Project Zomboid 42.1.1 (Build 42 Unstable) patch notes
- 37documented changes
- 1buff
- 5new
- 16fixes
- 15other
What changed
- NEWCrafting recipes
Added recipe for crafting Molotov
Molotovs now have a crafting recipe, so you can make your own.
Added recipe for crafting Molotov.
Official source - NEWCrafting recipes
Added a craft recipe for Sawing a Plank from a Large Branch
Added a craft recipe for Sawing a Plank from a Large Branch.
Official source - CHANGECooking
If an input with that flag is Burnt, Cooked, or Frozen
Crafting recipes can now pass on whether an ingredient is burnt, cooked or frozen to the item you make from it.
If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen.
Official source - NEWGeneral
Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items
The Fire Axe now has a separate Fire Axe Head, so it can break, be taken apart and be put back together like other axes.
Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items.
Official source - CHANGEMasonry
Added Masonry business vehicles so more Masonry Chisels spawn
Masonry business vehicles can now spawn, so Masonry Chisels are easier to find.
Added Masonry business vehicles so more Masonry Chisels spawn.
Official source - CHANGEVehicles
Added Craft Supply business vehicles so more Clay spawns
Craft Supply business vehicles can now spawn, so Clay is easier to find.
Added Craft Supply business vehicles so more Clay spawns.
Official source - NEWCrafting recipes
Added Wooden Spade item and carving recipe
The Wooden Spade is a new item that you can make with its own carving recipe.
Added Wooden Spade item and carving recipe.
Official source - CHANGETrees
Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs
Trees are now sized by their tile properties, which decides how big each tree counts as and whether it gives logs when chopped.
Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.
Official source - CHANGETrees
A distinction was introduced within the smallest class of trees
The smallest trees are now split into really small and small trees, so the two sizes can give different yields when chopped.
A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees.
Official source - CHANGETrees
The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs
Really small trees now give one Log and a Sapling when chopped, and bigger trees give more Logs.
The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.
Official source - CHANGETrees
Revised tree health calculations to account for changes in log yield
Tree health has been recalculated to match the new log yields, so how much chopping a tree takes lines up with how many Logs it gives.
Revised tree health calculations to account for changes in log yield.
Official source - CHANGETrees
Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down
In existing saves, small trees that are not really small only drop logs in areas you have not explored yet, so travel to new ground to get logs from them.
Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down.
Official source - CHANGETrees
Large enough oak trees can sometimes drop acorns when chopped down
Large enough oak trees now sometimes drop acorns when you chop them down.
Large enough oak trees can sometimes drop acorns when chopped down.
Official source - CHANGETrees
Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code
Chopping trees now gives fewer Large Branches, because a bug was making them drop too many.
Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.
Official source - BUFFStress
Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight
The trailer crash story now gives less base stress, so the Ram or Bull there is less likely to kill players on sight.
Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.
Official source - FIXGeneral
Fixed: missing craftRecipe for assembling spears from proper spear heads
Spears can now be crafted from proper spear heads, since the missing recipe for it has been added back.
Fixed missing craftRecipe for assembling spears from proper spear heads.
Official source - FIXVehicle keys
Added a check to prevent car keys from spawning in explored containers
Car keys no longer spawn in containers you have already searched.
Added a check to prevent car keys from spawning in explored containers.
Official source - FIXMultiple systems
Fixed: pathfinding failing going up or down carpentry stairs
Characters can now path up and down carpentry stairs properly, and a problem with negative world coordinates is also fixed.
Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
Official source - FIXVehicles
Fixed: vehicles ceasing to operate on the edges of the world
Fixed vehicles ceasing to operate on the edges of the world.
Official source - FIXBasements
Fixed: alarm clocks not waking up players in basements
Fixed alarm clocks not waking up players in basements.
Official source - FIXCorpses
Fixed: unequipping animal corpse not dropping them on the ground
Unequipping an animal corpse now drops it on the ground as it should.
Fixed unequipping animal corpse not dropping them on the ground.
Official source - FIXMultiple systems
Fixed: bugs when teleporting while in a vehicle
Teleporting while in a vehicle now removes you from the vehicle first, which fixes the duplications and players sometimes getting trapped inside cars.
Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars.
- Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars.
- Players will now be removed from a vehicle before being teleported.
- FIXVehicles
Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle
Any character who teleports while in a vehicle is now properly removed from the vehicle.
Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
Official source - FIXPottery
Pottery kiln recipes should now accept any charcoal type
Pottery kiln recipes should now accept any charcoal type.
Official source - FIXGeneral
Fixed: Make Improsived Flashlight not consuming the tin can
Making an Improvised Flashlight now uses up the tin can.
Fixed Make Improsived Flashlight not consuming the tin can.
Official source - CHANGEFood
This is intended to automate translating all of the food
Recipes that split food, such as a pot of soup into bowls, are being set up to pass nutrition and cooked, poisoned or old status on to each portion.
- This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
- NEWVehicles
Added Florist business vehicles because we have pretty flowers
Florist business vehicles can now spawn in the world.
Added Florist business vehicles because we have pretty flowers.
Official source - CHANGETrees
Holly trees can sometimes drop Holly Berries when chopped down
Chopping down a holly tree can now sometimes give you Holly Berries as well.
Holly trees can sometimes drop Holly Berries when chopped down.
Official source - CHANGETrees
Large enough pine trees can sometimes drop pine cones when chopped down
Large enough pine trees now sometimes drop pine cones when you chop them down.
Large enough pine trees can sometimes drop pine cones when chopped down.
Official source - CHANGEMap
Crayons can be used to make green marks on the map
Crayons now let you draw green marks on your map.
Crayons can be used to make green marks on the map.
Official source - FIXGeneral
Fixed: Null-ref Crashes on User Machines due to missing Display.capabilities
A crash on some players' computers, caused by missing display information, has been fixed.
Fixed Null-ref Crashes on User Machines due to missing Display.capabilities
Official source - FIXVehicles
Fixed: off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates
Vehicles and ragdolls in negative world coordinates now load the correct nearby map chunks, fixing an off-by-one error.
Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
Official source - CHANGEAnimals
Limit the numbers of dung/feathers that can spawn according to the animal's zone size
Animals now leave a limited amount of dung and feathers, and the limit depends on the size of their zone.
Limit the numbers of dung/feathers that can spawn according to the animal's zone size.
Official source - FIXFood
Fixed: rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong)
Fertilized eggs no longer wrongly say they are rotten or stale; they were always treated as fresh.
Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong).
- Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
- FIXBasements
Added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine
Characters and objects can no longer end up placed above or below the game's height limits, which helps with teleporting and basement bugs.
- Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
- FIXVehicles
Fixed: the vehicle dashboard remaining on screen when teleporting from within a vehicle
Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
Official source - FIXZombies
Fixed: zombies from ambulance stories not wearing masks
Ambulance Driver and Doctor zombies from ambulance stories now sometimes wear surgical masks, with 10% of them wearing one.
Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.
Official source
Full patch notes from The Indie Stone
NEW
- Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors.
- Added a craft recipe for Sawing a Plank from a Large Branch.
- Further development of an "InheritFood" inputFlag for craftRecipes.
- This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
- Ideally, for most cases for food craftRecipes, having "InheritFood" on the proper input should produce the desired results without needing an OnCreate lua function.
- Added functionality for an "InheritCooked" craftRecipe input flag.
- If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen.
- Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items.
- Added Masonry business vehicles so more Masonry Chisels spawn.
- Added Craft Supply business vehicles so more Clay spawns.
- Added Florist business vehicles because we have pretty flowers.
- Holly trees can sometimes drop Holly Berries when chopped down.
- Updated crafting/clay van texture.
- Added Wooden Spade item and carving recipe.
- Added recipe for crafting Molotov.
- Added the Log tag to Log item, so that it can be used along with other tags in an input.
BALANCE
- Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.
- A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees.
- The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.
- Revised tree health calculations to account for changes in log yield.
- Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down.
- Adjusted weight of the broken branch item from 2 to 1.5.
- Adjusted weight of Money Bundle from 1 to 0.5.
- Large enough pine trees can sometimes drop pine cones when chopped down.
- Large enough oak trees can sometimes drop acorns when chopped down.
- Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.
- Crayons can be used to make green marks on the map.
- Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.
FIXES
- Fixed some broken animations when holding 1handed knives. We are aware that there are still issues with overtwisting animations and will fix it soon.
- Fixed Null-ref Crashes on User Machines due to missing Display.capabilities
- Fixed a floating sign at 11657x8375.
- Fixed the CarveShortBat craftRecipe producing a LongHandle.
- Fixed missing craftRecipe for assembling spears from proper spear heads.
- Fixed an error with the improvised flashlight recipe onCreate.
- Added a check to prevent car keys from spawning in explored containers.
- Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
- Fixed vehicles ceasing to operate on the edges of the world.
- Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
- Fixed line-of-sight issues in negative world coordinates.
- Fixed alarm clocks not waking up players in basements.
- Fixed dung/feather could spawn on water & other unreachable tiles.
- Limit the numbers of dung/feathers that can spawn according to the animal's zone size.
- Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
- Fixed unequipping animal corpse not dropping them on the ground.
- Added the functions shouldHaveCollision to IsoSprite to try and help prevent inappropriate thumpables from being instanced.
- Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
- Fixed error with DebugContextMenu.onTeleportValid.
- Replaced player:teleportTo with getPlayer():teleportTo for non-client teleportation logic in the DebugContextMenu.onTeleportValid function.
- Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars. Players will now be removed from a vehicle before being teleported.
- Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
- Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
- Pottery kiln recipes should now accept any charcoal type.
- Fixed Make Improsived Flashlight not consuming the tin can.
- Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.
- Note that in build 42 10% of Nurse outfit zombies are already wearing surgical masks.