Patchnoter

Project Zomboid 42.1 (Build 42 Unstable) patch notes

Live

  • 207documented changes
  • 39buffs
  • 10nerfs
  • 21new
  • 38fixes
  • 99other

What changed

  • CHANGEGeneral

    Chance-to-Damage: Each successfully aimed shot hits

    Firearms now use a new Chance-to-Damage system by default. Every properly aimed shot hits, and your hit chance decides whether it does damage. The old method is still available in Sandbox.

    Chance-to-Damage: Each successfully aimed shot hits.

    • Chance-to-Damage: Each successfully aimed shot hits. The previous chance-to-hit calculation then determines if damage is dealt. This change aims to eliminate the frustration of “missed shots” and attempts to make every ranged attack feel more rewarding.
    Official source
  • NEWBlacksmithing

    Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads

    Blacksmiths can now forge small iron bands, iron bands, mace heads, spiked clubs, spear heads and long spear heads.

    Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads; Spiked Clubs; Spear Heads; and Long Spear Heads.

    Official source
  • CHANGEZombies

    Late stage loot now appears in safehouses and on survivalist zombies after 90 days, not 180

    Late stage loot now shows up in safehouses and on survivalist zombies after 90 days instead of 180.

    Late stage loot now appears in safehouses and on survivalist zombies after 90 days, not 180.

    Official source
  • CHANGEGeneral

    KeyRing type items will provide 85% weight reduction for their contents while they are in their "fake equipped state"

    Key rings now cut the weight of what they hold by 85% while fake equipped, so carrying lots of keys weighs much less.

    KeyRing type items will provide 85% weight reduction for their contents while they are in their "fake equipped state".

    Official source
  • CHANGEOccupations

    Characters with the Veteran occupation/Desensitized trait, should be completely immune to panic

    The Veteran occupation and the Desensitized trait now make your character completely immune to panic.

    Characters with the Veteran occupation/Desensitized trait, should be completely immune to panic.

    Official source
  • CHANGELoot

    Trailers will always spawn with special loot in them, as a crafting source

    Trailers now always spawn with special loot, so they are a reliable place to find crafting materials.

    Trailers will always spawn with special loot in them, as a crafting source.

    Official source
  • NERFGeneral

    Butter now require 5L of milk instead of 0.5L

    Butter now needs 5L of milk instead of 0.5L, so it costs far more milk to make.

    Butter now require 5L of milk instead of 0.5L.

    Official source
  • CHANGEWounds

    If a character has a bleeding neck injury the bleeding moodle will be at it's maximum value

    A bleeding neck wound now pushes the bleeding moodle straight to its maximum; before, the moodle only counted how many body parts were bleeding, however bad each wound was.

    If a character has a bleeding neck injury the bleeding moodle will be at it's maximum value; previously only the # of bleeding body parts, regardless of their severity, would affect the moodle level.

    Official source
  • CHANGEWeapons

    The FlintNodule and Stone2 weapons are no longer Short Blunt

    The FlintNodule and Stone2 weapons no longer count as Short Blunt, so no weapon skill improves them anymore.

    The FlintNodule and Stone2 weapons are no longer Short Blunt; they aren't a skill-associated weapon anymore, and no weapon skills provide any benefit when using them.

    Official source
  • CHANGEGenerators

    Old generator item is now significantly louder than the good/normal generators

    The old generator is now much louder than good or normal generators.

    Old generator item is now significantly louder than the good/normal generators.

    Official source
  • NERFEndurance

    Both Stone2 and FlintNodule will should now drain approximately twice as much endurance as previously, and produce approximately twice as much muscle strain in the code

    Fighting with the Stone2 and FlintNodule weapons now drains about twice as much endurance and causes about twice as much muscle strain.

    Both Stone2 and FlintNodule will should now drain approximately twice as much endurance as previously, and produce approximately twice as much muscle strain in the code.

    Official source
  • CHANGEFirearms

    Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits

    Firearm hits now use a new, experimental chance-to-damage method that is on by default, and you can still switch back to the old method in sandbox settings.

    Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage.

    • Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance.
    Official source
  • NEWCrafting recipes

    Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water

    The new Purify Water recipe uses Water Purification Tablets to make up to 1L of tainted water safe.

    Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water.

    Official source
  • NEWBlacksmithing

    Added craftRecipe for forging the Large Hook item

    You can now forge a Large Hook with blacksmithing.

    Added craftRecipe for forging the Large Hook item.

    Official source
  • NEWCrafting recipes

    Added recipe for carving Planks from a Large Branch

    You can now carve planks from a Large Branch.

    Added recipe for carving Planks from a Large Branch.

    Official source
  • NEWCrafting recipes

    Added recipe for forging a Handguard Dagger

    A Handguard Dagger can now be forged.

    Added recipe for forging a Handguard Dagger.

    Official source
  • CHANGEGeneral

    Added precautions against chickenpocalypse

    New safeguards keep chickens from multiplying out of control.

    Official source
  • NEWCrafting recipes

    Added recipe for making twine using dogbane

    Dogbane can now be made into twine.

    Added recipe for making twine using dogbane.

    Official source
  • NEWGeneral

    Added a craftRecipe for carving short bats

    You can now carve short bats, which you need to craft spiked clubs and maces.

    Added a craftRecipe for carving short bats.

    • Added a craftRecipe for carving short bats. Needed for spiked club and mace crafting.
    Official source
  • NEWMultiple systems

    Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge

    You can now split circular sawblades into halves for weapon crafting with a hacksaw, bandsaw, welding torch or forge.

    Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge.

    Official source
  • NEWBlacksmithing

    Added craftRecipes for forging spiked baseball bats and cudgels

    You can now forge spiked baseball bats and cudgels with blacksmithing.

    Added craftRecipes for forging spiked baseball bats and cudgels.

    Official source
  • NEWSkills

    Added several new skill books, recipe magazines, and crafting tools

    Foraging can now turn up several new skill books, recipe magazines and crafting tools, including hard-to-find bottleneck items.

    Added several new skill books, recipe magazines, and crafting tools, especially "bottleneck" items, to the foraging tables.

    Official source
  • NEWCrafting recipes

    Added recipes for turning an iron band into 4 small iron bands

    An iron band can now be cut into 4 small iron bands.

    Added recipes for turning an iron band into 4 small iron bands.

    Official source
  • NEWCrafting recipes

    Added a recipe for fixing saws and sawblades with a file

    Saws and sawblades can now be repaired with a file.

    Official source
  • NEWGeneral

    Added a craftRecipe to get Long Sticks from Brooms and Mops

    You can now turn Brooms and Mops into Long Sticks.

    Added a craftRecipe to get Long Sticks from Brooms and Mops.

    Official source
  • NEWCrafting recipes

    Added Bundled Sterilized Rag item, can be bundled and unbundled through recipes

    A new Bundled Sterilized Rag item lets you bundle sterilized rags together and unbundle them again.

    Added Bundled Sterilized Rag item, can be bundled and unbundled through recipes.

    Official source
  • BUFFTrees

    Removed death-by-tree

    Trees can no longer kill your character, scratches no longer bleed, and lacerations that were being given by mistake are gone.

    Removed death-by-tree.

    • Removed death-by-tree. Scratches no longer bleed. Erroneous lacerations taken out.
    Official source
  • CHANGEZombies

    Zombies climbing through windows now become visible when their head is visible

    Zombies climbing through windows now show up once their head is visible, so you can see them while they are still coming through.

    Zombies climbing through windows now become visible when their head is visible.

    Official source
  • BUFFSkills

    Doubled maintenance xp gain

    The Maintenance skill now levels up twice as fast.

    Doubled maintenance xp gain.

    Official source
  • BUFFWater

    Boiling water now 10x faster

    Water now boils ten times faster, so you spend much less time waiting on it.

    Boiling water now 10x faster.

    Official source
  • CHANGEMultiple systems

    Adjustments to safehouse loot

    Safehouse loot has been adjusted.

    Adjustments to safehouse loot.

    Official source
  • CHANGESafehouses

    Previously survivalist safehouse stories would have better loot after 30 days have passed since the apocalypse; this has been changed to 10 days

    Survivalist safehouse stories now have their better loot once 10 days have passed since the apocalypse, instead of 30.

    • Previously survivalist safehouse stories would have better loot after 30 days have passed since the apocalypse
    • this has been changed to 10 days.
    Official source
  • BUFFSafehouses

    Safehouses will now spawn skill books, recipes, and firearms/ammunition more reliably

    Safehouses now spawn skill books, recipes, firearms and ammo more reliably.

    Safehouses will now spawn skill books, recipes, and firearms/ammunition more reliably.

    Official source
  • BUFFHealth

    Halved the muscle strain gain from being over-encumbered

    Being badly over-encumbered now builds muscle strain half as fast; this only happens when your load is heavy enough to also hurt your health.

    Halved the muscle strain gain from being over-encumbered.

    • Halved the muscle strain gain from being over-encumbered. This only occurs when a character is encumbered enough to also take health damage from their encumbrance.
    Official source
  • BUFFGeneral

    Items with sharpness will now lose sharpness at half the rate they did previously

    Sharp items now go dull half as fast, so they need sharpening less often.

    Items with sharpness will now lose sharpness at half the rate they did previously.

    Official source
  • CHANGEMultiple systems

    Nails will be transferred to main inventory before starting a Barricade action

    Barricading now moves your nails into your main inventory first, so you no longer have to take them out of a bag yourself.

    Nails will be transferred to main inventory before starting a Barricade action.

    Official source
  • BUFFPottery

    Doubled the amount of clay from a bag

    A bag of clay now gives twice as much clay for pottery.

    Doubled the amount of clay from a bag.

    Official source
  • CHANGEVehicles

    If it is too dark to read but the character is inside a vehicle it will be possible to read as long

    You can now read in the dark inside a vehicle as long as its battery has charge.

    If it is too dark to read but the character is inside a vehicle it will be possible to read as long as the vehicle's battery has charge.

    Official source
  • BUFFCrafting recipes

    Removed the Maintenance level requirements for the glass and toothbrush shiv recipes

    The glass and toothbrush shiv recipes no longer need a Maintenance level.

    Removed the Maintenance level requirements for the glass and toothbrush shiv recipes.

    Official source
  • CHANGETrees

    Balanced sharpness reduction when chopping down trees

    Chopping down trees now takes a rebalanced amount of sharpness off your tool.

    Balanced sharpness reduction when chopping down trees.

    Official source
  • BUFFAnimals

    Bumped nutrition values on animal meat when butchering

    Meat butchered from animals now gives more nutrition.

    Bumped nutrition values on animal meat when butchering.

    Official source
  • CHANGEWeapons

    Rebalanced several cudgel weapons

    Several cudgel weapons have had their stats rebalanced.

    Rebalanced several cudgel weapons.

    Official source
  • BUFFPottery

    Crafted clay cement can be used for building, not just concrete

    Crafted clay cement can now be used for building as well as for concrete.

    Crafted clay cement can be used for building, not just concrete.

    Official source
  • NEWCrafting recipes

    Added items, recipes, and evolved recipes using forged cooking pot

    The forged cooking pot now has its own items, recipes and evolved recipes.

    Added items, recipes, and evolved recipes using forged cooking pot.

    Official source
  • CHANGECrafting recipes

    Added copper saucepans to pasta and rice recipes

    Pasta and rice recipes now accept copper saucepans, so you have one more pot to cook them in.

    Added copper saucepans to pasta and rice recipes.

    Official source
  • CHANGEFatigue

    Reduced fatigue change for cola and soda fluids, from 5 to 2

    Cola and soda now have a smaller effect on fatigue, so they do less to keep you awake.

    Reduced fatigue change for cola and soda fluids, from 5 to 2.

    Official source
  • BUFFAlcohol

    Empty beer, pop, and tin cans can be used to boil water

    Empty beer, pop and tin cans can now be used to boil water, giving you more containers for making drinking water.

    Empty beer, pop, and tin cans can be used to boil water.

    Official source
  • CHANGEWounds

    Re-enabled Disinfect Bandage using hot water, added tooltip to inform it needs to be very hot

    Disinfecting bandages with hot water works again, and a tooltip now tells you the water has to be very hot.

    Re-enabled Disinfect Bandage using hot water, added tooltip to inform it needs to be very hot.

    Official source
  • CHANGETraits

    Both the Handy trait, and the Repairman profession, grant 1 level in the Carving skill

    The Handy trait and the Repairman profession now each give you a level in Carving.

    Official source
  • CHANGEGeneral

    Removed DangerousUncooked from ChickenNuggets and FishFingers

    Chicken Nuggets and Fish Fingers are no longer dangerous to eat uncooked.

    Removed DangerousUncooked from ChickenNuggets and FishFingers.

    Official source
  • CHANGEVehicles

    Ordinarily, "normal" vehicles, being ones

    Ordinary civilian vehicles have a small chance of carrying one of several special loot sets, if special loot is defined for that vehicle.

    • Ordinarily, "normal" vehicles, being ones that don't have strong/specific theming such as Police vehicles, Ambulances, etc., but "normal"/"civilian"/"non-business" vehicles, have an 8% chance of having one of multiple special loot distributions if a list of special loot distributions is defined for that vehicle.
    Official source
  • BUFFLoot

    The camouflage trucks have a 16% chance of having special loot instead of a 8% chance

    Camouflage trucks are now twice as likely to carry special loot.

    The camouflage trucks have a 16% chance of having special loot instead of a 8% chance, as above, now, using the specialLootChance field.

    Official source
  • CHANGELoot

    The mural vans now have a specialLootChance of 80% so they should generally have more memorable loot than average

    Mural vans now usually carry special loot, so they should be more rewarding to search than an average vehicle.

    The mural vans now have a specialLootChance of 80% so they should generally have more memorable loot than average.

    Official source
  • CHANGEGeneral

    The Lady Delighter van has a specialKeyRingChance of 100%

    The Lady Delighter van now always comes with its special key ring.

    The Lady Delighter van has a specialKeyRingChance of 100%.

    Official source
  • CHANGEMultiple systems

    KeyRings are already put into a fake-equipped state

    Key rings count as fake equipped whenever they are in your main inventory, so the weight reduction applies there, and their container buttons show on the right of the inventory window.

    KeyRings are already put into a fake-equipped state whenever they are in a character's main inventory, with their container icon buttons automatically appearing on the right-hand side of the character inventory window.

    Official source
  • BUFFZombies

    Changed the key spawning on zombies for buildings

    Zombies now roll twice for building keys and keep the better result, so you find house keys on them more often, and the loot spawn setting still applies.

    Changed the key spawning on zombies for buildings to utilize the better of two rolls, compared to the key spawning chance, to bump up building key spawns on them while still preserving the loot spawn setting functionality.

    Official source
  • BUFFForaging

    Foraging: Clay will Spawn 2 to 4 items instead of just one

    Foraging for clay now gives several pieces at once instead of one, so you need fewer trips to gather it.

    Foraging: Clay will Spawn 2 to 4 items instead of just one.

    Official source
  • CHANGEOccupations

    Characters with the Carpenter, Construction Worker

    Carpenters, Construction Workers and Lumberjacks now start the game with a level in Maintenance.

    Characters with the Carpenter, Construction Worker, and Lumberjack Professions start the game with 1 level of Maintenance.

    Official source
  • CHANGEOccupations

    The construction worker profession provides a +3 bonus to the Masonry skill

    The Construction Worker profession now gives a Masonry bonus, so those characters start out better at stonework.

    The construction worker profession provides a +3 bonus to the Masonry skill.

    Official source
  • CHANGEMultiple systems

    Removed the IgnoreZombieDensity tag from several firearm and ammunition containers

    Several gun and ammo containers lost a tag that made them too rare, so firearms and ammo should turn up more often.

    • Removed the IgnoreZombieDensity tag from several firearm and ammunition containers because it was making them too rare
    • this is probably partially on account of default loot levels changing from 0.6 to 0.4 towards the end of internal testing.
    Official source
  • BUFFFuel

    Changed the maximum fuel limit for campfires, fireplaces, and wood BBQs from 6 to 8 hours

    Campfires, fireplaces and wood BBQs can now hold more fuel, so they burn longer before you need to top them up.

    Changed the maximum fuel limit for campfires, fireplaces, and wood BBQs from 6 to 8 hours.

    Official source
  • CHANGEZombies

    Bandit outfit zombies with bags will sometimes have armor and weapon recipe magazines

    Zombies in bandit outfits that carry bags can sometimes have armor and weapon recipe magazines and schematics inside.

    Bandit outfit zombies with bags will sometimes have armor and weapon recipe magazines and schematics in those backs, but not always.

    Official source
  • CHANGEZombies

    Survivalist outfit zombie bags should contain more skill books, in tiers 1-3

    Bags on zombies in survivalist outfits can now hold lower-tier skill books as well, where before they only had tier 4 and 5 books.

    • Survivalist outfit zombie bags should contain more skill books, in tiers 1-3
    • previously they only could spawn tier 4 & 5 skill books.
    Official source
  • CHANGEVehicles

    Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes

    Vehicles in burnt parking stall zones now follow traffic jam rules for some key spawning.

    Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes.

    Official source
  • NERFGeneral

    Adjusted the sheetSlingBag capacity from 12 to 10 from feedback

    The sheet sling bag now holds a little less than before.

    Adjusted the sheetSlingBag capacity from 12 to 10 from feedback.

    Official source
  • BUFFKnapping

    When knapping a Sharp Flint Flake from a Flint Nodule using

    Knapping a Sharp Flint Flake from a Flint Nodule now sometimes gives a second flake. The higher your Flint Knapping skill, the better the chance.

    When knapping a Sharp Flint Flake from a Flint Nodule using the MakeSharpFlintFlake craftRecipe the character should sometimes, the chance being based on their level in the FlintKnapping skill, get a second Sharp Flint Flake.

    Official source
  • CHANGETrees

    Adjusted the code for chopping down trees so more LargeBranches and Saplings will spawn

    Chopping down trees now drops more Large Branches and Saplings.

    Adjusted the code for chopping down trees so more LargeBranches and Saplings will spawn.

    Official source
  • BUFFTrees

    Modified the tree chopping code to be more generous

    Chopping trees is now more likely to drop branches and saplings, with bigger trees giving more, and trees also drop splinters so you always get tinder.

    Modified the tree chopping code to be more generous, scaling by tree size, in possibly dropping branches and saplings.

    • Modified the tree chopping code to be more generous, scaling by tree size, in possibly dropping branches and saplings. They also drop splinters, so you will always get tinder.
    Official source
  • NERFGeneral

    Increased the amount of long sticks or saplings needed for a lean to shelter, for the foundation as per the tile sprites

    The foundation of a lean-to shelter now needs more long sticks or saplings, so it costs more to build.

    Increased the amount of long sticks or saplings needed for a lean to shelter, for the foundation as per the tile sprites.

    Official source
  • CHANGEVehicles

    Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles

    Pickup trucks, pickup van-trucks and cargo vans now often carry special loot instead of default loot; passenger vans are not included.

    Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles.

    Official source
  • BUFFVehicles

    Previously only StepVans could have Masonry special vehicle loot

    Masonry special loot can now turn up in vans and pickup trucks as well as step vans, so masonry chisels and skill books are easier to find.

    Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot.

    • Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot. This means more Masonry chisels spawn, alongside skill books.
    Official source
  • CHANGELoot

    Stepvans now have an 80% chance of having special loot

    Step vans now usually carry special loot.

    Stepvans now have an 80% chance of having special loot.

    Official source
  • CHANGEVehicles

    Special vehicle loot includes a lot of crafting/skill/recipe resources

    Special vehicle loot contains many crafting, skill and recipe resources, so vehicles that roll it are a good place to look for them.

    Special vehicle loot includes a lot of crafting/skill/recipe resources.

    Official source
  • BUFFMultiple systems

    Added a second set of pot/pan pasta/rice putting recipes

    You can now add pasta or rice to a pot or pan that is already full of water, without needing water from another source.

    Added a second set of pot/pan pasta/rice putting recipes that use the above FullOfWater flag to require the pot or pan to be full of water to add the pasta or rice without needing water from an exterior source.

    Official source
  • CHANGEFarming

    Double barrel shotguns can spawn as farm storage clutter

    Double barrel shotguns can now show up as clutter in farm storage.

    Double barrel shotguns can spawn as farm storage clutter.

    Official source
  • NEWCrafting recipes

    Added a recipe to smash stag skulls in order to get antlers

    You can now smash stag skulls to get antlers.

    Added a recipe to smash stag skulls in order to get antlers.

    Official source
  • BUFFKnapping

    Changed "Carve Knapping Tool" into "Carve Knapping Tools"

    Carving knapping tools from a set of antlers now gives you two tools and more Carving xp.

    Changed "Carve Knapping Tool" into "Carve Knapping Tools" as you should get two of them from a set of antlers, and also increased the carving skill xp.

    Official source
  • CHANGECrafting recipes

    Changed the MakeFirecrakers recipe to accept Scissors by tag, and not only by type Base

    The firecracker recipe now accepts any kind of scissors, not only basic Scissors.

    Changed the MakeFirecrakers recipe to accept Scissors by tag, and not only by type Base.

    • Changed the MakeFirecrakers recipe to accept Scissors by tag, and not only by type Base. Scissors.
    Official source
  • CHANGEBatteries

    Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it

    Inserting a battery now keeps your flashlight or other electric item instead of destroying it.

    Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it, so that adding items is easier, no longer needs an output mapper.

    Official source
  • CHANGEThirst

    Improvements to thirst normalization

    Thirst normalization has been improved.

    Improvements to thirst normalization.

    Official source
  • CHANGEUnhappiness

    Characters will only gain unhappiness from taking items from human corpses

    Taking items from human corpses now only makes you unhappy and no longer adds stress, but characters with fear of blood still get stressed by bloody items from any container.

    Characters will only gain unhappiness from taking items from human corpses, and will no longer accumulate stress from the action.

    • Characters will only gain unhappiness from taking items from human corpses, and will no longer accumulate stress from the action. However players with fear of blood will still accumulate stress, scaling with how bloody the item is, when transferring items from a container, whether it is a human corpse or not.
    Official source
  • NEWMultiple systems

    Added a similar craftRecipe, KnappLimestone, that also produces crushed limestone

    Crushed limestone can now also be made with the new KnappLimestone recipe, which is slower and needs knapping tools but gives knapping xp.

    Added a similar craftRecipe, KnappLimestone, that also produces crushed limestone, but takes longer, uses knapping tools, and grants knapping xp.

    Official source
  • CHANGESkills

    Both of these crafts don't have a skill level or learning requirement, and can be used to grind Masonry and Knapping xp from Limestone, which can be found lying around on the ground

    These two crafts need no skill level and no recipe to learn, so you can grind Masonry and Knapping xp from limestone found lying on the ground.

    Both of these crafts don't have a skill level or learning requirement, and can be used to grind Masonry and Knapping xp from Limestone, which can be found lying around on the ground.

    Official source
  • CHANGEMap

    Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone

    Stone Maul heads and Large Stone Axe heads now need a Large Flat Stone, which you can find lying on the ground.

    Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground.

    • Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground. The Large Flat Stone can be used to build a couple of tiles (the grinding slab and stone cabinet), but it's a reasonable ingredient for both crafts and this gives the Large Flat Stone item more utility.
    Official source
  • BUFFTailoring

    Halved the neck strain from the sewing crafting timed action

    Sewing now puts half as much strain on your neck.

    Halved the neck strain from the sewing crafting timed action.

    Official source
  • NERFTools

    Break large stones craftRecipe no longer allows any hammer to be used

    Breaking large stones now needs a Club Hammer, Sledge or Stone Maul, so an ordinary hammer no longer works for it.

    Break large stones craftRecipe no longer allows any hammer to be used; it requires a Club Hammer, Sledge, or Stone Maul to perform.

    Official source
  • NEWCrafting recipes

    Added a recipe to Knapp Large Stone into Stones for Knapping xp training

    You can now knap a Large Stone into Stones, which gives you a way to train Knapping.

    Added a recipe to Knapp Large Stone into Stones for Knapping xp training.

    Official source
  • CHANGEGeneral

    Added the CanBeDoneFromFloor tag to several craftRecipe with heavy ingredients, such as logs are large stones

    Several recipes with heavy ingredients, such as logs and large stones, can now use those ingredients straight from the floor.

    Added the CanBeDoneFromFloor tag to several craftRecipe with heavy ingredients, such as logs are large stones.

    Official source
  • BUFFSkills

    Increased the xp gained for several weapon craftRecipes

    Crafting several weapons now gives more xp.

    Increased the xp gained for several weapon craftRecipes.

    Official source
  • FIXContainers

    Fixed: some issues with certain combinations of rooms and containers for loot spawning

    Loot now spawns correctly in some room and container combinations that had problems before.

    Fixed some issues with certain combinations of rooms and containers for loot spawning.

    Official source
  • CHANGEMasonry

    Trailers will sometimes spawn with Masonry special loot in them

    Trailers can now sometimes hold special Masonry loot.

    Trailers will sometimes spawn with Masonry special loot in them.

    Official source
  • CHANGEGeneral

    Different kinds of scissors are more or less durable than other kinds of scissors

    Scissors now have different durability depending on their type, so some kinds last longer than others.

    Different kinds of scissors are more or less durable than other kinds of scissors.

    Official source
  • CHANGECrafting recipes

    Tweaked distributions to address recipe magazine/skill book issues

    Loot tables were adjusted to fix problems with recipe magazines and skill books, and some items that were missing from the tables can now be found.

    Tweaked distributions to address recipe magazine/skill book issues, as well as some items missing from the tables.

    Official source
  • BUFFKnapping

    Harvested Flint from Mineral Deposits will now have at least one Sharp Flint Flake in the yield

    Flint harvested from Mineral Deposits now always includes at least one Sharp Flint Flake, so you can get a flake without having to knap one.

    Harvested Flint from Mineral Deposits will now have at least one Sharp Flint Flake in the yield; this is so players who just need a flint flake and not knapping xp can just get one.

    Official source
  • CHANGEGeneral

    Similarly, Harvested Limestone from Mineral Deposits will have at least one Crushed Limestone in the yield

    Harvesting limestone from mineral deposits now always gives at least one crushed limestone.

    Similarly, Harvested Limestone from Mineral Deposits will have at least one Crushed Limestone in the yield.

    Official source
  • CHANGEForaging

    Added foraging stuff for Whittler and Wilderness Knowledge trait benefits

    The Whittler and Wilderness Knowledge traits now come with extra foraging benefits.

    Added foraging stuff for Whittler and Wilderness Knowledge trait benefits.

    Official source
  • NERFTools

    Some adjustment nerfs to the Ratchet Wrench and Tire Iron durability values

    The Ratchet Wrench and Tire Iron are less durable now, so they wear out sooner.

    Some adjustment nerfs to the Ratchet Wrench and Tire Iron durability values.

    Official source
  • CHANGEGeneral

    Short revolvers can sometimes spawn in purses and handbags

    Short revolvers can now sometimes be found in purses and handbags.

    Short revolvers can sometimes spawn in purses and handbags.

    Official source
  • BUFFGeneral

    Boosted the spawns of Whetstones and added them to several new distribution tables so they have more opportunities to spawn

    Whetstones spawn more often and in more kinds of places, so they are easier to find.

    Boosted the spawns of Whetstones and added them to several new distribution tables so they have more opportunities to spawn.

    Official source
  • BUFFMasonry

    Boosted the spawns of Masonry Chisels and added them to several new distribution tables so they have more opportunities to spawn

    Masonry Chisels spawn more often and in more places, so they are easier to find.

    Boosted the spawns of Masonry Chisels and added them to several new distribution tables so they have more opportunities to spawn.

    Official source
  • CHANGEMasonry

    More opportunities for Whetstones and Masonry Chisels to spawn

    Whetstones and Masonry Chisels can now spawn in more places, so they are easier to find.

    More opportunities for Whetstones and Masonry Chisels to spawn.

    Official source
  • BUFFSkills

    Relaxed the skill level and tool quality requirements for several "bottleneck recipes": heading tool

    The recipes for the heading tool, metalworking punch, masonry chisel and masonry trowel need less skill and lower quality tools, so these key tools are easier to make.

    Relaxed the skill level and tool quality requirements for several "bottleneck recipes": heading tool; metalworking punch; masonry chisel; and masonry trowel.

    Official source
  • BUFFBlacksmithing

    Relaxed the requirements to forge a Crude Saw (Crude Woodsaw)

    The Crude Saw has lower forging requirements, so it is easier to make.

    Relaxed the requirements to forge a Crude Saw (Crude Woodsaw).

    Official source
  • CHANGEBlacksmithing

    Kitchen tongs can be used as "Crude Tongs" for some blacksmithing recipes

    Kitchen tongs can now stand in as Crude Tongs for some blacksmithing recipes, but they will probably break after the first craft.

    Kitchen tongs can be used as "Crude Tongs" for some blacksmithing recipes; they'll also probably break after the first craft.

    Official source
  • BUFFFire

    Crude/Simple Wooden Tongs can now be used as fire tinder and fuel

    Crude and Simple Wooden Tongs can now be burned as fire tinder and fuel.

    Crude/Simple Wooden Tongs can now be used as fire tinder and fuel.

    Official source
  • CHANGEVehicles

    Small iron bands can be produced by scrapping vehicles

    Scrapping vehicles can now give you small iron bands.

    Small iron bands can be produced by scrapping vehicles.

    Official source
  • NEWBlacksmithing

    Added a craftRecipes to forge the File and Auger Drill items

    The File and the Auger Drill can now be forged through blacksmithing.

    Added a craftRecipes to forge the File and Auger Drill items.

    Official source
  • CHANGETools

    Added the Heading Tool as a requirement to craft the Metalworking Pliers

    Crafting Metalworking Pliers now also needs a Heading Tool, so you have to get one of those first.

    Added the Heading Tool as a requirement to craft the Metalworking Pliers.

    Official source
  • CHANGEDoors

    All non-garage doors in Trashed and Looted house stories should be unlocked

    In Trashed and Looted house stories, every door except garage doors should now be unlocked.

    All non-garage doors in Trashed and Looted house stories should be unlocked.

    Official source
  • CHANGEDoors

    Barricaded doors in Trashed and Looted house stories should not be smashed

    Barricaded doors in Trashed and Looted house stories should now stay intact instead of being smashed.

    Barricaded doors in Trashed and Looted house stories should not be smashed.

    Official source
  • CHANGEGeneral

    Rope belts that a character crafts should only provide one left hotbar slot

    Rope belts you craft yourself now give only one left hotbar slot.

    Rope belts that a character crafts should only provide one left hotbar slot.

    Official source
  • CHANGEWeapons

    Shiv weapons all require no more than 1 Maintenance to craft

    Shivs now need at most 1 Maintenance skill to craft, so any shiv can be made with little or no Maintenance training.

    Shiv weapons all require no more than 1 Maintenance to craft.

    Official source
  • CHANGECrafting recipes

    Changed the autoLearn mechanic for learning recipes to be more forgiving

    Automatic recipe learning is more forgiving, so recipes should unlock on their own more easily.

    Changed the autoLearn mechanic for learning recipes to be more forgiving.

    Official source
  • CHANGEStress

    The Simple Metal Knives/Crude Knives are more durable, not as durable

    Simple Metal Knives and Crude Knives are now much more durable and close to the long versions, but blades without a handle are less durable than handled ones.

    The Simple Metal Knives/Crude Knives are more durable, not as durable as the long version, but close to it.

    • The Simple Metal Knives/Crude Knives are more durable, not as durable as the long version, but close to it. Previously they were far less durable. Blade versions without a handle are less durable; affixing the handle serves as a shock absorber so there is less stress on the blade itself.
    Official source
  • CHANGEGeneral

    Rebalanced the durability of the Multitool and Handiknife items

    The Multitool and Handiknife are sturdier, so they do not break as quickly.

    Rebalanced the durability of the Multitool and Handiknife items; they were too fragile previously.

    Official source
  • CHANGESkills

    Previously one craftRecipe, "SharpenBone" could be used to produce both small sharp bones

    Sharpening small bones and sharpening long bones are now separate crafts with different skill requirements.

    Previously one craftRecipe, "SharpenBone" could be used to produce both small sharp bones and long sharp bones depending on what kind of bone was the input.

    • Previously one craftRecipe, "SharpenBone" could be used to produce both small sharp bones and long sharp bones depending on what kind of bone was the input. Now they are two separate crafts, "SharpenBone" and "SharpenLongBone", with differing skill level requirements.
    Official source
  • CHANGESkills

    Some minor nerfs to the durability and damage of the long sharp bone

    The long sharp bone does a little less damage and wears out a little faster, but many bone crafts now give more xp.

    Some minor nerfs to the durability and damage of the long sharp bone.

    • Some minor nerfs to the durability and damage of the long sharp bone.
    • Increased the xp gain for many bone-associated crafts.
    Official source
  • CHANGEForaging

    Added the sheet metal snips to some randomized world clutter item pools, foraging definitions

    Sheet metal snips can now turn up in random world clutter, in foraging and as attached weapons, so they are easier to find.

    Added the sheet metal snips to some randomized world clutter item pools, foraging definitions, and attached weapon definitions to avoid bottlenecking them.

    Official source
  • NEWCrafting recipes

    Added some new recipe magazines to the foraging tables

    You can now find some new recipe magazines while foraging.

    Added some new recipe magazines to the foraging tables.

    Official source
  • FIXFood

    Food items is stories that are spawned in using the regular

    Food placed in house stories now ages with the time since the apocalypse, so if it can rot and enough time has passed, it will be rotten.

    Food items is stories that are spawned in using the regular story item spawning functions should now be the proper age for how long it has been since the apocalypse; ie rotten if they can rot and it has been long enough.

    Official source
  • CHANGEGenerators

    The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud

    The cheap blue ValueTech generator is louder than good or normal generators, but still quieter than the old generator.

    The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud as the old generator.

    Official source
  • CHANGEGenerators

    Both kinds of generators already degrade at a faster rate than the good generators

    Both lesser generator types wear out faster than the good generators, and the premium brand generator now wears out more slowly.

    Both kinds of generators already degrade at a faster rate than the good generators, the premium brand one also degrades slower.

    Official source
  • CHANGEWeapons

    The Stone2 weapon was given the same pushback mod and lower damage values

    The Stone2 weapon now does less damage and has the same pushback as the FlintNodule.

    The Stone2 weapon was given the same pushback mod and lower damage values as the FlintNodule weapon.

    Official source
  • NERFGeneral

    Both Stone2 and FlintNodule have a greater chance of being damaged when used for an attack

    Stone2 and FlintNodule are now more likely to get damaged when you attack with them, so they wear out faster.

    Both Stone2 and FlintNodule have a greater chance of being damaged when used for an attack.

    Official source
  • BUFFMultiple systems

    Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously

    Stone2 and FlintNodule now do double damage to doors with each hit, so beating a door down with them is quicker.

    Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously.

    • Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously. They shouldn't be the worst possible weapon to use to beat down a door, and arguably might need a higher value.
    Official source
  • BUFFTelevision

    If a character has line of sight to a television

    If you hold a TV Remote and can see a television, you can now turn it on or off and change the volume from a distance.

    • If a character has line of sight to a television and has a TV Remote equipped in one of their hands, they can perform appropriate interactions such as on/off or changing the volume from a distance instead of having to be adjacent to or walk to the TV.
    Official source
  • CHANGEFirst Aid

    Camping First Aid kits on store shelves should now be stocked

    Camping First Aid kits on store shelves should now be stocked.

    Official source
  • BUFFGeneral

    Made crafting a wooden toolbox slightly more relaxed regarding the ingredient requirements

    Crafting a wooden toolbox is now slightly less strict about which ingredients it takes.

    Made crafting a wooden toolbox slightly more relaxed regarding the ingredient requirements.

    Official source
  • CHANGEWeapons

    Added sharpness property and condition bars to non-weapon scissors items (safety and medical)

    Safety and medical scissors now have a sharpness value and a condition bar, so you can see how sharp and worn they are.

    Added sharpness property and condition bars to non-weapon scissors items (safety and medical).

    Official source
  • BUFFForaging

    Some bottleneck items have more spawn opportunities and were added to the foraging tables

    Some hard-to-find items now spawn in more places and can also be found by foraging.

    Some bottleneck items have more spawn opportunities and were added to the foraging tables.

    Official source
  • CHANGEAlcohol

    Updated the boxed wine, and personal-sized cartons of milk and chocolate milk for the fluid system

    Boxed wine and small cartons of milk and chocolate milk now work with the fluid system.

    Updated the boxed wine, and personal-sized cartons of milk and chocolate milk for the fluid system.

    Official source
  • CHANGECrafting recipes

    Added functionality for the Small Hacksaw for several appropriate craft recipes

    The Small Hacksaw can now be used in several crafting recipes where it makes sense.

    Added functionality for the Small Hacksaw for several appropriate craft recipes.

    Official source
  • NERFWeapons

    Reduced the DoorDamage of the Kettle Maul weapons from 40 to 30

    Kettle Maul weapons do less damage to doors, so breaking doors down with them takes longer.

    Reduced the DoorDamage of the Kettle Maul weapons from 40 to 30.

    Official source
  • BUFFGeneral

    Increased the DoorDamage of the Bucket Maul from 40 to 50

    The Bucket Maul does more damage to doors, so it breaks them down faster.

    Increased the DoorDamage of the Bucket Maul from 40 to 50.

    Official source
  • BUFFGeneral

    More items, including several of the new "Broken [ITEM]" items, can be used to carve medium and small handles

    More items can now be carved into medium and small handles, including several of the new broken items.

    More items, including several of the new "Broken [ITEM]" items, can be used to carve medium and small handles.

    Official source
  • CHANGETrees

    Replaced the Trim Sapling craftRecipe with a more generic, tag-input based craftRecipe, "Carve Long Stick"

    Trim Sapling has been replaced by Carve Long Stick, a broader recipe that accepts any item of the right type.

    Replaced the Trim Sapling craftRecipe with a more generic, tag-input based craftRecipe, "Carve Long Stick".

    Official source
  • CHANGEGeneral

    Ice Hockey Sticks can be carved into Long Sticks

    Ice Hockey Sticks can now be carved into Long Sticks, giving you another source of them.

    Ice Hockey Sticks can be carved into Long Sticks.

    Official source
  • CHANGEKnapping

    Relaxed the autoLearn requirements for all learnable knapping recipes

    Learnable knapping recipes now unlock automatically one level above their required level, and the stone awl at its required level, so you learn them sooner.

    Relaxed the autoLearn requirements for all learnable knapping recipes; they should all be 1 level above the required level, aside from the stone awl that unlocks at the required level.

    Official source
  • BUFFGeneral

    Removed the maintenance level requirements for disassembling shafted implements

    Taking apart shafted implements no longer needs any Maintenance level.

    Removed the maintenance level requirements for disassembling shafted implements.

    Official source
  • CHANGEZombies

    The survivor zombie and mob that spawn on roads will spawn in a more diffuse crowd than the tight little group they did previously

    The survivor zombie and mob that spawn on roads are now spread out in a looser crowd instead of bunched in a tight group.

    The survivor zombie and mob that spawn on roads will spawn in a more diffuse crowd than the tight little group they did previously.

    Official source
  • CHANGEMasonry

    Masonry vehicles can spawn concrete powder in their trunks

    Masonry vehicles can spawn concrete powder in their trunks.

    Official source
  • BUFFMap

    Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0

    Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0.

    Official source
  • BUFFSkills

    Boosted the xp gain for several leather and hide crafting crafts

    Several leather and hide crafts give more XP, so you level up faster by making them.

    Boosted the xp gain for several leather and hide crafting crafts.

    Official source
  • CHANGELoot

    Some tweaks to bookstore loot

    Bookstores have slightly adjusted loot.

    Some tweaks to bookstore loot.

    Official source
  • BUFFGeneral

    Added the AllowDestroyedItem to several craftRecipes for cutting bars in half so broken bars can cut in a half with a hacksaw etc. for 2 100% condition bar-halves

    Broken bars can now be cut in half with a hacksaw or similar tool, giving two bar halves at full condition.

    Added the AllowDestroyedItem to several craftRecipes for cutting bars in half so broken bars can cut in a half with a hacksaw etc. for 2 100% condition bar-halves.

    Official source
  • BUFFAiming

    Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position

    Aiming now also counts targets close to the reticle, so it is easier to hit crawlers right next to your character.

    Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.

    • Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position.
    • Improves aiming at crawlers in close proximity to the player character.
    Official source
  • FIXCrafting recipes

    Updated Refill Lighter recipe, removed unnecessary OnTest function and fixed it spawning an empty Lighter

    The Refill Lighter recipe has been updated and no longer gives you an empty lighter.

    Updated Refill Lighter recipe, removed unnecessary OnTest function and fixed it spawning an empty Lighter.

    Official source
  • NEWTools

    Added Fleshing tool to Giga Mart and other butchering store locations

    Added Fleshing tool to Giga Mart and other butchering store locations.

    Official source
  • NERFCrafting recipes

    Updated recipe for Twine, it now needs 20 Dogbane items, a surface, and craft time increased from 140 to 180

    Twine now needs 20 Dogbane and a surface to craft, and it takes longer to make.

    Updated recipe for Twine, it now needs 20 Dogbane items, a surface, and craft time increased from 140 to 180.

    Official source
  • CHANGEFirearms

    Successful shotgun hits now grant Aiming XP once per shot, rather than for each pellet that hits

    Shotguns now give Aiming XP once per shot that hits instead of once per pellet, so you level Aiming more slowly with a shotgun.

    Official source
  • FIXAnimals

    Fixed: not being able to target animals properly

    You can now target animals properly.

    Fixed not being able to target animals properly.

    • Fixed not being able to target animals properly.
    • CombatManager::removeTargetObjects no longer removes IsoAnimal.
    Official source
  • FIXZombies

    Fixed: character not always attacking a closer zed even with MultiHit on

    With MultiHit on, your character now reliably attacks the closer zombie.

    Fixed character not always attacking a closer zed even with MultiHit on.

    Official source
  • FIXGeneral

    Fixed: not being able to open some seed packet types

    Fixed not being able to open some seed packet types.

    Official source
  • FIXGeneral

    Fixed: drainable items losing uses after saving and loading

    Fixed drainable items losing uses after saving and loading.

    Official source
  • FIXWeather

    Fixed: Watering Can not filling with rain

    Fixed Watering Can not filling with rain.

    Official source
  • FIXGeneral

    Fixed: WoodStake blocking movement like a west wall

    Wooden stakes no longer block movement as if they were a wall.

    Fixed WoodStake blocking movement like a west wall.

    Official source
  • FIXCrafting recipes

    Fixed: blacksmith recipes that required Base.Charcoal instead of the Charcoal tag

    Blacksmith recipes now accept any charcoal instead of requiring one specific charcoal item.

    Fixed blacksmith recipes that required Base.Charcoal instead of the Charcoal tag.

    Official source
  • FIXWater

    Fixed: boiling water not considering game speed

    Boiling water now takes game speed into account, so it boils faster when you speed up time.

    Fixed boiling water not considering game speed.

    Official source
  • FIXCrafting recipes

    Fixed: some packing recipes not allowing for favorites

    Some packing recipes can now be marked as favorites.

    Fixed some packing recipes not allowing for favorites.

    Official source
  • FIXAiming

    Fixed: aiming at vehicle with a melee weapon

    Aiming a melee weapon at a vehicle and missing no longer dulls the weapon.

    Fixed aiming at vehicle with a melee weapon but not hitting reducing weapon's sharpness.

    Official source
  • FIXGeneral

    Fixed: bottles of disinfectant only having one use

    Fixed bottles of disinfectant only having one use.

    Official source
  • FIXAlcohol

    Fixed: alcohol fluid containers not disinfecting wounds

    Alcohol in fluid containers can now be used to disinfect wounds.

    Fixed alcohol fluid containers not disinfecting wounds.

    Official source
  • FIXFire

    Fixed campfire not boiling water if : add a pot > light campfire

    A campfire now boils water in a pot that was put on before the fire was lit.

    Fixed campfire not boiling water if : add a pot > light campfire.

    Official source
  • FIXCrafting recipes

    Fixed related recipes: Building Rain Barrel, Double Wooden Door, Spinning Wheel, Barbedwire Fence

    Recipes for the rain barrel, double wooden door, spinning wheel, barbed wire fence, metal stairs, metal wall and metal window frame have been fixed.

    Fixed related recipes: Building Rain Barrel, Double Wooden Door, Spinning Wheel, Barbedwire Fence, Metal Stairs, Metal Wall, Metal WindowFrame.

    Official source
  • FIXGeneral

    Fixed: Packing Rags turning all rags dirty

    Fixed Packing Rags turning all rags dirty.

    Official source
  • FIXMultiple systems

    Fixed: the player losing health and getting muscle strain from heavy loads while sitting on furniture

    Fixed the player losing health and getting muscle strain from heavy loads while sitting on furniture.

    Official source
  • FIXCrafting recipes

    Fixed: ArmorMag4 having 2 duplicate codpiece recipes instead of having recipes for both the codpiece and a gorget

    ArmorMag4 now teaches the codpiece and the gorget recipes instead of the codpiece recipe twice.

    Fixed ArmorMag4 having 2 duplicate codpiece recipes instead of having recipes for both the codpiece and a gorget.

    Official source
  • FIXWeapons

    Fixed: some new weapons incorrectly being Long Blunt and not Short Blunt

    Some new weapons now count as Short Blunt instead of Long Blunt, so they use the Short Blunt skill.

    Fixed some new weapons incorrectly being Long Blunt and not Short Blunt.

    Official source
  • FIXWeapons

    Fixed: some weapons improperly being Short Blunt and not Long Blunt

    Some weapons now count as Long Blunt instead of Short Blunt, so they use the Long Blunt skill.

    Fixed some weapons improperly being Short Blunt and not Long Blunt.

    Official source
  • FIXMultiple systems

    Fixed: fluids improperly affecting stress when drunk

    Fixed fluids improperly affecting stress when drunk.

    Official source
  • FIXLoot

    Fixed: Loot respawn not occurring in basements and also in skyscrapers

    Loot now respawns in basements and skyscrapers too.

    Fixed Loot respawn not occurring in basements and also in skyscrapers.

    Official source
  • FIXFire

    Fixed: campfires being destroyable by fire

    Fixed campfires being destroyable by fire.

    Official source
  • FIXBuildings

    Fixed: every Thumpable which has canPathN/W not being transparent to building

    Placed objects you can walk or climb through on their north or west side no longer block you from building on or next to them.

    Fixed every Thumpable which has canPathN/W not being transparent to building

    Official source
  • FIXBatteries

    Fixed: Favorited flashlights not allowing batteries to be inserted

    Fixed Favorited flashlights not allowing batteries to be inserted.

    Official source
  • FIXBlacksmithing

    Fixed: forging a Corkscrew not consuming a small handle

    Forging a Corkscrew now uses up a small handle.

    Fixed forging a Corkscrew not consuming a small handle.

    Official source
  • FIXGeneral

    Fixed: the Occult Activity story and added some more randomization and potential items to it

    The Occult Activity story now works properly and has more randomness and more items that can turn up in it.

    Fixed an issue with the Occult Activity story and added some more randomization and potential items to it.

    Official source
  • CHANGEAnimals

    Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals

    Animals now make sounds when they break down fences and log gates, and there are new sounds for taking eggs from a hutch and for milking.

    Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals.

    Official source
  • CHANGEBooks

    Comics and Magazines will have less of a bias towards recent issues

    Comics and magazines you find are less weighted toward the latest issues, so older issues turn up more often.

    Comics and Magazines will have less of a bias towards recent issues.

    Official source
  • CHANGEFarming

    Dead farm plants now display mouse-over tooltips and the Plant Information window

    Dead farm plants now show mouse-over tooltips and can be viewed in the Plant Information window.

    Dead farm plants now display mouse-over tooltips and the Plant Information window.

    Official source
  • CHANGEZombies

    Limited numbers of "Hobo" outfit zombies can spawn in "Derelict" roomdefs

    A limited number of zombies in Hobo outfits can now spawn in derelict rooms.

    Official source
  • WEAKERZombies

    Lowered the amount of zombies in the Forest by 5

    Forests now hold fewer zombies, so moving through them is a little safer.

    Official source
  • CHANGEMultiple systems

    There are other ways vehicle keys can spawn (loot, zombies), in addition to keys spawning in the ignition, so this wouldn't cover every instance

    The special key ring chance only applies to keys that spawn with the vehicle, not to vehicle keys found in loot or on zombies.

    There are other ways vehicle keys can spawn (loot, zombies), in addition to keys spawning in the ignition, so this wouldn't cover every instance.

    Official source
  • CHANGEVehicles

    Made camouflage truck spawns more consistent

    Camouflage trucks now spawn more consistently.

    Made camouflage truck spawns more consistent.

    Official source
  • CHANGEWeather

    WaterDish and BucketWaterDebug now fill with rain

    Water dishes and debug water buckets now fill up when it rains.

    WaterDish and BucketWaterDebug now fill with rain.

    Official source
  • CHANGEVehicles

    Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles

    Gardener and landscaper vehicles can now contain flower seed packets.

    Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles.

    Official source
  • CHANGEFarming

    Adjusted the farming xp code so a player cannot get less than 0 xp from harvesting their own crop

    Harvesting your own crops can no longer give you negative Farming xp.

    Adjusted the farming xp code so a player cannot get less than 0 xp from harvesting their own crop.

    Official source
  • CHANGEVehicles

    Some extra code for the Bandit Raid story

    In the Bandit Raid story, a vehicle's key is now more likely to be on one of the bandit zombies or nearby.

    Some extra code for the Bandit Raid story so that if there is a vehicle there is a greater chance of the key spawning on one of the bandit zombies or in the vicinity.

    Official source
  • CHANGEContainers

    Sometimes fireplaces can have Bellows and/or Tongs on their square

    Fireplaces can sometimes have bellows, tongs or fireplace pokers on the same square, which gives you a place you can see to find these smithing tools.

    Sometimes fireplaces can have Bellows and/or Tongs on their square, as well as fireplace pokers.

    • Sometimes fireplaces can have Bellows and/or Tongs on their square, as well as fireplace pokers. Even though Tongs and Bellows can spawn in fireplaces, and in many other containers in the world, this providing another, visible, opportunity for these smithing items to spawn.
    Official source
  • CHANGEZombies

    Glasses, Hats, and Shoes that are added in stories

    Glasses, hats and shoes placed by stories and world clutter are no longer removed by the cleanup that clears away hats and glasses that fall off zombies.

    Glasses, Hats, and Shoes that are added in stories and world randomization clutter should not be deleted by the player quality of life world item removal system for removing hats and glasses that fall off of zombies.

    Official source
  • CHANGEMasonry

    The CrushLimestone craftRecipe now is in the Masonry category and also grants Masonry xp

    Crushing limestone is now in the Masonry category and gives Masonry xp.

    The CrushLimestone craftRecipe now is in the Masonry category and also grants Masonry xp.

    Official source
  • CHANGECrafting recipes

    Updated the improvised tent kit recipe to use the stick items that currently exist in the game

    The improvised tent kit recipe now uses the stick items that exist in the game today.

    Updated the improvised tent kit recipe to use the stick items that currently exist in the game, as it predated their existence.

    Official source
  • CHANGEMasonry

    Added Masonry xp to several masonry recipes

    Several masonry recipes now give Masonry xp, though the amounts are placeholders and may change.

    Added Masonry xp to several masonry recipes; these are placeholder values and will need further adjustment alongside the recipes themselves.

    Official source
  • CHANGEFishing

    Added whetstones to the items that can spawn in fishing tackleboxes

    Fishing tackleboxes can now contain whetstones.

    Added whetstones to the items that can spawn in fishing tackleboxes.

    Official source
  • FIXClothing

    Belts can no longer be ripped with the general purpose rip denim/leather clothing recipes anymore

    Belts can no longer be torn apart with the general rip denim or leather recipes, because doing that also gave you a Buckle.

    Belts can no longer be ripped with the general purpose rip denim/leather clothing recipes anymore, because the OnCreate function for those recipes would also produce a Buckle item when they were used to rip apart belts.

    Official source
  • CHANGEMasonry

    Added the Tongs and Masonry tools to more tables so they have more opportunities to spawn

    Tongs and Masonry tools can now spawn in more places, so they are easier to find.

    Added the Tongs and Masonry tools to more tables so they have more opportunities to spawn.

    Official source
  • CHANGELoot

    The Brass Nameplate item can spawn as Antique loot in addition to desktop clutter

    The Brass Nameplate can now spawn as Antique loot as well as desktop clutter.

    The Brass Nameplate item can spawn as Antique loot in addition to desktop clutter.

    Official source
  • CHANGEMasonry

    Added some bottleneck items, Masonry tools, and Small Iron Bands to appropriate clutter item pools

    Hard-to-find items, Masonry tools and Small Iron Bands can now turn up in suitable clutter loot, so they are easier to come by.

    Added some bottleneck items, Masonry tools, and Small Iron Bands to appropriate clutter item pools.

    Official source
  • FIXWeather

    Fixed: many snow tiles not rendering (snow-covered trees, for example)

    Fixed many snow tiles not rendering (snow-covered trees, for example).

    Official source
  • FIXCigarettes

    Fixed: an exploit with cigarette carton packing craftRecipe

    Fixed an exploit with cigarette carton packing craftRecipe.

    Official source
  • FIXExercise

    Fixed: oddness when starting to exercise when crouching

    Fixed oddness when starting to exercise when crouching.

    Official source
  • FIXWeapons

    Fixed: the sharp stone fragment being, incorrectly, in the weapon item type; it's not, it's a normal-type item

    The sharp stone fragment now counts as a normal item instead of a weapon, so it no longer crashes the game when equipped.

    Fixed the sharp stone fragment being, incorrectly, in the weapon item type; it's not, it's a normal-type item.

    • Fixed the sharp stone fragment being, incorrectly, in the weapon item type; it's not, it's a normal-type item. This would cause crashes when equipped.
    Official source
  • FIXBuildings

    Fixed: building randomization and stash system stuff not accounting for z-levels below 0 and above 8

    Building randomization and stashes now work on underground levels and very high floors too.

    Fixed building randomization and stash system stuff not accounting for z-levels below 0 and above 8.

    Official source
  • FIXPottery

    Fixed: Bowl and Clay Bowl having inconsistent categories

    The Bowl and Clay Bowl are now filed under the same categories.

    Fixed Bowl and Clay Bowl having inconsistent categories.

    Official source
  • FIXBuildings

    Fixed: error with trunk access with Beckman's building van

    Using the trunk of Beckman's building van no longer causes an error.

    Fixed error with trunk access with Beckman's building van.

    Official source
  • CHANGETraits

    Players with the speed demon trait will sometimes very rarely (1% of the time) spawn with a Speeding Ticket in their inventory

    Characters with the Speed Demon trait have a very rare chance to start with a Speeding Ticket in their inventory.

    Players with the speed demon trait will sometimes very rarely (1% of the time) spawn with a Speeding Ticket in their inventory.

    Official source
  • CHANGEVehicles

    Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed

    Construction Worker vehicles can sometimes have wallpaper in the trunk or truck bed.

    Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed.

    Official source
  • FIXWater

    Fixed: low quality water causing a black shadow around bodies of water

    Fixed low quality water causing a black shadow around bodies of water

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • Link to full changelog due to character limitation: https://pastebin.com/wf2qzcC9 Old saves are compatible but a new savegame is required for all of these changes to take full effect.

NEW

  • Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance.
  • Chance-to-Damage: Each successfully aimed shot hits. The previous chance-to-hit calculation then determines if damage is dealt. This change aims to eliminate the frustration of “missed shots” and attempts to make every ranged attack feel more rewarding.
  • Added ability to raise UI render FPS cap to 120, added 60 and 120 options. 60 is the new default.
  • Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water.
  • Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads; Spiked Clubs; Spear Heads; and Long Spear Heads.
  • Added Report Bug button to MainScreen.lua which opens TIS bug report forum.
  • Added Can Pipe.
  • Added craftRecipe for forging the Large Hook item.
  • Added recipe for carving Planks from a Large Branch.
  • Added functions to InventoryItem.java to randomize an item's condition, headCondition, Sharpness, and all general conditions, to consistencize loot spawning in ItemPickerJava.java.
  • Added missing items and craftRecipes for Flax, Spinach, Sunflower and Tobacco seed packets.
  • Added recipe for forging a Handguard Dagger.
  • Added a sandbox setting, "Discomfort Modifier" that, similar to "Muscle Strain Factor", can be used to disable, reduce, or increase the discomfort effect provided by clothing items that provide discomfort.
  • Added precautions against chickenpocalypse
  • Added recipe for making twine using dogbane.
  • Added a craftRecipe for carving short bats. Needed for spiked club and mace crafting.
  • Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge.
  • Added missing blacksmithing craftRecipe for forging buckles.
  • Added craftRecipes for forging spiked baseball bats and cudgels.
  • Added several new skill books, recipe magazines, and crafting tools, especially "bottleneck" items, to the foraging tables.
  • Added some similar additions to the randomized world story item pools.
  • Added recipes for turning an iron band into 4 small iron bands.
  • Added a recipe for fixing saws and sawblades with a file
  • Added a craftRecipe to get Long Sticks from Brooms and Mops.
  • Added a sandbox setting that can be used to set the maximum hours of fuel a campfire, wood stove, charcoal bbq, etc can hold. This defaults to 8 hours.
  • Added a carved wooden bucket item.
  • Added Bundled Sterilized Rag item, can be bundled and unbundled through recipes.
  • Updated Moodles.
  • Updated Sounds
  • Several mixing and polishing adjustments.
  • Footstep sweeteners when walking over garbage on the floor.
  • Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals.
  • Added OpenBeerBottle sound to timedAction OpenBeerBottle.
  • Microwave and oven UIs play the ToggleTemp sound when setting temperature.
  • The oven ui on/off button plays the ToggleStove sound.
  • ISKnob plays the KnobSwitch sound by default.
  • Removed calls to play Hammering sound from code. Changed the implementation of the Hammering event associated with building, it is now triggered by the animation.

BALANCE

  • Removed death-by-tree. Scratches no longer bleed. Erroneous lacerations taken out.
  • Zombies climbing through windows now become visible when their head is visible.
  • Doubled maintenance xp gain.
  • Boiling water now 10x faster.
  • Adjustments to safehouse loot.
  • Previously survivalist safehouse stories would have better loot after 30 days have passed since the apocalypse; this has been changed to 10 days.
  • Late stage loot now appears in safehouses and on survivalist zombies after 90 days, not 180.
  • Safehouses will now spawn skill books, recipes, and firearms/ammunition more reliably.
  • Halved the muscle strain gain from being over-encumbered. This only occurs when a character is encumbered enough to also take health damage from their encumbrance.
  • Items with sharpness will now lose sharpness at half the rate they did previously.
  • Nails will be transferred to main inventory before starting a Barricade action.
  • Doubled the amount of clay from a bag.
  • If it is too dark to read but the character is inside a vehicle it will be possible to read as long as the vehicle's battery has charge.
  • Comics and Magazines will have less of a bias towards recent issues.
  • Fixed a reference of "Ripped Sheet" instead of "Rag".
  • Mild nudge-nerf to the sheet scrap metal baseball bat.
  • Removed the Maintenance level requirements for the glass and toothbrush shiv recipes.
  • Balanced sharpness reduction when chopping down trees.
  • Bumped nutrition values on animal meat when butchering.
  • Dead farm plants now display mouse-over tooltips and the Plant Information window.
  • Rebalanced several cudgel weapons.
  • Added the CanPipe item to the story to various clutter pools
  • Limited numbers of "Hobo" outfit zombies can spawn in "Derelict" roomdefs
  • Restored BeerEmpty and BeerCanEmpty as clutter items for several stories.
  • Increased size of landscape flyers from 800x564 to 1616x1131 (same height as portrait flyers)
  • Crafted clay cement can be used for building, not just concrete.
  • Added items, recipes, and evolved recipes using forged cooking pot.
  • Added copper saucepans to pasta and rice recipes.
  • Reduced fatigue change for cola and soda fluids, from 5 to 2.
  • Empty beer, pop, and tin cans can be used to boil water.
  • Made some literature items unreadable
  • Changed the category of several armor craftRecipes to armor.
  • Lowered the amount of zombies in the Forest by 5
  • Re-enabled Disinfect Bandage using hot water, added tooltip to inform it needs to be very hot.
  • Both the Handy trait, and the Repairman profession, grant 1 level in the Carving skill
  • Removed DangerousUncooked from ChickenNuggets and FishFingers.
  • Allow challenge maps to specify the min/max zombies per chunk, so the spawn maps don't need to be recreated.
  • Ordinarily, "normal" vehicles, being ones that don't have strong/specific theming such as Police vehicles, Ambulances, etc., but "normal"/"civilian"/"non-business" vehicles, have an 8% chance of having one of multiple special loot distributions if a list of special loot distributions is defined for that vehicle.
  • Added the vehicle script field "specialLootChance", that, if defined, will set the % chance of a vehicle having the above special loot, if their special loot is properly defined.
  • The camouflage trucks have a 16% chance of having special loot instead of a 8% chance, as above, now, using the specialLootChance field.
  • The mural vans now have a specialLootChance of 80% so they should generally have more memorable loot than average.
  • Added the vehicle script parameter "specialKeyRingChance".
  • If a vehicle has defined special keyrings in their script, specialKeyRingChance will be used to determine if that vehicle key will spawn with that special key ring if a keyring is generated when that vehicle spawns.
  • There are other ways vehicle keys can spawn (loot, zombies), in addition to keys spawning in the ignition, so this wouldn't cover every instance.
  • Added a placeholder distribution table for some "outdoorsy" keyRings so they can spawn outdoorsy keyRing items (compasses, handiknives, P38 can openers) on them.
  • The Lady Delighter van has a specialKeyRingChance of 100%.
  • KeyRing type items will provide 85% weight reduction for their contents while they are in their "fake equipped state".
  • KeyRings are already put into a fake-equipped state whenever they are in a character's main inventory, with their container icon buttons automatically appearing on the right-hand side of the character inventory window.
  • The Hand Knife item can be put on a KeyRing.
  • Pocketwatches can be put in a keyring.
  • Made camouflage truck spawns more consistent.
  • Changed the key spawning on zombies for buildings to utilize the better of two rolls, compared to the key spawning chance, to bump up building key spawns on them while still preserving the loot spawn setting functionality.
  • Paint Bucket will use that specific name now, instead of just Bucket.
  • Foraging: Clay will Spawn 2 to 4 items instead of just one.
  • Increased the rarity of the rat king story.
  • Characters with the Carpenter, Construction Worker, and Lumberjack Professions start the game with 1 level of Maintenance.
  • Removed MakeSlugTrap from the Farmer profession bonus recipes; that recipe/item/mechanic didn't manage to make it into the game.
  • The construction worker profession provides a +3 bonus to the Masonry skill.
  • WaterDish and BucketWaterDebug now fill with rain.
  • Removed the IgnoreZombieDensity tag from several firearm and ammunition containers because it was making them too rare; this is probably partially on account of default loot levels changing from 0.6 to 0.4 towards the end of internal testing.
  • Changed the maximum fuel limit for campfires, fireplaces, and wood BBQs from 6 to 8 hours.
  • Bandit outfit zombies with bags will sometimes have armor and weapon recipe magazines and schematics in those backs, but not always.
  • Survivalist outfit zombie bags should contain more skill books, in tiers 1-3; previously they only could spawn tier 4 & 5 skill books.
  • Vehicles that spawn in burnt parkingstall zones will evaluate as a vehicle trapped in a traffic jam for some key spawning purposes.
  • Adjusted the sheetSlingBag capacity from 12 to 10 from feedback.
  • Added the Pager and CordlessPhone items to the ground clutter item pool for the Rich Jerk road story.
  • When knapping a Sharp Flint Flake from a Flint Nodule using the MakeSharpFlintFlake craftRecipe the character should sometimes, the chance being based on their level in the FlintKnapping skill, get a second Sharp Flint Flake.
  • When a saxophone or trumpet breaks it should spawn the BrassScrap item on the character's square floor.
  • Lavender, Poppy, and Rose seed packets can spawn in gardening baskets.
  • Added flower seed packets to the loot that can spawn in gardener/landscaper vehicles.
  • Adjusted the code for chopping down trees so more LargeBranches and Saplings will spawn.
  • Modified the tree chopping code to be more generous, scaling by tree size, in possibly dropping branches and saplings. They also drop splinters, so you will always get tinder.
  • Increased the amount of long sticks or saplings needed for a lean to shelter, for the foundation as per the tile sprites.
  • Characters with the Veteran occupation/Desensitized trait, should be completely immune to panic.
  • Pickup trucks, pickup van-trucks and cargo vans (but not passenger vans) have a 40% chance of having special loot instead of default loot, as they are working vehicles.
  • Previously only StepVans could have Masonry special vehicle loot; now Vans, PickupTrucks and PickupTruckVans can have Masonry loot. This means more Masonry chisels spawn, alongside skill books.
  • Stepvans now have an 80% chance of having special loot.
  • Special vehicle loot includes a lot of crafting/skill/recipe resources.
  • Adjusted the farming xp code so a player cannot get less than 0 xp from harvesting their own crop.
  • Added a second set of pot/pan pasta/rice putting recipes that use the above FullOfWater flag to require the pot or pan to be full of water to add the pasta or rice without needing water from an exterior source.
  • Some extra code for the Bandit Raid story so that if there is a vehicle there is a greater chance of the key spawning on one of the bandit zombies or in the vicinity.
  • Double barrel shotguns can spawn as farm storage clutter.
  • Added a recipe to smash stag skulls in order to get antlers.
  • Changed "Carve Knapping Tool" into "Carve Knapping Tools" as you should get two of them from a set of antlers, and also increased the carving skill xp.
  • Sometimes fireplaces can have Bellows and/or Tongs on their square, as well as fireplace pokers. Even though Tongs and Bellows can spawn in fireplaces, and in many other containers in the world, this providing another, visible, opportunity for these smithing items to spawn.
  • Added some "new" items (newer than the story) to the Murder Scene story item clutter pool.
  • Fixed "Key - IGUI_ConstructionSite".
  • Changed the MakeFirecrakers recipe to accept Scissors by tag, and not only by type Base. Scissors.
  • Insert Battery recipe now uses tags, keeps the flashlight/electric item instead of destroying it, so that adding items is easier, no longer needs an output mapper.
  • Improvements to thirst normalization.
  • Glasses, Hats, and Shoes that are added in stories and world randomization clutter should not be deleted by the player quality of life world item removal system for removing hats and glasses that fall off of zombies.
  • Added AllowFavorite to a bunch of recipes.
  • Added InheritFavorite to a bunch of recipes that AllowFavorite.
  • Characters will only gain unhappiness from taking items from human corpses, and will no longer accumulate stress from the action. However players with fear of blood will still accumulate stress, scaling with how bloody the item is, when transferring items from a container, whether it is a human corpse or not.
  • The CrushLimestone craftRecipe now is in the Masonry category and also grants Masonry xp.
  • Added a similar craftRecipe, KnappLimestone, that also produces crushed limestone, but takes longer, uses knapping tools, and grants knapping xp.
  • Both of these crafts don't have a skill level or learning requirement, and can be used to grind Masonry and Knapping xp from Limestone, which can be found lying around on the ground.
  • Both the Stone Maul head and the Large Stone Axe head now need to be made from a Large Flat Stone, which also can be found lying on the ground. The Large Flat Stone can be used to build a couple of tiles (the grinding slab and stone cabinet), but it's a reasonable ingredient for both crafts and this gives the Large Flat Stone item more utility.
  • Halved the neck strain from the sewing crafting timed action.
  • Updated the improvised tent kit recipe to use the stick items that currently exist in the game, as it predated their existence.
  • Break large stones craftRecipe no longer allows any hammer to be used; it requires a Club Hammer, Sledge, or Stone Maul to perform.
  • Added Masonry xp to several masonry recipes; these are placeholder values and will need further adjustment alongside the recipes themselves.
  • Added a recipe to Knapp Large Stone into Stones for Knapping xp training.
  • Added the CanBeDoneFromFloor tag to several craftRecipe with heavy ingredients, such as logs are large stones.
  • Increased the xp gained for several weapon craftRecipes.
  • Fixed some issues with certain combinations of rooms and containers for loot spawning.
  • Trailers will sometimes spawn with Masonry special loot in them.
  • Trailers will always spawn with special loot in them, as a crafting source.
  • Different kinds of scissors are more or less durable than other kinds of scissors.
  • Tweaked distributions to address recipe magazine/skill book issues, as well as some items missing from the tables.
  • Harvested Flint from Mineral Deposits will now have at least one Sharp Flint Flake in the yield; this is so players who just need a flint flake and not knapping xp can just get one.
  • Similarly, Harvested Limestone from Mineral Deposits will have at least one Crushed Limestone in the yield.
  • Added foraging stuff for Whittler and Wilderness Knowledge trait benefits.
  • Some adjustment nerfs to the Ratchet Wrench and Tire Iron durability values.
  • Short revolvers can sometimes spawn in purses and handbags.
  • Boosted the spawns of Whetstones and added them to several new distribution tables so they have more opportunities to spawn.
  • Boosted the spawns of Masonry Chisels and added them to several new distribution tables so they have more opportunities to spawn.
  • More opportunities for Whetstones and Masonry Chisels to spawn.
  • Home Alarms can be an electronics story clutter item.
  • Relaxed the skill level and tool quality requirements for several "bottleneck recipes": heading tool; metalworking punch; masonry chisel; and masonry trowel.
  • Butter now require 5L of milk instead of 0.5L.
  • Relaxed the requirements to forge a Crude Saw (Crude Woodsaw).
  • Fixed and added missing tooltips and recipe names. Renamed Crude Saw to Crude Woodsaw and Small Saw to Small Hacksaw for clarity
  • Kitchen tongs can be used as "Crude Tongs" for some blacksmithing recipes; they'll also probably break after the first craft.
  • Crude/Simple Wooden Tongs have a tooltip explaining that they will break when used for smithing tasks. This is how they work in real life.
  • Crude/Simple Wooden Tongs can now be used as fire tinder and fuel.
  • Added whetstones to the items that can spawn in fishing tackleboxes.
  • Players with the speed demon trait will sometimes very rarely (1% of the time) spawn with a Speeding Ticket in their inventory.
  • Consolidated the MakeCrudeKnife and Make_Stone_Knife craftRecipes into one recipe, MakeCrudeKnife.
  • Belts can no longer be ripped with the general purpose rip denim/leather clothing recipes anymore, because the OnCreate function for those recipes would also produce a Buckle item when they were used to rip apart belts.
  • Small iron bands can be produced by scrapping vehicles.
  • Added a craftRecipes to forge the File and Auger Drill items.
  • Added the Heading Tool as a requirement to craft the Metalworking Pliers.
  • Added the Tongs items to some more distribution tables, the weight chances will likely need to be adjusted, but this item, like the Mason's Chisle & Trowel, needed more widespread opportunities to spawn.
  • Removed the maxItemSize parameter for the cashbox item.
  • Brussel Sprouts can be added to stir-fries and roasts.
  • Added the Tongs and Masonry tools to more tables so they have more opportunities to spawn.
  • All non-garage doors in Trashed and Looted house stories should be unlocked.
  • Barricaded doors in Trashed and Looted house stories should not be smashed.
  • Rope belts that a character crafts should only provide one left hotbar slot.
  • If a character has a bleeding neck injury the bleeding moodle will be at it's maximum value; previously only the # of bleeding body parts, regardless of their severity, would affect the moodle level.
  • Construction Worker vehicles can sometimes have wallpaper in their trunk/truck bed.
  • Shiv weapons all require no more than 1 Maintenance to craft.
  • The FlintNodule and Stone2 weapons are no longer Short Blunt; they aren't a skill-associated weapon anymore, and no weapon skills provide any benefit when using them.
  • Changed the autoLearn mechanic for learning recipes to be more forgiving.
  • The Simple Metal Knives/Crude Knives are more durable, not as durable as the long version, but close to it. Previously they were far less durable. Blade versions without a handle are less durable; affixing the handle serves as a shock absorber so there is less stress on the blade itself.
  • Rebalanced the durability of the Multitool and Handiknife items; they were too fragile previously.
  • Previously one craftRecipe, "SharpenBone" could be used to produce both small sharp bones and long sharp bones depending on what kind of bone was the input. Now they are two separate crafts, "SharpenBone" and "SharpenLongBone", with differing skill level requirements.
  • Some minor nerfs to the durability and damage of the long sharp bone. Increased the xp gain for many bone-associated crafts.
  • Added the sheet metal snips to some randomized world clutter item pools, foraging definitions, and attached weapon definitions to avoid bottlenecking them.
  • The Brass Nameplate item can spawn as Antique loot in addition to desktop clutter.
  • Added some new recipe magazines to the foraging tables.
  • Food items is stories that are spawned in using the regular story item spawning functions should now be the proper age for how long it has been since the apocalypse; ie rotten if they can rot and it has been long enough.
  • Old generator item is now significantly louder than the good/normal generators.
  • The cheap blue ValueTech generator is also louder than good/normal generators, but not as loud as the old generator.
  • Both kinds of generators already degrade at a faster rate than the good generators, the premium brand one also degrades slower.
  • The Stone2 weapon was given the same pushback mod and lower damage values as the FlintNodule weapon.
  • Both Stone2 and FlintNodule have a greater chance of being damaged when used for an attack.
  • Both Stone2 and FlintNodule will should now drain approximately twice as much endurance as previously, and produce approximately twice as much muscle strain in the code.
  • Both Stone2 and FlintNodule will do 2 damage to a door per strike versus 1 point of damage previously. They shouldn't be the worst possible weapon to use to beat down a door, and arguably might need a higher value.
  • If a character has line of sight to a television and has a TV Remote equipped in one of their hands, they can perform appropriate interactions such as on/off or changing the volume from a distance instead of having to be adjacent to or walk to the TV.
  • Credits to Skyzoo and https://steamcommunity.com/sharedfiles/filedetails/?id=3399832371 for thinking of this before us :simple_smile:
  • Added some missing options for cutting leather in half.
  • Camping First Aid kits on store shelves should now be stocked.
  • Reduced the RunSpeedModifier on the keepad items; they were placeholders as it's not currently functional, but also they were excessive.
  • Added condition bars to some items.
  • Made crafting a wooden toolbox slightly more relaxed regarding the ingredient requirements.
  • Added sharpness property and condition bars to non-weapon scissors items (safety and medical).
  • Set up some spawning opportunities for some new literature items.
  • Some bottleneck items have more spawn opportunities and were added to the foraging tables.
  • Added some scrap items to the bin junk distribution items; one of them has utility for smelting, and others were added to the game with the intention of them having similar future utility.
  • Added some bottleneck items, Masonry tools, and Small Iron Bands to appropriate clutter item pools.
  • Updated the boxed wine, and personal-sized cartons of milk and chocolate milk for the fluid system.
  • Added functionality for the Small Hacksaw for several appropriate craft recipes.
  • Medical Shears can be used instead of other tools for some craftRecipes involving cutting tin cans. They can do that in real life.
  • Reduced the DoorDamage of the Kettle Maul weapons from 40 to 30.
  • Increased the DoorDamage of the Bucket Maul from 40 to 50.
  • More items, including several of the new "Broken [ITEM]" items, can be used to carve medium and small handles.
  • Replaced the Trim Sapling craftRecipe with a more generic, tag-input based craftRecipe, "Carve Long Stick".
  • Ice Hockey Sticks can be carved into Long Sticks.
  • Relaxed the autoLearn requirements for all learnable knapping recipes; they should all be 1 level above the required level, aside from the stone awl that unlocks at the required level.
  • Removed the maintenance level requirements for disassembling shafted implements.
  • The survivor zombie and mob that spawn on roads will spawn in a more diffuse crowd than the tight little group they did previously.
  • Masonry vehicles can spawn concrete powder in their trunks.
  • Players can now open the world map in the dark if they are in a vehicle that has a battery charge over 0.
  • Boosted the xp gain for several leather and hide crafting crafts.
  • Some tweaks to bookstore loot.
  • Added the AllowDestroyedItem to several craftRecipes for cutting bars in half so broken bars can cut in a half with a hacksaw etc. for 2 100% condition bar-halves.
  • Added IsoAimingPosition check which includes targets within a threshold to the IsoReticle position. Improves aiming at crawlers in close proximity to the player character.
  • Updated Refill Lighter recipe, removed unnecessary OnTest function and fixed it spawning an empty Lighter.
  • Added Fleshing tool to Giga Mart and other butchering store locations.
  • Updated recipe for Twine, it now needs 20 Dogbane items, a surface, and craft time increased from 140 to 180.
  • Successful shotgun hits now grant Aiming XP once per shot, rather than for each pellet that hits

FIXES

  • Fixed black screen at start of the game and after "Click to Start" on some AMD GPUs.
  • Fixed not being able to target animals properly. CombatManager::removeTargetObjects no longer removes IsoAnimal.
  • hitConsequences() awarding Strength XP for Ranged Weapons
  • Fixed IgnoreDamage awarding Weapon XP.
  • Fixed character not always attacking a closer zed even with MultiHit on.
  • Fixed not being able to open some seed packet types.
  • Fixed 3D items sometimes become gigantic on use for a split second.
  • Fixed drainable items losing uses after saving and loading.
  • Fixed many snow tiles not rendering (snow-covered trees, for example).
  • Fixed Watering Can not filling with rain.
  • Fixed an exploit with cigarette carton packing craftRecipe.
  • Fixed some sacks not having the proper tags so they could be ripped up.
  • Fixed radio and tv shows not properly saving the lastBroadcastID and storing this data on load. This fixes players being able to rewatch a show by logging out and back in after the show ends.
  • Fixed rendering of the player-at-cursor in DebugChunkState, and added a scale slider.
  • Fixed attempting to slide a sitting zombie's head away from walls.
  • Fixed WoodStake blocking movement like a west wall.
  • Fixed blacksmith recipes that required Base.Charcoal instead of the Charcoal tag.
  • Fixed boiling water not considering game speed.
  • Fixed hutch being recreated at x-1. (fix for some metal through spawning inside hutch)
  • Fixed some packing recipes not allowing for favorites.
  • Fixed double animal's name rendering in their tooltip.
  • Fixed aiming at vehicle with a melee weapon but not hitting reducing weapon's sharpness.
  • Fixed low quality water causing a black shadow around bodies of water
  • Fixed "Walk To" resetting the game speed to x1.
  • Fixed bottles of disinfectant only having one use.
  • Fixed alcohol fluid containers not disinfecting wounds.
  • Fixed oddness when starting to exercise when crouching.
  • Fixed item nametags sticking to cursor when the crafting menu is closed.
  • Fixed campfire not boiling water if : add a pot > light campfire.
  • Fixed issue with multibuild failing when multiple input items drawn from floor
  • Fixed related recipes: Building Rain Barrel, Double Wooden Door, Spinning Wheel, Barbedwire Fence, Metal Stairs, Metal Wall, Metal WindowFrame.
  • Fixed Packing Rags turning all rags dirty.
  • Fixed the player losing health and getting muscle strain from heavy loads while sitting on furniture.
  • Fixed ArmorMag4 having 2 duplicate codpiece recipes instead of having recipes for both the codpiece and a gorget.
  • Fixed the sharp stone fragment being, incorrectly, in the weapon item type; it's not, it's a normal-type item. This would cause crashes when equipped.
  • Fixed some new weapons incorrectly being Long Blunt and not Short Blunt.
  • Fixed some undesired results when making spears.
  • Fixed some weapons improperly being Short Blunt and not Long Blunt.
  • Fixed female long-tooth necklace weights
  • Fixed fluids improperly affecting stress when drunk.
  • Fixed Loot respawn not occurring in basements and also in skyscrapers.
  • Fixed building randomization and stash system stuff not accounting for z-levels below 0 and above 8.
  • Fixed an error with shoulder armor recipes having inconsistent tailoring skill requirements.
  • Fixed Bowl and Clay Bowl having inconsistent categories.
  • Fixed error when clicking on antibiotics.
  • Fixed layout of the transfer liquids UI (long container names didn't fit).
  • Fixed campfires being destroyable by fire.
  • Fixed buildRecipeCode error building stairs.
  • Fixed Dried Jalapeno Peppers being able to rot.
  • Fixed Metal Bandsaw's name on right click.
  • Fixed every Thumpable which has canPathN/W not being transparent to building
  • Fixed "Improvized Tent".
  • Fixed Favorited flashlights not allowing batteries to be inserted.
  • Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
  • Fixed CorpseDropByLegs sound not playing for face-down zombies.
  • Fixed HeadSlice sound playing when a vehicle kills a zombie while the driver has a Katana (or other long-bladed weapon) equipped.
  • Fixed several smithing magazines having obsolete references to craftRecipe names with spaces and not underscores in them.
  • Fixed forging a Corkscrew not consuming a small handle.
  • Fixed an issue with the Occult Activity story and added some more randomization and potential items to it.
  • Fixed broken branches having too high of a maximum condition.
  • Fixed creating debuglog.ini file for logging
  • Fixed error with trunk access with Beckman's building van.
  • Fixed undesired behaviour with IsEmpty/IsFull inputFlags in some circumstances where it was only evaluating for fluids if an input was explicitly a fluid input, whereas the intention was for evaluating InventoryItem inputs for some fluid cases.