Patchnoter

Tailoring changes in Project Zomboid

Latest change 42.17.0 (Build 42 Unstable) ·

  • 20documented changes
  • 11patches
  • 5buffs
  • 4new
  • 2fixes

Every documented change to Tailoring

20 changes across 11 patches, newest first

42.17.0 (Build 42 Unstable) Monday, 20 April 2026

  • BUFFTailoring

    Reduced tool degredation for Tailoring recipes

    Tailoring recipes wear down your tools less, so the tools last longer.

    Official source

42.16.0 (Build 42 Unstable) Tuesday, 31 March 2026

  • CHANGETailoring

    Tailoring Skill Tree Rebalance

    The Tailoring skill tree has been rebalanced.

    Official source

42.15.0 (Build 42 Unstable) Monday, 9 March 2026

  • CHANGETailoring

    Balanced inconsistent Neck Muscle Strain caused by certain sewing activities

    Some sewing activities now cause neck muscle strain more consistently.

    Official source

42.9.0 (Build 42 Unstable) Tuesday, 10 June 2025

  • FIXTailoring

    Fixed: one cloth skirt sewing recipe providing less XP than similar skirt recipes

    Fixed one cloth skirt sewing recipe providing less XP than similar skirt recipes.

    Official source

42.8.1 (Build 42 Unstable) Tuesday, 20 May 2025

  • CHANGETailoring

    Many more Leather Tailoring craft recipes need to be learned/researched/etc

    Many more Leather Tailoring recipes now have to be learned before you can craft them.

    Many more Leather Tailoring craft recipes need to be learned/researched/etc.

    Official source
  • CHANGETailoring

    Rebalanced several older tailoring recipes, for "normal" satchels, dresses, long johns, shirts

    Older tailoring recipes for normal satchels, dresses, long johns, shirts, skirts and trousers have new material and skill requirements and now have to be learned first.

    Rebalanced several older tailoring recipes, for "normal" satchels, dresses, long johns, shirts, skirts and trousers, in regards to their material and skill requirements, as well as needing to be learned.

    Official source
  • NEWTailoring

    Added the Tailoring recipe magazine "Homespun"

    The new Homespun Tailoring magazine teaches the recipes for normal, simple clothing items.

    Added the Tailoring recipe magazine "Homespun", which teaches the learnable craft recipes for normal, simple clothing items.

    Official source
  • NEWTailoring

    Added a "Sewing Pattern" item that works similarly to recipe clipping

    The new Sewing Pattern item teaches one random Tailoring recipe, like recipe clippings and schematics do.

    Added a "Sewing Pattern" item that works similarly to recipe clipping and schematics in that it teaches a single random Tailoring recipe.

    Official source
  • BUFFTailoring

    In addition to being a requirement for some crafts, Sinew Thread can be used in lieu of Thread for other Tailoring-related crafted recipes

    Sinew Thread can now stand in for normal Thread in other Tailoring crafts, on top of being required for some.

    In addition to being a requirement for some crafts, Sinew Thread can be used in lieu of Thread for other Tailoring-related crafted recipes.

    Official source
  • CHANGETailoring

    Tarp Pieces are used instead of whole Tarps for many, but not all, Tarp-Tailoring crafts

    Many Tarp tailoring crafts now take Tarp Pieces instead of a whole Tarp, though not all of them do.

    Tarp Pieces are used instead of whole Tarps for many, but not all, Tarp-Tailoring crafts.

    Official source
  • CHANGETailoring

    Rebalanced the input requirements for several Duct Tape, Garbage Bag, and Tarp based Tailoring craft recipes

    Several Tailoring recipes based on Duct Tape, Garbage Bags and Tarps now need different amounts of materials.

    Rebalanced the input requirements for several Duct Tape, Garbage Bag, and Tarp based Tailoring craft recipes.

    Official source
  • CHANGETailoring

    Some item research definitions for Tailoring progression

    More items can now be researched to progress in Tailoring.

    Some item research definitions for Tailoring progression.

    Official source

42.7.0 (Build 42 Unstable) Monday, 7 April 2025

  • NEWTailoring

    Added a new Tailoring magazine, "Medieval Peasant Clothing", and moved some recipes into it from TailoringMag1

    A new Tailoring magazine, "Medieval Peasant Clothing", has been added, and some recipes from TailoringMag1 are now learned from it instead.

    Added a new Tailoring magazine, "Medieval Peasant Clothing", and moved some recipes into it from TailoringMag1.

    Official source
  • CHANGETailoring

    Several Tailoring recipes now require Scissors to not be dull

    Several Tailoring recipes now need Scissors that are not dull and may wear them down, so you will need to keep your scissors sharp.

    Several Tailoring recipes now require Scissors to not be dull, and will also have a chance of reducing their sharpness.

    Official source

42.6.0 (Build 42 Unstable) Monday, 24 March 2025

  • CHANGETailoring

    Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull

    Hide and leather tailoring now needs a sharp knife or scissors that are not dull.

    Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.

    Official source
  • BUFFTailoring

    Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios

    The crudest Hide clothing can be made with either an Awl or a sewing Needle, so you can still make basic clothing in Forest Map scenarios.

    Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios.

    • Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
    Official source

42.1 (Build 42 Unstable) Tuesday, 21 January 2025

  • BUFFTailoring

    Halved the neck strain from the sewing crafting timed action

    Sewing now puts half as much strain on your neck.

    Halved the neck strain from the sewing crafting timed action.

    Official source

41.78.4 (Build 41) Friday, 4 November 2022

  • BUFFTailoring

    Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes

    Thread spawns more often, and gloveboxes can now contain Sewing Kits, so tailoring supplies are easier to find.

    Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.

    Official source

41.68 (Build 41) Monday, 7 March 2022

  • FIXTailoring

    Fixed: repairing a hole in a long Leather Jacket with level 8 Tailoring not restoring condition

    Fixed repairing a hole in a long Leather Jacket with level 8 Tailoring not restoring condition.

    Official source

Build 41 (41.65) Monday, 20 December 2021

  • NEWTailoring

    New Tailoring system for clothing repairs

    The new Tailoring system lets you repair your clothing.

    New Tailoring system for clothing repairs.

    Official source