper Carbine - .45 ACP
The Trapper Carbine is a new .45 ACP firearm, with matching magazines, repair recipes and its own spots in the loot tables.
Official source - FIXMedicine
Fixed: Caffeine Pills restoring 100% of fatigue instead of 4%
Caffeine Pills now restore only a small amount of fatigue instead of all of it, so they are much weaker.
Fixed Caffeine Pills restoring 100% of fatigue instead of 4%
Official source - FIXFirearms
Fixed: holding ALT drastically increasing gun damage
Holding ALT no longer boosts gun damage, so guns deal their normal damage again.
Fixed holding ALT drastically increasing gun damage
Official source - FIXGeneral
Fixed: Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed
Gas Masks and Respirators no longer give full corpse sickness protection after their filters are removed.
Fixed Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed
Official source - NEWFirearms
New gun store loot story prototype at Stendo's
Stendo's gun store now has an early prototype loot story.
New gun store loot story prototype at Stendo's.
Official source - NEWAiming
Added reticle slow-down when over active target for more precise targeting
The gamepad aiming reticle now slows down when it passes over a target you can hit, so it is easier to aim precisely.
Added reticle slow-down when over active target for more precise targeting.
Official source - Official sourceCHANGEGeneral
Shift + Click allows user to select multiple items in workstation menus
- CHANGETools
Tool Usage Balance Changes
Tool usage has been rebalanced.
Official source - BUFFTools
Removed tool requirements from several tiles when picking them up
Several tiles no longer need a tool before you can pick them up.
Official source - BUFFTools
Removed tool degradation for screwdrivers in electrical-related recipes
Screwdrivers no longer wear down when you use them in electrical recipes.
Official source - BUFFTools
Reduced the durability drain on tools designed to chop trees, when chopping trees
Tree-chopping tools lose less durability when you chop trees with them, so they last longer.
Official source - Official sourceBUFFGeneral
Garden hoes now have the ability to remove stumps
- FIXGeneral
Updated missing Distributions Entries & Incorrect Roomdefs
Places that were missing loot entries or using the wrong room type now get the loot they should.
Official source - NEWGeneral
Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs
SWAT rooms, prison lockers and SWAT lockers now have their own loot, and police storage and gun storage rooms are no longer forced to share one loot table.
Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs.
- Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs.
- Removed forced merge for 'policestorage' and 'policegunstorage'
- CHANGEFirearms
Added GunStoreAmmunition to military lockers in gun stores
Military lockers in gun stores can now hold gun store ammo, metal fabrication rooms get their own loot, and metal shops and shipping areas can have crates of metal bars and pipes.
Added GunStoreAmmunition to military lockers in gun stores.
- Added GunStoreAmmunition to military lockers in gun stores.
- Added 'metalfabrication' and 'metalfabricationstorage' roomdefs.
- Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
- CHANGEFirearms
Integrated new firearms into the loot lists
The new firearms now appear in loot, and gun storage containers now spawn the right magazines and ammo with each gun.
Integrated new firearms into the loot lists.
- Integrated new firearms into the loot lists.
- Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns.
- Removed unused modifiers from Distributions.
- Official sourceBUFFTelevision
Microwaves now have ability to spawn Cup of Coffee and TV Dinner
- CHANGEVehicles
Decreased penlight light cone size, increased vehicle headlight light cone size
Penlights now light a smaller area and vehicle headlights light a bigger one, so driving at night shows you more of the road.
Official source - BUFFVehicles
Lowered the impact of animals corpses on vehicles when driving over them
Driving over animal corpses now affects your vehicle less.
Official source - CHANGEEncumbrance
Fluid collection properly caps at player's max carry weight
Collecting fluids now stops at your maximum carry weight, so you can no longer go over the limit that way.
Official source - CHANGEMultiplayer
Hid google auth and two factor for now, they will return in the future when fixed
Google sign-in and two-factor login are hidden in multiplayer for now and will return once they are fixed.
Official source - CHANGESound
Reduced the sound radius for vehicles in MP
In multiplayer, vehicles can now be heard from a shorter distance.
Official source - FIXCorpses
Fixed: player stuck when start/end grab corpse
Players in multiplayer should no longer get stuck when they start or stop dragging a corpse.
Fixed player stuck when start/end grab corpse
Official source - FIXCorpses
Fixed: sync when login near player, that grab corpse
If you log in near a player who is dragging a corpse, you now see it correctly in multiplayer.
Fixed sync when login near player, that grab corpse
Official source - FIXMultiple systems
Fixed: melee attacks passing through zombies near vehicles and animals
In multiplayer, melee attacks now hit zombies near vehicles and animals instead of passing through them.
Fixed melee attacks passing through zombies near vehicles and animals
Official source - FIXWalls
Fixed: the incorrect position of the remote player's character near an obstacle
Other players standing near walls and obstacles now appear on the correct side of them instead of the wrong one.
Fixed the incorrect position of the remote player's character near an obstacle.
- Fixed the incorrect position of the remote player's character near an obstacle. Remote players would appear on wrong side of the walls
- FIXVehicles
Fixed: car trunk capacity not updating after receiving damage
In multiplayer, a car trunk's capacity now updates correctly after the trunk takes damage.
Fixed car trunk capacity not updating after receiving damage
Official source - FIXCooking
Fixed: safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one
Safe mushrooms stay safe when you cook them together with a poisonous one, so they no longer get marked as poisoned.
Fixed safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one.
Official source - FIXMultiplayer
Fixed: not being able to interact with the composter (Craftsman)
Fixed not being able to interact with the composter (Craftsman)
Official source - FIXAnimals
Fixed: attached animal ropes, which now break like in SP
Ropes tied to animals in multiplayer now break the same way they do in single player.
Fixed attached animal ropes, which now break like in SP.
Official source - FIXNetworking
Fixed: desync with incorrect position of the remote player's character on Z coordinate
Other players in multiplayer now show up on the correct floor level.
Fixed desync with incorrect position of the remote player's character on Z coordinate
Official source - FIXClimbing
Fixed: character getting damaged when climbing up/down on the escape rope
Fixed character getting damaged when climbing up/down on the escape rope.
Official source - FIXMultiplayer
Fixed: Soap not being used in MP
Soap now gets used in multiplayer as it should.
Fixed Soap not being used in MP
Official source - FIXFirearms
Fixed: double barrel shotgun consuming 2 rounds in one shot
The double barrel shotgun no longer uses up two rounds in a single shot in multiplayer, so your shells last longer.
Fixed double barrel shotgun consuming 2 rounds in one shot.
Official source - FIXPain
Fixed: missing pain from disinfecting wounds
Disinfecting a wound in multiplayer now causes pain as it should.
Fixed missing pain from disinfecting wounds
Official source - FIXVehicles
Fixed: cars getting stuck mid-air again
Fixed cars getting stuck mid-air again
Official source - FIXMultiplayer
Fixed: not being able to saw logs via RMC context menu
You can saw logs from the right-click menu again in multiplayer.
Fixed not being able to saw logs via RMC context menu
Official source - FIXFirearms
Fixed: firearm not racking on insert magazine
In multiplayer, guns now rack properly when you insert a magazine.
Fixed firearm not racking on insert magazine
Official source - FIXMelee weapons
Fixed: melee weapon held on logout preventing maintenance XP gain until re-equipped
A melee weapon you were holding when you logged out now earns Maintenance XP right away, and you no longer have to re-equip it first.
Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped
Official source - FIXMultiplayer
Fixed: protective gear not increasing discomfort level
In multiplayer, protective gear now raises your discomfort level, so wearing it has a comfort cost.
Fixed protective gear not increasing discomfort level.
Official source - FIXZombies
Fixed: jumping zombies when shooting at them
Zombies no longer jump when you shoot at them.
Fixed jumping zombies when shooting at them
Official source - FIXBooks
Fixed: spamming Crouch speeding up magazine reload
Spamming Crouch no longer makes magazine reloads faster.
Fixed spamming Crouch speeding up magazine reload
Official source - FIXMultiple systems
Fixed: players getting stuck in vehicles when entering an open car door while aiming
Fixed players getting stuck in vehicles when entering an open car door while aiming
Official source - FIXFuel
Fixed: fuel pumps resetting
Fixed fuel pumps resetting
Official source - FIXTelevision
Fixed: TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance
TV Remotes are now much more likely to give you a battery, at a 60% chance instead of 1.67%.
Fixed TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance
Official source - FIXGeneral
Fixed: infinite shoves
Shoving can no longer be repeated endlessly.
Fixed infinite shoves
Official source - FIXMultiple systems
Fixed: Lemongrass & Ginger Root not reducing Food Sickness
Fixed Lemongrass & Ginger Root not reducing Food Sickness
Official source - FIXMultiple systems
Fixed: getting different amount of Logs from trees in SP and MP
Trees now give the same number of logs in single player and multiplayer.
Fixed getting different amount of Logs from trees in SP and MP
Official source - FIXMultiple systems
Fixed: not being able to drop items out of car windows when the item wasn't held in main inventory
You can now drop items out of car windows even when they are not in your main inventory.
Fixed not being able to drop items out of car windows when the item wasn't held in main inventory
Official source - FIXMultiple systems
Fixed: being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
Reloading no longer fails when the game tries to take ammo from a container in your inventory that you do not have equipped.
Fixed being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
Official source - FIXDoors
Fixed: being unable to click on Garage Doors when they are transparent
Fixed being unable to click on Garage Doors when they are transparent
Official source - FIXFire
Fixed: invisible fire / incendiary burned tiles
Fire and tiles burned by incendiaries are no longer invisible.
Fixed invisible fire / incendiary burned tiles
Official source - FIXMap
Fixed: wrong depth map for many items, tiles and stacks of Crates
Many items, tiles and stacks of Crates now layer correctly with the things around them on screen.
Fixed wrong depth map for many items, tiles and stacks of Crates
Official source - FIXGeneral
Fixed: chicks only dropping heads when butchered, they now drop meat as well
Fixed chicks only dropping heads when butchered, they now drop meat as well
Official source - FIXWater
Fixed: disassembled Trough parts collecting water
Parts from a disassembled Trough no longer fill up with water.
Fixed disassembled Trough parts collecting water
Official source - FIXGeneral
Fixed: multiple issues with Soap consumption
Soap now gets used up properly in several cases where it did not.
Fixed multiple issues with Soap consumption
Official source - FIXMultiple systems
Fixed: disassembling electronics in inventory giving less XP than placed ones
Taking apart electronics in your inventory no longer gives less XP than taking apart ones that are placed in the world.
Fixed disassembling electronics in inventory giving less XP than placed ones
Official source - FIXElectrical
Fixed: incorrect Random Electricity Shutoff settings
The Random Electricity Shutoff settings are fixed, so the power shutoff now follows the setting you picked.
Fixed incorrect Random Electricity Shutoff settings
Official source - FIXFishing
Fixed: Fishing Net with Chum producing too much fish
Fishing Nets with Chum now catch less fish than before, because they were producing too much.
Fixed Fishing Net with Chum producing too much fish
Official source - FIXMultiple systems
Fixed: being unable to build shelves/wall-mounted objects overtop player-built floors
Fixed being unable to build shelves/wall-mounted objects overtop player-built floors
Official source - FIXMultiple systems
Fixed: not being able to build shelves on corner walls
Fixed not being able to build shelves on corner walls
Official source - FIXFood
Fixed: Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
Using the last of your Rice in a dish like Sushi or Cabbage Roll no longer destroys the Saucepan.
Fixed Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
Official source - FIXForaging
Fixed: some Prescription Glasses not removing the foraging search radius penalty
All Prescription Glasses now remove the foraging search radius penalty, including the ones that did not before.
Fixed some Prescription Glasses not removing the foraging search radius penalty
Official source - FIXVehicles
Fixed: parked cars not moving when bumping them with another car
Parked cars now move when you bump them with another car.
Fixed parked cars not moving when bumping them with another car
Official source - FIXChallenge modes
Fixed: characters not having a cold in A Realy CD DA challenge
Fixed characters not having a cold in A Realy CD DA challenge
Official source - FIXWalls
Fixed: some glass were walls hiding character's model
Some glass walls no longer hide your character's model.
Fixed some glass were walls hiding character's model
Official source - FIXGeneral
Fixed: not being disassemble some pianos
Some pianos that could not be taken apart can now be disassembled.
Fixed not being disassemble some pianos
Official source - FIXAnimals
Fixed: animal skeletons in containers yielding endless bones
Fixed animal skeletons in containers yielding endless bones
Official source - FIXIllness
Fixed: corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
Corpse sickness now goes down properly while you wear a Gas Mask or Respirator near corpses.
Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
Official source - FIXCorpses
Fixed: not being able to pick up corpses when "Very Low Weight" or below
Characters at "Very Low Weight" or lighter can now pick up corpses again.
Fixed not being able to pick up corpses when "Very Low Weight" or below
Official source - FIXAnimals
Fixed: crash when killing animals with a Pipe Bomb
Killing animals with a Pipe Bomb no longer crashes the game, but in multiplayer animals currently take no damage from bombs.
Fixed crash when killing animals with a Pipe Bomb.
- Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
- FIXGeneral
Fixed: Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag
Forged Buckets can now be used to make Bucket Mauls.
Fixed Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag
Official source - NEWMap
Added new map symbols for animals
Added new map symbols for animals.
Official source - NEWAiming
Implementing basic aiming reticle handling for Gamepad aiming
Gamepad aiming now shows a basic target reticle that you move around your character with the aim stick; this feature is still a work in progress.
Implementing basic aiming reticle handling for Gamepad aiming.
- Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
- Official sourceCHANGEAnimal husbandry
Added option to toggle Livestock Zone visual overlay on/off
- NEWFurniture
Added 'sewingfactory' roomdef
Sewing factories now have their own loot, sewing stores can have fabric rolls, and furniture store storage can have wallpaper crates in its crates and cardboard boxes.
Added 'sewingfactory' roomdef.
- Added 'sewingfactory' roomdef.
- Added fabric rolls to sewingstore.
- Added CrateWallpaper to crates and cardboard boxes in furniture store storage.
- CHANGEFurniture
Made the head turning while sitting on furniture a bit more gradual
Your character turns their head more smoothly while sitting on furniture.
Made the head turning while sitting on furniture a bit more gradual.
Official source - CHANGETailoring
Balanced inconsistent Neck Muscle Strain caused by certain sewing activities
Some sewing activities now cause neck muscle strain more consistently.
Official source - FIXServer
Fixed: multiple server-side and client-side errors
Fixed multiple server-side and client-side errors
Official source - FIXNetworking
Fixed: desync with clothing
Outfit changes now show up correctly on multiplayer players who are in other parts of the map.
Fixed desync with clothing.
- Fixed desync with clothing. Outfits weren't updating on players in different map chunks
- FIXServer
Fixed: a server crash
Fixed a server crash
Official source - FIXMultiplayer
Fixed: exception when attempting to remove graffiti with a 2-handed cleaning item
Removing graffiti with a two-handed cleaning item no longer causes an error in multiplayer.
Fixed exception when attempting to remove graffiti with a 2-handed cleaning item
Official source - FIXZombies
Fixed: not being able to pick up fallen zombie hats/glasses
Fixed not being able to pick up fallen zombie hats/glasses
Official source - FIXSkills
Fixed: missing XP gain notification when crafting items
Fixed missing XP gain notification when crafting items.
Official source - FIXTrees
Fixed: damage from falling and walking through trees not syncing
In multiplayer, damage from falling and from walking through trees now syncs correctly.
Fixed damage from falling and walking through trees not syncing
Official source - FIXServer
Fixed: pressing the Back button while starting a host server not stopping the server
Fixed pressing the Back button while starting a host server not stopping the server
Official source - FIXMultiplayer
Fixed: inability to set a role to the user which is not in the white list
Server admins can now give a role to a user who is not on the whitelist.
Fixed inability to set a role to the user which is not in the white list
Official source - FIXMultiplayer
Fixed: dismantling stack of CD players consumes 2 items per action
Fixed dismantling stack of CD players consumes 2 items per action
Official source - FIXDoors
Fixed: Garage Doors shaking when being unlocked from inside
Fixed Garage Doors shaking when being unlocked from inside
Official source - FIXCooking
Fixed: cooking sounds cutting out when multiple items are being cooked
Fixed cooking sounds cutting out when multiple items are being cooked.
Official source - FIXCooking
Fixed: barbecue cooking sounds not playing in multiplayer
Fixed barbecue cooking sounds not playing in multiplayer.
Official source - FIXServer
Fixed: server option Drop off white list after death not working
The server option that removes players from the whitelist when they die now works.
Fixed server option Drop off white list after death not working
Official source - FIXMultiplayer
Fixed: character was taking feet damage when driving over broken glass barefoot
Driving over broken glass no longer hurts a barefoot character's feet.
Fixed character was taking feet damage when driving over broken glass barefoot
Official source - FIXTools
Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool
Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool.
Official source - FIXMultiplayer
The shared-symbols panel is no longer placed overtop the legend panel
The shared-symbols panel is no longer placed overtop the legend panel.
Official source - FIXMap
Fixed: map symbols flickering after disconnecting from a server using shared symbols
Fixed map symbols flickering after disconnecting from a server using shared symbols.
Official source - FIXContainers
Fixed: container put-item sounds not playing in multiplayer
Fixed container put-item sounds not playing in multiplayer
Official source - FIXZombies
Fixed: Ragdoll zombies flipping before getting up when being ran over
Zombies you run over no longer flip before they get back up.
Fixed Ragdoll zombies flipping before getting up when being ran over
Official source - FIXTools
Fixed: error that occurred when taking Engine Parts while a Wrench was in an unequipped bag
Taking Engine Parts no longer causes an error when your Wrench is in a bag you are not holding.
Fixed error that occurred when taking Engine Parts while a Wrench was in an unequipped bag
Official source - FIXAnimals
Fixed: blood splatters appearing where an animal was picked up and not where it was killed
Fixed blood splatters appearing where an animal was picked up and not where it was killed
Official source - FIXMap
Fixed: tiles with snow overlay spawning indoors
Snow-covered tiles no longer appear inside buildings.
Fixed tiles with snow overlay spawning indoors
Official source - FIXWetness
Fixed: Wet Bath/Dish Towels drying in the rain
Wet Bath Towels and Dish Towels no longer dry out while you are in the rain.
Fixed Wet Bath/Dish Towels drying in the rain
Official source - FIXWalls
Fixed: floating barricades when a wall is destroyed
Barricades no longer float in midair after the wall they were on is destroyed.
Fixed floating barricades when a wall is destroyed
Official source - FIXWalls
Fixed: the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile
Fixed the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile.
Official source - FIXWalls
Fixed: odd wall cutaway when there is only a single tile gap between buildings
Wall cutaway no longer looks odd when two buildings are only a single tile apart.
Fixed odd wall cutaway when there is only a single tile gap between buildings
Official source - FIXTelevision
Fixed: dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground
Fixed dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground
Official source - FIXAnimals
Fixed: animal info for male Raccoons
Male raccoons now show the correct animal info and no longer attack each other.
Fixed animal info for male Raccoons.
- Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
- FIXContainers
Fixed: missing container sounds for crafted_05 small metal cabinets
The small metal cabinets from the crafted_05 set now make sounds when you use them.
Fixed missing container sounds for crafted_05 small metal cabinets
Official source - FIXTrapping
Fixed: Snare Traps not displaying properly on new renderer
Fixed Snare Traps not displaying properly on new renderer
Official source - FIXClothing
Fixed: disappearing dirt and blood splats on clothes when character unequipped those clothes
Dirt and blood on clothes now stay on them after you take the clothes off in multiplayer.
Fixed disappearing dirt and blood splats on clothes when character unequipped those clothes
Official source
Full patch notes from The Indie Stone
Notes
- As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
NEW
- New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993. Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accellerated play experience, with an overal focus on less time investment for advancement. --"Extinction" is focused on a brutal hardcore experience, and is intended for veteran players who want more of a challenge. BEWARE SPRINTERS. --"Rising" is intened for players who want a little more breathing room to explore, build, and create. --"Custom Sandbox" remains to allow players to customize settings to their desired play style, and remains a 'core' and valid way to enjoy Project Zomboid.
- New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)
- JS-14 Rifle - 5.56x45mm
- JS-3T Tactical Shotgun - 12 Guage
- L92 Carbine - .357 Magnum
- L94 Rifle - .30-30
- MSR7T Tactical Rifle - 7.62x51mm
- Trapper Carbine - .45 ACP
- Character now recieves a reading speed boost when sitting.
- New gun store loot story prototype at Stendo's.
- Added new map symbols for animals.
- Gamepad Aiming Tech prototype - Work in Progress
- Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
- Added reticle slow-down when over active target for more precise targeting.
- Added option to toggle Livestock Zone visual overlay on/off
- Shift + Click allows user to select multiple items in workstation menus
- Renamed Game Option "Pause when focus is lost" to be more clear, enabled by default on new game installs.
- Small Metal Door
- Clothes Rack
- Carboard and CardboardLarge
BALANCE
- Tool Usage Balance Changes
- Removed tool requirements from several tiles when picking them up
- Removed tool degradation for screwdrivers in electrical-related recipes
- Reduced the durability drain on tools designed to chop trees, when chopping trees
- Garden hoes now have the ability to remove stumps
- Updated missing Distributions Entries & Incorrect Roomdefs
- Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs. Removed forced merge for 'policestorage' and 'policegunstorage'
- Added GunStoreAmmunition to military lockers in gun stores. Added 'metalfabrication' and 'metalfabricationstorage' roomdefs. Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
- Added 'sewingfactory' roomdef. Added fabric rolls to sewingstore. Added CrateWallpaper to crates and cardboard boxes in furniture store storage.
- Added ButcherFish to seafoodkitchen display counters.
- Integrated new firearms into the loot lists. Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns. Removed unused modifiers from Distributions.
- Updated maximum displaycases that can spawn items in gunstore roomdef
- Created a room definition for Music school.
- Microwaves now have ability to spawn Cup of Coffee and TV Dinner
- Decreased penlight light cone size, increased vehicle headlight light cone size
- Made the head turning while sitting on furniture a bit more gradual.
- Lowered the impact of animals corpses on vehicles when driving over them
- Balanced inconsistent Neck Muscle Strain caused by certain sewing activities
- Fluid collection properly caps at player's max carry weight
- Removed ability to sleep on toilets
MP
- Optimized Animal designation zone update
- Hid google auth and two factor for now, they will return in the future when fixed
- Reduced the sound radius for vehicles in MP
- Multple fixes for GrappleTech
- Fixed player stuck when start/end grab corpse
- Fixed sync when login near player, that grab corpse
- Additional small fixes
- Fixed melee attacks passing through zombies near vehicles and animals
- Fixed multiple server-side and client-side errors
- Fixed desync with clothing. Outfits weren't updating on players in different map chunks
- Fixed a server crash
- Fixed MaxAccountsPerUser option
- Fixed the incorrect position of the remote player's character near an obstacle. Remote players would appear on wrong side of the walls
- Fixed car trunk capacity not updating after receiving damage
- Fixed clock alarm SFX playing endlessly if the watch was dismantled while playing the alarm.
- Fixed safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one.
- Fixed not being able to interact with the composter (Craftsman)
- Fixed attached animal ropes, which now break like in SP.
- Fixed remote player not playing HitReaction animation
- Fixed disappearing dirt and blood splats on clothes when character unequipped those clothes
- Fixed desync with incorrect position of the remote player's character on Z coordinate
- Fixed character getting damaged when climbing up/down on the escape rope.
- Fixed exception when attempting to remove graffiti with a 2-handed cleaning item
- Fixed Soap not being used in MP
- Fixed Propane Tank dupe
- Fixed Endless magazine loading animation
- Fixed food duping with .replaceOnCooked() if taken from a stove a few seconds before the cooking indicator becomes completely full.
- Fixed double barrel shotgun consuming 2 rounds in one shot.
- Fixed not being able to paint signs
- Fixed missing pain from disinfecting wounds
- Fixed not being able to pick up fallen zombie hats/glasses
- Fixed floor rendering built on water tiles
- Fixed items missing from zombie's corpse if they got stuck as a result of performing a backstab
- Fixed cars getting stuck mid-air again
- Fixed missing XP gain notification when crafting items.
- Fixed not being able to saw logs via RMC context menu
- Fixed damage from falling and walking through trees not syncing
- Fixed firearm not racking on insert magazine
- Fixed pressing the Back button while starting a host server not stopping the server
- Fixed inability to set a role to the user which is not in the white list
- Fixed dismantling stack of CD players consumes 2 items per action
- Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped
- Fixed CookingSounds not playing when foods are cooked.
- Fixed sfx's for walking barefoot and in shoes
- Fixed Garage Doors shaking when being unlocked from inside
- Fixed cooking sounds cutting out when multiple items are being cooked.
- Fixed barbecue cooking sounds not playing in multiplayer.
- Fixed protective gear not increasing discomfort level.
- Fixed not being able to delete a user from the user list if he has a record in the user logs
- Fixed server option Drop off white list after death not working
- Fixed not being able to raise Fitness XP level through the Check stats panel.
- Fixed character was taking feet damage when driving over broken glass barefoot
- Fixed issues with in-game map shared symbols
- Translations for the shared-symbols panel are now defined
- Fixed the checkmark texture size in the Players panel.
- Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool.
- The shared-symbols panel is no longer placed overtop the legend panel.
- Fixed map symbols flickering after disconnecting from a server using shared symbols.
- Fixed option “Username Disguises”
- Fixed missing Maintenance XP from weapons with more than 20 .conditionLowerChanceOneIn
- Fixed container put-item sounds not playing in multiplayer
FIXES
- Thank you to copiumsawsed for reporting a security vulnerability. This issue has been patched in all listed versions.
- Fixed multiple RMC entries for Toilets
- Fixed Ragdoll zombies flipping before getting up when being ran over
- Fixed jumping zombies when shooting at them
- Fixed spamming Crouch speeding up magazine reload
- Fixed players getting stuck in vehicles when entering an open car door while aiming
- Fixed fuel pumps resetting
- Fixed TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance
- Fixed invisible View Cone on Mac
- Fixed Caffeine Pills restoring 100% of fatigue instead of 4%
- Fixed holding ALT drastically increasing gun damage
- Fixed infinite shoves
- Fixed Lemongrass & Ginger Root not reducing Food Sickness
- Fixed getting different amount of Logs from trees in SP and MP
- Fixed not being able to drop items out of car windows when the item wasn't held in main inventory
- Fixed being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
- Fixed error that occurred when taking Engine Parts while a Wrench was in an unequipped bag
- Fixed error spam when certain actions were performed in LiveAnimationTrackEntries
- Fixed error when building stairs over fire
- Fixed blood splatters appearing where an animal was picked up and not where it was killed
- Fixed not being able to read when "Minutes per Page" sandbox option was set to the minimum of 0.0
- Fixed brick texture overlaying shutters
- Fixed being unable to click on Garage Doors when they are transparent
- Fixed invisible fire / incendiary burned tiles
- Fixed wrong depth map for many items, tiles and stacks of Crates
- Fixed tiles with snow overlay spawning indoors
- Fixed chicks only dropping heads when butchered, they now drop meat as well
- Fixed tooltip stating Medium Leather Drying Rack could be used for Deer Leather
- Fixed Wet Bath/Dish Towels drying in the rain
- Fixed disassembled Trough parts collecting water
- Fixed multiple issues with Soap consumption
- Fixed multiple issues with Washing character
- Fixed character repeating drinking action when selecting multiple times before the first completed
- Fixed disassembling electronics in inventory giving less XP than placed ones
- Fixed characters continuing to accrue Fitness / Running XP when they fell asleep while running into a bed
- Fixed incorrect Random Electricity Shutoff settings
- Fixed Fishing Net with Chum producing too much fish
- Fixed floating barricades when a wall is destroyed
- Fixed wrong window being barricaded when attempting to barricade N/W corner windows
- Fixed the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile.
- Fixed odd wall cutaway when there is only a single tile gap between buildings
- Fixed being unable to build shelves/wall-mounted objects overtop player-built floors
- Fixed not being able to build shelves on corner walls
- Fixed Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
- Fixed Eggs not freezing
- Fixed some Prescription Glasses not removing the foraging search radius penalty
- Fixed parked cars not moving when bumping them with another car
- Fixed mannequins not updating visually in raided houses
- Fixed characters not having a cold in A Realy CD DA challenge
- Fixed Hay Bale duplication bug
- Fixed dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground
- Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
- Fixed Crafting/Building UI text not being spaced out
- Fixed ZombieClawChainlinkFence, ZombieClawMetal, and ZombieClawGarageDoor sounds not playing
- Fixed missing container sounds for crafted_05 small metal cabinets
- Fixed looping SFX from Noise Makers
- Fixed Metal Pole Fences playing incorrect SFX
- Fixed Snare Traps not displaying properly on new renderer
- Fixed not being able to sit on North-facing toilets
- Fixed some glass were walls hiding character's model
- Fixed rendering for vents
- Fixed not being disassemble some pianos
- Fixed being able to walk through fence to sit on Base.Mov_RedChair
- Fixed small boulders blocking vision
- Fixed small stones having collision
- Fixed sometimes being fireproof (more to be fixed in the future)
- Fixed animal skeletons in containers yielding endless bones
- Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
- Fixed Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed
- Fixed not being able to pick up corpses when "Very Low Weight" or below
- Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
- Fixed Fire Officer using Police Officer profession icon in character creation screen
- Fixed Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag
TECHNICAL/DEBUG
- Localization clean-up. Translation files are now in json
- Updated Mac and Linux libs
- Fixed world context-menu error in debug mode when the debug option UI.HideDebugContextMenuOptions is enabled
- Updated Console txt file. Now PC specs are always listed
- Fixed hardcap for Fitness when player enabled GodMode
MODS
- New modding guide/changelog.
- Fixed COMMON/VERSION folders not being detected correctly in the mod directory. Game now only requires one of the two folders
- Fixed mod translation, modID, client-server files check logic
- Fixed translation loading order
- Added translation support for mod.info (title, description)
- Fixed incorrect mod file comparison between client and server
- Fixed ModID, WorkshopID logic
- Fixed bug with Mod null check
- Fixed mod info panel
- Fixed mods display menu in Pause menu
- Fixed icon/poster file path for mods on Linux
- Added .glb for model file watcher
- Improved error message when clients are missing a mod from the server
- Fixed WorkshopItem description generation, added support for 512x512 mod image preview