Patchnoter

Project Zomboid 42.7.0 (Build 42 Unstable) patch notes

Live

  • 110documented changes
  • 8buffs
  • 2nerfs
  • 20new
  • 55fixes
  • 25other

What changed

  • NEWClothing

    Several new crafted clothing items

    Crafting adds several basic clothing items made from animal skins, leather or denim strips, rags, garbage bags and tarps.

    Several new crafted clothing items.

    • Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier survival/utility/dignity preserving garments.
    Official source
  • CHANGEPottery

    Restored the Dome Kiln workstation entity

    The Dome Kiln is back and can make Charcoal and turn Charcoal into Coke, which can stand in for Charcoal in many crafts and is needed to make Steel from Iron.

    Restored the Dome Kiln workstation entity; this can be used to make Coke from Charcoal as well as making Charcoal.

    • Restored the Dome Kiln workstation entity; this can be used to make Coke from Charcoal as well as making Charcoal. Coke can be used instead of Charcoal for many crafts, and is also necessary for making Steel out of Iron.
    Official source
  • CHANGEFuel

    Gasoline now evaporates from open containers

    Gasoline left in open containers now evaporates, so fuel stored without a lid will slowly be lost.

    Gasoline now evaporates from open containers.

    Official source
  • CHANGEWeapons

    Several higher-tier weapon and tool head crafts require steel

    Several higher-tier weapon and tool heads now need steel to craft, and you can melt those heads down to get steel back.

    Several higher-tier weapon and tool head crafts require steel, and the weapon or tool heads can be melted down for steel.

    Official source
  • CHANGEGeneral

    Many more items can be smelted into iron or steel

    Many more items can now be smelted into iron or steel, and some other items smelt differently than before.

    Many more items can be smelted into iron or steel; some other items had their smelting properties adjusted.

    Official source
  • FIXZombies

    Fixed: fences bending too quickly at high zombie numbers

    Fences no longer bend faster as more zombies push on them, because damage no longer scales with zombie numbers, so large hordes take longer to break through.

    Fixed fences bending too quickly at high zombie numbers.

    • Fixed fences bending too quickly at high zombie numbers.
    • Removed damage scaling by number of zombies.
    Official source
  • NEWCrafting recipes

    Added items and recipes for Spiked Full Motorcycle Helmets and Football Shoulderpads

    You can now craft Spiked Full Motorcycle Helmets and Football Shoulderpads.

    Added items and recipes for Spiked Full Motorcycle Helmets and Football Shoulderpads.

    Official source
  • NEWGeneral

    Added the item and craftRecipe for the glass part of a lantern

    Lantern glass is now its own item with a crafting recipe, so you can make the glass part of a lantern yourself.

    Added the item and craftRecipe for the glass part of a lantern.

    Official source
  • NEWBlacksmithing

    Added a Blacksmithing craftRecipe to produce a Hurricane Lantern

    You can now make a Hurricane Lantern with Blacksmithing.

    Added a Blacksmithing craftRecipe to produce a Hurricane Lantern.

    Official source
  • CHANGEFurniture

    Added right-click "Drop" option for all moveables

    All moveables now have a right-click Drop option, and dragging items onto the floor inventory window works like any other container.

    Added right-click "Drop" option for all moveables.

    • Added right-click "Drop" option for all moveables. Dragging items onto floor container inventory window also now functions like other containers.
    Official source
  • NEWGeneral

    Added Crafted Frame Packs, small and large

    You can now craft Frame Packs in a small and a large size.

    Official source
  • NEWCrafting recipes

    Added items and recipes for Hide and Leather Aprons, and a Tarp Chest Rig

    You can now craft Hide and Leather Aprons and a Tarp Chest Rig.

    Added items and recipes for Hide and Leather Aprons, and a Tarp Chest Rig.

    Official source
  • NEWCrafting recipes

    Added items and recipe for Twine Shoes

    You can now craft Twine Shoes.

    Added items and recipe for Twine Shoes.

    Official source
  • CHANGEFarming

    QOL updates to farming when using a controller -combined mouse

    Controller farming gets a big cleanup: it stays in the selected mode between actions and gets a tooltip and button prompts on the cursor, plus new cursors for removing many plants or curing many plants of pests and mildew at once.

    • QOL updates to farming when using a controller -combined mouse and joypad farming modes to use the same methods. -farming with a controller now stays in the selected mode when harvesting, watering, checking plant info, etc. -fixed issues with submenu options staying open when selected. -added farming tooltip following the farming cursor when using a controller. -added button and trigger prompts to the farming cursor. -added "Remove" farming cursor for removing multiple plants with a shovel using gamepad or mouse. -added farming cursors for multiple aphid, mildew, slug, pest flies curing with joypad or mouse.
    Official source
  • NEWGeneral

    Steel Chunks can be smelted from Steel Items

    Steel items now smelt into Steel Chunks and Iron items into Iron Chunks, and Steel items are common enough that you should find plenty to smelt.

    Steel Chunks can be smelted from Steel Items; Iron Chunks can be smelted from Iron Items.

    • Steel Chunks can be smelted from Steel Items; Iron Chunks can be smelted from Iron Items. Whether an item is Iron or Steel is arbitrary, but Steel items are plentiful enough that there should be enough to smelt.
    Official source
  • CHANGEGeneral

    Some, higher tier, Blade type craftRecipes specifically require Steel and not Iron

    Some higher tier blade recipes need Steel and will not accept Iron, so you will need steel to make them.

    Some, higher tier, Blade type craftRecipes specifically require Steel and not Iron.

    Official source
  • NEWCrafting recipes

    Added craft recipes for making Steel Chunks from iron objects and Coke using an Advanced Furnace

    The Advanced Furnace can now turn iron objects and Coke into Steel Chunks.

    Added craft recipes for making Steel Chunks from iron objects and Coke using an Advanced Furnace.

    Official source
  • NEWBlacksmithing

    Added processing Iron and Copper Ore into their respective metals for Blacksmithing

    Iron and Copper Ore can now be processed into metal for Blacksmithing, mainly for non-default game modes.

    Added processing Iron and Copper Ore into their respective metals for Blacksmithing, primarily for non-default game modes

    Official source
  • BUFFCrafting recipes

    Added some more recipes for burning wood charcoal using items of different sizes allowing for limited mixed inputs using items of the same size

    Burning wood charcoal has more recipes for items of different sizes, and you can mix inputs a little as long as they are the same size.

    Added some more recipes for burning wood charcoal using items of different sizes allowing for limited mixed inputs using items of the same size.

    Official source
  • NEWTailoring

    Added a new Tailoring magazine, "Medieval Peasant Clothing", and moved some recipes into it from TailoringMag1

    A new Tailoring magazine, "Medieval Peasant Clothing", has been added, and some recipes from TailoringMag1 are now learned from it instead.

    Added a new Tailoring magazine, "Medieval Peasant Clothing", and moved some recipes into it from TailoringMag1.

    Official source
  • NEWCrafting recipes

    Added craft recipes for making Small File Sets and Small Metalworking Punch and Chisel Sets

    You can now craft Small File Sets and Small Metalworking Punch and Chisel Sets.

    Added craft recipes for making Small File Sets and Small Metalworking Punch and Chisel Sets.

    Official source
  • CHANGEUser interface

    The animal-zone ui displays animals inside hutches

    The animal zone screen now lists animals inside hutches, and pressing Info on one walks you to the hutch and opens its door if needed.

    The animal-zone ui displays animals inside hutches.

    • The animal-zone ui displays animals inside hutches. Using the "Info" button for an animal in a hutch results in the player walking to the hutch and opening the appropriate door, if required.
    Official source
  • CHANGETailoring

    Several Tailoring recipes now require Scissors to not be dull

    Several Tailoring recipes now need Scissors that are not dull and may wear them down, so you will need to keep your scissors sharp.

    Several Tailoring recipes now require Scissors to not be dull, and will also have a chance of reducing their sharpness.

    Official source
  • CHANGEMap

    Reduced the frequency of corpses and trash tiles scattered outside trashed buildings

    Fewer corpses and trash tiles now lie scattered outside trashed buildings.

    Reduced the frequency of corpses and trash tiles scattered outside trashed buildings.

    Official source
  • CHANGEMultiple systems

    Characters that start the game with the Artisan trait

    Characters who start with the Artisan trait now know every current learnable Glassmaking recipe from the start.

    Characters that start the game with the Artisan trait, which grants levels in Glassmaking and Pottery, will know all current learnable Glassmaking craftRecipes.

    Official source
  • BUFFGeneral

    Small Steel Sheets can be used to make Improvised Flashlights and Lanterns alongside Tin Cans

    Improvised Flashlights and Lanterns can now be made with Small Steel Sheets as well as Tin Cans, so you have another way to make them.

    Small Steel Sheets can be used to make Improvised Flashlights and Lanterns alongside Tin Cans.

    Official source
  • BUFFCooking

    Characters with the appropriate profession or trait will start knowing how to Make Guacamole

    Characters with the right profession or trait now start out knowing how to Make Guacamole, and anyone else can learn it from a Cooking Magazine or a Recipe Clipping or Card.

    Characters with the appropriate profession or trait will start knowing how to Make Guacamole, which can also be learned from a Cooking Magazine, or a Recipe Clipping/Card item.

    Official source
  • CHANGETrapping

    Raccoons can now be caught alive in traps

    Raccoons can now be caught alive in traps.

    Official source
  • BUFFCombat

    Reduced the Combat Speed and Run Speed penalties from wearing a Chest Rig as irl they are far less burdensome than webbing

    Chest Rigs now slow your combat speed and run speed less when worn.

    Reduced the Combat Speed and Run Speed penalties from wearing a Chest Rig as irl they are far less burdensome than webbing.

    Official source
  • CHANGEWeapons

    Rebalanced several nail spiked and broken weapons

    Several nail-spiked and broken weapons have had their stats rebalanced.

    Rebalanced several nail spiked and broken weapons.

    Official source
  • NERFCrafting recipes

    Garbage Bag Dresses and Tank Tops now require knowing a recipe to make

    Garbage Bag Dresses and Tank Tops now need a known recipe, so you can no longer craft them without learning it first.

    Garbage Bag Dresses and Tank Tops now require knowing a recipe to make.

    Official source
  • CHANGECrafting recipes

    The recipe for forging Jar Lids now uses Small Steel Sheets and will produce 5 Jar Lids

    Forging Jar Lids now uses Small Steel Sheets and makes 5 lids per craft.

    The recipe for forging Jar Lids now uses Small Steel Sheets and will produce 5 Jar Lids.

    Official source
  • BUFFBlacksmithing

    Rebalanced the Blacksmithing craftRecipes for Heading

    The recipes for Heading Tools, Metalworking Punches, Smithing Hammer Heads and Tongs need a much lower Blacksmithing level, so new smiths can make their first basic tools far sooner.

    • Rebalanced the Blacksmithing craftRecipes for Heading Tools, Metalworking Punches, Smithing Hammer Heads and Tongs to all require Blacksmithing skill of 1 instead of 4
    • this allows characters who have grinded Blacksmithing from 0 to 1 and have the recipes to produce the simplest Blacksmithing tools for further crafting.
    Official source
  • BUFFSkills

    Changed the skill level requirement for forging nails from 3 to 1

    Forging nails now needs skill level 1 instead of 3, so you can make your own nails much earlier.

    Changed the skill level requirement for forging nails from 3 to 1.

    Official source
  • BUFFWeapons

    Reduced the weight of the Sawblade Hatchet and Sawblade Axe weapons

    The Sawblade Hatchet and Sawblade Axe are lighter to carry.

    Reduced the weight of the Sawblade Hatchet and Sawblade Axe weapons.

    Official source
  • CHANGEBlacksmithing

    Rebalanced some Blade type Blacksmithing recipes

    Some Blade recipes in Blacksmithing have been rebalanced.

    Rebalanced some Blade type Blacksmithing recipes.

    Official source
  • CHANGEBlacksmithing

    Several recipes for forging and cutting the various sizes

    Blacksmithing recipes for forging and cutting metal pieces now handle both iron and steel in one recipe, and halving recipes are merged too, so there are fewer separate recipes.

    Several recipes for forging and cutting the various sizes of metal pieces used in Blacksmithing have been consolidated to handle both Iron and Steel as well as some other consolidation for halving items.

    Official source
  • CHANGESkills

    These recipes, if they involving a blacksmithing forge, will also provide a modest amount of Blacksmithing XP

    These recipes now give a modest amount of Blacksmithing XP when they use a blacksmithing forge, so crafting them also helps level the skill.

    These recipes, if they involving a blacksmithing forge, will also provide a modest amount of Blacksmithing XP.

    Official source
  • CHANGEMultiple systems

    Rebalanced some weapon and tool head crafts

    The crafting recipes for some weapon heads and tool heads have been rebalanced.

    Rebalanced some weapon and tool head crafts.

    Official source
  • CHANGEGeneral

    Some items will now require the heads to be removed before they can be smelted down for iron or steel

    Some items now need their heads removed before you can smelt them down for iron or steel, which adds a step to recycling them.

    Some items will now require the heads to be removed before they can be smelted down for iron or steel.

    Official source
  • NEWGeneral

    Added craftRecipe for making Crafted Charcoal from Large Branches

    Large Branches can now be turned into Crafted Charcoal.

    Added craftRecipe for making Crafted Charcoal from Large Branches.

    Official source
  • NEWGeneral

    Added craftRecipes for making Iron Chunks from various small Iron items

    Small Iron items can now be crafted into Iron Chunks and small Steel items into Steel Chunks.

    Added craftRecipes for making Iron Chunks from various small Iron items, and also making Steel Chunks from various small Steel items.

    Official source
  • CHANGEGeneral

    Restored crafts for making and using Bar and Ingot molds to cast Iron and Steel Bars and Ingots

    Bar and Ingot molds are back, so you can make them again and use them to cast Iron and Steel Bars and Ingots.

    Restored crafts for making and using Bar and Ingot molds to cast Iron and Steel Bars and Ingots.

    Official source
  • FIXCrafting recipes

    Fixed: schematics with multiple randomly-chosen recipes getting a new random list of recipes each time the item was loaded

    Schematics that pick recipes at random now keep the same recipe list and no longer reroll it every time the item loads.

    Fixed schematics with multiple randomly-chosen recipes getting a new random list of recipes each time the item was loaded.

    Official source
  • FIXTools

    Fixed: issues with craftRecipe and buildMenu interactions using Hammers and tool degradation

    Using Hammers for crafting and in the build menu has been fixed, including how much the hammer wears down.

    Fixed issues with craftRecipe and buildMenu interactions using Hammers and tool degradation

    Official source
  • FIXCrafting recipes

    Fixed: error with inputs for the saw bat recipe

    Fixed error with inputs for the saw bat recipe.

    Official source
  • FIXCrafting recipes

    Fixed: toothbrush shiv recipe consuming tools

    Fixed toothbrush shiv recipe consuming tools.

    Official source
  • FIXWeapons

    Fixed: some improvised weapon recipes not requiring nuts

    Some improvised weapon recipes now also need nuts and bolts, matching their models and the wrench they already required.

    Fixed some improvised weapon recipes not requiring nuts and bolts despite them having them on the model and requiring a wrench to craft.

    Official source
  • FIXMultiple systems

    Fixed: incorrectly calculating the health of carpentry objects based on skill level

    Carpentry objects now get the correct health for your skill level when you build them.

    Fixed incorrectly calculating the health of carpentry objects based on skill level.

    Official source
  • FIXBlacksmithing

    Fixed: several Blacksmithing craftRecipes not damaging tools used in the craftRecipes

    Several Blacksmithing recipes now damage the tools they use, so your smithing tools wear down as they should.

    Fixed several Blacksmithing craftRecipes not damaging tools used in the craftRecipes

    Official source
  • FIXGeneral

    Fixed: poultices disappearing after reloading a save

    Fixed poultices disappearing after reloading a save.

    Official source
  • FIXGeneral

    Fixed: picking up Grills/BBQs/Mannequins/Old Stoves with items inside

    Picking up Grills, BBQs, Mannequins and Old Stoves that still have items inside has been fixed.

    Fixed picking up Grills/BBQs/Mannequins/Old Stoves with items inside.

    Official source
  • FIXZombies

    Fixed: fences collapsing too quickly from climbing zombies

    Climbing zombies now do much less damage to fences on each climb, so fences hold up far longer against them.

    Fixed fences collapsing too quickly from climbing zombies.

    • Fixed fences collapsing too quickly from climbing zombies.
    • Damage is now 0-1 per climb event (reduced from 1-5).
    Official source
  • FIXGeneral

    Fixed: player not being able to "Walk to" and "Shout", or use emotes, at the same time

    You can now use "Walk to" while shouting or using emotes, instead of having to do one at a time.

    Fixed player not being able to "Walk to" and "Shout", or use emotes, at the same time.

    Official source
  • FIXGeneral

    Fixed: automatically generated corner poles not being able to be plastered or painted

    Corner poles that the game places automatically can now be plastered and painted.

    Fixed automatically generated corner poles not being able to be plastered or painted.

    Official source
  • FIXWalls

    Fixed: plastered walls not being able to be re-plastered multiple times

    Fixed plastered walls not being able to be re-plastered multiple times.

    Official source
  • FIXMultiple systems

    Fixed: players unable to vault low fences with controller button

    Vaulting low fences with a controller button now works.

    Fixed players unable to vault low fences with controller button.

    Official source
  • FIXAnimals

    Fixed: animal radial menu working on butcher-hook animals

    Fixed animal radial menu working on butcher-hook animals.

    Official source
  • FIXAnimals

    Fixed: hungry animals walking through gates and doors

    Fixed hungry animals walking through gates and doors

    Official source
  • FIXGeneral

    Fixed: Wood Axes not breaking procedurally, producing a detached head and a broken handle, like other axe items

    Wood Axes now break like other axes, leaving a detached head and a broken handle.

    Fixed Wood Axes not breaking procedurally, producing a detached head and a broken handle, like other axe items.

    Official source
  • FIXClothing

    Fixed: missing discomfort values on garbage, tarp and burlap clothing

    Garbage, tarp and burlap clothing now has its discomfort values, so wearing it counts as uncomfortable the way it should.

    Fixed missing discomfort values on garbage, tarp and burlap clothing.

    Official source
  • FIXWalls

    Fixed: error when building walls on tiles which are on fire

    Fixed error when building walls on tiles which are on fire.

    Official source
  • FIXGeneral

    Fixed: not being able to build wooden pole on south & west above ground

    Wooden poles can now be built on the south and west sides above ground.

    Fixed not being able to build wooden pole on south & west above ground.

    Official source
  • FIXDoors

    Fixed: being able to build certain doors without a floor underneath

    Fixed being able to build certain doors without a floor underneath.

    Official source
  • FIXWalls

    Fixed: metal walls not having a base health

    Metal walls now have a base health.

    Fixed metal walls not having a base health.

    Official source
  • FIXGeneral

    Fixed: forged ball peen hammers being faster than normal ones

    Forged ball peen hammers are no longer faster than normal ones, so they now match them.

    Fixed forged ball peen hammers being faster than normal ones.

    Official source
  • FIXGeneral

    Fixed: player pathfinding getting stuck on some types of constructed objects

    Fixed player pathfinding getting stuck on some types of constructed objects.

    Official source
  • FIXGeneral

    Fixed: player being unable to place extractor hoods above industrial stoves

    Extractor hoods can now be placed above industrial stoves.

    Fixed player being unable to place extractor hoods above industrial stoves.

    Official source
  • FIXFurniture

    Fixed: missing furniture pick up option for large corner wall shelves

    Fixed missing furniture pick up option for large corner wall shelves

    Official source
  • FIXGeneral

    Fixed: players being unable to nail more than one sheet rope within a single tile

    You can now nail more than one sheet rope within a single tile.

    Fixed players being unable to nail more than one sheet rope within a single tile.

    Official source
  • FIXEndurance

    Fixed: draining endurance much faster when character tries to open window while fast forwarding

    Fixed draining endurance much faster when character tries to open window while fast forwarding.

    Official source
  • FIXBlacksmithing

    Fixed: several Blacksmithing craftRecipe inputs not having any chance of tool wear for tools such a Whetstones, Files, Punches and Tongs

    Whetstones, Files, Punches and Tongs now have a chance to wear down when used in several Blacksmithing recipes.

    Fixed several Blacksmithing craftRecipe inputs not having any chance of tool wear for tools such a Whetstones, Files, Punches and Tongs.

    Official source
  • FIXTraits

    Fixed: free traits with mutual exclusive traits set not returning their removed traits back to the list

    Free traits that exclude other traits now put those removed traits back on the list when they are taken off.

    Fixed free traits with mutual exclusive traits set not returning their removed traits back to the list.

    Official source
  • FIXWalls

    Fixed: player-constructed objects being thumpable through walls

    Fixed player-constructed objects being thumpable through walls.

    Official source
  • FIXVehicles

    Fixed: players being unable to cancel inflate and deflate car tire actions by moving away

    Fixed players being unable to cancel inflate and deflate car tire actions by moving away.

    Official source
  • FIXTraits

    Fixed: some additional issues with traits which have free traits that are mutually exclusive

    Fixed some additional issues with traits which have free traits that are mutually exclusive.

    Official source
  • FIXDoors

    Fixed: being unable to disassemble doors from either side

    Fixed being unable to disassemble doors from either side.

    Official source
  • FIXWalls

    Fixed: player-constructed objects being thumpable through walls diagonally

    Fixed player-constructed objects being thumpable through walls diagonally.

    Official source
  • FIXVehicles

    Fixed: issues around automatic transfer of items on vehicle seats

    Fixed issues around automatic transfer of items on vehicle seats.

    • Fixed issues around automatic transfer of items on vehicle seats. When switching vehicle seats, if the trunk is currently accessible to the player, items on the target seat will be put in the trunk first before other seats. (ie: vans, backseats of hatchbacks)
    Official source
  • FIXMultiple systems

    Fixed: the end of two-handed "heavy" weapons animation having no collision when shoving

    Shoving with a two-handed heavy weapon now has collision right through the end of the animation, so the end of the shove can still connect.

    Fixed the end of two-handed "heavy" weapons animation having no collision when shoving

    Official source
  • FIXController

    Fixed: ground cover items unable to be picked up reliably with a controller

    Ground cover items can now be picked up reliably with a controller.

    Fixed ground cover items unable to be picked up reliably with a controller.

    Official source
  • FIXMultiple systems

    Fixed: not being able to manually drink water from an item if the character has the well fed moodle

    You can now drink water from an item by hand even when your character has the well fed moodle.

    Fixed not being able to manually drink water from an item if the character has the well fed moodle.

    Official source
  • FIXGeneral

    Fixed IsoStove::update() now only microwaves deactivate when the settings timer is set to zero

    Only microwaves now switch off when their timer is set to zero, and other stoves no longer do.

    Official source
  • FIXMultiple systems

    Fixed: character gaining Herbalist trait every time the magazine was read

    Reading the magazine no longer gives your character the Herbalist trait again every time.

    Fixed character gaining Herbalist trait every time the magazine was read.

    Official source
  • FIXFurniture

    Fixed: padlocks not working

    Padlocks work again and can now be put on the furniture and other objects where it makes sense.

    Fixed padlocks not working.

    • Fixed padlocks not working.
    • Added canBePadlocked boolean to SpriteConfigScript components, and set this true for entities/furniture scripts where it made sense.
    Official source
  • FIXWalls

    Fixed: being unable to scrap IsoObjectType.wall objects from either side

    Walls can now be scrapped from either side.

    Fixed being unable to scrap IsoObjectType.wall objects from either side.

    Official source
  • FIXAnimals

    Fixed: not calculating the roofed areas in animal designation zones

    Animal designation zones now count their roofed areas properly.

    Fixed not calculating the roofed areas in animal designation zones.

    Official source
  • FIXZombies

    Fixed: zombie vision radius using min value instead of max for the penalty

    The zombie vision radius penalty now uses the maximum value instead of the minimum.

    Fixed zombie vision radius using min value instead of max for the penalty.

    Official source
  • FIXGeneral

    Fixed: exploits with 'the Magic Carpet Bridge'

    Exploits that used the so-called Magic Carpet Bridge no longer work.

    Fixed exploits with 'the Magic Carpet Bridge'.

    Official source
  • NEWCrafting recipes

    Added items and recipes for simple hide hats, robes, and wallets

    You can now craft simple hide hats, robes and wallets.

    Added items and recipes for simple hide hats, robes, and wallets.

    Official source
  • CHANGECrafting recipes

    "Can Research Craft Recipe" is displayed in tooltips for items outside the player's inventory

    The "Can Research Craft Recipe" tooltip now also shows for items that are not in your inventory, and when it is too dark to research an item.

    "Can Research Craft Recipe" is displayed in tooltips for items outside the player's inventory, and when it is too dark to research the item.

    Official source
  • CHANGEZombies

    Knocked down / stunned Zeds now have chest movement so player can tell they're still active

    Knocked down or stunned zombies now show chest movement, so you can tell they are still active before walking up to them.

    Official source
  • NEWBooks

    Added prop book items

    Prop book items have been added to the game.

    Added prop book items.

    Official source
  • NEWBooks

    Added a Punk Fashion magazine that teaches the Garbage Bag Dress and Tank Top recipes

    A new Punk Fashion magazine teaches the Garbage Bag Dress and Tank Top recipes.

    Added a Punk Fashion magazine that teaches the Garbage Bag Dress and Tank Top recipes.

    Official source
  • CHANGEWeapons

    Non-weapon tinted models like open umbrellas are now tinted when equipped

    Tinted items like open umbrellas now keep their colour when equipped, and filled containers like mugs or buckets now look filled during actions.

    Non-weapon tinted models like open umbrellas are now tinted when equipped and filled fluid containers, like mugs or buckets, now use their filled models for timed actions.

    Official source
  • CHANGEMap

    Added a button to toggle display of revealed brochure and flier locations on the in-game map

    The in-game map has a new button to show or hide brochure and flier locations you have revealed.

    Added a button to toggle display of revealed brochure and flier locations on the in-game map.

    Official source
  • NERFWeapons

    Very light nerf to Short Bat weapons in general

    Short Bat weapons are slightly weaker across the board.

    Very light nerf to Short Bat weapons in general.

    Official source
  • BUFFWeapons

    Reduced the weight of the Hatchet weapon items from 2 to 1.5 as part of general axe-balancing for crafting

    Hatchet weapons are lighter to carry, going from 2 to 1.5 weight.

    Reduced the weight of the Hatchet weapon items from 2 to 1.5 as part of general axe-balancing for crafting.

    Official source
  • FIXZombies

    Fixed: pancake splats (double zombie flips) when knocked down pushing or being crushed by metal fences

    Zombies no longer flip twice into a flat splat when knocked down while pushing metal fences or when crushed by them.

    Fixed pancake splats (double zombie flips) when knocked down pushing or being crushed by metal fences.

    Official source
  • FIXContainers

    Fixed: containers with liquids displaying wrong weight when placed

    Fixed containers with liquids displaying wrong weight when placed

    Official source
  • FIXFirearms

    Fixed: multiple shotgun bullet impact sounds not playing as one sound event

    Fixed multiple shotgun bullet impact sounds not playing as one sound event

    Official source
  • FIXWalls

    Fixed: checks for barricades on non barricade-able objects such as railings

    Fixed checks for barricades on non barricade-able objects such as railings.

    Official source
  • FIXFarming

    Fixed: farming water options menu stuck on screen when deselected in joypad mode

    Fixed farming water options menu stuck on screen when deselected in joypad mode.

    Official source
  • FIXFire

    Fixed: an error which could occur when using an item to light a fire while it's being consumed

    Fixed an error which could occur when using an item to light a fire while it's being consumed.

    Official source
  • FIXCrafting recipes

    Fixed: craft menus extending, when closed with 'possible items' open, on favourites category, with no favourited recipes

    The crafting menu no longer stretches out when you close it with the possible items panel open on an empty Favourites category.

    Fixed craft menus extending, when closed with 'possible items' open, on favourites category, with no favourited recipes.

    Official source
  • FIXInventory

    Trigger player inventory save after chunk hotsaves complete to prevent duplication exploits caused by delay between chunk and player saves

    Your inventory now saves right after nearby world chunks finish saving, which closes duplication exploits that used the delay between the two saves.

    Trigger player inventory save after chunk hotsaves complete to prevent duplication exploits caused by delay between chunk and player saves.

    Official source
  • NEWClothing

    Added new clothing items to some appropriate zombie outfits

    Some zombie outfits now include new clothing items, so you may find them on zombies that fit the look.

    Added new clothing items to some appropriate zombie outfits.

    Official source
  • NEWClothing

    Added some new clothing items to some appropriate zombie outfits

    More zombie outfits now include new clothing items, so you may find them on zombies that fit the look.

    Added some new clothing items to some appropriate zombie outfits.

    Official source
  • NEWCrafting recipes

    Added recipe for shortening shirt sleeves

    You can now shorten the sleeves on shirts with a new recipe.

    Added recipe for shortening shirt sleeves.

    Official source
  • CHANGEZombies

    The Grouchos house story now will spawn a groups of Groucho eyeglass mask zombies wearing tuxedo print t-shirts instead of suits 50% of the time

    The Grouchos house story now spawns groups of zombies in Groucho eyeglass masks and tuxedo print t-shirts half the time, instead of always in suits.

    The Grouchos house story now will spawn a groups of Groucho eyeglass mask zombies wearing tuxedo print t-shirts instead of suits 50% of the time.

    Official source

Full patch notes from The Indie Stone

Read it on the official page

NEW

  • Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier survival/utility/dignity preserving garments.
  • Added items and recipes for Spiked Full Motorcycle Helmets and Football Shoulderpads.
  • Added craftRecipe for dividing whole Football Shoulderpads into single left and right Shoulderpads.
  • Added new clothing items to some appropriate zombie outfits.
  • Added the item and craftRecipe for the glass part of a lantern.
  • Added a Blacksmithing craftRecipe to produce a Hurricane Lantern.
  • Added StepVan and Van vehicles for Tailoring businesses; these don't have loot spawns defined yet, but are intended to serve as an opportunity for the large fabric roll items to spawn.
  • Added new sounds for butchering actions
  • Moar flyers from the flyer-factory
  • Added items and recipes for simple hide hats, robes, and wallets.
  • Added mouse-over highlighting to the Building UI and Crafting UI.
  • Allow clicking anywhere in an input item in the Crafting UI to toggle the ingredients panel.
  • Adjusted position of craft panel favourites icons (now more like inventory)
  • Liquid amount bar now updates more gradually on Fill context menus
  • Changed the appearance of inventory and loot window progress bars to match that of tooltip progress bars.
  • "Can Research Craft Recipe" is displayed in tooltips for items outside the player's inventory, and when it is too dark to research the item.
  • The "Research Craft" context menu option is displayed when it is too dark to perform the action. The option is disabled in this case, and displays the "Requires light." tooltip.
  • Knocked down / stunned Zeds now have chest movement so player can tell they're still active
  • Added right-click "Drop" option for all moveables. Dragging items onto floor container inventory window also now functions like other containers.
  • Added Crafted Frame Packs, small and large
  • Added items and recipes for Hide and Leather Aprons, and a Tarp Chest Rig.
  • Added prop book items.
  • Added craft recipe and recipe magazine for making blank ID cards. (This is purely a RP thing w/o any mechanics purpose. Burglars start the game knowing this recipe.)
  • Updated advertising trailer mechanics overlay graphics.
  • Added items and recipe for Twine Shoes.
  • QOL updates to farming when using a controller -combined mouse and joypad farming modes to use the same methods. -farming with a controller now stays in the selected mode when harvesting, watering, checking plant info, etc. -fixed issues with submenu options staying open when selected. -added farming tooltip following the farming cursor when using a controller. -added button and trigger prompts to the farming cursor. -added "Remove" farming cursor for removing multiple plants with a shovel using gamepad or mouse. -added farming cursors for multiple aphid, mildew, slug, pest flies curing with joypad or mouse.
  • Added a craftRecipe to make gold and silver coins from gold and silver metal sheets.
  • Added Tuxedo-Print Tshirt item.
  • Added some new clothing items to some appropriate zombie outfits.
  • Steel Chunks can be smelted from Steel Items; Iron Chunks can be smelted from Iron Items. Whether an item is Iron or Steel is arbitrary, but Steel items are plentiful enough that there should be enough to smelt.
  • Some, higher tier, Blade type craftRecipes specifically require Steel and not Iron.
  • New sounds for Chainlink Fence Destruction, resting on floor, butchering
  • Restored the Dome Kiln workstation entity; this can be used to make Coke from Charcoal as well as making Charcoal. Coke can be used instead of Charcoal for many crafts, and is also necessary for making Steel out of Iron.
  • Added craft recipes for making Steel Chunks from iron objects and Coke using an Advanced Furnace.
  • Added processing Iron and Copper Ore into their respective metals for Blacksmithing, primarily for non-default game modes
  • Added some more recipes for burning wood charcoal using items of different sizes allowing for limited mixed inputs using items of the same size.
  • Added a new Tailoring magazine, "Medieval Peasant Clothing", and moved some recipes into it from TailoringMag1.
  • Added a Punk Fashion magazine that teaches the Garbage Bag Dress and Tank Top recipes.
  • Added mixing fluids action animation
  • Non-weapon tinted models like open umbrellas are now tinted when equipped and filled fluid containers, like mugs or buckets, now use their filled models for timed actions.
  • Flyer UI now centred onscreen.
  • New items: Toy Hobby Horse and Toy Plastic Colorful Cowboy Hat with attached Plastic Whistle.
  • Added a button to toggle display of revealed brochure and flier locations on the in-game map.
  • Added craft recipes for making Small File Sets and Small Metalworking Punch and Chisel Sets.
  • The animal-zone ui displays animals inside hutches. Using the "Info" button for an animal in a hutch results in the player walking to the hutch and opening the appropriate door, if required.
  • Added recipe for shortening shirt sleeves.
  • Gasoline now evaporates from open containers.

BALANCE

  • Several Tailoring recipes now require Scissors to not be dull, and will also have a chance of reducing their sharpness.
  • Reduced the frequency of corpses and trash tiles scattered outside trashed buildings.
  • Characters that start the game with the Artisan trait, which grants levels in Glassmaking and Pottery, will know all current learnable Glassmaking craftRecipes.
  • Small Steel Sheets can be used to make Improvised Flashlights and Lanterns alongside Tin Cans.
  • Characters with the appropriate profession or trait will start knowing how to Make Guacamole, which can also be learned from a Cooking Magazine, or a Recipe Clipping/Card item.
  • Raccoons can now be caught alive in traps.
  • Reduced the Combat Speed and Run Speed penalties from wearing a Chest Rig as irl they are far less burdensome than webbing.
  • Rebalanced several nail spiked and broken weapons.
  • Very light nerf to Short Bat weapons in general.
  • Garbage Bag Dresses and Tank Tops now require knowing a recipe to make.
  • The recipe for forging Jar Lids now uses Small Steel Sheets and will produce 5 Jar Lids.
  • Rebalanced the Blacksmithing craftRecipes for Heading Tools, Metalworking Punches, Smithing Hammer Heads and Tongs to all require Blacksmithing skill of 1 instead of 4; this allows characters who have grinded Blacksmithing from 0 to 1 and have the recipes to produce the simplest Blacksmithing tools for further crafting.
  • Changed the skill level requirement for forging nails from 3 to 1.
  • Reduced the weight of the Sawblade Hatchet and Sawblade Axe weapons.
  • Slight boost to autoLearn requirements for Carving and Knapping craftRecipes.
  • Rebalanced some Blade type Blacksmithing recipes.
  • Several recipes for forging and cutting the various sizes of metal pieces used in Blacksmithing have been consolidated to handle both Iron and Steel as well as some other consolidation for halving items.
  • These recipes, if they involving a blacksmithing forge, will also provide a modest amount of Blacksmithing XP.
  • Several higher-tier weapon and tool head crafts require steel, and the weapon or tool heads can be melted down for steel.
  • Rebalanced some weapon and tool head crafts.
  • Reduced the weight of the Hatchet weapon items from 2 to 1.5 as part of general axe-balancing for crafting.
  • Some items will now require the heads to be removed before they can be smelted down for iron or steel.
  • Changed the display name of some forged items for clarity.
  • Many more items can be smelted into iron or steel; some other items had their smelting properties adjusted.
  • Added craftRecipe for making Crafted Charcoal from Large Branches.
  • Added craftRecipes for making Iron Chunks from various small Iron items, and also making Steel Chunks from various small Steel items.
  • Restored crafts for making and using Bar and Ingot molds to cast Iron and Steel Bars and Ingots.
  • The Grouchos house story now will spawn a groups of Groucho eyeglass mask zombies wearing tuxedo print t-shirts instead of suits 50% of the time.
  • Added a "YoungCowpoke" zombie outfit for the Wild West town; it's a Young outfit zombie that also wears a plastic colorful cowboy hat.

FIXES

  • Fixed darker squares subtracting light from lighter squares by using the maximum light value at each vertex. This is to fix exteriors of window frames being darker when the interior square hasn't been seen.
  • Fixed schematics with multiple randomly-chosen recipes getting a new random list of recipes each time the item was loaded.
  • Fixed issues with craftRecipe and buildMenu interactions using Hammers and tool degradation
  • Fixed size of clay models
  • Fixed improper weapon model for the shorter stone-headed mace item.
  • Fixed issues with crafted aprons by moving them to their own file.
  • Fixed missing DontRecordInput inputFlag on all buildMenu craftRecipe inputs that use BlowTorch or WeldingRods.
  • Fixed briefs that use crude patchwork texture until we implment further textures.
  • Fixed error with inputs for the saw bat recipe.
  • Fixed toothbrush shiv recipe consuming tools.
  • Fixed some improvised weapon recipes not requiring nuts and bolts despite them having them on the model and requiring a wrench to craft.
  • Fixed mssing mode:destroy on the inputs for several scrapping type craftRecipes to avoid issues with cloning fluid containers.
  • Fixed incorrectly calculating the health of carpentry objects based on skill level.
  • Fixed possibly creating zero-health carpentry objects with build cheat enabled.
  • Fixed several Blacksmithing craftRecipes not damaging tools used in the craftRecipes
  • Fixed tooltip display issues in the Building UI and Crafting UI.
  • Fixed missing BlockRain property on roofs_shallow_01 sprites.
  • Fixed poultices disappearing after reloading a save.
  • Fixed picking up Grills/BBQs/Mannequins/Old Stoves with items inside.
  • Fixed pancake splats (double zombie flips) when knocked down pushing or being crushed by metal fences.
  • Fixed fences bending too quickly at high zombie numbers. Removed damage scaling by number of zombies.
  • Fixed fences collapsing too quickly from climbing zombies. Damage is now 0-1 per climb event (reduced from 1-5).
  • Fixed issues with removing propane tanks from grills
  • Fixed issues with refilling Blow Torch
  • Fixed player not being able to "Walk to" and "Shout", or use emotes, at the same time.
  • Fixed automatically generated corner poles not being able to be plastered or painted.
  • Fixed plastered walls not being able to be re-plastered multiple times.
  • Fixed players unable to vault low fences with controller button.
  • Fixed missing depth textures for fencing_damaged_03.
  • Fixed incorrect pose for animal corpses removed from butcher hooks.
  • Fixed animal radial menu working on butcher-hook animals.
  • Fixed AddWater to FeedingTrough playing incorrect sound
  • Fixed Error while driving past some locations
  • Fixed containers with liquids displaying wrong weight when placed
  • Fixed hungry animals walking through gates and doors
  • Fixed Wood Axes not breaking procedurally, producing a detached head and a broken handle, like other axe items.
  • Fixed inventory totalItems count updating too often.
  • Fixed missing discomfort values on garbage, tarp and burlap clothing.
  • Fixed error when building walls on tiles which are on fire.
  • Fixed some issues with animal zone in barns.
  • Fixed not being able to build wooden pole on south & west above ground.
  • Fixed being able to build certain doors without a floor underneath.
  • Fixed metal walls not having a base health.
  • Fixed forged ball peen hammers being faster than normal ones.
  • Fixed error when reading annotated map on controller
  • Fixed the currently-selected symbol not being rendered when placing symbols in a loot map.
  • Fixed the appearance of controller prompts in the loot map ui not matching those in the in-game map.
  • Fixed player pathfinding getting stuck on some types of constructed objects.
  • Fixed player being unable to place extractor hoods above industrial stoves.
  • Fixed missing furniture pick up option for large corner wall shelves
  • Fixed players being unable to nail more than one sheet rope within a single tile.
  • Fixed draining endurance much faster when character tries to open window while fast forwarding.
  • Fixed Rain collector UI rescaling
  • Fixed multiple shotgun bullet impact sounds not playing as one sound event
  • Fixed forged ball peen hammers being faster than normal ones.
  • Fixed missing translation string for the Carve Wooden Spade craftRecipe.
  • Fixed several Blacksmithing craftRecipe inputs not having any chance of tool wear for tools such a Whetstones, Files, Punches and Tongs.
  • Fixed ISTakeWaterAction.lua throwing errors
  • Fixed errors when farming on controller.
  • Fixed free traits with mutual exclusive traits set not returning their removed traits back to the list.
  • Fixed player-constructed objects being thumpable through walls.
  • Fixed minor issues with wall/window/door obstacle detection when attacking constructed objects.
  • Fixed players being unable to cancel inflate and deflate car tire actions by moving away.
  • Fixed checks for barricades on non barricade-able objects such as railings.
  • Fixed some additional issues with traits which have free traits that are mutually exclusive.
  • Fixed tooltip progress bar background being 1 pixel wide.
  • Fixed being unable to disassemble doors from either side.
  • Fixed unassigned depth textures on some open curtain sprites in fixtures_windows_curtains_02.
  • Fixed player-constructed objects being thumpable through walls diagonally.
  • Fixed farming water options menu stuck on screen when deselected in joypad mode.
  • Fixed a typo in onShovel action.
  • Fixed pickup ground cover timed action not validating the object is still in the square.
  • Fixed issues around automatic transfer of items on vehicle seats. When switching vehicle seats, if the trunk is currently accessible to the player, items on the target seat will be put in the trunk first before other seats. (ie: vans, backseats of hatchbacks)
  • Fixed duplicate Mov_Brazier script item definition.
  • Fixed some neon lights not humming
  • Fixed the end of two-handed "heavy" weapons animation having no collision when shoving
  • Fixed mousetraps floating at knee level.
  • Fixed an error when checking mousetraps missing the animalAliveHour field. Added saving the animalAliveHour to traps.
  • Fixed pressing Y/Triangle on gamepad causing an error in the pause menu.
  • Fixed ground cover items unable to be picked up reliably with a controller.
  • Fixed active-light overlays not always being displayed immediately when turning on lights.
  • Fixed ISEmptyGraves:new() calling ISBaseTimedAction:new() instead of ISBuildingObject:new().
  • Fixed ISRestAction.complete() passing wrong argument to sendServerCommand().
  • Fixed "walk-to" planning paths over lit campfires.
  • Fixed an error which could occur when using an item to light a fire while it's being consumed.
  • Fixed not being able to manually drink water from an item if the character has the well fed moodle.
  • update() now only microwaves deactivate when the settings timer is set to zero
  • setActivated() now sets secondsTimer to zero which updates the settings timer overlay
  • Fixed 'Possible Items' expanding workstation UI past end of screen on successive closes/opens
  • Fixed Raccoon skull on floor that was scaled for King Kong's island
  • Fixed texture path for wedding veil and balaclavas on ground
  • Fixed bird skull earrings not havig a ground model
  • Fixed new camo makeup by adding new, instead of deleting a duplicate
  • Fixed being unable to interact with some bathtubs.
  • Fixed plumb option not always appearing on bathtubs.
  • Fixed character gaining Herbalist trait every time the magazine was read.
  • Fixed padlocks not working. Added canBePadlocked boolean to SpriteConfigScript components, and set this true for entities/furniture scripts where it made sense.
  • Fixed welcome message always appearing, so it's now only shown once on a save.
  • Fixed errors with addCombatMuscleStrain in IsoGameCharacter and non-weapon items.
  • Fixed glitchy "scale" gizmo used in various 3D editors.
  • Fixed being unable to scrap IsoObjectType.wall objects from either side.
  • Fixed clipping by moving BakingTray model above ground a short distance.
  • Fixed not calculating the roofed areas in animal designation zones.
  • Fixed clicking the Reload button in the animal designation zone ui sometimes causing the wrong number of animals to be reported.
  • Fixed Ranch zone stories not always spawning in right away, depending on the order chunks were loaded.
  • Fixed feeding trough food and water overlays not always appearing.
  • Fixed malformed names for building keys in zones that don't have defined key names or defined exceptions.
  • Fixed missing key name string for Coalfield.
  • Fixed missing recipe name string for CrushOre.
  • Fixed missing HeadSack, ChestRig and Belly Button Jewellery ground models
  • Fixed ISInventoryPaneContextMenu.getContainers() from returning null when a nearby container is locked
  • Fixed missing StaticModel and FillSound properties on junk empty pop can variants
  • Fixed 3D items possibly being displayed at the wrong size when two items share a model with different scales.
  • Fixed craft menus extending, when closed with 'possible items' open, on favourites category, with no favourited recipes.
  • Fixed zombie vision radius using min value instead of max for the penalty.
  • Fixed IOB exception when updateFBORenderChunk is called with playerIndex -1 and FBO enabled.
  • Fixed exploits with 'the Magic Carpet Bridge'.
  • Fixed sprite affinities issues related to new biomes having too many affinity sprites.

Tech

  • Added recipe validation that recipes can be learned. (ScriptManager.VerifyAllCraftRecipesAreLearnable) Runs on initial world load when Core.bDebug is true. Recipes with issues will be output to log.
  • Fixed another bunch of scattered global variables.
  • x,y,i,j,k,o,objectType,player,playerObj,button,width,height,null,object,objects,self,item,items,vName,scriptItem,maxHeight,text,scrapItem,option are fixed both by reference and value. -added FIXME: comments where the correct values to refer could not be determined by context.
  • Replaced some of these values with "nil" or removed them where it was the last argument in a function or method call that was clearly copy-pasted. -In ISButton.lua replaced "y" with self.y and left a note in case it breaks something. -Added the playerObj value to method/function calls so it's not calling a global anymore. -fixed more globals. output,test,bullets,bed,b,p,s,v,obj,hotkey,element,str,selected,action,input,uses,delta.
  • Removed redundant casts, simplified logic, explicit long values, improved access control
  • Trigger chunk HotSave when building/destroying/grabbing or placing object in world
  • Trigger player inventory save after chunk hotsaves complete to prevent duplication exploits caused by delay between chunk and player saves.