Food changes in Project Zomboid
- 55documented changes
- 23patches
- 4buffs
- 36fixes
Every documented change to Food
55 changes across 23 patches, newest first
Build 42 Stable (42.20.0) Wednesday, 29 July 2026
- FIXFood
Fixed: food names not updating to the decayed versions when placed in the world
Fixed food names not updating to the decayed versions when placed in the world
Official source
42.19.0 (Build 42 Unstable) Monday, 1 June 2026
- FIXFood
Fixed: food items showing as frozen in the freezer, when they are still freezing
Fixed food items showing as frozen in the freezer, when they are still freezing
Official source
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- FIXFood
Fixed: opening frozen packs returning defrosted food
Fixed opening frozen packs returning defrosted food
Official source - FIXFood
Fixed: some cooked food items increasing in encumberance and hunger reduction when used as lure
Cooked food used as a lure no longer gets heavier or more filling.
Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
Official source - FIXFood
Fixed: non-standard fridges failing to apply refrigeration modifier to chilled food
Fridges that are not the standard type now apply the refrigeration effect to chilled food, just like regular fridges.
Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
Official source - FIXFood
Fixed: removing food from a trough not updating the sprite
Fixed removing food from a trough not updating the sprite
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- FIXFood
Fixed: food amount not updating after adding it to a dish
Fixed food amount not updating after adding it to a dish
Official source - FIXFood
Fixed: food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
Splitting food into 2 or 4 bowls now keeps its boredom reduction and any spices you added.
Fixed food divided into 2 / 4 bowls not inheriting Boredom reduction or added spices
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- FIXFood
Fixed: Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
Using the last of your Rice in a dish like Sushi or Cabbage Roll no longer destroys the Saucepan.
Fixed Saucepans being destroyed when using the last remaining Rice to make food (ex: Sushi; Cabbage Roll)
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEFood
Food sickness now always reduces over time unless corpse sickness is actively accumulating
Food sickness now always wears off over time, unless you are actively building up corpse sickness.
Food sickness now always reduces over time unless corpse sickness is actively accumulating.
Official source - CHANGEFood
Players will no longer start eating food items on double
Double-clicking food you know is burned, rotten, unsafe to eat uncooked or poisoned no longer starts eating it, so you are less likely to eat something harmful by accident.
- Players will no longer start eating food items on double click if the player is aware of them being hazardous to consume on account of them being burned, rotten, dangerous uncooked and also uncooked, or has poison that the player is aware of.
- CHANGEFood
Frozen food for evolved recipes now show/explain they cannot be used
Frozen food now shows and explains that it cannot be used in evolved recipes.
Frozen food for evolved recipes now show/explain they cannot be used.
Official source
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- BUFFFood
Canned Food that need to be opened to be consumed
Canned food that needs opening now has an Open and Eat option, which opens the can for you before eating, as long as you are able to open it.
- Canned Food that need to be opened to be consumed will, if the player is capable of opening the canned food, have the RMC option to Open and Eat available, and when selected the craft recipe to open it will be performed before the eating action.
- FIXFood
Fixed: unfair poisoning from Burnt Food
Burnt Food no longer poisons you unfairly.
Fixed unfair poisoning from Burnt Food.
- Fixed unfair poisoning from Burnt Food. Guard rails had been put around this, but clearly not enough.
- FIXFood
Fixed: incorrectly calculating the age of frozen food items when first created
Fixed incorrectly calculating the age of frozen food items when first created.
Official source - FIXFood
Fixed: dried green peas not being a food category item
Dried green peas now count as food.
Fixed dried green peas not being a food category item.
Official source - FIXFood
Fixed: dividing food in 2/4 bowls not working for PastaPot
Food in a Pasta Pot can now be divided into bowls properly.
Fixed dividing food in 2/4 bowls not working for PastaPot.
Official source - FIXFood
Fixed: food items not saving or loading stress bonus
Food items now keep their stress bonus when you save and load.
Fixed food items not saving or loading stress bonus.
Official source - CHANGEFood
Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking
Cookable food items now display in tooltips how long it takes to cook them if the character has at least 5 levels in Cooking.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEFood
Removed wild foods, multiplying food happiness values by item size
Wild foods no longer multiply their happiness value by their size.
Removed wild foods, multiplying food happiness values by item size.
Official source - CHANGEFood
Fork or spork would change the eating animation/speed/benefits, the timed action code will search the player's inventory recursively through all bags for a utensil versus just the primary inventory
Eating utensils like a spoon, fork or spork now work from any bag you carry, so you can keep your spork in a fanny pack or backpack and still get its eating benefits.
- When eating food and an eating utensils such as a spoon, fork or spork would change the eating animation/speed/benefits, the timed action code will search the player's inventory recursively through all bags for a utensil versus just the primary inventory. I.e. you can keep your spork in your fanny pack or backpack and still use it.
- FIXFood
Fixed: Dry dog and cat food not giving Unhappiness
Fixed Dry dog and cat food not giving Unhappiness.
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXFood
Fixed: dividing food into 2 bowls miscalculating hunger value if that food was not whole
Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.
Official source - FIXFood
Fix issue where Food with 0 base hunger change could not be used in crafting
Food that does not change hunger can now be used as an ingredient in crafting.
Official source
42.5.0 (Build 42 Unstable) Tuesday, 11 March 2025
- CHANGEFood
Slicing a rotten animal head won't drop brain
Slicing a rotten animal head no longer gives a brain.
Official source
42.4.0 (Build 42 Unstable) Tuesday, 4 March 2025
- CHANGEFood
Opening canned food with a knife or sharp stone is now AnySurfaceCraft and not InHandCraft
Opening a can with a knife or sharp stone now needs a surface instead of being done in your hands, so you are less likely to pick it by accident, and it can break the knife or hurt your hand.
Opening canned food with a knife or sharp stone is now AnySurfaceCraft and not InHandCraft; this is to make it less likely for players to unintentionally select this option when opening cans.
- Opening canned food with a knife or sharp stone is now AnySurfaceCraft and not InHandCraft; this is to make it less likely for players to unintentionally select this option when opening cans. Additionally with right-clicking you cannot both select the can and knife, and you can break a knife (or your hand) performing this craftRecipe. You should use a surface when stabbing a can open anyways.
- CHANGEFood
This meat can be rotten if the animal stayed dead for too long before butchering
Meat from butchering can now come out rotten if the animal lay dead too long before you butchered it.
This meat can be rotten if the animal stayed dead for too long before butchering.
Official source - CHANGEFood
Update the status of food for animal dead bodies (so it'll say Stale/Rotten if needed)
Dead animal bodies now show as Stale or Rotten when they are, so you can check a carcass's freshness before butchering it.
Update the status of food for animal dead bodies (so it'll say Stale/Rotten if needed).
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- FIXFood
Fixed: moving food into bowls not setting their cooked status
Food moved into bowls now keeps its cooked status.
Fixed moving food into bowls not setting their cooked status.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- FIXFood
Fixed: duplication of bowls when moving food from a pot
Fixed duplication of bowls when moving food from a pot.
Official source
42.1.1 (Build 42 Unstable) Thursday, 23 January 2025
- CHANGEFood
This is intended to automate translating all of the food
Recipes that split food, such as a pot of soup into bowls, are being set up to pass nutrition and cooked, poisoned or old status on to each portion.
- This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
- FIXFood
Fixed: rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong)
Fertilized eggs no longer wrongly say they are rotten or stale; they were always treated as fresh.
Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong).
- Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- FIXFood
Food items is stories that are spawned in using the regular
Food placed in house stories now ages with the time since the apocalypse, so if it can rot and enough time has passed, it will be rotten.
Food items is stories that are spawned in using the regular story item spawning functions should now be the proper age for how long it has been since the apocalypse; ie rotten if they can rot and it has been long enough.
Official source
41.78.13 (Build 41) Tuesday, 29 November 2022
- FIXFood
Fixed: being unable to slice or smash a rotten watermelon
Fixed being unable to slice or smash a rotten watermelon.
Official source
41.78.8 (Build 41) Wednesday, 16 November 2022
- FIXFood
Fixed: being unable to use Rotten Milk to make the Mildew Spray Cure
Fixed being unable to use Rotten Milk to make the Mildew Spray Cure.
Official source
41.78.5 (Build 41) Monday, 7 November 2022
- FIXFood
Fixed: not being able to empty rotten sacks of produce
Fixed not being able to empty rotten sacks of produce.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- BUFFFood
Made more food items capable of being added to tacos and burritos
Made more food items capable of being added to tacos and burritos.
Official source - BUFFFood
Changed the days until rotten for Bagels from 2 to 6
Bagels now take several days longer to rot, so they stay edible for longer.
Changed the days until rotten for Bagels from 2 to 6.
Official source - FIXFood
Fixed: being able to make Cake Batter using rotten ingredients below level 7
You can no longer make Cake Batter with rotten ingredients below level 7.
Fixed being able to make Cake Batter using rotten ingredients below level 7.
Official source
41.73 (Build 41) Monday, 18 July 2022
- FIXFood
Fixed: issues with eating quarter and half portions of small amounts of food
Fixed issues with eating quarter and half portions of small amounts of food.
Official source
41.72 (Build 41) Thursday, 7 July 2022
- CHANGEFood
Values of many food items adjusted for balance, consistency, and QOL purposes such as allowing one instance of an item to be used in more evolved recipe portions
Many food items have adjusted values, and one item can now cover more portions in evolved recipes.
Values of many food items adjusted for balance, consistency, and QOL purposes such as allowing one instance of an item to be used in more evolved recipe portions.
Official source - CHANGEFood
Balance adjusted assorted values of food items and recipes
Values for a range of food items and recipes have been rebalanced.
Balance adjusted assorted values of food items and recipes.
Official source - CHANGEFood
Many food items have more options for being used as evolved recipe ingredients
Many food items can now go into more evolved recipes as ingredients.
Many food items have more options for being used as evolved recipe ingredients.
Official source - CHANGEFood
Food value and evolved recipe name adjustments for more flexible recipe usage and shorter compound names
Food values and evolved recipe names have been adjusted, so ingredients fit more recipes and dishes get shorter names.
Food value and evolved recipe name adjustments for more flexible recipe usage and shorter compound names.
Official source - BUFFFood
Eggs are dangerous uncooked but now with a greatly reduced chance of causing food sickness
Raw eggs are still risky but are now much less likely to give you food sickness.
Eggs are dangerous uncooked but now with a greatly reduced chance of causing food sickness.
Official source - FIXFood
Fixed: food unhappiness being reset to the default value when loading the item, when it was set to zero after being cooked
Cooked food whose unhappiness was set to zero now stays at zero after you load a save, instead of going back to the default value.
Fixed food unhappiness being reset to the default value when loading the item, when it was set to zero after being cooked.
Official source - FIXFood
Fixed: hot food not cooling down when placed on the ground
Fixed hot food not cooling down when placed on the ground.
Official source - FIXFood
Fixed: granola bars and cookies being perishable
Granola bars and cookies no longer spoil, so you can stockpile them.
Fixed granola bars and cookies being perishable.
Official source - FIXFood
Fixed: partially eaten food not getting lighter in some circumstances
Fixed partially eaten food not getting lighter in some circumstances.
Official source - FIXFood
Fixed: cutting Bacon Rashers into Bacon Bits producing rotten Bacon Bits
Fixed cutting Bacon Rashers into Bacon Bits producing rotten Bacon Bits.
Official source - FIXFood
Fixed: inaccurate weights for partially eaten food items with custom weights
Fixed inaccurate weights for partially eaten food items with custom weights.
Official source - FIXFood
Fixed: accurate weights for partially eaten food items with custom weights
Partially eaten food with custom weights now shows its correct weight.
Fixed accurate weights for partially eaten food items with custom weights.
Official source
41.71 (Build 41) Sunday, 22 May 2022
- FIXFood
Fixed: Rotten food showing in right click menu as (Fresh) when newly spawned
Fixed Rotten food showing in right click menu as (Fresh) when newly spawned.
Official source - FIXFood
Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario
Fixed "Cake Preparation" not spawning rotten in 6 Months Later scenario.
Official source
41.66 (Build 41) Friday, 25 February 2022
- FIXFood
Fixed: missing food types in Evolved Recipe items
Fixed missing food types in Evolved Recipe items.
Official source