Project Zomboid 41.78.3 (Build 41) patch notes
- 9documented changes
- 1nerf
- 8fixes
What changed
- FIXMultiple systems
Fixed: spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies
Spamming the manual floor attack and shove keys while aiming no longer fires empty guns or shoves zombies that are far away.
Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.
Official source - FIXZombies
Fixed: not-crawler zombies sometimes injuring the feet or legs
Only crawler zombies can injure your feet or legs now; standing zombies no longer hit those areas by mistake.
Fixed not-crawler zombies sometimes injuring the feet or legs.
Official source - FIXZombies
Fixed: zombie hearing radius being too large
Zombies now hear over a smaller radius, so noise should draw them in from shorter distances.
Fixed zombie hearing radius being too large.
Official source - FIXClothing
Fixed: ripping all clothing unintentionally ripping clothing worn by the player
Fixed ripping all clothing unintentionally ripping clothing worn by the player.
Official source - WEAKERZombies
Further reduced the chance of zombies to injure the groin
Zombies are even less likely to injure your groin.
Further reduced the chance of zombies to injure the groin.
Official source - FIXContainers
Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used
Container max capacity once again shows the value adjusted by the Organized or Disorganized trait, which undoes the previous confusing display change.
Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used.
- Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used.
- The previous change ended up being more confusing than what it was aiming to fix.
- FIXClothing
Fixed: incorrect pathing for masks on some clothing items which should fix clipping issues
Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.
Official source - FIXFirearms
Fixed: sawing off a Double Barrel Shotgun not changing its weight
Fixed sawing off a Double Barrel Shotgun not changing its weight.
Official source - FIXServer
Fixed: not being able to host locally with a nonsteam server
Fixed not being able to host locally with a nonsteam server.
Official source
Full patch notes from The Indie Stone
Notes
- Further reduced the chance of zombies to injure the groin.
- Changed back container max capacity display to the adjusted value when Organized/Disorganized traits are used. The previous change ended up being more confusing than what it was aiming to fix.
- Added logging of player injuries caused by zombies to the console when in debug mode.
- FileDifferent, FileNotOnServer, and FileNotOnClient errors will now display the absolute paths of both files. This should make it clearer that a mod might just have been using the wrong capitalization for a folder.
- Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.
- Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.
- Fixed not-crawler zombies sometimes injuring the feet or legs.
- Fixed assorted errors in food items' EvolvedRecipe parameters.
- Fixed error with randomized zombie senses.
- Fixed the Disable Bleach Poisoning setting in multiplayer causing issues when adding food to Evolved Recipes.
- Fixed sawing off a Double Barrel Shotgun not changing its weight.
- Fixed not being able to host locally with a nonsteam server.
- Fixed zombie hearing radius being too large.
- Fixed being unable to rip Varsity Jackets.
- Fixed ripping all clothing unintentionally ripping clothing worn by the player.
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