Firearms changes in Project Zomboid
- 47documented changes
- 21patches
- 2buffs
- 3nerfs
- 6new
- 20fixes
Every documented change to Firearms
47 changes across 21 patches, newest first
42.18.0 (Build 42 Unstable) Monday, 11 May 2026
- Official sourceFIXFirearms
Updated existing firearm models and firearm attachment placement
42.17.0 (Build 42 Unstable) Monday, 20 April 2026
- FIXFirearms
Fixed: firearm magazines not increasing their encumbrance value when loaded with ammunition
Firearm magazines now get heavier when loaded with ammunition, so a full magazine adds more encumbrance.
Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
Official source - FIXFirearms
Fixed: firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
Firearms now get heavier when a loaded magazine is inserted.
Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
Official source
42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026
- CHANGEFirearms
Firearms Adjustments
Several firearms have been adjusted.
Official source - CHANGEFirearms
Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle
The Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle can now take more attachments.
Official source - CHANGEFirearms
Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size
The Sawed-Off Shotgun's encumbrance is adjusted to match its smaller size.
Official source - CHANGEFirearms
Removed Recoil Pad from Sawn-off Shotgun & M16 attachment
The Recoil Pad can no longer be attached to the Sawn-off Shotgun or the M16.
Official source - FIXFirearms
Fixed: Bluetooth-shoves while holding firearms
Shoves made while holding a firearm no longer hit targets that are out of reach.
Fixed Bluetooth-shoves while holding firearms
Official source
42.15.0 (Build 42 Unstable) Monday, 9 March 2026
- NEWFirearms
New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)
New firearms join the game with their own magazines and repair recipes, and they spawn in places and amounts that fit how rare and suitable each gun is.
Official source - NEWFirearms
JS-14 Rifle - 5.56x45mm
The JS-14 is a new rifle that uses 5.56x45mm ammo.
Official source - NEWFirearms
JS-3T Tactical Shotgun - 12 Guage
The JS-3T Tactical Shotgun is a new 12 gauge shotgun.
Official source - NEWFirearms
L94 Rifle - .30-30
The L94 is a new rifle that uses .30-30 ammo.
Official source - NEWFirearms
MSR7T Tactical Rifle - 7.62x51mm
The MSR7T Tactical Rifle is a new rifle that uses 7.62x51mm ammo.
Official source - FIXFirearms
Fixed: holding ALT drastically increasing gun damage
Holding ALT no longer boosts gun damage, so guns deal their normal damage again.
Fixed holding ALT drastically increasing gun damage
Official source - NEWFirearms
New gun store loot story prototype at Stendo's
Stendo's gun store now has an early prototype loot story.
New gun store loot story prototype at Stendo's.
Official source - CHANGEFirearms
Added GunStoreAmmunition to military lockers in gun stores
Military lockers in gun stores can now hold gun store ammo, metal fabrication rooms get their own loot, and metal shops and shipping areas can have crates of metal bars and pipes.
Added GunStoreAmmunition to military lockers in gun stores.
- Added GunStoreAmmunition to military lockers in gun stores.
- Added 'metalfabrication' and 'metalfabricationstorage' roomdefs.
- Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
- CHANGEFirearms
Integrated new firearms into the loot lists
The new firearms now appear in loot, and gun storage containers now spawn the right magazines and ammo with each gun.
Integrated new firearms into the loot lists.
- Integrated new firearms into the loot lists.
- Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns.
- Removed unused modifiers from Distributions.
- FIXFirearms
Fixed: double barrel shotgun consuming 2 rounds in one shot
The double barrel shotgun no longer uses up two rounds in a single shot in multiplayer, so your shells last longer.
Fixed double barrel shotgun consuming 2 rounds in one shot.
Official source - FIXFirearms
Fixed: firearm not racking on insert magazine
In multiplayer, guns now rack properly when you insert a magazine.
Fixed firearm not racking on insert magazine
Official source
42.14.0 (Build 42 Unstable) Monday, 16 February 2026
- FIXFirearms
Fixed: gun magazines disappear after reloading
Fixed gun magazines disappear after reloading
Official source - NERFFirearms
Base.Shotgun/JS2000 now has a capacity of 5+1 instead of 6+1
The Shotgun and JS2000 now hold one less shell, so you have to reload a little more often.
Official source - CHANGEFirearms
Added guns to display counters
Guns have been added to display counters, so they can now show up on them.
Added guns to display counters.
Official source
Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025
- CHANGEFirearms
Improved target selection when aiming firearms
Aiming a firearm now targets the head first, then the spine, pelvis and other limbs, so your shots favour the head.
Improved target selection when aiming firearms.
- Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs.
- NERFFirearms
Players will no longer spawn with a pistol, magazines and ammunition
New characters no longer start with a pistol, magazines and ammunition.
Players will no longer spawn with a pistol, magazines and ammunition.
Official source - FIXFirearms
Fixed: Cap Guns registering hits and producing bullet impact sounds in some circumstances
Cap Guns no longer score hits or make bullet impact sounds, which they sometimes did before.
Fixed Cap Guns registering hits and producing bullet impact sounds in some circumstances
Official source - FIXFirearms
Fixed: issues with Gun Light battery removal / insertion
Fixed issues with Gun Light battery removal / insertion.
Official source
42.12.1 (Build 42 Unstable) Thursday, 2 October 2025
- BUFFFirearms
Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others
Firearms now aim at the head first, then the spine, then the pelvis, then other body parts, which makes headshots much easier to land with every gun.
Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts.
- Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headshot targeting across all firearms.
42.12.0 (Build 42 Unstable) Thursday, 25 September 2025
- FIXFirearms
Fixed: Shotgun Targeting Bug
Shotguns now count every pellet when you aim at a specific body part, so the extra pellets no longer vanish and all of them can hit zombies.
Fixed Shotgun Targeting Bug.
- Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
- FIXFirearms
Fixed: reloading of double barrel shotgun not closing the barrel
Fixed reloading of double barrel shotgun not closing the barrel
Official source
42.10 (Build 42 Unstable) Monday, 30 June 2025
- FIXFirearms
Fixed: Pistol aiming animation playing when it shouldn't
Fixed Pistol aiming animation playing when it shouldn't.
Official source
42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025
- CHANGEFirearms
Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223
Ammo types are now sorted into low, mid and high caliber groups for ragdoll knockback, and shotgun shells sit in the high group.
Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223; High caliber: .556, shotgun shells, 308.
Official source
42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025
- CHANGEFirearms
Firearms that spawn as clutter will have their ammunition/magazine status randomized
Guns that spawn as clutter now have a random amount of ammo and a random magazine state.
Firearms that spawn as clutter will have their ammunition/magazine status randomized.
Official source
42.7.0 (Build 42 Unstable) Monday, 7 April 2025
- FIXFirearms
Fixed: multiple shotgun bullet impact sounds not playing as one sound event
Fixed multiple shotgun bullet impact sounds not playing as one sound event
Official source
42.6.0 (Build 42 Unstable) Monday, 24 March 2025
- FIXFirearms
Fixed: Character does repeated shoves when shoving after shooting empty gun
Fixed Character does repeated shoves when shoving after shooting empty gun
Official source - FIXFirearms
Fixed: Shotgun not auto-racking in the tutorial if the rack action was previously interrupted
Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.
Official source
42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025
- CHANGEFirearms
Guns can now have a safety by adding "Safe" to the list of fire mode possibilities (none of the base guns currently have this)
Guns can now support a safety as a fire mode, though none of the base game guns use it yet.
Official source
42.2.0 (Build 42 Unstable) Monday, 27 January 2025
- BUFFFirearms
Increased gun spawns in gun stores and police storage to make them feel more rewarding to loot
Gun stores and police storage now hold more guns, so they are more rewarding to loot.
Increased gun spawns in gun stores and police storage to make them feel more rewarding to loot.
Official source
42.1 (Build 42 Unstable) Tuesday, 21 January 2025
- CHANGEFirearms
Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits
Firearm hits now use a new, experimental chance-to-damage method that is on by default, and you can still switch back to the old method in sandbox settings.
Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage.
- Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance.
- CHANGEFirearms
Successful shotgun hits now grant Aiming XP once per shot, rather than for each pellet that hits
Shotguns now give Aiming XP once per shot that hits instead of once per pellet, so you level Aiming more slowly with a shotgun.
Official source
41.78.4 (Build 41) Friday, 4 November 2022
- FIXFirearms
Fixed: firearm damage being affected by the distance to the target
Firearm damage no longer changes with the distance to the target.
Fixed firearm damage being affected by the distance to the target.
Official source - CHANGEFirearms
Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation
The standing Pistol Whip animation now takes as long as a shove.
Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.
Official source
41.78.3 (Build 41) Wednesday, 26 October 2022
- FIXFirearms
Fixed: sawing off a Double Barrel Shotgun not changing its weight
Fixed sawing off a Double Barrel Shotgun not changing its weight.
Official source
41.78 (Build 41) Thursday, 20 October 2022
- CHANGEFirearms
Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw
The Sawed-off Shotgun recipes now take only a hacksaw, and a garden saw no longer works.
Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.
Official source - NERFFirearms
Adjusted the capacities of pistol and revolver cases from 7 down to 4
Pistol and revolver cases now hold fewer items.
Adjusted the capacities of pistol and revolver cases from 7 down to 4.
Official source - FIXFirearms
Fixed: using a firearm to repair another firearm evaporating the ammo, magazine
Using one firearm to repair another now puts the first gun's ammo, magazine and attachments in your inventory instead of deleting them.
Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon.
- Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory.
41.73 (Build 41) Monday, 18 July 2022
- FIXFirearms
Fixed: incorrect effect of distance on critical-hit chance with firearms
Fixed incorrect effect of distance on critical-hit chance with firearms.
Official source
Build 41 (41.65) Monday, 20 December 2021
- CHANGEFirearms
New radial menu for reloading firearms
Firearms now have a radial menu for reloading.
New radial menu for reloading firearms.
Official source