Patchnoter

Firearms changes in Project Zomboid

Latest change 42.18.0 (Build 42 Unstable) ·

  • 47documented changes
  • 21patches
  • 2buffs
  • 3nerfs
  • 6new
  • 20fixes

Every documented change to Firearms

47 changes across 21 patches, newest first

42.18.0 (Build 42 Unstable) Monday, 11 May 2026

  • FIXFirearms

    Updated existing firearm models and firearm attachment placement

    Official source

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • FIXFirearms

    Fixed: firearm magazines not increasing their encumbrance value when loaded with ammunition

    Firearm magazines now get heavier when loaded with ammunition, so a full magazine adds more encumbrance.

    Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition

    Official source
  • FIXFirearms

    Fixed: firearms not appropriately increasing in encumbrance when a loaded magazine is inserted

    Firearms now get heavier when a loaded magazine is inserted.

    Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGEFirearms

    Firearms Adjustments

    Several firearms have been adjusted.

    Official source
  • CHANGEFirearms

    Additional attachment availability for Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle

    The Double Barrel Shotgun, L94 Rifle and MSR7 Tactical Rifle can now take more attachments.

    Official source
  • CHANGEFirearms

    Adjusted Sawed-Off Shotgun encumbrances to reflect smaller size

    The Sawed-Off Shotgun's encumbrance is adjusted to match its smaller size.

    Official source
  • CHANGEFirearms

    Removed Recoil Pad from Sawn-off Shotgun & M16 attachment

    The Recoil Pad can no longer be attached to the Sawn-off Shotgun or the M16.

    Official source
  • FIXFirearms

    Fixed: Bluetooth-shoves while holding firearms

    Shoves made while holding a firearm no longer hit targets that are out of reach.

    Fixed Bluetooth-shoves while holding firearms

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • NEWFirearms

    New Firearms (including relevant magazines, loot distributions based on rarity/appropriateness of firearms, and repair recipes)

    New firearms join the game with their own magazines and repair recipes, and they spawn in places and amounts that fit how rare and suitable each gun is.

    Official source
  • NEWFirearms

    JS-14 Rifle - 5.56x45mm

    The JS-14 is a new rifle that uses 5.56x45mm ammo.

    Official source
  • NEWFirearms

    JS-3T Tactical Shotgun - 12 Guage

    The JS-3T Tactical Shotgun is a new 12 gauge shotgun.

    Official source
  • NEWFirearms

    L94 Rifle - .30-30

    The L94 is a new rifle that uses .30-30 ammo.

    Official source
  • NEWFirearms

    MSR7T Tactical Rifle - 7.62x51mm

    The MSR7T Tactical Rifle is a new rifle that uses 7.62x51mm ammo.

    Official source
  • FIXFirearms

    Fixed: holding ALT drastically increasing gun damage

    Holding ALT no longer boosts gun damage, so guns deal their normal damage again.

    Fixed holding ALT drastically increasing gun damage

    Official source
  • NEWFirearms

    New gun store loot story prototype at Stendo's

    Stendo's gun store now has an early prototype loot story.

    New gun store loot story prototype at Stendo's.

    Official source
  • CHANGEFirearms

    Added GunStoreAmmunition to military lockers in gun stores

    Military lockers in gun stores can now hold gun store ammo, metal fabrication rooms get their own loot, and metal shops and shipping areas can have crates of metal bars and pipes.

    Added GunStoreAmmunition to military lockers in gun stores.

    • Added GunStoreAmmunition to military lockers in gun stores.
    • Added 'metalfabrication' and 'metalfabricationstorage' roomdefs.
    • Added CrateMetalBars and CrateMetalPipes to 'metalshop' and 'metalshipping'
    Official source
  • CHANGEFirearms

    Integrated new firearms into the loot lists

    The new firearms now appear in loot, and gun storage containers now spawn the right magazines and ammo with each gun.

    Integrated new firearms into the loot lists.

    • Integrated new firearms into the loot lists.
    • Added 'gunStorage' modifier to containers to ensure approropriate magazines and ammo spawn with the correct guns.
    • Removed unused modifiers from Distributions.
    Official source
  • FIXFirearms

    Fixed: double barrel shotgun consuming 2 rounds in one shot

    The double barrel shotgun no longer uses up two rounds in a single shot in multiplayer, so your shells last longer.

    Fixed double barrel shotgun consuming 2 rounds in one shot.

    Official source
  • FIXFirearms

    Fixed: firearm not racking on insert magazine

    In multiplayer, guns now rack properly when you insert a magazine.

    Fixed firearm not racking on insert magazine

    Official source

42.14.0 (Build 42 Unstable) Monday, 16 February 2026

  • FIXFirearms

    Fixed: gun magazines disappear after reloading

    Fixed gun magazines disappear after reloading

    Official source
  • NERFFirearms

    Base.Shotgun/JS2000 now has a capacity of 5+1 instead of 6+1

    The Shotgun and JS2000 now hold one less shell, so you have to reload a little more often.

    Official source
  • CHANGEFirearms

    Added guns to display counters

    Guns have been added to display counters, so they can now show up on them.

    Added guns to display counters.

    Official source

Build 42 Multiplayer (42.13.0) Thursday, 11 December 2025

  • CHANGEFirearms

    Improved target selection when aiming firearms

    Aiming a firearm now targets the head first, then the spine, pelvis and other limbs, so your shots favour the head.

    Improved target selection when aiming firearms.

    • Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs.
    Official source
  • NERFFirearms

    Players will no longer spawn with a pistol, magazines and ammunition

    New characters no longer start with a pistol, magazines and ammunition.

    Players will no longer spawn with a pistol, magazines and ammunition.

    Official source
  • FIXFirearms

    Fixed: Cap Guns registering hits and producing bullet impact sounds in some circumstances

    Cap Guns no longer score hits or make bullet impact sounds, which they sometimes did before.

    Fixed Cap Guns registering hits and producing bullet impact sounds in some circumstances

    Official source
  • FIXFirearms

    Fixed: issues with Gun Light battery removal / insertion

    Fixed issues with Gun Light battery removal / insertion.

    Official source

42.12.1 (Build 42 Unstable) Thursday, 2 October 2025

  • BUFFFirearms

    Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others

    Firearms now aim at the head first, then the spine, then the pelvis, then other body parts, which makes headshots much easier to land with every gun.

    Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts.

    • Added priority logic for ballistic targets body part colliders: Head > Spine > Pelvis > Others, and updated camera target selection to prioritize body parts. This significantly improves headshot targeting across all firearms.
    Official source

42.12.0 (Build 42 Unstable) Thursday, 25 September 2025

  • FIXFirearms

    Fixed: Shotgun Targeting Bug

    Shotguns now count every pellet when you aim at a specific body part, so the extra pellets no longer vanish and all of them can hit zombies.

    Fixed Shotgun Targeting Bug.

    • Fixed Shotgun Targeting Bug. Zombies were dodging your pellets. When aiming a shotgun at a specific body part, the other pellets were mysteriously disappearing. Now all shotgun pellets properly calculate their hits, every zombie will get what's coming.
    Official source
  • FIXFirearms

    Fixed: reloading of double barrel shotgun not closing the barrel

    Fixed reloading of double barrel shotgun not closing the barrel

    Official source

42.10 (Build 42 Unstable) Monday, 30 June 2025

  • FIXFirearms

    Fixed: Pistol aiming animation playing when it shouldn't

    Fixed Pistol aiming animation playing when it shouldn't.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • CHANGEFirearms

    Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223

    Ammo types are now sorted into low, mid and high caliber groups for ragdoll knockback, and shotgun shells sit in the high group.

    Low caliber: 9mm, .38, .45; Mid-caliber: .44, .223; High caliber: .556, shotgun shells, 308.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGEFirearms

    Firearms that spawn as clutter will have their ammunition/magazine status randomized

    Guns that spawn as clutter now have a random amount of ammo and a random magazine state.

    Firearms that spawn as clutter will have their ammunition/magazine status randomized.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • FIXFirearms

    Fixed: multiple shotgun bullet impact sounds not playing as one sound event

    Fixed multiple shotgun bullet impact sounds not playing as one sound event

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • FIXFirearms

    Fixed: Character does repeated shoves when shoving after shooting empty gun

    Fixed Character does repeated shoves when shoving after shooting empty gun

    Official source
  • FIXFirearms

    Fixed: Shotgun not auto-racking in the tutorial if the rack action was previously interrupted

    Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.

    Official source

42.3.0 (Build 42 Unstable) Tuesday, 11 February 2025

  • CHANGEFirearms

    Guns can now have a safety by adding "Safe" to the list of fire mode possibilities (none of the base guns currently have this)

    Guns can now support a safety as a fire mode, though none of the base game guns use it yet.

    Official source

42.2.0 (Build 42 Unstable) Monday, 27 January 2025

  • BUFFFirearms

    Increased gun spawns in gun stores and police storage to make them feel more rewarding to loot

    Gun stores and police storage now hold more guns, so they are more rewarding to loot.

    Increased gun spawns in gun stores and police storage to make them feel more rewarding to loot.

    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • CHANGEFirearms

    Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits

    Firearm hits now use a new, experimental chance-to-damage method that is on by default, and you can still switch back to the old method in sandbox settings.

    Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage.

    • Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance.
    Official source
  • CHANGEFirearms

    Successful shotgun hits now grant Aiming XP once per shot, rather than for each pellet that hits

    Shotguns now give Aiming XP once per shot that hits instead of once per pellet, so you level Aiming more slowly with a shotgun.

    Official source

41.78.4 (Build 41) Friday, 4 November 2022

  • FIXFirearms

    Fixed: firearm damage being affected by the distance to the target

    Firearm damage no longer changes with the distance to the target.

    Fixed firearm damage being affected by the distance to the target.

    Official source
  • CHANGEFirearms

    Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation

    The standing Pistol Whip animation now takes as long as a shove.

    Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.

    Official source

41.78.3 (Build 41) Wednesday, 26 October 2022

  • FIXFirearms

    Fixed: sawing off a Double Barrel Shotgun not changing its weight

    Fixed sawing off a Double Barrel Shotgun not changing its weight.

    Official source

41.78 (Build 41) Thursday, 20 October 2022

  • CHANGEFirearms

    Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw

    The Sawed-off Shotgun recipes now take only a hacksaw, and a garden saw no longer works.

    Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.

    Official source
  • NERFFirearms

    Adjusted the capacities of pistol and revolver cases from 7 down to 4

    Pistol and revolver cases now hold fewer items.

    Adjusted the capacities of pistol and revolver cases from 7 down to 4.

    Official source
  • FIXFirearms

    Fixed: using a firearm to repair another firearm evaporating the ammo, magazine

    Using one firearm to repair another now puts the first gun's ammo, magazine and attachments in your inventory instead of deleting them.

    Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon.

    • Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory.
    Official source

41.73 (Build 41) Monday, 18 July 2022

  • FIXFirearms

    Fixed: incorrect effect of distance on critical-hit chance with firearms

    Fixed incorrect effect of distance on critical-hit chance with firearms.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • CHANGEFirearms

    New radial menu for reloading firearms

    Firearms now have a radial menu for reloading.

    New radial menu for reloading firearms.

    Official source