Patchnoter

Project Zomboid 42.15.0 (Build 42 Unstable) patch notes

Live

  • 117documented changes
  • 6buffs
  • 13new
  • 86fixes
  • 12other

What changed

  • CHANGEMultiple systems

    New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse

    Game modes are reworked: all but Apocalypse and Custom Sandbox are replaced, Apocalypse drops zombie respawn, Outbreak is faster, Extinction is harder with sprinters and Rising is more relaxed.

    New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions.

    • New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993.
    • Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accellerated play experience, with an overal focus on less time investment for advancement. --"Extinction" is focused on a brutal hardcore experience, and is intended for veteran players who want more of a challenge. BEWARE SPRINTERS. --"Rising" is intened for players who want a little more breathing room to explore, build, and create. --"Custom Sandbox" remains to allow players to customize settings to their desired play style, and remains a 'core' and valid way to enjoy Project Zomboid.
    Official source
  • NEWFirearms

    New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)

    New firearms join the game with their own magazines and repair recipes, and they spawn in places and amounts that fit how rare and suitable each gun is.

    Official source
  • NEWFirearms

    JS-14 Rifle - 5.56x45mm

    The JS-14 is a new rifle that uses 5.56x45mm ammo.

    Official source
  • NEWFirearms

    JS-3T Tactical Shotgun - 12 Guage

    The JS-3T Tactical Shotgun is a new 12 gauge shotgun.

    Official source
  • NEWGeneral

    L92 Carbine - .357 Magnum

    The L92 Carbine is a new .357 Magnum firearm, with matching magazines, repair recipes and its own spots in the loot tables.

    Official source
  • NEWFirearms

    L94 Rifle - .30-30

    The L94 is a new rifle that uses .30-30 ammo.

    Official source
  • NEWFirearms

    MSR7T Tactical Rifle - 7.62x51mm

    The MSR7T Tactical Rifle is a new rifle that uses 7.62x51mm ammo.

    Official source
  • NEWGeneral

    Trapper Carbine - .45 ACP

    The Trapper Carbine is a new .45 ACP firearm, with matching magazines, repair recipes and its own spots in the loot tables.

    Official source
  • FIXMedicine

    Fixed: Caffeine Pills restoring 100% of fatigue instead of 4%

    Caffeine Pills now restore only a small amount of fatigue instead of all of it, so they are much weaker.

    Fixed Caffeine Pills restoring 100% of fatigue instead of 4%

    Official source
  • FIXFirearms

    Fixed: holding ALT drastically increasing gun damage

    Holding ALT no longer boosts gun damage, so guns deal their normal damage again.

    Fixed holding ALT drastically increasing gun damage

    Official source
  • FIXGeneral

    Fixed: Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed

    Gas Masks and Respirators no longer give full corpse sickness protection after their filters are removed.

    Fixed Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed

    Official source
  • NEWFirearms

    New gun store loot story prototype at Stendo's

    Stendo's gun store now has an early prototype loot story.

    New gun store loot story prototype at Stendo's.

    Official source
  • NEWAiming

    Added reticle slow-down when over active target for more precise targeting

    The gamepad aiming reticle now slows down when it passes over a target you can hit, so it is easier to aim precisely.

    Added reticle slow-down when over active target for more precise targeting.

    Official source
  • CHANGEGeneral

    Shift + Click allows user to select multiple items in workstation menus

    Official source
  • CHANGETools

    Tool Usage Balance Changes

    Tool usage has been rebalanced.

    Official source
  • BUFFTools

    Removed tool requirements from several tiles when picking them up

    Several tiles no longer need a tool before you can pick them up.

    Official source
  • BUFFTools

    Removed tool degradation for screwdrivers in electrical-related recipes

    Screwdrivers no longer wear down when you use them in electrical recipes.

    Official source
  • BUFFTools

    Reduced the durability drain on tools designed to chop trees, when chopping trees

    Tree-chopping tools lose less durability when you chop trees with them, so they last longer.

    Official source
  • BUFFGeneral

    Garden hoes now have the ability to remove stumps

    Official source
  • FIXGeneral

    Updated missing Distributions Entries & Incorrect Roomdefs

    Places that were missing loot entries or using the wrong room type now get the loot they should.

    Official source
  • NEWGeneral

    Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs

    SWAT rooms, prison lockers and SWAT lockers now have their own loot, and police storage and gun storage rooms are no longer forced to share one loot table.

    Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs.

    • Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs.
    • Removed forced merge for 'policestorage' and 'policegunstorage'
    Official source
  • CHANGEFirearms

    Added GunStoreAmmunition to military lockers in gun stores

    Military lockers in gun stores can now hold gun store ammo, metal fabrication rooms get their own loot, and metal shops and shipping areas can have crates of metal bars and pipes.

    Added GunStoreAmmunition to military lockers in gun stores.

    • Added GunStoreAmmunition to military lockers in gun stores.
    • Added 'metalfabrication' and 'metalfabricationstorage' roomdefs.
    • Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
    Official source
  • CHANGEFirearms

    Integrated new firearms into the loot lists

    The new firearms now appear in loot, and gun storage containers now spawn the right magazines and ammo with each gun.

    Integrated new firearms into the loot lists.

    • Integrated new firearms into the loot lists.
    • Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns.
    • Removed unused modifiers from Distributions.
    Official source
  • BUFFTelevision

    Microwaves now have ability to spawn Cup of Coffee and TV Dinner

    Official source
  • CHANGEVehicles

    Decreased penlight light cone size, increased vehicle headlight light cone size

    Penlights now light a smaller area and vehicle headlights light a bigger one, so driving at night shows you more of the road.

    Official source
  • BUFFVehicles

    Lowered the impact of animals corpses on vehicles when driving over them

    Driving over animal corpses now affects your vehicle less.

    Official source
  • CHANGEEncumbrance

    Fluid collection properly caps at player's max carry weight

    Collecting fluids now stops at your maximum carry weight, so you can no longer go over the limit that way.

    Official source
  • CHANGEMultiplayer

    Hid google auth and two factor for now, they will return in the future when fixed

    Google sign-in and two-factor login are hidden in multiplayer for now and will return once they are fixed.

    Official source
  • CHANGESound

    Reduced the sound radius for vehicles in MP

    In multiplayer, vehicles can now be heard from a shorter distance.

    Official source
  • FIXCorpses

    Fixed: player stuck when start/end grab corpse

    Players in multiplayer should no longer get stuck when they start or stop dragging a corpse.

    Fixed player stuck when start/end grab corpse

    Official source
  • FIXCorpses

    Fixed: sync when login near player, that grab corpse

    If you log in near a player who is dragging a corpse, you now see it correctly in multiplayer.

    Fixed sync when login near player, that grab corpse

    Official source
  • FIXMultiple systems

    Fixed: melee attacks passing through zombies near vehicles and animals

    In multiplayer, melee attacks now hit zombies near vehicles and animals instead of passing through them.

    Fixed melee attacks passing through zombies near vehicles and animals

    Official source
  • FIXWalls

    Fixed: the incorrect position of the remote player's character near an obstacle

    Other players standing near walls and obstacles now appear on the correct side of them instead of the wrong one.

    Fixed the incorrect position of the remote player's character near an obstacle.

    • Fixed the incorrect position of the remote player's character near an obstacle. Remote players would appear on wrong side of the walls
    Official source
  • FIXVehicles

    Fixed: car trunk capacity not updating after receiving damage

    In multiplayer, a car trunk's capacity now updates correctly after the trunk takes damage.

    Fixed car trunk capacity not updating after receiving damage

    Official source
  • FIXCooking

    Fixed: safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one

    Safe mushrooms stay safe when you cook them together with a poisonous one, so they no longer get marked as poisoned.

    Fixed safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one.

    Official source
  • FIXMultiplayer

    Fixed: not being able to interact with the composter (Craftsman)

    Fixed not being able to interact with the composter (Craftsman)

    Official source
  • FIXAnimals

    Fixed: attached animal ropes, which now break like in SP

    Ropes tied to animals in multiplayer now break the same way they do in single player.

    Fixed attached animal ropes, which now break like in SP.

    Official source
  • FIXNetworking

    Fixed: desync with incorrect position of the remote player's character on Z coordinate

    Other players in multiplayer now show up on the correct floor level.

    Fixed desync with incorrect position of the remote player's character on Z coordinate

    Official source
  • FIXClimbing

    Fixed: character getting damaged when climbing up/down on the escape rope

    Fixed character getting damaged when climbing up/down on the escape rope.

    Official source
  • FIXMultiplayer

    Fixed: Soap not being used in MP

    Soap now gets used in multiplayer as it should.

    Fixed Soap not being used in MP

    Official source
  • FIXFirearms

    Fixed: double barrel shotgun consuming 2 rounds in one shot

    The double barrel shotgun no longer uses up two rounds in a single shot in multiplayer, so your shells last longer.

    Fixed double barrel shotgun consuming 2 rounds in one shot.

    Official source
  • FIXPain

    Fixed: missing pain from disinfecting wounds

    Disinfecting a wound in multiplayer now causes pain as it should.

    Fixed missing pain from disinfecting wounds

    Official source
  • FIXVehicles

    Fixed: cars getting stuck mid-air again

    Fixed cars getting stuck mid-air again

    Official source
  • FIXMultiplayer

    Fixed: not being able to saw logs via RMC context menu

    You can saw logs from the right-click menu again in multiplayer.

    Fixed not being able to saw logs via RMC context menu

    Official source
  • FIXFirearms

    Fixed: firearm not racking on insert magazine

    In multiplayer, guns now rack properly when you insert a magazine.

    Fixed firearm not racking on insert magazine

    Official source
  • FIXMelee weapons

    Fixed: melee weapon held on logout preventing maintenance XP gain until re-equipped

    A melee weapon you were holding when you logged out now earns Maintenance XP right away, and you no longer have to re-equip it first.

    Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped

    Official source
  • FIXMultiplayer

    Fixed: protective gear not increasing discomfort level

    In multiplayer, protective gear now raises your discomfort level, so wearing it has a comfort cost.

    Fixed protective gear not increasing discomfort level.

    Official source
  • FIXZombies

    Fixed: jumping zombies when shooting at them

    Zombies no longer jump when you shoot at them.

    Fixed jumping zombies when shooting at them

    Official source
  • FIXBooks

    Fixed: spamming Crouch speeding up magazine reload

    Spamming Crouch no longer makes magazine reloads faster.

    Fixed spamming Crouch speeding up magazine reload

    Official source
  • FIXMultiple systems

    Fixed: players getting stuck in vehicles when entering an open car door while aiming

    Fixed players getting stuck in vehicles when entering an open car door while aiming

    Official source
  • FIXFuel

    Fixed: fuel pumps resetting

    Fixed fuel pumps resetting

    Official source
  • FIXTelevision

    Fixed: TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance

    TV Remotes are now much more likely to give you a battery, at a 60% chance instead of 1.67%.

    Fixed TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance

    Official source
  • FIXGeneral

    Fixed: infinite shoves

    Shoving can no longer be repeated endlessly.

    Fixed infinite shoves

    Official source
  • FIXMultiple systems

    Fixed: Lemongrass & Ginger Root not reducing Food Sickness

    Fixed Lemongrass & Ginger Root not reducing Food Sickness

    Official source
  • FIXMultiple systems

    Fixed: getting different amount of Logs from trees in SP and MP

    Trees now give the same number of logs in single player and multiplayer.

    Fixed getting different amount of Logs from trees in SP and MP

    Official source
  • FIXMultiple systems

    Fixed: not being able to drop items out of car windows when the item wasn't held in main inventory

    You can now drop items out of car windows even when they are not in your main inventory.

    Fixed not being able to drop items out of car windows when the item wasn't held in main inventory

    Official source
  • FIXMultiple systems

    Fixed: being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory

    Reloading no longer fails when the game tries to take ammo from a container in your inventory that you do not have equipped.

    Fixed being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory

    Official source
  • FIXDoors

    Fixed: being unable to click on Garage Doors when they are transparent

    Fixed being unable to click on Garage Doors when they are transparent

    Official source
  • FIXFire

    Fixed: invisible fire / incendiary burned tiles

    Fire and tiles burned by incendiaries are no longer invisible.

    Fixed invisible fire / incendiary burned tiles

    Official source
  • FIXMap

    Fixed: wrong depth map for many items, tiles and stacks of Crates

    Many items, tiles and stacks of Crates now layer correctly with the things around them on screen.

    Fixed wrong depth map for many items, tiles and stacks of Crates

    Official source
  • FIXGeneral

    Fixed: chicks only dropping heads when butchered, they now drop meat as well

    Fixed chicks only dropping heads when butchered, they now drop meat as well

    Official source
  • FIXWater

    Fixed: disassembled Trough parts collecting water

    Parts from a disassembled Trough no longer fill up with water.

    Fixed disassembled Trough parts collecting water

    Official source
  • FIXGeneral

    Fixed: multiple issues with Soap consumption

    Soap now gets used up properly in several cases where it did not.

    Fixed multiple issues with Soap consumption

    Official source
  • FIXMultiple systems

    Fixed: disassembling electronics in inventory giving less XP than placed ones

    Taking apart electronics in your inventory no longer gives less XP than taking apart ones that are placed in the world.

    Fixed disassembling electronics in inventory giving less XP than placed ones

    Official source
  • FIXElectrical

    Fixed: incorrect Random Electricity Shutoff settings

    The Random Electricity Shutoff settings are fixed, so the power shutoff now follows the setting you picked.

    Fixed incorrect Random Electricity Shutoff settings

    Official source
  • FIXFishing

    Fixed: Fishing Net with Chum producing too much fish

    Fishing Nets with Chum now catch less fish than before, because they were producing too much.

    Fixed Fishing Net with Chum producing too much fish

    Official source
  • FIXMultiple systems

    Fixed: being unable to build shelves/wall-mounted objects overtop player-built floors

    Fixed being unable to build shelves/wall-mounted objects overtop player-built floors

    Official source
  • FIXMultiple systems

    Fixed: not being able to build shelves on corner walls

    Fixed not being able to build shelves on corner walls

    Official source
  • FIXFood

    Fixed: Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)

    Using the last of your Rice in a dish like Sushi or Cabbage Roll no longer destroys the Saucepan.

    Fixed Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)

    Official source
  • FIXForaging

    Fixed: some Prescription Glasses not removing the foraging search radius penalty

    All Prescription Glasses now remove the foraging search radius penalty, including the ones that did not before.

    Fixed some Prescription Glasses not removing the foraging search radius penalty

    Official source
  • FIXVehicles

    Fixed: parked cars not moving when bumping them with another car

    Parked cars now move when you bump them with another car.

    Fixed parked cars not moving when bumping them with another car

    Official source
  • FIXChallenge modes

    Fixed: characters not having a cold in A Realy CD DA challenge

    Fixed characters not having a cold in A Realy CD DA challenge

    Official source
  • FIXWalls

    Fixed: some glass were walls hiding character's model

    Some glass walls no longer hide your character's model.

    Fixed some glass were walls hiding character's model

    Official source
  • FIXGeneral

    Fixed: not being disassemble some pianos

    Some pianos that could not be taken apart can now be disassembled.

    Fixed not being disassemble some pianos

    Official source
  • FIXAnimals

    Fixed: animal skeletons in containers yielding endless bones

    Fixed animal skeletons in containers yielding endless bones

    Official source
  • FIXIllness

    Fixed: corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator

    Corpse sickness now goes down properly while you wear a Gas Mask or Respirator near corpses.

    Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator

    Official source
  • FIXCorpses

    Fixed: not being able to pick up corpses when "Very Low Weight" or below

    Characters at "Very Low Weight" or lighter can now pick up corpses again.

    Fixed not being able to pick up corpses when "Very Low Weight" or below

    Official source
  • FIXAnimals

    Fixed: crash when killing animals with a Pipe Bomb

    Killing animals with a Pipe Bomb no longer crashes the game, but in multiplayer animals currently take no damage from bombs.

    Fixed crash when killing animals with a Pipe Bomb.

    • Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
    Official source
  • FIXGeneral

    Fixed: Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag

    Forged Buckets can now be used to make Bucket Mauls.

    Fixed Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag

    Official source
  • NEWMap

    Added new map symbols for animals

    Added new map symbols for animals.

    Official source
  • NEWAiming

    Implementing basic aiming reticle handling for Gamepad aiming

    Gamepad aiming now shows a basic target reticle that you move around your character with the aim stick; this feature is still a work in progress.

    Implementing basic aiming reticle handling for Gamepad aiming.

    • Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
    Official source
  • CHANGEAnimal husbandry

    Added option to toggle Livestock Zone visual overlay on/off

    Official source
  • NEWFurniture

    Added 'sewingfactory' roomdef

    Sewing factories now have their own loot, sewing stores can have fabric rolls, and furniture store storage can have wallpaper crates in its crates and cardboard boxes.

    Added 'sewingfactory' roomdef.

    • Added 'sewingfactory' roomdef.
    • Added fabric rolls to sewingstore.
    • Added CrateWallpaper to crates and cardboard boxes in furniture store storage.
    Official source
  • CHANGEFurniture

    Made the head turning while sitting on furniture a bit more gradual

    Your character turns their head more smoothly while sitting on furniture.

    Made the head turning while sitting on furniture a bit more gradual.

    Official source
  • CHANGETailoring

    Balanced inconsistent Neck Muscle Strain caused by certain sewing activities

    Some sewing activities now cause neck muscle strain more consistently.

    Official source
  • FIXServer

    Fixed: multiple server-side and client-side errors

    Fixed multiple server-side and client-side errors

    Official source
  • FIXNetworking

    Fixed: desync with clothing

    Outfit changes now show up correctly on multiplayer players who are in other parts of the map.

    Fixed desync with clothing.

    • Fixed desync with clothing. Outfits weren't updating on players in different map chunks
    Official source
  • FIXServer

    Fixed: a server crash

    Fixed a server crash

    Official source
  • FIXMultiplayer

    Fixed: exception when attempting to remove graffiti with a 2-handed cleaning item

    Removing graffiti with a two-handed cleaning item no longer causes an error in multiplayer.

    Fixed exception when attempting to remove graffiti with a 2-handed cleaning item

    Official source
  • FIXZombies

    Fixed: not being able to pick up fallen zombie hats/glasses

    Fixed not being able to pick up fallen zombie hats/glasses

    Official source
  • FIXSkills

    Fixed: missing XP gain notification when crafting items

    Fixed missing XP gain notification when crafting items.

    Official source
  • FIXTrees

    Fixed: damage from falling and walking through trees not syncing

    In multiplayer, damage from falling and from walking through trees now syncs correctly.

    Fixed damage from falling and walking through trees not syncing

    Official source
  • FIXServer

    Fixed: pressing the Back button while starting a host server not stopping the server

    Fixed pressing the Back button while starting a host server not stopping the server

    Official source
  • FIXMultiplayer

    Fixed: inability to set a role to the user which is not in the white list

    Server admins can now give a role to a user who is not on the whitelist.

    Fixed inability to set a role to the user which is not in the white list

    Official source
  • FIXMultiplayer

    Fixed: dismantling stack of CD players consumes 2 items per action

    Fixed dismantling stack of CD players consumes 2 items per action

    Official source
  • FIXDoors

    Fixed: Garage Doors shaking when being unlocked from inside

    Fixed Garage Doors shaking when being unlocked from inside

    Official source
  • FIXCooking

    Fixed: cooking sounds cutting out when multiple items are being cooked

    Fixed cooking sounds cutting out when multiple items are being cooked.

    Official source
  • FIXCooking

    Fixed: barbecue cooking sounds not playing in multiplayer

    Fixed barbecue cooking sounds not playing in multiplayer.

    Official source
  • FIXServer

    Fixed: server option Drop off white list after death not working

    The server option that removes players from the whitelist when they die now works.

    Fixed server option Drop off white list after death not working

    Official source
  • FIXMultiplayer

    Fixed: character was taking feet damage when driving over broken glass barefoot

    Driving over broken glass no longer hurts a barefoot character's feet.

    Fixed character was taking feet damage when driving over broken glass barefoot

    Official source
  • FIXTools

    Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool

    Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool.

    Official source
  • FIXMultiplayer

    The shared-symbols panel is no longer placed overtop the legend panel

    The shared-symbols panel is no longer placed overtop the legend panel.

    Official source
  • FIXMap

    Fixed: map symbols flickering after disconnecting from a server using shared symbols

    Fixed map symbols flickering after disconnecting from a server using shared symbols.

    Official source
  • FIXContainers

    Fixed: container put-item sounds not playing in multiplayer

    Fixed container put-item sounds not playing in multiplayer

    Official source
  • FIXZombies

    Fixed: Ragdoll zombies flipping before getting up when being ran over

    Zombies you run over no longer flip before they get back up.

    Fixed Ragdoll zombies flipping before getting up when being ran over

    Official source
  • FIXTools

    Fixed: error that occurred when taking Engine Parts while a Wrench was in an unequipped bag

    Taking Engine Parts no longer causes an error when your Wrench is in a bag you are not holding.

    Fixed error that occurred when taking Engine Parts while a Wrench was in an unequipped bag

    Official source
  • FIXAnimals

    Fixed: blood splatters appearing where an animal was picked up and not where it was killed

    Fixed blood splatters appearing where an animal was picked up and not where it was killed

    Official source
  • FIXMap

    Fixed: tiles with snow overlay spawning indoors

    Snow-covered tiles no longer appear inside buildings.

    Fixed tiles with snow overlay spawning indoors

    Official source
  • FIXWetness

    Fixed: Wet Bath/Dish Towels drying in the rain

    Wet Bath Towels and Dish Towels no longer dry out while you are in the rain.

    Fixed Wet Bath/Dish Towels drying in the rain

    Official source
  • FIXWalls

    Fixed: floating barricades when a wall is destroyed

    Barricades no longer float in midair after the wall they were on is destroyed.

    Fixed floating barricades when a wall is destroyed

    Official source
  • FIXWalls

    Fixed: the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile

    Fixed the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile.

    Official source
  • FIXWalls

    Fixed: odd wall cutaway when there is only a single tile gap between buildings

    Wall cutaway no longer looks odd when two buildings are only a single tile apart.

    Fixed odd wall cutaway when there is only a single tile gap between buildings

    Official source
  • FIXTelevision

    Fixed: dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground

    Fixed dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground

    Official source
  • FIXAnimals

    Fixed: animal info for male Raccoons

    Male raccoons now show the correct animal info and no longer attack each other.

    Fixed animal info for male Raccoons.

    • Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
    Official source
  • FIXContainers

    Fixed: missing container sounds for crafted_05 small metal cabinets

    The small metal cabinets from the crafted_05 set now make sounds when you use them.

    Fixed missing container sounds for crafted_05 small metal cabinets

    Official source
  • FIXTrapping

    Fixed: Snare Traps not displaying properly on new renderer

    Fixed Snare Traps not displaying properly on new renderer

    Official source
  • FIXClothing

    Fixed: disappearing dirt and blood splats on clothes when character unequipped those clothes

    Dirt and blood on clothes now stay on them after you take the clothes off in multiplayer.

    Fixed disappearing dirt and blood splats on clothes when character unequipped those clothes

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

NEW

  • New Game Mode Defaults: Game Modes have been rebalanced and updated, with all but Apocalypse and Custom Sandbox replaced with new versions. Each includes a pre-set in Custom Sandbox to view/modify all specific mode settings. Expect future adjustments based on playtesting feedback. --"Apocalypse" is intended to serve as the 'Lore Canon' game mode, representing what REALLY happened on July 9th, 1993. Core changes including removing Zombie Respawn, reduced impact of Muscle Strain and Discomfort, more realistic Animal growth rates, adjusted Loot levels, and more. --"Outbreak" is designed for players desiring an accellerated play experience, with an overal focus on less time investment for advancement. --"Extinction" is focused on a brutal hardcore experience, and is intended for veteran players who want more of a challenge. BEWARE SPRINTERS. --"Rising" is intened for players who want a little more breathing room to explore, build, and create. --"Custom Sandbox" remains to allow players to customize settings to their desired play style, and remains a 'core' and valid way to enjoy Project Zomboid.
  • New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)
  • JS-14 Rifle - 5.56x45mm
  • JS-3T Tactical Shotgun - 12 Guage
  • L92 Carbine - .357 Magnum
  • L94 Rifle - .30-30
  • MSR7T Tactical Rifle - 7.62x51mm
  • Trapper Carbine - .45 ACP
  • Character now recieves a reading speed boost when sitting.
  • New gun store loot story prototype at Stendo's.
  • Added new map symbols for animals.
  • Gamepad Aiming Tech prototype - Work in Progress
  • Implementing basic aiming reticle handling for Gamepad aiming. Uses aim axis to place target reticle relative to player.
  • Added reticle slow-down when over active target for more precise targeting.
  • Added option to toggle Livestock Zone visual overlay on/off
  • Shift + Click allows user to select multiple items in workstation menus
  • Renamed Game Option "Pause when focus is lost" to be more clear, enabled by default on new game installs.
  • Small Metal Door
  • Clothes Rack
  • Carboard and CardboardLarge

BALANCE

  • Tool Usage Balance Changes
  • Removed tool requirements from several tiles when picking them up
  • Removed tool degradation for screwdrivers in electrical-related recipes
  • Reduced the durability drain on tools designed to chop trees, when chopping trees
  • Garden hoes now have the ability to remove stumps
  • Updated missing Distributions Entries & Incorrect Roomdefs
  • Added 'policeswat', 'prisonlocker' and 'swatlocker' roomdefs. Removed forced merge for 'policestorage' and 'policegunstorage'
  • Added GunStoreAmmunition to military lockers in gun stores. Added 'metalfabrication' and 'metalfabricationstorage' roomdefs. Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
  • Added 'sewingfactory' roomdef. Added fabric rolls to sewingstore. Added CrateWallpaper to crates and cardboard boxes in furniture store storage.
  • Added ButcherFish to seafoodkitchen display counters.
  • Integrated new firearms into the loot lists. Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns. Removed unused modifiers from Distributions.
  • Updated maximum displaycases that can spawn items in gunstore roomdef
  • Created a room definition for Music school.
  • Microwaves now have ability to spawn Cup of Coffee and TV Dinner
  • Decreased penlight light cone size, increased vehicle headlight light cone size
  • Made the head turning while sitting on furniture a bit more gradual.
  • Lowered the impact of animals corpses on vehicles when driving over them
  • Balanced inconsistent Neck Muscle Strain caused by certain sewing activities
  • Fluid collection properly caps at player's max carry weight
  • Removed ability to sleep on toilets

MP

  • Optimized Animal designation zone update
  • Hid google auth and two factor for now, they will return in the future when fixed
  • Reduced the sound radius for vehicles in MP
  • Multple fixes for GrappleTech
  • Fixed player stuck when start/end grab corpse
  • Fixed sync when login near player, that grab corpse
  • Additional small fixes
  • Fixed melee attacks passing through zombies near vehicles and animals
  • Fixed multiple server-side and client-side errors
  • Fixed desync with clothing. Outfits weren't updating on players in different map chunks
  • Fixed a server crash
  • Fixed MaxAccountsPerUser option
  • Fixed the incorrect position of the remote player's character near an obstacle. Remote players would appear on wrong side of the walls
  • Fixed car trunk capacity not updating after receiving damage
  • Fixed clock alarm SFX playing endlessly if the watch was dismantled while playing the alarm.
  • Fixed safe-to-eat mushrooms receiving the poison tag if cooked together with poisoned one.
  • Fixed not being able to interact with the composter (Craftsman)
  • Fixed attached animal ropes, which now break like in SP.
  • Fixed remote player not playing HitReaction animation
  • Fixed disappearing dirt and blood splats on clothes when character unequipped those clothes
  • Fixed desync with incorrect position of the remote player's character on Z coordinate
  • Fixed character getting damaged when climbing up/down on the escape rope.
  • Fixed exception when attempting to remove graffiti with a 2-handed cleaning item
  • Fixed Soap not being used in MP
  • Fixed Propane Tank dupe
  • Fixed Endless magazine loading animation
  • Fixed food duping with .replaceOnCooked() if taken from a stove a few seconds before the cooking indicator becomes completely full.
  • Fixed double barrel shotgun consuming 2 rounds in one shot.
  • Fixed not being able to paint signs
  • Fixed missing pain from disinfecting wounds
  • Fixed not being able to pick up fallen zombie hats/glasses
  • Fixed floor rendering built on water tiles
  • Fixed items missing from zombie's corpse if they got stuck as a result of performing a backstab
  • Fixed cars getting stuck mid-air again
  • Fixed missing XP gain notification when crafting items.
  • Fixed not being able to saw logs via RMC context menu
  • Fixed damage from falling and walking through trees not syncing
  • Fixed firearm not racking on insert magazine
  • Fixed pressing the Back button while starting a host server not stopping the server
  • Fixed inability to set a role to the user which is not in the white list
  • Fixed dismantling stack of CD players consumes 2 items per action
  • Fixed melee weapon held on logout preventing maintenance XP gain until re-equipped
  • Fixed CookingSounds not playing when foods are cooked.
  • Fixed sfx's for walking barefoot and in shoes
  • Fixed Garage Doors shaking when being unlocked from inside
  • Fixed cooking sounds cutting out when multiple items are being cooked.
  • Fixed barbecue cooking sounds not playing in multiplayer.
  • Fixed protective gear not increasing discomfort level.
  • Fixed not being able to delete a user from the user list if he has a record in the user logs
  • Fixed server option Drop off white list after death not working
  • Fixed not being able to raise Fitness XP level through the Check stats panel.
  • Fixed character was taking feet damage when driving over broken glass barefoot
  • Fixed issues with in-game map shared symbols
  • Translations for the shared-symbols panel are now defined
  • Fixed the checkmark texture size in the Players panel.
  • Private symbols no longer flicker between opaque and semi-opaque while using the Sharing tool.
  • The shared-symbols panel is no longer placed overtop the legend panel.
  • Fixed map symbols flickering after disconnecting from a server using shared symbols.
  • Fixed option “Username Disguises”
  • Fixed missing Maintenance XP from weapons with more than 20 .conditionLowerChanceOneIn
  • Fixed container put-item sounds not playing in multiplayer

FIXES

  • Thank you to copiumsawsed for reporting a security vulnerability. This issue has been patched in all listed versions.
  • Fixed multiple RMC entries for Toilets
  • Fixed Ragdoll zombies flipping before getting up when being ran over
  • Fixed jumping zombies when shooting at them
  • Fixed spamming Crouch speeding up magazine reload
  • Fixed players getting stuck in vehicles when entering an open car door while aiming
  • Fixed fuel pumps resetting
  • Fixed TV Remotes having a 1.67% chance of returning a battery instead of a 60% chance
  • Fixed invisible View Cone on Mac
  • Fixed Caffeine Pills restoring 100% of fatigue instead of 4%
  • Fixed holding ALT drastically increasing gun damage
  • Fixed infinite shoves
  • Fixed Lemongrass & Ginger Root not reducing Food Sickness
  • Fixed getting different amount of Logs from trees in SP and MP
  • Fixed not being able to drop items out of car windows when the item wasn't held in main inventory
  • Fixed being unable to reload while the game tried to get ammo from an unequipped container in the player's inventory
  • Fixed error that occurred when taking Engine Parts while a Wrench was in an unequipped bag
  • Fixed error spam when certain actions were performed in LiveAnimationTrackEntries
  • Fixed error when building stairs over fire
  • Fixed blood splatters appearing where an animal was picked up and not where it was killed
  • Fixed not being able to read when "Minutes per Page" sandbox option was set to the minimum of 0.0
  • Fixed brick texture overlaying shutters
  • Fixed being unable to click on Garage Doors when they are transparent
  • Fixed invisible fire / incendiary burned tiles
  • Fixed wrong depth map for many items, tiles and stacks of Crates
  • Fixed tiles with snow overlay spawning indoors
  • Fixed chicks only dropping heads when butchered, they now drop meat as well
  • Fixed tooltip stating Medium Leather Drying Rack could be used for Deer Leather
  • Fixed Wet Bath/Dish Towels drying in the rain
  • Fixed disassembled Trough parts collecting water
  • Fixed multiple issues with Soap consumption
  • Fixed multiple issues with Washing character
  • Fixed character repeating drinking action when selecting multiple times before the first completed
  • Fixed disassembling electronics in inventory giving less XP than placed ones
  • Fixed characters continuing to accrue Fitness / Running XP when they fell asleep while running into a bed
  • Fixed incorrect Random Electricity Shutoff settings
  • Fixed Fishing Net with Chum producing too much fish
  • Fixed floating barricades when a wall is destroyed
  • Fixed wrong window being barricaded when attempting to barricade N/W corner windows
  • Fixed the cutaway-wall window outline for one window not being rendered when there is both a west and north window on the same tile.
  • Fixed odd wall cutaway when there is only a single tile gap between buildings
  • Fixed being unable to build shelves/wall-mounted objects overtop player-built floors
  • Fixed not being able to build shelves on corner walls
  • Fixed Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
  • Fixed Eggs not freezing
  • Fixed some Prescription Glasses not removing the foraging search radius penalty
  • Fixed parked cars not moving when bumping them with another car
  • Fixed mannequins not updating visually in raided houses
  • Fixed characters not having a cold in A Realy CD DA challenge
  • Fixed Hay Bale duplication bug
  • Fixed dragging a VHS tape from the floor into a VCR leaving a duplicate VHS on the ground
  • Fixed animal info for male Raccoons. Male raccoons shouldn't attack each other
  • Fixed Crafting/Building UI text not being spaced out
  • Fixed ZombieClawChainlinkFence, ZombieClawMetal, and ZombieClawGarageDoor sounds not playing
  • Fixed missing container sounds for crafted_05 small metal cabinets
  • Fixed looping SFX from Noise Makers
  • Fixed Metal Pole Fences playing incorrect SFX
  • Fixed Snare Traps not displaying properly on new renderer
  • Fixed not being able to sit on North-facing toilets
  • Fixed some glass were walls hiding character's model
  • Fixed rendering for vents
  • Fixed not being disassemble some pianos
  • Fixed being able to walk through fence to sit on Base.Mov_RedChair
  • Fixed small boulders blocking vision
  • Fixed small stones having collision
  • Fixed sometimes being fireproof (more to be fixed in the future)
  • Fixed animal skeletons in containers yielding endless bones
  • Fixed corpse sickness not decreasing near corpses while wearing a Gas Mask / Respirator
  • Fixed Gas Masks / Respirators still providing 100% corpseSicknessDefense after filters have been removed
  • Fixed not being able to pick up corpses when "Very Low Weight" or below
  • Fixed crash when killing animals with a Pipe Bomb. Note: In MP, animals are currently not receiving damage from bombs
  • Fixed Fire Officer using Police Officer profession icon in character creation screen
  • Fixed Forged Buckets not being available for Bucket Mauls due to missing "METAL_BUCKET" tag

TECHNICAL/DEBUG

  • Localization clean-up. Translation files are now in json
  • Updated Mac and Linux libs
  • Fixed world context-menu error in debug mode when the debug option UI.HideDebugContextMenuOptions is enabled
  • Updated Console txt file. Now PC specs are always listed
  • Fixed hardcap for Fitness when player enabled GodMode

MODS

  • New modding guide/changelog.
  • Fixed COMMON/VERSION folders not being detected correctly in the mod directory. Game now only requires one of the two folders
  • Fixed mod translation, modID, client-server files check logic
  • Fixed translation loading order
  • Added translation support for mod.info (title, description)
  • Fixed incorrect mod file comparison between client and server
  • Fixed ModID, WorkshopID logic
  • Fixed bug with Mod null check
  • Fixed mod info panel
  • Fixed mods display menu in Pause menu
  • Fixed icon/poster file path for mods on Linux
  • Added .glb for model file watcher
  • Improved error message when clients are missing a mod from the server
  • Fixed WorkshopItem description generation, added support for 512x512 mod image preview