Project Zomboid 41.78.4 (Build 41) patch notes
- 6documented changes
- 1buff
- 3fixes
- 2other
What changed
- FIXFirearms
Fixed: firearm damage being affected by the distance to the target
Firearm damage no longer changes with the distance to the target.
Fixed firearm damage being affected by the distance to the target.
Official source - BUFFTailoring
Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes
Thread spawns more often, and gloveboxes can now contain Sewing Kits, so tailoring supplies are easier to find.
Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.
Official source - FIXMultiple systems
Fixed: players being unable to fire guns from inside vehicles under some circumstances
Fixed players being unable to fire guns from inside vehicles under some circumstances.
Official source - FIXZombies
Fixed: recently introduced bug that caused sounds to attract zombies from too far away
Fixed recently introduced bug that caused sounds to attract zombies from too far away.
Official source - CHANGESound
Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start
Closing a vehicle door now plays the door sound when the action finishes, not when it starts, so if you hear no sound, you know the action was cancelled.
Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start.
- Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
- CHANGEFirearms
Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation
The standing Pistol Whip animation now takes as long as a shove.
Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.
Official source
Full patch notes from The Indie Stone
Notes
- Added a display option to enable the new outline around highlighted containers.
- Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
- Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.
- Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.
- Added Checksum logging for MP servers, enabled by default for now.
- NetChecksum logs are extended: Client dumps logs into checksum.txt. Client sends logs to server. Server dumps logs into checksum.txt. Server dumps client's logs into checksum-<id>.txt.
- When sorting the relative paths of scripts and Lua files to determine load order, the relative paths are first converted to lowercase. This is to fix platform differences breaking checksums in multiplayer. It also fixes the issue where the same file might be loaded more than once if mods use different capitalization for the same file or folder.
- When the Sound.WorldSound.Render debug option is enabled, world sounds are rendered according to the Hearing sandbox option. For Hearing=Random (where each zombie may have a different radius) sounds are rendered using the Hearing=Normal radius. This does not mean that their hearing radius is not randomized, it only means that a world sound radius cannot be rendered on a per zombie basis in debug mode. For Hearing=Pinpoint/Normal/Poor, meta-zombie hearing radius is rendered accordingly.
- Commented out the GunLight and Bayonnet entries in the foraging definitions; they're currently non-functional and confuse players, and were commented out of the loot spawn tables.
- Exposed the MediaData.MediaLineData class.
- Fixed players being unable to fire guns from inside vehicles under some circumstances.
- Fixed firearm damage being affected by the distance to the target.
- Fixed the infinite timed-action progress bar being displayed for actions that set useProgressBar=false.
- Fixed recently introduced bug that caused sounds to attract zombies from too far away.
- Fixed WorldSoundManager.getSoundAttract() not using IsoZombie.hearing.
- Fixed masking problems with Hoodie and Poncho being worn together.
- Fixed transparency issue with trouser texture.
- Fixed the rate of moodle and the heart (health panel) icon wiggling not handling ui offscreen rendering and uncapped framerate.