Patchnoter

Project Zomboid 42.6.0 (Build 42 Unstable) patch notes

Live

  • 107documented changes
  • 7buffs
  • 3nerfs
  • 64fixes
  • 33other

What changed

  • CHANGEForaging

    Updated foraging for Search Focus and Sprite Affinity to have a much greater role

    Search Focus and sprite affinity now have a much bigger effect when you forage for a specific category.

    Updated foraging for Search Focus and Sprite Affinity to have a much greater role and effect when searching for specific categories.

    Official source
  • NERFClothing

    Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40

    Crafted Hide pants, coats and jackets give less bite and scratch protection, which leaves them weaker than proper leather clothing.

    Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40.

    • Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
    Official source
  • CHANGEZombies

    Removed fences becoming weaker as they are bent

    Bendable fences no longer get weaker as they bend, but each bend stage now takes fewer zombies to reach.

    Removed fences becoming weaker as they are bent as they now require less zombies per stage.

    Official source
  • STRONGERZombies

    This allows zombies to break the fence fully after a lot of zombies climb

    Bent fences can now be fully broken once enough zombies climb through them, even if the zombies stop thumping on them because climbing through is easier.

    This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.

    Official source
  • CHANGEGeneral

    Updated all the biomes

    All biomes have been updated.

    Official source
  • CHANGEFarming

    Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`

    Farm and farmland zones now use a farm-mix forest biome, which cuts unwanted trees there to nearly none.

    Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`.

    • Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`. This reduce the number of unwanted trees to nearly 0.
    Official source
  • CHANGEGeneral

    Improved shooting handgun recoil at floor and up

    Handgun recoil is better when shooting at the floor and upward.

    Official source
  • CHANGEGeneral

    Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often

    Firewood turns up less often when foraging in all common biomes, so other kinds of finds show up more often.

    Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often.

    Official source
  • BUFFGeneral

    Adjusted WildPlants to be much more common across all biomes

    Wild plants are now much more common to forage in every biome.

    Adjusted WildPlants to be much more common across all biomes.

    Official source
  • CHANGEGeneral

    Adjusted DogBane specifically to be much more common, both in the category and in each zone

    Dogbane is now much more common when foraging in every zone, and it is now the most common wild plant.

    Adjusted DogBane specifically to be much more common, both in the category and in each zone.

    • Adjusted DogBane specifically to be much more common, both in the category and in each zone. It is now the most common WildPlant.
    Official source
  • CHANGECrafting recipes

    Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes

    Dogbane twine and rope recipes now take the same amounts as the Hemp versions.

    Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes.

    Official source
  • BUFFGeneral

    Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft

    Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft.

    Official source
  • CHANGETailoring

    Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull

    Hide and leather tailoring now needs a sharp knife or scissors that are not dull.

    Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.

    Official source
  • BUFFGeneral

    Increased the durability of Mace Heads

    Increased the durability of Mace Heads.

    Official source
  • CHANGEWeapons

    Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break

    Nail-spiked weapons now drop one nail on the ground when they break, so you get a little back.

    Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break.

    Official source
  • CHANGEWeapons

    Smaller weapons require less Nails to spike than larger weapons

    Spiking smaller weapons now takes fewer nails through a new separate recipe, while the existing recipe for larger weapons still uses a fair amount.

    Smaller weapons require less Nails to spike than larger weapons; this require adding a second recipe to handle the smaller weapons, but the existing recipe also uses a fair amount of Nails.

    Official source
  • CHANGEClothing

    Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario

    Several Hide clothing recipes have adjusted requirements, so they are more practical to make in the Forest Map scenario.

    Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.

    Official source
  • BUFFCrafting recipes

    The crude Hide clothing recipes can use Thread or Twine interchangeably

    The crude Hide clothing recipes accept either Thread or Twine, which helps in scenarios where Thread is hard to make.

    The crude Hide clothing recipes can use Thread or Twine interchangeably; this is because Thread may be difficult to produce in some scenarios.

    Official source
  • BUFFTailoring

    Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios

    The crudest Hide clothing can be made with either an Awl or a sewing Needle, so you can still make basic clothing in Forest Map scenarios.

    Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios.

    • Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
    Official source
  • CHANGEClothing

    The higher tier Hide clothing requires the recipe to be known or researched

    Higher tier Hide clothing now has to be known or researched before you can make it; the Tailoring trait teaches the recipes, and so does a magazine.

    The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.

    Official source
  • CHANGEClothing

    Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense

    Garbage Bag and Tarp clothing now give consistent scratch defense, and Tarp gives double what Garbage Bag does.

    Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.

    Official source
  • BUFFClothing

    The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce

    The most basic Garbage Bag clothing can now be made without scissors or a sharp knife, so you need fewer tools to craft it.

    The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.

    Official source
  • CHANGECooking

    Updated several cooking recipes to use either whole items or hunger amounts

    Several cooking recipes now ask for either whole items or a set amount of hunger from their ingredients.

    Updated several cooking recipes to use either whole items or hunger amounts.

    Official source
  • CHANGEHunger

    Updated Bowl of Cereal item's hunger and thirst to match used ingredientes

    A Bowl of Cereal's hunger and thirst values now match the ingredients used to make it.

    Updated Bowl of Cereal item's hunger and thirst to match used ingredientes.

    Official source
  • CHANGEGeneral

    Increased base poison effect from drinking fluids

    Drinking poisoned fluids now has a stronger base poison effect, so tainted drinks are more dangerous.

    Increased base poison effect from drinking fluids.

    Official source
  • NERFMultiple systems

    Removed AmmoStraps from forage loot

    Ammo straps can no longer be found by foraging.

    Removed AmmoStraps from forage loot.

    Official source
  • CHANGEGeneral

    Increased sprite affinity and focus chances for Trash category

    Trash finds are now more likely when foraging near matching objects and when focusing your search on trash.

    Increased sprite affinity and focus chances for Trash category.

    Official source
  • CHANGEGeneral

    Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further

    The more a fence is already bent, the fewer thumping zombies it takes to damage it further, so bent fences give way faster.

    Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further.

    Official source
  • CHANGEZombies

    Added damaging of fences when zombies climb through gaps when present on late stage bendable fences

    Zombies climbing through the gaps in badly bent fences now damage the fence as they pass.

    Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.

    Official source
  • CHANGESandbox settings

    Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier

    Zombies now damage fences by a small random amount, scaled by the FenceDamageMultiplier sandbox setting.

    Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier.

    Official source
  • CHANGEButchering

    Balanced butchering on the ground

    Butchering animals on the ground has been rebalanced.

    Official source
  • CHANGEBoredom

    Boredom inside structures increases too quickly

    Boredom indoors has been adjusted so it no longer rises too quickly while you are inside buildings.

    Official source
  • CHANGETrapping

    Update trapping zones support

    Trapping has been updated to support the trapping zones.

    Update trapping zones support.

    Official source
  • CHANGETrees

    Made the jumbo trees `1x1`

    Jumbo trees now take up a single tile.

    Official source
  • CHANGEMap

    Adjusted worldgen biomes to be compatible with the most recent version

    World generation biomes have been updated to work with the latest version of the game.

    Official source
  • CHANGEAlcohol

    Updated alcohol % for some fluids

    Some drinks now have a different alcohol percentage.

    Updated alcohol % for some fluids.

    Official source
  • FIXCrafting recipes

    Fixed: crafting system to consume food items by hunger-based units instead of whole items

    Crafting now uses up food by hunger amount instead of whole items, so recipes can take only part of a food item where that applies.

    Fixed crafting system to consume food items by hunger-based units instead of whole items, ensuring recipes correctly use partial amounts where applicable.

    Official source
  • FIXAnimals

    Fixed: roadkill animal giving 0 calories meat

    Fixed roadkill animal giving 0 calories meat.

    Official source
  • FIXWalls

    Fixed: built Wooden Walls always having 50 health

    Fixed built Wooden Walls always having 50 health.

    Official source
  • FIXZombies

    Fixed: Zombies losing character that ran behind vehicles

    Zombies no longer lose track of you when you run behind a vehicle.

    Fixed Zombies losing character that ran behind vehicles

    Official source
  • FIXGeneral

    Fixed bug in IsoStove::Activate

    Microwaves turned on with no time set now run for 1 minute instead of 1 hour.

    Fixed bug in IsoStove::Activate.

    • Fixed bug in IsoStove::Activate. Microwaves are now set to 1 minute rather than 1 hour if turned on with no time is set.
    Official source
  • FIXGeneral

    Setting timer to zero now turns off the device

    Setting a stove or microwave timer to zero now switches it off.

    Setting timer to zero now turns off the device.

    Official source
  • FIXGeneral

    Fixed: Disassembling floors leads to black voids you can fall

    Taking apart floors, including ones below ground, no longer leaves black voids you can fall into.

    Fixed Disassembling floors leads to black voids you can fall into (for floors below ground as well. (z <= 0)).

    Official source
  • FIXBuild menu

    Fixed: the leather lean-to build menu entry requiring a Tarp, and not Leather

    Fixed the leather lean-to build menu entry requiring a Tarp, and not Leather.

    Official source
  • FIXGeneral

    Fixed: Hand Scythes not having the CutPlant item tag

    Hand Scythes now count as a plant-cutting tool, so you can use them to remove weeds.

    Fixed Hand Scythes not having the CutPlant item tag; they should be useful for removing weeds etc.

    Official source
  • FIXAiming

    Fixed: Character getting stuck in aiming mode with spears near fences

    Fixed Character getting stuck in aiming mode with spears near fences.

    Official source
  • FIXForaging

    Fixed: Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes

    Fixed Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes.

    Official source
  • FIXForaging

    Added showing a poison icon for ISWorldItemIcon, it

    In search mode, dropped items you know are poisonous now show a poison icon, so poisonous berries and mushrooms are easier to spot.

    Added showing a poison icon for ISWorldItemIcon, it now shows if a dropped item (or any item if a stack of identical items) is poisoned when detected via search mode if the player knows that it is poisonous.

    Official source
  • FIXMultiple systems

    Fixed: manually drinking water from an item or tile not drinking enough to remove all thirst

    Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.

    Official source
  • FIXFood

    Fixed: dividing food into 2 bowls miscalculating hunger value if that food was not whole

    Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.

    Official source
  • FIXCooking

    Fixed: recipes for bacon rashers or bits not inheriting cooked status

    Bacon rashers and bits made by recipe now keep the cooked status of the bacon they were made from.

    Fixed recipes for bacon rashers or bits not inheriting cooked status.

    Official source
  • FIXVehicles

    Fixed: exception being thrown when swapping seats in a vehicle

    Fixed exception being thrown when swapping seats in a vehicle

    Official source
  • FIXMultiple systems

    Fixed: some inconsistencies in the Duct Tape consumption

    Garbage Bag and Tarp clothing recipes have more consistent Duct Tape costs and crafting times, taking into account Tarp recipes that make more than one item.

    Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.

    Official source
  • FIXGeneral

    Fixed: Garden Forks being lighter than other spears

    Fixed Garden Forks being lighter than other spears.

    Official source
  • CHANGEGeneral

    Fixed: the weights of Maces (they were too heavy) and Long Maces (they were too light)

    Maces are now lighter and Long Maces are now heavier.

    Fixed the weights of Maces (they were too heavy) and Long Maces (they were too light).

    Official source
  • FIXCrafting recipes

    Fix Brain Tan recipe not craftable

    The Brain Tan recipe can now be crafted.

    Official source
  • FIXTraits

    Fixed: poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits

    Fixed poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits.

    Official source
  • FIXTraits

    Added a cap for poisoning level for Weak Stomach and Iron Guts traits

    With the Weak Stomach and Iron Gut traits, poisoning can now only go up to a set maximum.

    Official source
  • FIXMultiple systems

    Fixed: Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down

    Holding left Shift no longer makes you interact with butcher hooks, chicken hutches, animals or seats.

    Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.

    Official source
  • FIXForaging

    Fixed: action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels

    Double clicking hidden forage icons, such as medicinal herbs or icons shown at lower skill levels, now starts the action properly.

    Fixed action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels.

    Official source
  • FIXForaging

    Fixed: issue with disappearing forage icons due to clearing the activeZones when updating via the event

    Forage icons no longer disappear while you are foraging.

    Fixed issue with disappearing forage icons due to clearing the activeZones when updating via the event.

    Official source
  • FIXForaging

    Fixed: Error when character finds some items through foraging

    Fixed Error when character finds some items through foraging.

    Official source
  • FIXZombies

    Fixed: Shooting while holding Alt knocks zeds down instantly

    Fixed Shooting while holding Alt knocks zeds down instantly

    Official source
  • FIXAnimals

    Fixed: animals in trailer giving birth put the babies outside of the trailer

    Fixed animals in trailer giving birth put the babies outside of the trailer.

    Official source
  • FIXGeneral

    Fixed: foot stitches not making character limp

    Stitched foot wounds now make your character limp.

    Fixed foot stitches not making character limp.

    Official source
  • FIXAnimals

    Fixed: animal rotting in meta

    Dead animals now rot correctly while their area is not loaded, but only on new saves.

    Fixed animal rotting in meta. (only on new saves)

    Official source
  • FIXMultiple systems

    Fixed: Players can phase through walls by resting on furniture near windows

    Fixed Players can phase through walls by resting on furniture near windows

    Official source
  • FIXCorpses

    Fixed 'Walk To' while dragging corpses

    The Walk To option now works while you are dragging a corpse.

    Official source
  • FIXGeneral

    Fixed: being able to transfer liquids from Sealed Bottles

    You can no longer pour liquids out of Sealed Bottles.

    Fixed being able to transfer liquids from Sealed Bottles

    Official source
  • FIXMultiple systems

    Fixed: Fix coffee machine not working if water container has less than 1L of water

    Coffee machines now work even when the water container holds less than 1L.

    Fixed Fix coffee machine not working if water container has less than 1L of water

    Official source
  • FIXGeneral

    Fix issue with InputItemNode rebuild where some valid nodes could be skipped

    Crafting no longer skips valid items, so you can use items in more than one slot of a recipe.

    Fix issue with InputItemNode rebuild where some valid nodes could be skipped, preventing players from using items in multiple slots

    Official source
  • FIXGeneral

    Fixed: shift + E not opening the hutch info anymore

    Shift + E opens the hutch info again.

    Fixed shift + E not opening the hutch info anymore.

    Official source
  • FIXMultiple systems

    Fixed: pressing the interact key resulting in sitting on furniture when a door or window is also nearby

    Pressing interact near a door or window no longer makes you sit on nearby furniture.

    Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.

    Official source
  • FIXFirearms

    Fixed: Character does repeated shoves when shoving after shooting empty gun

    Fixed Character does repeated shoves when shoving after shooting empty gun

    Official source
  • FIXWater

    Fixed: Water Dispenser not holding as much liquid as the bottle

    Fixed Water Dispenser not holding as much liquid as the bottle.

    Official source
  • FIXGeneral

    Fixed: Flour having no nutrition values

    Fixed Flour having no nutrition values.

    Official source
  • FIXGeneral

    Fixed: not being able to place tents sometimes

    Fixed not being able to place tents sometimes.

    Official source
  • FIXMultiple systems

    Fixed: players able to click through walls to toggle doors

    You can no longer open or close doors by clicking through walls.

    Fixed players able to click through walls to toggle doors.

    Official source
  • FIXClimbing

    Fixed: character climbing over Log Wall and High Wire Fence like short fences via the context menu

    Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.

    Official source
  • CHANGETrees

    Removed some instances of unwanted trees (not enough space to place)

    Fewer trees now spawn in spots without enough room for them, but some of these trees are still left.

    Removed some instances of unwanted trees (not enough space to place).

    • Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
    Official source
  • CHANGETrees

    The remaining unwanted trees are due to exclusion of dirt as a wanted floor

    The unwanted trees still left are there because dirt is excluded as a floor type.

    The remaining unwanted trees are due to exclusion of dirt as a wanted floor.

    Official source
  • CHANGEForaging

    Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite

    Foraging now favours the Focus Category you set when it decides what kind of find a spot gives.

    Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite.

    Official source
  • NERFSkills

    Increased the required skill level to forge Goblets

    Forging Goblets now needs a higher skill level.

    Increased the required skill level to forge Goblets, as they're much fancier than metal cups..

    Official source
  • CHANGEClothing

    Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better"

    Tarp clothing now needs a higher skill level to make than Garbage Bag clothing because it is the better version.

    Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".

    Official source
  • CHANGECrafting recipes

    Renamed recipes that create 2 pieces of armor

    Recipes that make two pieces of armor have new names, so they now appear next to the other recipes for their set in the list.

    Renamed recipes that create 2 pieces of armor so that they show up closer to their sets' other recipes in the list.

    Official source
  • FIXAnimals

    Fixed: a crash with animals trying to eat grass from floors below or above them

    Fixed a crash with animals trying to eat grass from floors below or above them.

    Official source
  • FIXUser interface

    Fixed: crash in the hutch UI

    Fixed crash in the hutch UI.

    Official source
  • FIXBags

    Fixed: game suspending when placing garbage bags inside garbage bags

    Fixed game suspending when placing garbage bags inside garbage bags.

    Official source
  • FIXMap

    Fixed: being able to build > dismantle various floor tiles on ground level

    You can no longer build and then dismantle certain floor tiles at ground level, which left ugly black tiles in their place.

    Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.

    Official source
  • FIXClothing

    Fixed: All Clothes Unlocked list not fitting the UI, especially on lower resolutions

    Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.

    Official source
  • FIXLoot

    Fixed: the four leaf clover key ring never spawning as loot

    Fixed the four leaf clover key ring never spawning as loot.

    Official source
  • FIXDoors

    Fixed: door highlighting in splitscreen when a key is selected in the player's inventory

    Fixed door highlighting in splitscreen when a key is selected in the player's inventory.

    Official source
  • FIXTutorial

    Fixed: multiple tutorial crashes

    Fixed multiple tutorial crashes.

    Official source
  • FIXFirearms

    Fixed: Shotgun not auto-racking in the tutorial if the rack action was previously interrupted

    Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.

    Official source
  • FIXWeapons

    Fixed: several crafted weapons having the wrong Display Category

    Fixed several crafted weapons having the wrong Display Category.

    Official source
  • FIXFood

    Fix issue where Food with 0 base hunger change could not be used in crafting

    Food that does not change hunger can now be used as an ingredient in crafting.

    Official source
  • FIXAnimals

    Fixed: Creating animal zone in the basement throws an error

    Fixed Creating animal zone in the basement throws an error

    Official source
  • FIXAnimals

    Fixed: rendering issue when creating animal designation zones above or below ground level

    Fixed rendering issue when creating animal designation zones above or below ground level.

    Official source
  • FIXBooks

    Fixed: Foraged Books changing title when picked up

    Fixed Foraged Books changing title when picked up.

    Official source
  • FIXAnimals

    Fixed: missing animal designation zone icon in the D-pad right radial menu

    Fixed missing animal designation zone icon in the D-pad right radial menu.

    Official source
  • FIXVehicles

    Fixed: active vehicle light textures being affected by ambient lighting, making them too dim at night

    Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.

    Official source
  • FIXCarpentry

    Fixed: difficulty clicking on cutaway carpentry window frames

    Fixed difficulty clicking on cutaway carpentry window frames.

    Official source
  • FIXButchering

    Fixed: Butcher Animal on the ground tooltip UI being too small

    Fixed Butcher Animal on the ground tooltip UI being too small

    Official source
  • FIXAiming

    Fixed: Standing up while aiming causes char's upper torso to spin

    Fixed Standing up while aiming causes char's upper torso to spin

    Official source
  • FIXDoors

    Fixed: doors and other objects being affected by table-top object transparency

    Fixed doors and other objects being affected by table-top object transparency.

    Official source
  • FIXAnimals

    Fixed: a bug when petting an animal from too far away

    Fixed a bug when petting an animal from too far away.

    Official source
  • FIXContainers

    Fixed: Containers flicker after 'disassemble' mouseover

    Fixed Containers flicker after 'disassemble' mouseover

    Official source

Full patch notes from The Indie Stone

Read it on the official page

BALANCE

  • Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
  • Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`. This reduce the number of unwanted trees to nearly 0.
  • The remaining unwanted trees are due to exclusion of dirt as a wanted floor.
  • Improved shooting handgun recoil at floor and up
  • Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often.
  • Adjusted WildPlants to be much more common across all biomes.
  • Adjusted DogBane specifically to be much more common, both in the category and in each zone. It is now the most common WildPlant.
  • Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes.
  • Updated foraging for Search Focus and Sprite Affinity to have a much greater role and effect when searching for specific categories.
  • Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite.
  • Updated and increased chanceToMoveIcon, chanceToCreateIcon affinity settings for most categories. This means more affinity icons will be rolled to move or create a new icon.
  • Changed sprite affinity for most categories to GenericPlants, as SpecialPlants were too rare to use for affinity for some of these categories.
  • Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft.
  • Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.
  • Increased the durability of Mace Heads.
  • Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break.
  • Smaller weapons require less Nails to spike than larger weapons; this require adding a second recipe to handle the smaller weapons, but the existing recipe also uses a fair amount of Nails.
  • Can-Reinforced and Sheet-Metal Reinforced Baseball Bats will degrade slightly faster, but only slightly.
  • Sheet-Metal Reinforced Baseball Bats are slightly heavier.
  • Increased the required skill level to forge Goblets, as they're much fancier than metal cups..
  • Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
  • Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.
  • The crude Hide clothing recipes can use Thread or Twine interchangeably; this is because Thread may be difficult to produce in some scenarios.
  • Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
  • The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.
  • Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.
  • The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.
  • Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".
  • Remove icon and indent from available items header
  • Hide duplicate possible items
  • Updated several cooking recipes to use either whole items or hunger amounts.
  • Updated Bowl of Cereal item's hunger and thirst to match used ingredientes.
  • Increased base poison effect from drinking fluids.
  • Removed AmmoStraps from forage loot.
  • Increased sprite affinity and focus chances for Trash category.
  • Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further.
  • Removed fences becoming weaker as they are bent as they now require less zombies per stage.
  • Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.
  • This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.
  • Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier.
  • Balanced butchering on the ground
  • Boredom inside structures increases too quickly
  • Renamed recipes that create 2 pieces of armor so that they show up closer to their sets' other recipes in the list.
  • Balanced time for animations that are too short for SFX/Timed action length
  • Update trapping zones support.
  • Removed old birch & pine
  • Made the jumbo trees `1x1`
  • Adjusted worldgen biomes to be compatible with the most recent version
  • Updated all the biomes
  • Updated alcohol % for some fluids.

FIXED

  • Fixed not being able to pet rabbits.
  • Fixed crafting system to consume food items by hunger-based units instead of whole items, ensuring recipes correctly use partial amounts where applicable.
  • Fixed game quitting to menu when hitting zombies that are attacking windows while multihit is enabled.
  • Fixed roadkill animal giving 0 calories meat.
  • Fixed game always starting in super low resolution when in fullscreen mode on Linux.
  • Fixed zone checking all z values instead of its own.
  • Fixed Walking over certain tile causing screen to go black at Animal Farm.
  • Fixed a crash with animals trying to eat grass from floors below or above them.
  • Fixed built Wooden Walls always having 50 health.
  • Fixed crash in the hutch UI.
  • Fixed game suspending when placing garbage bags inside garbage bags.
  • Fixed Zombies losing character that ran behind vehicles
  • Fixed Changing Music setting from Main menu causes the game to start without any sfx whatsoever
  • Activate. Microwaves are now set to 1 minute rather than 1 hour if turned on with no time is set.
  • Setting timer to zero now turns off the device.
  • Fixed Disassembling floors leads to black voids you can fall into (for floors below ground as well. (z <= 0)).
  • Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.
  • Fixed "favourite" icon position in inventory overlapping with the "equipped" icon.
  • Fixed character models being too big in the new Character Customization UI.
  • Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.
  • Fixed the leather lean-to build menu entry requiring a Tarp, and not Leather.
  • Fixed Hand Scythes not having the CutPlant item tag; they should be useful for removing weeds etc.
  • Fixed "Scythe Grass" with Hand or Stone blade Scythe uses wrong animation
  • Fixed the four leaf clover key ring never spawning as loot.
  • Fixed Containers flicker after 'disassemble' mouseover
  • Fixed door highlighting in splitscreen when a key is selected in the player's inventory.
  • Fixed corpse highlighting in splitscreen.
  • Fixed depth texture on two lightswitch overlays.
  • Fixed FillFromDispenserSound on Disinfectant.
  • Fixed missing sfx for Ice Axe GroundAttack.
  • Fixed Character getting stuck in aiming mode with spears near fences.
  • Fixed multiple tutorial crashes.
  • Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.
  • Fixed NRE which could occur in ISWorldItemIcon.doPickup when spam-clicking to pick up items.
  • Fixed Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes.
  • Added showing a poison icon for ISWorldItemIcon, it now shows if a dropped item (or any item if a stack of identical items) is poisoned when detected via search mode if the player knows that it is poisonous.
  • Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.
  • Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.
  • Fixed recipes for bacon rashers or bits not inheriting cooked status.
  • Fixed exception being thrown when swapping seats in a vehicle
  • Fixed tutorial house being too dark sometimes due to barricades. Now tutorial house will only have 2 planks.
  • Fixed an error that would occur when digging a furrow with the Wooden Trowel item on account of it not being a weapon.
  • Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.
  • Fixed some spear craftRecipe using the wrong animation.
  • Fixed Garden Forks being lighter than other spears.
  • Fixed missing OnBreak functions for Maces and Long Maces.
  • Fixed the weights of Maces (they were too heavy) and Long Maces (they were too light).
  • Fixed several crafted weapons having the wrong Display Category.
  • Fixed some items inappropriately being flagged as Mementos.
  • Fixed an error with evaluating recipe autoLearn thresholds.
  • Fix CutChicken recipe to suit above change
  • Fix Brain Tan recipe not craftable
  • Fix issue where Food with 0 base hunger change could not be used in crafting
  • Fixed Charge-attack makes zeds re-play their dying animation
  • Fix alignment of Possible items arrow
  • Fix bug with UntieHeadband craftRecipe
  • Fixed poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits.
  • Added a cap for poisoning level for Weak Stomach and Iron Guts traits
  • Fixed Creating animal zone in the basement throws an error
  • Fixed rendering issue when creating animal designation zones above or below ground level.
  • Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.
  • Fixed action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels.
  • Fixed issue in forageSystem.doClothingItemSpawn() not checking if the source item is clothing.
  • Fixed issue with disappearing forage icons due to clearing the activeZones when updating via the event.
  • Fixed Foraged Books changing title when picked up.
  • Fixed Error when character finds some items through foraging.
  • Fixed tooltip panels sometimes being too wide compared to their contents.
  • Fixed missing animal designation zone icon in the D-pad right radial menu.
  • Fixed incorrectly setting joypad focus in splitscreen when the "Restart Project Zomboid to apply changes." dialog is displayed.
  • Fixed Shooting while holding Alt knocks zeds down instantly
  • Fixed animals in trailer giving birth put the babies outside of the trailer.
  • Fixed some raccoons definitions.
  • Fixed foot stitches not making character limp.
  • Fixed Crawler Zombies not freezing their correct death pose
  • Fixed "Sharpen Blade" for Firefighter and Wood axes targets wrong part of the axe to sharpen
  • Fixed Empty Feeding Trough being silent
  • Fixed Cut up Denim/Leather clothing missing SFX
  • Fixed seating.txt and tileGeometry.txt coordinates sometimes changing when saved due to an integer-rounding issue.
  • Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.
  • Fixed animal rotting in meta. (only on new saves)
  • Fixed some clothing clipping issues with balaclava
  • Fixed missing text entry for sandbox options Days Until Maximum Dimished Loot Percentage and Fence Damage Multiplier.
  • Fixed "Advanced" in sandbox option not using its translation entry.
  • Fixed Players can phase through walls by resting on furniture near windows
  • Fixed 'Nail Escape Rope' appears twice in RMC UI
  • Fixed difficulty clicking on cutaway carpentry window frames.
  • Fixed curtain-related context menu options not always showing up when clicking on window frames without windows.
  • Fixed Butcher Animal on the ground tooltip UI being too small
  • Fixed 'Walk To' while dragging corpses
  • Fixed being able to transfer liquids from Sealed Bottles
  • Fixed Standing up while aiming causes char's upper torso to spin
  • Fixed Char's model appears crooked while taking pills and crouching past furniture
  • Fixed Char's model is crooked while crouching and reloading
  • Fixed Fix coffee machine not working if water container has less than 1L of water
  • Fix issue with InputItemNode rebuild where some valid nodes could be skipped, preventing players from using items in multiple slots
  • Fixed depth texture of the book case.
  • Fixed shift + E not opening the hutch info anymore.
  • Fixed not being able to disable Clay spawn
  • Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.
  • Fixed ISHutchUI.initialise() getting called repeatedly when pressing Shift-E on a hutch.
  • Fixed Character does repeated shoves when shoving after shooting empty gun
  • Fixed tree falling sfx being too loud
  • Fixed Water Dispenser not holding as much liquid as the bottle.
  • Fixed Flour having no nutrition values.
  • Fixed doors and other objects being affected by table-top object transparency.
  • Fixed not being able to place tents sometimes.
  • Fixed players able to click through walls to toggle doors.
  • Fixed property issues with burnt grass tiles interacting with vehicles.
  • Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.
  • Fixed a bug when petting an animal from too far away.
  • Fixed text alignment in farming plant info.
  • Fixed translation error in moodle info in the char's health panel.
  • Fixed "Target" panel being wider than "Source" in Transfer Liquids UI.
  • Fixed "Target" and "Source" panels changing their size depending on player actions.
  • Fixed small display error with clothing combo boxes not resizing when preset loaded.
  • Fixed missing tile troperties and depth map for "gun store shelves".
  • Fixed tutorial player position detection to prevent missing triggers when jumping fences and windows by making it more forgiving.