Project Zomboid 42.6.0 (Build 42 Unstable) patch notes
- 107documented changes
- 7buffs
- 3nerfs
- 64fixes
- 33other
What changed
- CHANGEForaging
Updated foraging for Search Focus and Sprite Affinity to have a much greater role
Search Focus and sprite affinity now have a much bigger effect when you forage for a specific category.
Updated foraging for Search Focus and Sprite Affinity to have a much greater role and effect when searching for specific categories.
Official source - NERFClothing
Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40
Crafted Hide pants, coats and jackets give less bite and scratch protection, which leaves them weaker than proper leather clothing.
Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40.
- Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
- CHANGEZombies
Removed fences becoming weaker as they are bent
Bendable fences no longer get weaker as they bend, but each bend stage now takes fewer zombies to reach.
Removed fences becoming weaker as they are bent as they now require less zombies per stage.
Official source - STRONGERZombies
This allows zombies to break the fence fully after a lot of zombies climb
Bent fences can now be fully broken once enough zombies climb through them, even if the zombies stop thumping on them because climbing through is easier.
This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.
Official source - CHANGEGeneral
Updated all the biomes
All biomes have been updated.
Official source - CHANGEFarming
Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`
Farm and farmland zones now use a farm-mix forest biome, which cuts unwanted trees there to nearly none.
Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`.
- Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`. This reduce the number of unwanted trees to nearly 0.
- CHANGEGeneral
Improved shooting handgun recoil at floor and up
Handgun recoil is better when shooting at the floor and upward.
Official source - CHANGEGeneral
Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often
Firewood turns up less often when foraging in all common biomes, so other kinds of finds show up more often.
Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often.
Official source - BUFFGeneral
Adjusted WildPlants to be much more common across all biomes
Wild plants are now much more common to forage in every biome.
Adjusted WildPlants to be much more common across all biomes.
Official source - CHANGEGeneral
Adjusted DogBane specifically to be much more common, both in the category and in each zone
Dogbane is now much more common when foraging in every zone, and it is now the most common wild plant.
Adjusted DogBane specifically to be much more common, both in the category and in each zone.
- Adjusted DogBane specifically to be much more common, both in the category and in each zone. It is now the most common WildPlant.
- CHANGECrafting recipes
Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes
Dogbane twine and rope recipes now take the same amounts as the Hemp versions.
Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes.
Official source - BUFFGeneral
Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft
Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft.
Official source - CHANGETailoring
Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull
Hide and leather tailoring now needs a sharp knife or scissors that are not dull.
Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.
Official source - BUFFGeneral
Increased the durability of Mace Heads
Increased the durability of Mace Heads.
Official source - CHANGEWeapons
Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break
Nail-spiked weapons now drop one nail on the ground when they break, so you get a little back.
Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break.
Official source - CHANGEWeapons
Smaller weapons require less Nails to spike than larger weapons
Spiking smaller weapons now takes fewer nails through a new separate recipe, while the existing recipe for larger weapons still uses a fair amount.
Smaller weapons require less Nails to spike than larger weapons; this require adding a second recipe to handle the smaller weapons, but the existing recipe also uses a fair amount of Nails.
Official source - CHANGEClothing
Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario
Several Hide clothing recipes have adjusted requirements, so they are more practical to make in the Forest Map scenario.
Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.
Official source - BUFFCrafting recipes
The crude Hide clothing recipes can use Thread or Twine interchangeably
The crude Hide clothing recipes accept either Thread or Twine, which helps in scenarios where Thread is hard to make.
The crude Hide clothing recipes can use Thread or Twine interchangeably; this is because Thread may be difficult to produce in some scenarios.
Official source - BUFFTailoring
Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios
The crudest Hide clothing can be made with either an Awl or a sewing Needle, so you can still make basic clothing in Forest Map scenarios.
Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios.
- Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
- CHANGEClothing
The higher tier Hide clothing requires the recipe to be known or researched
Higher tier Hide clothing now has to be known or researched before you can make it; the Tailoring trait teaches the recipes, and so does a magazine.
The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.
Official source - CHANGEClothing
Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense
Garbage Bag and Tarp clothing now give consistent scratch defense, and Tarp gives double what Garbage Bag does.
Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.
Official source - BUFFClothing
The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce
The most basic Garbage Bag clothing can now be made without scissors or a sharp knife, so you need fewer tools to craft it.
The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.
Official source - CHANGECooking
Updated several cooking recipes to use either whole items or hunger amounts
Several cooking recipes now ask for either whole items or a set amount of hunger from their ingredients.
Updated several cooking recipes to use either whole items or hunger amounts.
Official source - CHANGEHunger
Updated Bowl of Cereal item's hunger and thirst to match used ingredientes
A Bowl of Cereal's hunger and thirst values now match the ingredients used to make it.
Updated Bowl of Cereal item's hunger and thirst to match used ingredientes.
Official source - CHANGEGeneral
Increased base poison effect from drinking fluids
Drinking poisoned fluids now has a stronger base poison effect, so tainted drinks are more dangerous.
Increased base poison effect from drinking fluids.
Official source - NERFMultiple systems
Removed AmmoStraps from forage loot
Ammo straps can no longer be found by foraging.
Removed AmmoStraps from forage loot.
Official source - CHANGEGeneral
Increased sprite affinity and focus chances for Trash category
Trash finds are now more likely when foraging near matching objects and when focusing your search on trash.
Increased sprite affinity and focus chances for Trash category.
Official source - CHANGEGeneral
Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further
The more a fence is already bent, the fewer thumping zombies it takes to damage it further, so bent fences give way faster.
Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further.
Official source - CHANGEZombies
Added damaging of fences when zombies climb through gaps when present on late stage bendable fences
Zombies climbing through the gaps in badly bent fences now damage the fence as they pass.
Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.
Official source - CHANGESandbox settings
Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier
Zombies now damage fences by a small random amount, scaled by the FenceDamageMultiplier sandbox setting.
Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier.
Official source - CHANGEButchering
Balanced butchering on the ground
Butchering animals on the ground has been rebalanced.
Official source - CHANGEBoredom
Boredom inside structures increases too quickly
Boredom indoors has been adjusted so it no longer rises too quickly while you are inside buildings.
Official source - CHANGETrapping
Update trapping zones support
Trapping has been updated to support the trapping zones.
Update trapping zones support.
Official source - CHANGETrees
Made the jumbo trees `1x1`
Jumbo trees now take up a single tile.
Official source - CHANGEMap
Adjusted worldgen biomes to be compatible with the most recent version
World generation biomes have been updated to work with the latest version of the game.
Official source - CHANGEAlcohol
Updated alcohol % for some fluids
Some drinks now have a different alcohol percentage.
Updated alcohol % for some fluids.
Official source - FIXCrafting recipes
Fixed: crafting system to consume food items by hunger-based units instead of whole items
Crafting now uses up food by hunger amount instead of whole items, so recipes can take only part of a food item where that applies.
Fixed crafting system to consume food items by hunger-based units instead of whole items, ensuring recipes correctly use partial amounts where applicable.
Official source - FIXAnimals
Fixed: roadkill animal giving 0 calories meat
Fixed roadkill animal giving 0 calories meat.
Official source - FIXWalls
Fixed: built Wooden Walls always having 50 health
Fixed built Wooden Walls always having 50 health.
Official source - FIXZombies
Fixed: Zombies losing character that ran behind vehicles
Zombies no longer lose track of you when you run behind a vehicle.
Fixed Zombies losing character that ran behind vehicles
Official source - FIXGeneral
Fixed bug in IsoStove::Activate
Microwaves turned on with no time set now run for 1 minute instead of 1 hour.
Fixed bug in IsoStove::Activate.
- Fixed bug in IsoStove::Activate. Microwaves are now set to 1 minute rather than 1 hour if turned on with no time is set.
- FIXGeneral
Setting timer to zero now turns off the device
Setting a stove or microwave timer to zero now switches it off.
Setting timer to zero now turns off the device.
Official source - FIXGeneral
Fixed: Disassembling floors leads to black voids you can fall
Taking apart floors, including ones below ground, no longer leaves black voids you can fall into.
Fixed Disassembling floors leads to black voids you can fall into (for floors below ground as well. (z <= 0)).
Official source - FIXBuild menu
Fixed: the leather lean-to build menu entry requiring a Tarp, and not Leather
Fixed the leather lean-to build menu entry requiring a Tarp, and not Leather.
Official source - FIXGeneral
Fixed: Hand Scythes not having the CutPlant item tag
Hand Scythes now count as a plant-cutting tool, so you can use them to remove weeds.
Fixed Hand Scythes not having the CutPlant item tag; they should be useful for removing weeds etc.
Official source - FIXAiming
Fixed: Character getting stuck in aiming mode with spears near fences
Fixed Character getting stuck in aiming mode with spears near fences.
Official source - FIXForaging
Fixed: Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes
Fixed Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes.
Official source - FIXForaging
Added showing a poison icon for ISWorldItemIcon, it
In search mode, dropped items you know are poisonous now show a poison icon, so poisonous berries and mushrooms are easier to spot.
Added showing a poison icon for ISWorldItemIcon, it now shows if a dropped item (or any item if a stack of identical items) is poisoned when detected via search mode if the player knows that it is poisonous.
Official source - FIXMultiple systems
Fixed: manually drinking water from an item or tile not drinking enough to remove all thirst
Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.
Official source - FIXFood
Fixed: dividing food into 2 bowls miscalculating hunger value if that food was not whole
Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.
Official source - FIXCooking
Fixed: recipes for bacon rashers or bits not inheriting cooked status
Bacon rashers and bits made by recipe now keep the cooked status of the bacon they were made from.
Fixed recipes for bacon rashers or bits not inheriting cooked status.
Official source - FIXVehicles
Fixed: exception being thrown when swapping seats in a vehicle
Fixed exception being thrown when swapping seats in a vehicle
Official source - FIXMultiple systems
Fixed: some inconsistencies in the Duct Tape consumption
Garbage Bag and Tarp clothing recipes have more consistent Duct Tape costs and crafting times, taking into account Tarp recipes that make more than one item.
Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.
Official source - FIXGeneral
Fixed: Garden Forks being lighter than other spears
Fixed Garden Forks being lighter than other spears.
Official source - CHANGEGeneral
Fixed: the weights of Maces (they were too heavy) and Long Maces (they were too light)
Maces are now lighter and Long Maces are now heavier.
Fixed the weights of Maces (they were too heavy) and Long Maces (they were too light).
Official source - FIXCrafting recipes
Fix Brain Tan recipe not craftable
The Brain Tan recipe can now be crafted.
Official source - FIXTraits
Fixed: poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits
Fixed poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits.
Official source - FIXTraits
Added a cap for poisoning level for Weak Stomach and Iron Guts traits
With the Weak Stomach and Iron Gut traits, poisoning can now only go up to a set maximum.
Official source - FIXMultiple systems
Fixed: Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down
Holding left Shift no longer makes you interact with butcher hooks, chicken hutches, animals or seats.
Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.
Official source - FIXForaging
Fixed: action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels
Double clicking hidden forage icons, such as medicinal herbs or icons shown at lower skill levels, now starts the action properly.
Fixed action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels.
Official source - FIXForaging
Fixed: issue with disappearing forage icons due to clearing the activeZones when updating via the event
Forage icons no longer disappear while you are foraging.
Fixed issue with disappearing forage icons due to clearing the activeZones when updating via the event.
Official source - FIXForaging
Fixed: Error when character finds some items through foraging
Fixed Error when character finds some items through foraging.
Official source - FIXZombies
Fixed: Shooting while holding Alt knocks zeds down instantly
Fixed Shooting while holding Alt knocks zeds down instantly
Official source - FIXAnimals
Fixed: animals in trailer giving birth put the babies outside of the trailer
Fixed animals in trailer giving birth put the babies outside of the trailer.
Official source - FIXGeneral
Fixed: foot stitches not making character limp
Stitched foot wounds now make your character limp.
Fixed foot stitches not making character limp.
Official source - FIXAnimals
Fixed: animal rotting in meta
Dead animals now rot correctly while their area is not loaded, but only on new saves.
Fixed animal rotting in meta. (only on new saves)
Official source - FIXMultiple systems
Fixed: Players can phase through walls by resting on furniture near windows
Fixed Players can phase through walls by resting on furniture near windows
Official source - FIXCorpses
Fixed 'Walk To' while dragging corpses
The Walk To option now works while you are dragging a corpse.
Official source - FIXGeneral
Fixed: being able to transfer liquids from Sealed Bottles
You can no longer pour liquids out of Sealed Bottles.
Fixed being able to transfer liquids from Sealed Bottles
Official source - FIXMultiple systems
Fixed: Fix coffee machine not working if water container has less than 1L of water
Coffee machines now work even when the water container holds less than 1L.
Fixed Fix coffee machine not working if water container has less than 1L of water
Official source - FIXGeneral
Fix issue with InputItemNode rebuild where some valid nodes could be skipped
Crafting no longer skips valid items, so you can use items in more than one slot of a recipe.
Fix issue with InputItemNode rebuild where some valid nodes could be skipped, preventing players from using items in multiple slots
Official source - FIXGeneral
Fixed: shift + E not opening the hutch info anymore
Shift + E opens the hutch info again.
Fixed shift + E not opening the hutch info anymore.
Official source - FIXMultiple systems
Fixed: pressing the interact key resulting in sitting on furniture when a door or window is also nearby
Pressing interact near a door or window no longer makes you sit on nearby furniture.
Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.
Official source - FIXFirearms
Fixed: Character does repeated shoves when shoving after shooting empty gun
Fixed Character does repeated shoves when shoving after shooting empty gun
Official source - FIXWater
Fixed: Water Dispenser not holding as much liquid as the bottle
Fixed Water Dispenser not holding as much liquid as the bottle.
Official source - FIXGeneral
Fixed: Flour having no nutrition values
Fixed Flour having no nutrition values.
Official source - FIXGeneral
Fixed: not being able to place tents sometimes
Fixed not being able to place tents sometimes.
Official source - FIXMultiple systems
Fixed: players able to click through walls to toggle doors
You can no longer open or close doors by clicking through walls.
Fixed players able to click through walls to toggle doors.
Official source - FIXClimbing
Fixed: character climbing over Log Wall and High Wire Fence like short fences via the context menu
Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.
Official source - CHANGETrees
Removed some instances of unwanted trees (not enough space to place)
Fewer trees now spawn in spots without enough room for them, but some of these trees are still left.
Removed some instances of unwanted trees (not enough space to place).
- Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
- CHANGETrees
The remaining unwanted trees are due to exclusion of dirt as a wanted floor
The unwanted trees still left are there because dirt is excluded as a floor type.
The remaining unwanted trees are due to exclusion of dirt as a wanted floor.
Official source - CHANGEForaging
Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite
Foraging now favours the Focus Category you set when it decides what kind of find a spot gives.
Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite.
Official source - NERFSkills
Increased the required skill level to forge Goblets
Forging Goblets now needs a higher skill level.
Increased the required skill level to forge Goblets, as they're much fancier than metal cups..
Official source - CHANGEClothing
Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better"
Tarp clothing now needs a higher skill level to make than Garbage Bag clothing because it is the better version.
Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".
Official source - CHANGECrafting recipes
Renamed recipes that create 2 pieces of armor
Recipes that make two pieces of armor have new names, so they now appear next to the other recipes for their set in the list.
Renamed recipes that create 2 pieces of armor so that they show up closer to their sets' other recipes in the list.
Official source - FIXAnimals
Fixed: a crash with animals trying to eat grass from floors below or above them
Fixed a crash with animals trying to eat grass from floors below or above them.
Official source - FIXUser interface
Fixed: crash in the hutch UI
Fixed crash in the hutch UI.
Official source - FIXBags
Fixed: game suspending when placing garbage bags inside garbage bags
Fixed game suspending when placing garbage bags inside garbage bags.
Official source - FIXMap
Fixed: being able to build > dismantle various floor tiles on ground level
You can no longer build and then dismantle certain floor tiles at ground level, which left ugly black tiles in their place.
Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.
Official source - FIXClothing
Fixed: All Clothes Unlocked list not fitting the UI, especially on lower resolutions
Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.
Official source - FIXLoot
Fixed: the four leaf clover key ring never spawning as loot
Fixed the four leaf clover key ring never spawning as loot.
Official source - FIXDoors
Fixed: door highlighting in splitscreen when a key is selected in the player's inventory
Fixed door highlighting in splitscreen when a key is selected in the player's inventory.
Official source - FIXTutorial
Fixed: multiple tutorial crashes
Fixed multiple tutorial crashes.
Official source - FIXFirearms
Fixed: Shotgun not auto-racking in the tutorial if the rack action was previously interrupted
Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.
Official source - FIXWeapons
Fixed: several crafted weapons having the wrong Display Category
Fixed several crafted weapons having the wrong Display Category.
Official source - FIXFood
Fix issue where Food with 0 base hunger change could not be used in crafting
Food that does not change hunger can now be used as an ingredient in crafting.
Official source - FIXAnimals
Fixed: Creating animal zone in the basement throws an error
Fixed Creating animal zone in the basement throws an error
Official source - FIXAnimals
Fixed: rendering issue when creating animal designation zones above or below ground level
Fixed rendering issue when creating animal designation zones above or below ground level.
Official source - FIXBooks
Fixed: Foraged Books changing title when picked up
Fixed Foraged Books changing title when picked up.
Official source - FIXAnimals
Fixed: missing animal designation zone icon in the D-pad right radial menu
Fixed missing animal designation zone icon in the D-pad right radial menu.
Official source - FIXVehicles
Fixed: active vehicle light textures being affected by ambient lighting, making them too dim at night
Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.
Official source - FIXCarpentry
Fixed: difficulty clicking on cutaway carpentry window frames
Fixed difficulty clicking on cutaway carpentry window frames.
Official source - FIXButchering
Fixed: Butcher Animal on the ground tooltip UI being too small
Fixed Butcher Animal on the ground tooltip UI being too small
Official source - FIXAiming
Fixed: Standing up while aiming causes char's upper torso to spin
Fixed Standing up while aiming causes char's upper torso to spin
Official source - FIXDoors
Fixed: doors and other objects being affected by table-top object transparency
Fixed doors and other objects being affected by table-top object transparency.
Official source - FIXAnimals
Fixed: a bug when petting an animal from too far away
Fixed a bug when petting an animal from too far away.
Official source - FIXContainers
Fixed: Containers flicker after 'disassemble' mouseover
Fixed Containers flicker after 'disassemble' mouseover
Official source
Full patch notes from The Indie Stone
BALANCE
- Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
- Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`. This reduce the number of unwanted trees to nearly 0.
- The remaining unwanted trees are due to exclusion of dirt as a wanted floor.
- Improved shooting handgun recoil at floor and up
- Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often.
- Adjusted WildPlants to be much more common across all biomes.
- Adjusted DogBane specifically to be much more common, both in the category and in each zone. It is now the most common WildPlant.
- Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes.
- Updated foraging for Search Focus and Sprite Affinity to have a much greater role and effect when searching for specific categories.
- Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite.
- Updated and increased chanceToMoveIcon, chanceToCreateIcon affinity settings for most categories. This means more affinity icons will be rolled to move or create a new icon.
- Changed sprite affinity for most categories to GenericPlants, as SpecialPlants were too rare to use for affinity for some of these categories.
- Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft.
- Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.
- Increased the durability of Mace Heads.
- Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break.
- Smaller weapons require less Nails to spike than larger weapons; this require adding a second recipe to handle the smaller weapons, but the existing recipe also uses a fair amount of Nails.
- Can-Reinforced and Sheet-Metal Reinforced Baseball Bats will degrade slightly faster, but only slightly.
- Sheet-Metal Reinforced Baseball Bats are slightly heavier.
- Increased the required skill level to forge Goblets, as they're much fancier than metal cups..
- Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
- Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.
- The crude Hide clothing recipes can use Thread or Twine interchangeably; this is because Thread may be difficult to produce in some scenarios.
- Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
- The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.
- Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.
- The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.
- Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".
- Remove icon and indent from available items header
- Hide duplicate possible items
- Updated several cooking recipes to use either whole items or hunger amounts.
- Updated Bowl of Cereal item's hunger and thirst to match used ingredientes.
- Increased base poison effect from drinking fluids.
- Removed AmmoStraps from forage loot.
- Increased sprite affinity and focus chances for Trash category.
- Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further.
- Removed fences becoming weaker as they are bent as they now require less zombies per stage.
- Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.
- This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.
- Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier.
- Balanced butchering on the ground
- Boredom inside structures increases too quickly
- Renamed recipes that create 2 pieces of armor so that they show up closer to their sets' other recipes in the list.
- Balanced time for animations that are too short for SFX/Timed action length
- Update trapping zones support.
- Removed old birch & pine
- Made the jumbo trees `1x1`
- Adjusted worldgen biomes to be compatible with the most recent version
- Updated all the biomes
- Updated alcohol % for some fluids.
FIXED
- Fixed not being able to pet rabbits.
- Fixed crafting system to consume food items by hunger-based units instead of whole items, ensuring recipes correctly use partial amounts where applicable.
- Fixed game quitting to menu when hitting zombies that are attacking windows while multihit is enabled.
- Fixed roadkill animal giving 0 calories meat.
- Fixed game always starting in super low resolution when in fullscreen mode on Linux.
- Fixed zone checking all z values instead of its own.
- Fixed Walking over certain tile causing screen to go black at Animal Farm.
- Fixed a crash with animals trying to eat grass from floors below or above them.
- Fixed built Wooden Walls always having 50 health.
- Fixed crash in the hutch UI.
- Fixed game suspending when placing garbage bags inside garbage bags.
- Fixed Zombies losing character that ran behind vehicles
- Fixed Changing Music setting from Main menu causes the game to start without any sfx whatsoever
- Activate. Microwaves are now set to 1 minute rather than 1 hour if turned on with no time is set.
- Setting timer to zero now turns off the device.
- Fixed Disassembling floors leads to black voids you can fall into (for floors below ground as well. (z <= 0)).
- Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.
- Fixed "favourite" icon position in inventory overlapping with the "equipped" icon.
- Fixed character models being too big in the new Character Customization UI.
- Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.
- Fixed the leather lean-to build menu entry requiring a Tarp, and not Leather.
- Fixed Hand Scythes not having the CutPlant item tag; they should be useful for removing weeds etc.
- Fixed "Scythe Grass" with Hand or Stone blade Scythe uses wrong animation
- Fixed the four leaf clover key ring never spawning as loot.
- Fixed Containers flicker after 'disassemble' mouseover
- Fixed door highlighting in splitscreen when a key is selected in the player's inventory.
- Fixed corpse highlighting in splitscreen.
- Fixed depth texture on two lightswitch overlays.
- Fixed FillFromDispenserSound on Disinfectant.
- Fixed missing sfx for Ice Axe GroundAttack.
- Fixed Character getting stuck in aiming mode with spears near fences.
- Fixed multiple tutorial crashes.
- Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.
- Fixed NRE which could occur in ISWorldItemIcon.doPickup when spam-clicking to pick up items.
- Fixed Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes.
- Added showing a poison icon for ISWorldItemIcon, it now shows if a dropped item (or any item if a stack of identical items) is poisoned when detected via search mode if the player knows that it is poisonous.
- Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.
- Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.
- Fixed recipes for bacon rashers or bits not inheriting cooked status.
- Fixed exception being thrown when swapping seats in a vehicle
- Fixed tutorial house being too dark sometimes due to barricades. Now tutorial house will only have 2 planks.
- Fixed an error that would occur when digging a furrow with the Wooden Trowel item on account of it not being a weapon.
- Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.
- Fixed some spear craftRecipe using the wrong animation.
- Fixed Garden Forks being lighter than other spears.
- Fixed missing OnBreak functions for Maces and Long Maces.
- Fixed the weights of Maces (they were too heavy) and Long Maces (they were too light).
- Fixed several crafted weapons having the wrong Display Category.
- Fixed some items inappropriately being flagged as Mementos.
- Fixed an error with evaluating recipe autoLearn thresholds.
- Fix CutChicken recipe to suit above change
- Fix Brain Tan recipe not craftable
- Fix issue where Food with 0 base hunger change could not be used in crafting
- Fixed Charge-attack makes zeds re-play their dying animation
- Fix alignment of Possible items arrow
- Fix bug with UntieHeadband craftRecipe
- Fixed poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits.
- Added a cap for poisoning level for Weak Stomach and Iron Guts traits
- Fixed Creating animal zone in the basement throws an error
- Fixed rendering issue when creating animal designation zones above or below ground level.
- Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.
- Fixed action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels.
- Fixed issue in forageSystem.doClothingItemSpawn() not checking if the source item is clothing.
- Fixed issue with disappearing forage icons due to clearing the activeZones when updating via the event.
- Fixed Foraged Books changing title when picked up.
- Fixed Error when character finds some items through foraging.
- Fixed tooltip panels sometimes being too wide compared to their contents.
- Fixed missing animal designation zone icon in the D-pad right radial menu.
- Fixed incorrectly setting joypad focus in splitscreen when the "Restart Project Zomboid to apply changes." dialog is displayed.
- Fixed Shooting while holding Alt knocks zeds down instantly
- Fixed animals in trailer giving birth put the babies outside of the trailer.
- Fixed some raccoons definitions.
- Fixed foot stitches not making character limp.
- Fixed Crawler Zombies not freezing their correct death pose
- Fixed "Sharpen Blade" for Firefighter and Wood axes targets wrong part of the axe to sharpen
- Fixed Empty Feeding Trough being silent
- Fixed Cut up Denim/Leather clothing missing SFX
- Fixed seating.txt and tileGeometry.txt coordinates sometimes changing when saved due to an integer-rounding issue.
- Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.
- Fixed animal rotting in meta. (only on new saves)
- Fixed some clothing clipping issues with balaclava
- Fixed missing text entry for sandbox options Days Until Maximum Dimished Loot Percentage and Fence Damage Multiplier.
- Fixed "Advanced" in sandbox option not using its translation entry.
- Fixed Players can phase through walls by resting on furniture near windows
- Fixed 'Nail Escape Rope' appears twice in RMC UI
- Fixed difficulty clicking on cutaway carpentry window frames.
- Fixed curtain-related context menu options not always showing up when clicking on window frames without windows.
- Fixed Butcher Animal on the ground tooltip UI being too small
- Fixed 'Walk To' while dragging corpses
- Fixed being able to transfer liquids from Sealed Bottles
- Fixed Standing up while aiming causes char's upper torso to spin
- Fixed Char's model appears crooked while taking pills and crouching past furniture
- Fixed Char's model is crooked while crouching and reloading
- Fixed Fix coffee machine not working if water container has less than 1L of water
- Fix issue with InputItemNode rebuild where some valid nodes could be skipped, preventing players from using items in multiple slots
- Fixed depth texture of the book case.
- Fixed shift + E not opening the hutch info anymore.
- Fixed not being able to disable Clay spawn
- Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.
- Fixed ISHutchUI.initialise() getting called repeatedly when pressing Shift-E on a hutch.
- Fixed Character does repeated shoves when shoving after shooting empty gun
- Fixed tree falling sfx being too loud
- Fixed Water Dispenser not holding as much liquid as the bottle.
- Fixed Flour having no nutrition values.
- Fixed doors and other objects being affected by table-top object transparency.
- Fixed not being able to place tents sometimes.
- Fixed players able to click through walls to toggle doors.
- Fixed property issues with burnt grass tiles interacting with vehicles.
- Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.
- Fixed a bug when petting an animal from too far away.
- Fixed text alignment in farming plant info.
- Fixed translation error in moodle info in the char's health panel.
- Fixed "Target" panel being wider than "Source" in Transfer Liquids UI.
- Fixed "Target" and "Source" panels changing their size depending on player actions.
- Fixed small display error with clothing combo boxes not resizing when preset loaded.
- Fixed missing tile troperties and depth map for "gun store shelves".
- Fixed tutorial player position detection to prevent missing triggers when jumping fences and windows by making it more forgiving.