Project Zomboid 41.78 (Build 41) patch notes
- 129documented changes
- 11buffs
- 5nerfs
- 8new
- 65fixes
- 40other
What changed
- BUFFGeneral
M14 CriticalChance changed from 0 to 30
The M14 can now land critical hits, where before it had no critical chance at all.
M14 CriticalChance changed from 0 to 30.
Official source - CHANGETraits
Set some traits to be mutually exclusive to remove exploits or illogical combinations
Some traits can no longer be picked together, which closes off exploits and combinations that made no sense.
Set some traits to be mutually exclusive to remove exploits or illogical combinations.
Official source - NERFVehicles
Disabled being able to make melee attacks while inside a vehicle with the window rolled down
You can no longer make melee attacks from inside a vehicle with the window rolled down.
Disabled being able to make melee attacks while inside a vehicle with the window rolled down.
Official source - NEWSandbox settings
Added sandbox option to disable Fake Dead Reanimation
Fake Dead Reanimation can now be turned off in sandbox settings, and fake deads are off by default in multiplayer.
Added sandbox option to disable Fake Dead Reanimation.
- Added sandbox option to disable Fake Dead Reanimation.
- Disabled Fake deads in MP by default.
- CHANGELoot
Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none
Even with loot rarity set to None, items from table stories and randomized stories still spawn, so those scenes are not left empty.
Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none.
Official source - NEWContainers
Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles
A new Accessibility Option makes your character walk to a container you click on if it is within 3 tiles.
Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles.
Official source - CHANGEGeneral
Added an option to bind "Walk To" to a key instead of having to go through the RMB menu
Added an option to bind "Walk To" to a key instead of having to go through the RMB menu.
Official source - CHANGESafehouses
Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location
Some Randomized Survivor Safehouses, including the Toilet Paper story, no longer appear in spawn buildings or in buildings with more than 10 rooms, and for some the limit is 20 rooms.
Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.
- Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location. The limit is 10 for some and 20 for other Randomized Survivor Safehouses. This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
- NEWMultiple systems
Added "HasMetal" tag for items
Food and drinks in metal containers now have a "HasMetal" tag and will set the microwave on fire if you microwave them.
Added "HasMetal" tag for items.
- Added "HasMetal" tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.
- BUFFWalls
Added the ability to destroy only one wall when selecting corner walls
Added the ability to destroy only one wall when selecting corner walls.
Official source - BUFFFood
Made more food items capable of being added to tacos and burritos
Made more food items capable of being added to tacos and burritos.
Official source - BUFFWater
Removed the requirement for hot water to make a bowl of oats
Removed the requirement for hot water to make a bowl of oats.
Official source - BUFFFuel
Trash tiles (Movable items) and Plastic Bags can now be used as tinder and fuel for fires
Trash tiles (Movable items) and Plastic Bags can now be used as tinder and fuel for fires.
Official source - CHANGEFirearms
Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw
The Sawed-off Shotgun recipes now take only a hacksaw, and a garden saw no longer works.
Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.
Official source - NEWGeneral
Added a new Doctor's bag and military duffel bag
Added a new Doctor's bag and military duffel bag.
Official source - FIXVehicles
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats
You can no longer put items weighing over 50 into vehicle seats, which stops overfilled modded bags from getting stuck there.
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.
- Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats. This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
- CHANGESafehouses
Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells
Safehouse armor loot now gives separate bullet and shell ammo straps instead of the single ammo strap item.
Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells.
Official source - CHANGEInventory
Allow other non-admin permission levels to delete items in inventory/containers
In multiplayer, permission levels other than admin can now delete items from inventories and containers.
Allow other non-admin permission levels to delete items in inventory/containers.
Official source - FIXSafehouses
Fixed: being unable to claim a safehouse unless standing on the ground floor
Fixed being unable to claim a safehouse unless standing on the ground floor.
Official source - FIXSafehouses
Fixed: not checking upper floors for other players or zombies when claiming a safehouse
Claiming a safehouse now checks the upper floors for other players and zombies too, so you cannot claim one while someone or something is upstairs.
Fixed not checking upper floors for other players or zombies when claiming a safehouse.
Official source - FIXRadios
Fixed: players being unable to interact with Radios they placed themselves
Fixed players being unable to interact with Radios they placed themselves.
Official source - FIXSafehouses
Fixed: a safehouse owner always respawning in their safehouse when the option to do so is unchecked
Fixed a safehouse owner always respawning in their safehouse when the option to do so is unchecked.
Official source - CHANGEGeneral
Modified the M16 & M14 critical values to be more consistent with other rifles
The M16 and M14 critical hit values now line up more closely with other rifles.
Modified the M16 & M14 critical values to be more consistent with other rifles.
Official source - NERFGeneral
M16 CriticalChance changed from 30 to 25
The M16 has a lower chance to land critical hits.
M16 CriticalChance changed from 30 to 25.
Official source - CHANGEGeneral
AimingPerkCritModifier 15
The Aiming perk critical modifier is now set to 15, as part of the rifle critical hit rebalance.
Official source - CHANGEGeneral
Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode
The M16 no longer slows down between shots in automatic fire, but each extra shot lowers its critical chance to represent recoil.
Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode.
- Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode.
- Firing the M16 in automatic mode will cumulatively reduce the chance of a critical with each additional shot. This is intended to represent the loss in accuracy due to recoil.
- CHANGEVehicles
Hot-Wiring a vehicle will have a low chance of causing a car alarm
Hot-wiring a car now has a low chance to set off its alarm, and a higher Electronics skill makes that less likely.
Hot-Wiring a vehicle will have a low chance of causing a car alarm.
- Hot-Wiring a vehicle will have a low chance of causing a car alarm.
- The chance for this is decreased further for higher electronics skill levels.
- CHANGEVehicles
Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm
Zombies pushing against a stationary vehicle that nobody has entered yet can now set off its alarm.
Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.
Official source - FIXVehicles
Removed the undesired RNG check that made vehicle alarms go off only 20% of the time
Vehicle alarms no longer have a hidden chance to stay silent, so triggering one now sets it off every time instead of only some of the time.
Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.
Official source - FIXVehicles
Fixed: car hoods being unable to trigger vehicle alarms
Car hoods can now trigger a vehicle's alarm, the same as other parts of the car.
Fixed car hoods being unable to trigger vehicle alarms.
Official source - CHANGEZombies
Made it so groin injuries from not-crawler zombies are less common
Zombies that are not crawlers cause groin injuries less often, and crawlers can now occasionally cause them too.
Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries.
Official source - BUFFVehicles
Increased the yield of metal parts when scrapping wrecked vehicles by 33%
Scrapping wrecked vehicles now gives more metal parts.
Increased the yield of metal parts when scrapping wrecked vehicles by 33%.
Official source - NEWContainers
Added a new procedural container, "CratePropane", to garages and shed
Garages and sheds can now contain a new propane crate container.
Added a new procedural container, "CratePropane", to garages and shed.
Official source - BUFFGeneral
Increased the spawn rates for Propane Tanks in the distributions
Propane Tanks now turn up more often in loot.
Increased the spawn rates for Propane Tanks in the distributions.
Official source - CHANGEVehicles
Trailer capacity now reduces slightly when damaged
Trailers now lose a little capacity when damaged, so repairing them is worth doing.
Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.
Official source - BUFFGeneral
Changed Bowling Ball Bag capacity from 2 to 8
The Bowling Ball Bag can now carry much more.
Changed Bowling Ball Bag capacity from 2 to 8.
Official source - BUFFBags
Allow plastic bags and money to be used as tinder
Plastic bags and money can now be used as tinder.
Official source - NERFFirearms
Adjusted the capacities of pistol and revolver cases from 7 down to 4
Pistol and revolver cases now hold fewer items.
Adjusted the capacities of pistol and revolver cases from 7 down to 4.
Official source - BUFFEncumbrance
Decreased Encumbrance of Walkie-Talkies
Walkie-Talkies weigh less, so they are easier to carry around.
Decreased Encumbrance of Walkie-Talkies.
Official source - CHANGEEncumbrance
Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1
Tree branches are now heavier to carry, matching a crafted spear.
Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1; The Encumbrance discrepancy has been remarked upon repeatedly, and this also serves in making item Encumbrance more consistent.
Official source - CHANGEFuel
Adjusted the amount of fuel that spawns in fuel pumps at Low and Very Low
Fuel pumps now spawn with different amounts of fuel on the Low and Very Low fuel settings.
Adjusted the amount of fuel that spawns in fuel pumps at Low and Very Low.
Official source - CHANGEGeneral
Updated the nutritional value for Canned Evaporated Milk
Canned Evaporated Milk has updated calories, carbs, lipids and proteins.
Updated the nutritional value for Canned Evaporated Milk.
- Updated the nutritional value for Canned Evaporated Milk. Calories 472; Carbs, Lipids, and Proteins at 23.6
- BUFFFood
Changed the days until rotten for Bagels from 2 to 6
Bagels now take several days longer to rot, so they stay edible for longer.
Changed the days until rotten for Bagels from 2 to 6.
Official source - CHANGESeasons
Fewer maggots spawn, especially in spring and fall (maggots don't spawn during winter)
Fewer maggots spawn, especially in spring and fall, and they still never spawn in winter.
Fewer maggots spawn, especially in spring and fall (maggots don't spawn during winter).
Official source - FIXGeneral
Fixed: only being able to add Maple syrup to "PancakesRecipe" and not to "PancakesCraft" or "Pancakes"
Maple syrup can now be added to every kind of pancake, not just one of the pancake recipes.
Fixed only being able to add Maple syrup to "PancakesRecipe" and not to "PancakesCraft" or "Pancakes".
Official source - FIXGeneral
Fixed: not being able to make 2 or 4 bowls of Rice or Pasta with a Saucepan anymore
Fixed not being able to make 2 or 4 bowls of Rice or Pasta with a Saucepan anymore.
Official source - FIXCooking
Fixed: making 2/4 bowls from a Saucepan returning a Cooking Pot
Making 2 or 4 bowls from a Saucepan no longer gives you back a Cooking Pot.
Fixed making 2/4 bowls from a Saucepan returning a Cooking Pot.
Official source - FIXAlcohol
Fixed: not being able to make a Molotov with an Empty Beer bottle
Fixed not being able to make a Molotov with an Empty Beer bottle.
Official source - FIXCarpentry
Fixed: repeatedly building/disassembling some carpentry objects increasing the number of Planks sometimes
Fixed repeatedly building/disassembling some carpentry objects increasing the number of Planks sometimes.
Official source - FIXWalls
Fixed: Sand/Gravel Bag wall behaviour when built at an angle
Sand and gravel bag walls built at an angle now behave correctly.
Fixed Sand/Gravel Bag wall behaviour when built at an angle.
Official source - FIXClothing
Fixed: Shirts and other clothing items getting auto-removed from the world
Fixed Shirts and other clothing items getting auto-removed from the world.
Official source - FIXFood
Fixed: being able to make Cake Batter using rotten ingredients below level 7
You can no longer make Cake Batter with rotten ingredients below level 7.
Fixed being able to make Cake Batter using rotten ingredients below level 7.
Official source - FIXDoors
Fixed: being unable to click on open doors in an adjacent room
Fixed being unable to click on open doors in an adjacent room.
Official source - FIXInventory
Fixed: not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory
Fixed not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory.
Official source - FIXVehicles
Fixed: randomized crashed cars not having the correct car keys spawned for them
Fixed randomized crashed cars not having the correct car keys spawned for them.
Official source - FIXMultiple systems
Fixed: Lighters draining completely when used with a Molotov
Lighters no longer drain completely when you use them on a Molotov, and an equipped lighter now only lights when you activate it with the flashlight key, the radial menu or the inventory menu.
Fixed Lighters draining completely when used with a Molotov.
- Fixed Lighters draining completely when used with a Molotov. When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
- FIXGeneral
Fixed: Machetes not losing condition when used to craft spears from branches/planks
Fixed Machetes not losing condition when used to craft spears from branches/planks.
Official source - FIXClimbing
Fixed: climb sheet rope speed
Climbing a sheet rope now happens at the correct speed.
Fixed climb sheet rope speed.
Official source - FIXGeneral
Fixed: being able to fill a square over its capacity by using the Place Item interface
Fixed being able to fill a square over its capacity by using the Place Item interface.
Official source - FIXCooking
Fixed: cooking rotten eggs producing fresh boiled eggs
Cooking a rotten egg now gives you a cooked rotten egg instead of a fresh boiled egg, and other rotten foods that change when cooked work the same way.
- Fixed cooking rotten eggs producing fresh boiled eggs
- now if food is rotten and has a "replace on cooked" value, it will not be replaced but will still be cooked, i.e. you will get a cooked rotten egg when you cook a rotten egg.
- FIXGeneral
Fixed: Propane Torch not being used for disassembling objects
Disassembling objects now properly uses the Propane Torch.
Fixed Propane Torch not being used for disassembling objects.
Official source - FIXGeneral
Fixed: Walking and sprinting not burning more calories than standing still
Walking and sprinting now burn more calories than standing still, so moving around makes you hungry faster.
Fixed Walking and sprinting not burning more calories than standing still.
Official source - FIXGeneral
Fixed: not being able to pick items that were dropped to a removed seat slot
Fixed not being able to pick items that were dropped to a removed seat slot.
Official source - FIXGeneral
Fixed: being stuck on a seat when trying to change seat twice in different places
Fixed being stuck on a seat when trying to change seat twice in different places.
Official source - FIXFitness
Fixed: being able to do Fitness during sleep and while sitting in a car
Fixed being able to do Fitness during sleep and while sitting in a car.
Official source - FIXFire
Fixed: the eternal fire after destroying a lit campfire with a sledgehammer
Smashing a lit campfire with a sledgehammer no longer leaves behind a fire that never goes out.
Fixed the eternal fire after destroying a lit campfire with a sledgehammer.
Official source - FIXMap
Fixed: Map objects disappearing when a player aims at a stealthing player
Fixed Map objects disappearing when a player aims at a stealthing player.
Official source - FIXDoors
Fixed: a bug with locking/unlocking doors inside buildings
Fixed a bug with locking/unlocking doors inside buildings.
Official source - FIXCrafting recipes
Fixed: different values between standard and evolved recipes for Soup
Soup now has the same values whether you make it with the standard recipe or the evolved recipe.
Fixed different values between standard and evolved recipes for Soup.
Official source - FIXMultiple systems
Fixed: not being able to get a key ring
Key rings can now be found: some zombies carry their house or vehicle key on one, and they sometimes show up in store displays with watches.
Fixed not being able to get a key ring.
- Fixed not being able to get a key ring. Some zombies will now have their house or vehicle key in a key ring, and key rings can also sometimes be found in store displays with watches.
- FIXMultiple systems
Fixed: adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous
Adding poisonous berries or mushrooms to an evolved recipe now makes the food poisonous, so check what goes into your cooking.
Fixed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous.
Official source - FIXGeneral
Fixed: being able to use the place item option to place infinite items in a floor square
Fixed being able to use the place item option to place infinite items in a floor square.
Official source - FIXSleep
Fixed: an exploit where players, especially ones with desensitized
You can no longer fall asleep right after breaking line of sight with zombies, a trick that was especially easy with the Desensitized trait.
Fixed an exploit where players, especially ones with desensitized, were able to sleep immediately after breaking LOS with zombies.
Official source - FIXMultiple systems
Fixed: only pouring 50 units when selecting the option to put 100 units of water into a farming plot
Fixed only pouring 50 units when selecting the option to put 100 units of water into a farming plot.
Official source - FIXSkills
Fixed: being able to hold down keys while AFKing to grind nimble
Nimble XP is now only given when your character actually moves, so holding keys down while AFK no longer levels it.
- Fixed being able to hold down keys while AFKing to grind nimble
- now a check is made to ensure that the character has actually moved before awarding XP.
- FIXStrength
Fixed: Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10
Higher Strength levels, especially level 10, no longer make you climb sheet ropes more slowly.
Fixed Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10.
Official source - FIXGeneral
Fixed: bugged interaction with building metal objects and the Propane Torch
Fixed bugged interaction with building metal objects and the Propane Torch.
Official source - FIXMultiple systems
Fixed: not being able to disassemble car wrecks due to a missing Propane Torch
You can now take apart car wrecks when you have a Propane Torch in your inventory, and the amount of torch fuel each job uses has also changed.
Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory.
- Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed.
- FIXFirearms
Fixed: using a firearm to repair another firearm evaporating the ammo, magazine
Using one firearm to repair another now puts the first gun's ammo, magazine and attachments in your inventory instead of deleting them.
Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon.
- Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory.
- FIXVehicles
Fixed: being unable to read in a car when the engine was running
Fixed being unable to read in a car when the engine was running.
Official source - FIXGeneral
Fixed: player able to walk away while equipping items to scrap or destroy an object to perform the actions from afar
Fixed player able to walk away while equipping items to scrap or destroy an object to perform the actions from afar.
Official source - CHANGESafehouses
Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location
Some randomized survivor safehouses no longer appear in buildings with over 10 rooms or in spawn locations.
Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.
Official source - CHANGESafehouses
The limit is 10 for some and 20 for other Randomized Survivor Safehouses
Randomized survivor safehouses have different room limits: 10 rooms for some types and 20 for others.
The limit is 10 for some and 20 for other Randomized Survivor Safehouses.
Official source - CHANGEVehicles
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats
You can no longer put items that weigh over 50 units in vehicle seats.
Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.
Official source - CHANGEBags
This is an ongoing issue with bags/containers that are modded over capacity
The new vehicle seat limit is aimed at modded over-capacity bags, which got stuck in seats when the bag and its contents came to an Encumbrance above 50.
This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
Official source - CHANGEGeneral
Short summary of the various changes in this changelog that impact the Propane Torch and Propane Tanks
Disassembly now actually uses up Propane Torches, but each use takes far less fuel. Each Propane Tank gives many more refills, and you will find more Propane Tanks in the world.
Short summary of the various changes in this changelog that impact the Propane Torch and Propane Tanks.
- Short summary of the various changes in this changelog that impact the Propane Torch and Propane Tanks. There has been a pretty longstanding bug where Propane Torches were not used up for several Disassemblies.
- With the fix, usage of them was reduced from 100 to 10 but the number of refills per tank was adjusted from 2 to 16, along with changes that make sure players find more Propane Tanks in the world to offset the reduction.
- NERFEncumbrance
Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1
Tree Branches are now heavier to carry and weigh the same as a crafted spear.
Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1;
Official source - CHANGEEncumbrance
The Encumbrance discrepancy has been remarked upon repeatedly
Tree branches are now heavier to match a crafted spear, which makes item Encumbrance more consistent.
The Encumbrance discrepancy has been remarked upon repeatedly, and this also serves in making item Encumbrance more consistent.
Official source - FIXGeneral
Fixed: Lighters draining completely when used with a Molotov
Fixed Lighters draining completely when used with a Molotov.
Official source - FIXMultiple systems
When a Lighter is equipped it will no longer automatically
A Lighter no longer lights itself when you equip it. You turn it on with the flashlight keybind, the radial menu or the inventory menu.
When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
Official source - FIXMultiple systems
Fixed: sawing off a Double Barrel Shotgun not changing its encumbrance
Fixed sawing off a Double Barrel Shotgun not changing its encumbrance.
Official source - NEWLoot
Added loot rarity settings "Incredibly Rare" and "None"
The loot rarity settings gain "Incredibly Rare" and "None" options, and there is a new "Super Low" option for how much fuel pumps hold.
Added loot rarity settings "Incredibly Rare" and "None", as well as a "Super Low" option for Fuel Pump content.
Official source - CHANGEContainers
Added highlighting to clicked Crates so it's easier to tell which crate is selected
Added highlighting to clicked Crates so it's easier to tell which crate is selected.
Official source - CHANGEMap
Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default
Tiles you are disassembling are now highlighted in the "bad colour", which is red by default, so you can see what is being taken apart.
Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.
Official source - FIXBuildings
Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location
Buildings that are spawn locations can no longer roll a randomized burnt building story.
Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location.
Official source - CHANGEMechanics
Adjusted the mechanics UI so that both the Battery Charge
In the vehicle mechanics screen, the Battery entry in the parts list now shows both charge and condition.
Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts.
Official source - CHANGEMechanics
Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it
The vehicle mechanics screen now shows the fuel tank's fill level as a percentage, next to the battery charge, so it is easier to check fuel at a glance.
Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge.
Official source - CHANGECooking
Added a check so cooked eggs cannot be used for inappropriate non-evolved recipes
Cooked eggs can no longer be used in non-evolved recipes they don't belong in.
Added a check so cooked eggs cannot be used for inappropriate non-evolved recipes.
Official source - CHANGECrafting recipes
Added the Meat Cleaver to the Slice Onions recipe
The Meat Cleaver can now be used to slice onions but no longer works for carving a Jack-o'-lantern.
Added the Meat Cleaver to the Slice Onions recipe.
- Added the Meat Cleaver to the Slice Onions recipe.
- Removed it from the Jack-o'-lantern recipe.
- CHANGECigarettes
Changed the Cigarettes script to prioritize using Matches before a Lighter if both are in the same inventory
Lighting a cigarette now uses Matches before a Lighter when you carry both, so the lighter lasts longer.
Changed the Cigarettes script to prioritize using Matches before a Lighter if both are in the same inventory.
Official source - CHANGETraits
Renamed "Hemophobic" trait to "Fear of Blood"
Renamed "Hemophobic" trait to "Fear of Blood".
Official source - NEWServer
Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown
Servers get a new "KnockedDownAllowed" option to turn off PVP knockdowns, as a stopgap to make PVP fights less frustrating.
Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown.
- Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown. This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future.
- CHANGEChat
Added auto-completion for player nicknames when pressing TAB while typing in the Chatbox
Added auto-completion for player nicknames when pressing TAB while typing in the Chatbox.
Official source - FIXMultiplayer
Fixed: the multiplayer "whisper" command corrupting the Lua environment due to multithreading
Using the whisper command in multiplayer no longer corrupts the game's Lua scripting environment.
Fixed the multiplayer "whisper" command corrupting the Lua environment due to multithreading.
Official source - FIXMultiplayer
Fixed: new stubble getting added to remote players after each appearance change
Fixed new stubble getting added to remote players after each appearance change.
Official source - FIXMultiplayer
Fixed: text annotations not appearing on annotated maps in multiplayer
Fixed text annotations not appearing on annotated maps in multiplayer.
Official source - FIXServer
Fixed: a bug that didn't display mods in the mod list of a server in the ESC menu
Fixed a bug that didn't display mods in the mod list of a server in the ESC menu.
Official source - FIXVehicles
Fixed: admins being unable to remove car hoods while inside the vehicle
Fixed admins being unable to remove car hoods while inside the vehicle.
Official source - WEAKERZombies
Randomized the fall damage that zombies take
Fall damage to zombies now varies from fall to fall and averages the same as before, so slightly more zombies die from falls.
Randomized the fall damage that zombies take.
- Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before.
- CHANGEEncumbrance
Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items
The sturdy stick's encumbrance is now 1, in line with similar items.
Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items.
Official source - CHANGEEncumbrance
Adjusted Encumbrance of fire extinguishers to 2, to be consistent with other items
Fire extinguishers now have an encumbrance of 2, in line with similar items.
Adjusted Encumbrance of fire extinguishers to 2, to be consistent with other items.
Official source - FIXHunger
Gave the Stir Fry and roast script items a default hunger value of 10
Stir Fry and roast items now have a default hunger value, so ones spawned in rather than cooked from the recipe still fill you up.
Gave the Stir Fry and roast script items a default hunger value of 10.
- Gave the Stir Fry and roast script items a default hunger value of 10. This was previously reported as a bug when players spawned the item in instead of making it via the evolved recipe.
- CHANGECorpses
Maggots are now a default item in the world item removal lists
Maggots are now on the default list of items the world removes automatically, so they get cleared away.
Maggots are now a default item in the world item removal lists.
- Maggots are now a default item in the world item removal lists.
- Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots.
- FIXVehicles
Fixed: Make-Up not being appliable when in a car
Fixed Make-Up not being appliable when in a car.
Official source - FIXWalls
Fixed: destroying a wall with a Lightswitch on it not destroying the Lightswitch too
Fixed destroying a wall with a Lightswitch on it not destroying the Lightswitch too.
Official source - FIXCrafting recipes
Fixed: unnecessary extra Muffin recipe
The two Muffin recipes have been merged into one.
Fixed unnecessary extra Muffin recipe.
- Fixed unnecessary extra Muffin recipe. United the two existing Muffin recipes into one.
- FIXForaging
Fixed: Foraging icons rerolling when a search focus was selected
Fixed Foraging icons rerolling when a search focus was selected.
Official source - FIXTools
Fixed: Refill tool not updating the container visually
Fixed Refill tool not updating the container visually.
Official source - FIXCooking
Fixed: evolved recipe error in scripts for Lemons and Lime
Lemons and limes no longer have a script error when you use them in evolved recipes.
Fixed evolved recipe error in scripts for Lemons and Lime.
Official source - FIXCrafting recipes
Fixed: missing recipe for Opening Canned Fruit Beverage
Fixed missing recipe for Opening Canned Fruit Beverage.
Official source - FIXStairs
Fixed: water collision bug when placing Stairs on water
Stairs placed on water no longer have broken water collision.
Fixed water collision bug when placing Stairs on water.
Official source - FIXBuildings
Fixed: missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed
Buildings with some randomized dead survivor stories are now checked properly, so they are no longer alarmed when they should not be.
Fixed missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed.
Official source - FIXVehicles
Fixed: car horns continuing when switching seats while honking
Fixed car horns continuing when switching seats while honking.
Official source - FIXZombies
Fixed: zombies spawning inside buildings when the zombie populations is set to 0
Fixed zombies spawning inside buildings when the zombie populations is set to 0.
Official source - CHANGEContainers
Added highlighting to clicked Crates so it's easier to tell which crate is selected
Crates are now highlighted when you click them, so it is easier to see which one is selected, and you can turn this on or off in Options.
Added highlighting to clicked Crates so it's easier to tell which crate is selected.
- Added highlighting to clicked Crates so it's easier to tell which crate is selected. This can be enabled or disabled in the in-game Options.
- CHANGEBuildings
This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%
The Toilet Paper story no longer appears in buildings with over 10 rooms or in spawn locations.
This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
Official source - NEWPVP
Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown
Servers can now switch PVP knockdowns on or off with a new option.
Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown.
Official source - CHANGEPVP
This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future
The PVP knockdown option is a stopgap that lets servers make PVP combat less frustrating until PVP combat is dealt with more directly later.
This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future.
Official source - CHANGEVehicles
Vehicle Spawn Chance rate can now be a float value instead of just an int
The Vehicle Spawn Chance setting now takes decimal values, not just whole numbers, so you can tune it more finely.
Vehicle Spawn Chance rate can now be a float value instead of just an int.
Official source
Full patch notes from The Indie Stone
Official pages: post 1, post 2
NEW
- Added a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys.
- Added sandbox option to disable Fake Dead Reanimation. Disabled Fake deads in MP by default.
- Added more control over fake dead behaviour to the sandbox options; having zombies that were "killed" having a chance to become fake dead is an option that is off by default.
- Added sandbox option that allows Corpse Maggot spawning to be disabled or limited to corpse inventory.
- Added sandbox option that allows poisoning food to be disabled, or for poisoning food with bleach to be disabled.
- Added sandbox option to disable the Tainted Water Tooltip/Warning for hardcore play
- Added sandbox option for enabling/disabling XP multipliers affecting passive skills, which is false by default.
- Added sandbox option that prevents survivor vehicles from spawning.
- Added sandbox option "Light Bulb Lifespan". This does not affect Light Bulbs in vehicles, only in light fixture tiles.
- Added "Randomize" options to Zombie sandbox options for Memory, Sight, and Hearing.
- Added loot rarity settings "Incredibly Rare" and "None", as well as a "Super Low" option for Fuel Pump content.
- Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none.
- Renamed Item "Weight" to "Encumbrance" in the UI and context menu.
- Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles.
- Added the ability to set custom "Good" and "Bad" highlighting colours in the Accessibility Options menu. This is applied to things like traits, tooltips, and the aiming outline.
- Added an option to bind "Walk To" to a key instead of having to go through the RMB menu.
- Added highlighting to clicked Crates so it's easier to tell which crate is selected.
- Added a Context Menu entry that enables/disables Auto-Drink.
- Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.
- Resolutions higher than 1440p will have their zoom levels adjusted to allow closer zoom-in, bringing it more in line with lower resolutions.
- Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location. The limit is 10 for some and 20 for other Randomized Survivor Safehouses. This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
- Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location.
- Added "HasMetal" tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.
- Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts.
- Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge.
- Added a few more existing clothing options to the character creation.
- Added the ability to destroy only one wall when selecting corner walls.
- Replaced the bucket world static model textures with metal icons and textures and not plastic ones, as buckets are now metal and not plastic.
- Updated the BucketEmpty and BucketWaterFull scripts with tooltips and IsCookable to reflect that they are now metal and not plastic.
- Changed the icon of the Watering Can With Water to match the Empty Water Can and the Watering Can models.
- Added a stale tooltip for perishable food to display, when appropriate, that such food is neither fresh nor rotten.
- Added tooltip to Club Hammers and Mallets explaining that they are unsuitable for driving nails.
- Flatpack model is applied to movable items that use the Flatpack icon.
- Made more food items capable of being added to tacos and burritos.
- Bell Pepper can now be added to Stews.
- Added a check so cooked eggs cannot be used for inappropriate non-evolved recipes.
- Removed the requirement for hot water to make a bowl of oats.
- Changed the Violet FoodType to NoExplicit.
- Trash tiles (Movable items) and Plastic Bags can now be used as tinder and fuel for fires.
- Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.
- Added the Meat Cleaver to the Slice Onions recipe. Removed it from the Jack-o'-lantern recipe.
- Changed the Cigarettes script to prioritize using Matches before a Lighter if both are in the same inventory.
- Added a new Doctor's bag and military duffel bag.
- Renamed "Hemophobic" trait to "Fear of Blood".
- Vehicle Spawn Chance rate can now be a float value instead of just an int.
- Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats. This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
- Changed translation strings to make bottle names more consistent.
- Changed IGUI_HouseKey from "House Key" to "Key" to avoid issues with non-residential keys.
- Removed the numeric information tooltip provided when selecting eat all/half/quarter food item context options.
- Commented out the tool definitions in ClothingRecipesDefinitions as they currently are nonfunctional and serve no purpose aside from confusing modders.
- Commented out the WoodenLance in the safehouse weapons distro lists; that item is redundant vs SpearCrafted, and also doesn't work with spear recipes. SpearCrafted already spawns with safehouse weapons.
- Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells.
- Changed the display name translation string for the wearable AmmoStraps items to Bandolier on account of consistent confusion with the weapon attachment that is also called Ammo Straps.
- Changed the display name translation string for firearm magazines to use the firearm it is for, and not the caliber, as the prefix. Solves having two .308 Magazines, for both the MSR788 and the M14, and also that's how they're named in real life.
- Added a tooltip to firearm magazines that displays the ammunition type that it accepts.
- Added missing models for Candy Corn, Candied Fruit Slices, Hot Sauce, Fountain Cups, JuJubes, Nettles, Shrimp Dumplings, Poached Eggs, Scrambled Eggs, Packaged Corn, Pickled Ginger, Sugar Cookies, Fish Sushi, Radio Receivers,Radio Transmitters, Gummy Bears, Gummy Worms, and Tent Kits.
MULTIPLAYER
- Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown. This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future.
- Added auto-completion for player nicknames when pressing TAB while typing in the Chatbox.
- Added RCON command "checkModsNeedUpdate" to check for mods that need to be updated.
- Allow other non-admin permission levels to delete items in inventory/containers.
- Fixed the multiplayer "whisper" command corrupting the Lua environment due to multithreading.
- Fixed being unable to claim a safehouse unless standing on the ground floor.
- Fixed not checking upper floors for other players or zombies when claiming a safehouse.
- Fixed an exception on the server when food rots into a new item in a container that isn't in the world any longer.
- Fixed new stubble getting added to remote players after each appearance change.
- Fixed text annotations not appearing on annotated maps in multiplayer.
- Fixed Endurance sync in the Admin Health Tool.
- Fixed a bug that didn't display mods in the mod list of a server in the ESC menu.
- Fixed admins being unable to remove car hoods while inside the vehicle.
- Fixed players being unable to interact with Radios they placed themselves.
- Fixed a safehouse owner always respawning in their safehouse when the option to do so is unchecked.
BALANCE
- Modified the M16 & M14 critical values to be more consistent with other rifles.
- M16 CriticalChance changed from 30 to 25.
- Added CritDmgMultiplier 10
- Added AimingPerkCritModifier 12
- M14 CriticalChance changed from 0 to 30.
- Added CritDmgMultiplier 10
- AimingPerkCritModifier 15
- Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode. Firing the M16 in automatic mode will cumulatively reduce the chance of a critical with each additional shot. This is intended to represent the loss in accuracy due to recoil.
- Set some traits to be mutually exclusive to remove exploits or illogical combinations.
- Hot-Wiring a vehicle will have a low chance of causing a car alarm. The chance for this is decreased further for higher electronics skill levels.
- Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.
- Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.
- Fixed car hoods being unable to trigger vehicle alarms.
- Disabled being able to make melee attacks while inside a vehicle with the window rolled down.
- Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before.
- Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries.
- Increased the yield of metal parts when scrapping wrecked vehicles by 33%.
- Added a new procedural container, "CratePropane", to garages and shed.
- Increased the spawn rates for Propane Tanks in the distributions.
- Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.
- Changed Bowling Ball Bag capacity from 2 to 8.
- Increase number of Plaster uses to 10, same as Paint.
- Allow plastic bags and money to be used as tinder
- Adjusted the capacities of pistol and revolver cases from 7 down to 4.
- Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items.
- Adjusted Encumbrance of fire extinguishers to 2, to be consistent with other items.
- Decreased Encumbrance of Walkie-Talkies.
- Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1; The Encumbrance discrepancy has been remarked upon repeatedly, and this also serves in making item Encumbrance more consistent.
- Adjusted the amount of fuel that spawns in fuel pumps at Low and Very Low.
- Updated the nutritional value for Canned Evaporated Milk. Calories 472; Carbs, Lipids, and Proteins at 23.6
- Changed the days until rotten for Bagels from 2 to 6.
- Gave the Stir Fry and roast script items a default hunger value of 10. This was previously reported as a bug when players spawned the item in instead of making it via the evolved recipe.
- Maggots are slightly more poisonous.
- Fewer maggots spawn, especially in spring and fall (maggots don't spawn during winter).
- Maggots are now a default item in the world item removal lists. Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots.
- Additional safeguard to prevent errors when using mods that remove maggots altogether.
DEBUG / MODDING
- Added a search bar to the LootZed cheat panel.
- Added vehicle distributions to LootZed.
- Improved inventory check-in Check Stats panel.
- Right-clicking on a fuel pump in debug mode will display the amount of fuel in the pump in the right-click context menu.
- Added isStartValid function check for BaseTimedAction. Allows checking if an action is valid before the action starts.
- Added saving ModData from IsoGameCharacter to IsoDeadBody and from IsoDeadBody to IsoZombie.
- Added "OnPlayerGetDamage" event.
- Added event "OnWeaponHitThumpable" (Args: character, weapon, object)
- Added a trigger for the OnFillContainer Event when vehicle part containers are filled.
- Added the tag "CarBattery" which can be used with mod item car batteries so they can be charged with the vanilla car battery charger.
- Added the event "OnThrowableExplode", which transmits the IsoTrap and IsoSquare when one detonates.
- Added a toggle option in the vehicle debug context menu that will show if a vehicle's alarm is enabled or disabled.
- Changed Fast Move cheat in debug. Players can now levitate on different height levels via the PageUP/PageDown keys, and move around via the Arrow Keys on the different height levels.
- Made ImageScale, SeatOffsetY and SeatOffsetX global and not local in ISVehicleSeatUI.
- "Missing translation", "ignoring invalid ItemPicker item type", and "VEHICLE MISSING CONT DISTRIBUTION" console messages will now only appear when using debug mode.
- Fixed characters in godmode still changing body weight.
- Fixed instances of the Cheat Menu not working after a player died.
- Fixed removing bodies via Horde manager not working in SP.
- Fixed being stuck in a vehicle after trying to uninstall/install a car part through the Mechanics Cheat, when a character was inside the vehicle.
- Fixed bug with health panel: Fully healing a body part now also removes its muscle fatigue.
- Fixed mod texture packs being loaded before Core.TileScale was set based on the double-sized-textures option. This would result in 2x texture packs being loaded instead of 1x texture packs.
- Fixed issues with the Tile picker:
- Fixed being unable to lock Doors placed via Tile Picker.
- Fixed Tree Tile issues.
- Fixed electronic tiles (TV, radio, generators, etc).
- Fixed Garage Doors.
- Fixed Street Light tiles.
- Fixed Search Bar issues.
- Fixed Light Switches.
- Fixed not showing all tiles.
- Fixed Fireplace objects.
- Fixed Wells and Lights.
FIXES
- Fixed only being able to add Maple syrup to "PancakesRecipe" and not to "PancakesCraft" or "Pancakes".
- Fixed not being able to make 2 or 4 bowls of Rice or Pasta with a Saucepan anymore.
- Fixed lipstick not being appliable when player had Foundation Makeup in inventory
- Fixed Make-Up not being appliable when in a car.
- Fixes and changes to item categories.
- Fixed destroying a wall with a Lightswitch on it not destroying the Lightswitch too.
- Fixed making 2/4 bowls from a Saucepan returning a Cooking Pot.
- Fixed putting a hat on a Mohawk resetting hair growth timer.
- Fixed not being able to make a Molotov with an Empty Beer bottle.
- Fixed repeatedly building/disassembling some carpentry objects increasing the number of Planks sometimes.
- Fixed Sand/Gravel Bag wall behaviour when built at an angle.
- Fixed selected part of a garment in the "Inspect" UI being too faint.
- Fixed Shirts and other clothing items getting auto-removed from the world.
- Fixed unnecessary extra Muffin recipe. United the two existing Muffin recipes into one.
- Fixed being able to make Cake Batter using rotten ingredients below level 7.
- Fixed unused Zombie Decomposition sandbox option still being listed.
- Fixed NullPointerException in bThump animation variable when the object isn't loaded.
- Fixed being unable to click on open doors in an adjacent room.
- Fixed the starting house in "A Really CDDAy" challenge sometimes not being on fire.
- Fixed possible Lua error in MOBarricade.lua when a barricade sprite is on the east or south edge of a chunk.
- Fixed minor issues in ISZoneDisplay UI and text colours.
- Fixed Foraging icons rerolling when a search focus was selected.
- Fixed ISSearchManager check for valid zoneData when loading icons.
- Fixed not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory.
- Fixed disassembly of Favourited items.
- Fixed randomized crashed cars not having the correct car keys spawned for them.
- Fixed Mouse Trap related collision.
- Fixed sound issue when pressing W and S at the same time.
- Fixed sound issue when switching Seats while Cruise Control was enabled.
- Fixed Refill tool not updating the container visually.
- Fixed incorrectly named recipe for making Wooden Box Traps.
- Fixed several tile and cutaway issues.
- Fixed Lighters draining completely when used with a Molotov. When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
- Fixed evolved recipe error in scripts for Lemons and Lime.
- Fixed Machetes not losing condition when used to craft spears from branches/planks.
- Fixed Empty Beer Bottle using the wrong icons.
- Fixed the space before commas in evolved recipe item names.
- Fixed missing recipe for Opening Canned Fruit Beverage.
- Changed "Canned Condensed Milk" to "Canned Evaporated Milk" because people are really passionate about milk in can lore.
- Fixed melted ice cream not rotting.
- Fixed house keys spawning with a long string of numbers in their display name.
- Fixed climb sheet rope speed.
- Fixed water collision bug when placing Stairs on water.
- Fixed missing textures for Flatpack model.
- Fixed ISInventoryPaneContextMenu.doEvorecipeMenu error.
- Fixed the on-screen keyboard returning asterisks instead of the actual text when entering passwords.
- Fixed microwaves not stopping the StoveTimer sound when turned off.
- Fixed missing context menu translation string for "Item Water Capacity".
- Fixed missing movables translation strings for Oak Bars.
- Fixed missing translation string for foodtype cocoa.
- Fixed wrong tooltip for Onion Slices.
- Fixed pies and cakes being able to be sliced when uncooked.
- Fixed frozen ice cream cones causing boredom and unhappiness; added the "GoodFrozen" tag for such items that should still be enjoyable when frozen.
- Fixed characters not limping when they had their groin bitten.
- Fixed being able to fill a square over its capacity by using the Place Item interface.
- Fixed cooking rotten eggs producing fresh boiled eggs; now if food is rotten and has a "replace on cooked" value, it will not be replaced but will still be cooked, i.e. you will get a cooked rotten egg when you cook a rotten egg.
- Fixed Propane Torch not being used for disassembling objects.
- Fixed Walking and sprinting not burning more calories than standing still.
- Fixed NullPointerExeption when throwing a bomb from above ground level with a controller.
- Fixed not being able to pick items that were dropped to a removed seat slot.
- Fixed being stuck on a seat when trying to change seat twice in different places.
- Fixed being able to do Fitness during sleep and while sitting in a car.
- Fixed the eternal fire after destroying a lit campfire with a sledgehammer.
- Fixed Map objects disappearing when a player aims at a stealthing player.
- Fixed bug with item icons in halo text when foraging.
- Fixed a bug with locking/unlocking doors inside buildings.
- Fixed different values between standard and evolved recipes for Soup.
- Fixed an issue where the interaction between the two different separate zombie population sandbox settings was inconsistent between singleplayer and multiplayer sandbox setting interfaces.
- Fixed equipping "Bandana (face)" placing the bandana on the head.
- Fixed not being able to get a key ring. Some zombies will now have their house or vehicle key in a key ring, and key rings can also sometimes be found in store displays with watches.
- Fixed that it was impossible for a randomized name to be "Pat Bren".
- Fixed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous.
- Fixed missing icon for Scrambled Eggs.
- Fixed currently nonfunctional bayonet and gunlight items not being commented out in the distribution files.
- Fixed missing models/textures for Fountain Cups, Recipe Pizza and Recipe Bread.
- Fixed missing "Obsolete" parameter to BakingTrayBread as it's an unused test item without a model.
- Fixed missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed.
- Fixed being able to use the place item option to place infinite items in a floor square.
- Fixed cut and paste error in the unused function HandWeapon.getToHitMod.
- Fixed an exploit where players, especially ones with desensitized, were able to sleep immediately after breaking LOS with zombies.
- Fixed a couple of inconsistencies between the default MP settings and the Apocalypse setting on account of the loot setting changes.
- Fixed CannedMilk not having the parameter CannedFood = TRUE.
- Fixed only pouring 50 units when selecting the option to put 100 units of water into a farming plot.
- Fixed an issue with the vehicle alarm debug tool, BaseVehicle.setAlarmed also needed to set previouslyEntered to false for the vehicle when enabling an alarm.
- Fixed car horns continuing when switching seats while honking.
- Fixed being able to hold down keys while AFKing to grind nimble; now a check is made to ensure that the character has actually moved before awarding XP.
- Fixed error with broken glass script name in distro files.
- Fixed hazmat suit missing blood locations.
- Fixed being able to put uncooked bacon into tacos and burritos.
- Fixed Pink Hair Dye not being in the distribution lists.
- Fixed not being able to put Black Beans into a salad.
- Fixed Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10.
- Fixed bugged interaction with building metal objects and the Propane Torch.
- Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed.
- Fixed interaction when pressing shift+e near passenger seat to move to the drivers seat.
- Fixed ISBuryCorpse action validity check.
- Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory.
- Fixed being unable to read in a car when the engine was running.
- Fixed zombies spawning inside buildings when the zombie populations is set to 0.
- Fixed missing world static model for Bag_ShotgunDblSawnoffBag.
- Fixed search window tooltips still appearing on hover when the world map is open.
- Fixed player able to walk away while equipping items to scrap or destroy an object to perform the actions from afar.
- Fixed dismantling floors with the character on top by moving character to an adjacent square where possible.
- Fixed disassembly context menu issue: added highlighting of target object in world and object texture in disassembly tooltips
- Fixed reflective and shooting glasses having reversed icons.
- Fixed some events of ZomboidSoundMP.bank not playing for remote clients. This is to potentially fix sounds cutting out when several players are together.
NEW
- Added a prompt for the updated Terms of Service as we are a big boy game now and have to fit in with the other biggerer boys.
- Added sandbox option to disable Fake Dead Reanimation. Disabled Fake deads in MP by default.
- Added more control over fake dead behaviour to the sandbox options; having zombies that were "killed" having a chance to become fake dead is an option that is off by default.
- Added sandbox option that allows Corpse Maggot spawning to be disabled or limited to corpse inventory.
- Added sandbox option that allows poisoning food to be disabled, or for poisoning food with bleach to be disabled.
- Added sandbox option to disable the Tainted Water Tooltip/Warning for hardcore play
- Added sandbox option for enabling/disabling XP multipliers affecting passive skills, which is false by default.
- Added sandbox option that prevents survivor vehicles from spawning.
- Added sandbox option "Light Bulb Lifespan". This does not affect Light Bulbs in vehicles, only in light fixture tiles.
- Added "Randomize" options to Zombie sandbox options for Memory, Sight, and Hearing.
- Added loot rarity settings "Incredibly Rare" and "None", as well as a "Super Low" option for Fuel Pump content.
- Items from table stories/randomized stories/etc will still spawn when loot rarity is set to none.
- Renamed Item "Weight" to "Encumbrance" in the UI and context menu.
- Added an Accessibility Option that makes the player character automatically walk to a click container within a short radius of 3 tiles.
- Added the ability to set custom "Good" and "Bad" highlighting colours in the Accessibility Options menu. This is applied to things like traits, tooltips, and the aiming outline.
- Added an option to bind "Walk To" to a key instead of having to go through the RMB menu.
- Added highlighting to clicked Crates so it's easier to tell which crate is selected. This can be enabled or disabled in the in-game Options.
- Added a Context Menu entry that enables/disables Auto-Drink.
- Tiles that are being disassembled will now be highlighted in the "bad colour", red being the default.
- Resolutions higher than 1440p will have their zoom levels adjusted to allow closer zoom-in, bringing it more in line with lower resolutions.
- Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location.
- The limit is 10 for some and 20 for other Randomized Survivor Safehouses.
- This also means the Toilet Paper story is now disabled in buildings that have over 10 rooms or are spawn locations, which will likely reduce the amount of Reddit posts about it by 50%.
- Added a check to prevent any of the randomized burnt building stories from occurring if the building is a spawn location.
- Changed ISCloseVehicleDoor to play the door closing sound when the action is completed instead of its start. This is to provide better feedback for players in cases where they have unwittingly cancelled this action.
- Added "HasMetal" tag for items. This tag was added to food and water items in metal containers, which will now set microwaves on fire when microwaved.
- Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts.
- Modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge.
- Added a few more existing clothing options to the character creation.
- Added the ability to destroy only one wall when selecting corner walls.
- Replaced the bucket world static model textures with metal icons and textures and not plastic ones, as buckets are now metal and not plastic.
- Updated the BucketEmpty and BucketWaterFull scripts with tooltips and IsCookable to reflect that they are now metal and not plastic.
- Changed the icon of the Watering Can With Water to match the Empty Water Can and the Watering Can models.
- Added a stale tooltip for perishable food to display, when appropriate, that such food is neither fresh nor rotten.
- Added tooltip to Club Hammers and Mallets explaining that they are unsuitable for driving nails.
- Flatpack model is applied to movable items that use the Flatpack icon.
- Made more food items capable of being added to tacos and burritos.
- Bell Pepper can now be added to Stews.
- Added a check so cooked eggs cannot be used for inappropriate non-evolved recipes.
- Removed the requirement for hot water to make a bowl of oats.
- Changed the Violet FoodType to NoExplicit.
- Trash tiles (Movable items) and Plastic Bags can now be used as tinder and fuel for fires.
- Changed the Sawed-off Shotgun recipes to only use the hacksaw, and not the garden saw; a wood saw would be unable to cut through the metal barrel of a shotgun.
- Added the Meat Cleaver to the Slice Onions recipe. Removed it from the Jack-o'-lantern recipe.
- Changed the Cigarettes script to prioritize using Matches before a Lighter if both are in the same inventory.
- Added a new Doctor's bag and military duffel bag.
- Renamed "Hemophobic" trait to "Fear of Blood".
- Vehicle Spawn Chance rate can now be a float value instead of just an int.
- Added a check to prevent items that "weigh" over 50 units from being put in vehicle seats.
- This is an ongoing issue with bags/containers that are modded over capacity, which get stuck once placed in vehicle seats when the bag + contents have an Encumbrance of >50.
- Changed translation strings to make bottle names more consistent.
- Changed IGUI_HouseKey from "House Key" to "Key" to avoid issues with non-residential keys.
- Removed the numeric information tooltip provided when selecting eat all/half/quarter food item context options.
- Commented out the tool definitions in ClothingRecipesDefinitions as they currently are nonfunctional and serve no purpose aside from confusing modders.
- Commented out the WoodenLance in the safehouse weapons distro lists; that item is redundant vs SpearCrafted, and also doesn't work with spear recipes. SpearCrafted already spawns with safehouse weapons.
- Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells.
- Changed the display name translation string for the wearable AmmoStraps items to Bandolier on account of consistent confusion with the weapon attachment that is also called Ammo Straps.
- Changed the display name translation string for firearm magazines to use the firearm it is for, and not the caliber, as the prefix. Solves having two .308 Magazines, for both the MSR788 and the M14, and also that's how they're named in real life.
- Added a tooltip to firearm magazines that displays the ammunition type that it accepts.
- Added missing models for Candy Corn, Candied Fruit Slices, Hot Sauce, Fountain Cups, JuJubes, Nettles, Shrimp Dumplings, Poached Eggs, Scrambled Eggs, Packaged Corn, Pickled Ginger, Sugar Cookies, Fish Sushi, Radio Receivers,Radio Transmitters, Gummy Bears, Gummy Worms, and Tent Kits.
MULTIPLAYER
- Added server option "KnockedDownAllowed" to enable/disable the PVP knockdown.
- This is a stopgap change to give servers an option to make PVP combat less frustrating before we can address PVP combat more directly in the future.
- Adjusted Type 3 and 5 Anticheat to reduce false-positives.
- Added auto-completion for player nicknames when pressing TAB while typing in the Chatbox.
- Added RCON command "checkModsNeedUpdate" to check for mods that need to be updated.
- Allow other non-admin permission levels to delete items in inventory/containers.
- Added Checksum logging for MP servers, enabled by default for now.
- Client dumps logs into checksum.txt.
- Client sends logs to server.
- Server dumps logs into checksum.txt.
- Server dumps client's logs into checksum- .txt.
- Multiplayer clients will now retry the GettingServerInfo request 3 times.
- DB Viewer userlog will now have the amount field increased for repeated counts of suspicious activity.
- When sorting the relative paths of scripts and Lua files to determine load order, the relative paths are first converted to lowercase. This is to fix platform differences breaking checksums in multiplayer. It also fixes the issue where the same file might be loaded more than once if mods use different capitalization for the same file or folder.
- Fixed the multiplayer "whisper" command corrupting the Lua environment due to multithreading.
- Fixed being unable to claim a safehouse unless standing on the ground floor.
- Fixed not checking upper floors for other players or zombies when claiming a safehouse.
- Fixed an exception on the server when food rots into a new item in a container that isn't in the world any longer.
- Fixed new stubble getting added to remote players after each appearance change.
- Fixed text annotations not appearing on annotated maps in multiplayer.
- Fixed Endurance sync in the Admin Health Tool.
- Fixed a bug that didn't display mods in the mod list of a server in the ESC menu.
- Fixed admins being unable to remove car hoods while inside the vehicle.
- Fixed players being unable to interact with Radios they placed themselves.
- Fixed a safehouse owner always respawning in their safehouse when the option to do so is unchecked.
BALANCE
- Modified the M16 & M14 critical values to be more consistent with other rifles.
- M16 CriticalChance changed from 30 to 25.
- Added CritDmgMultiplier 10
- Added AimingPerkCritModifier 12
- M14 CriticalChance changed from 0 to 30.
- Added CritDmgMultiplier 10
- AimingPerkCritModifier 15
- Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode. Firing the M16 in automatic mode will cumulatively reduce the chance of a critical with each additional shot. This is intended to represent the loss in accuracy due to recoil.
- Set some traits to be mutually exclusive to remove exploits or illogical combinations.
- Short summary of the various changes in this changelog that impact the Propane Torch and Propane Tanks. There has been a pretty longstanding bug where Propane Torches were not used up for several Disassemblies. With the fix, usage of them was reduced from 100 to 10 but the number of refills per tank was adjusted from 2 to 16, along with changes that make sure players find more Propane Tanks in the world to offset the reduction.
- Hot-Wiring a vehicle will have a low chance of causing a car alarm. The chance for this is decreased further for higher electronics skill levels.
- Zombies pushing up against a previously unentered stationary vehicle have a chance to set off an alarm.
- Removed the undesired RNG check that made vehicle alarms go off only 20% of the time.
- Fixed car hoods being unable to trigger vehicle alarms.
- Disabled being able to make melee attacks while inside a vehicle with the window rolled down.
- Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before.
- Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries.
- Increased the yield of metal parts when scrapping wrecked vehicles by 33%.
- Added a new procedural container, "CratePropane", to garages and shed.
- Increased the spawn rates for Propane Tanks in the distributions.
- Increased the spawnrate of Thread and added the chance of Sewing Kits to spawn in gloveboxes.
- Trailer capacity now reduces slightly when damaged, as there was no point in repairing them before.
- Changed Bowling Ball Bag capacity from 2 to 8.
- Increase number of Plaster uses to 10, same as Paint.
- Allow plastic bags and money to be used as tinder
- Adjusted duration of the stationary Pistol Whip animation, it's now the same length as the shove animation.
- Adjusted the capacities of pistol and revolver cases from 7 down to 4.
- Adjusted Encumbrance of the sturdy stick item to 1 to be more consistent with other items.
- Adjusted Encumbrance of fire extinguishers to 2, to be consistent with other items.
- Decreased Encumbrance of Walkie-Talkies.
- Adjusted Encumbrance of the TreeBranch item to match that of a crafted spear, to 1.7 from 1;
- The Encumbrance discrepancy has been remarked upon repeatedly, and this also serves in making item Encumbrance more consistent.
- Adjusted the amount of fuel that spawns in fuel pumps at Low and Very Low.
- Updated the nutritional value for Canned Evaporated Milk. Calories 472; Carbs, Lipids, and Proteins at 23.6
- Changed the days until rotten for Bagels from 2 to 6.
- Gave the Stir Fry and roast script items a default hunger value of 10. This was previously reported as a bug when players spawned the item in instead of making it via the evolved recipe.
- Maggots are slightly more poisonous.
- Fewer maggots spawn, especially in spring and fall (maggots don't spawn during winter).
- Maggots are now a default item in the world item removal lists. Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots.
- Additional safeguard to prevent errors when using mods that remove maggots altogether.
DEBUG / MODDING
- Added a search bar to the LootZed cheat panel.
- Added vehicle distributions to LootZed.
- Improved inventory check-in Check Stats panel.
- Right-clicking on a fuel pump in debug mode will display the amount of fuel in the pump in the right-click context menu.
- Added logging of player injuries caused by zombies to the console when in debug mode.
- Added isStartValid function check for BaseTimedAction. Allows checking if an action is valid before the action starts.
- Added saving ModData from IsoGameCharacter to IsoDeadBody and from IsoDeadBody to IsoZombie.
- Added "OnPlayerGetDamage" event.
- Added event "OnWeaponHitThumpable" (Args: character, weapon, object)
- Added a trigger for the OnFillContainer Event when vehicle part containers are filled.
- Added the tag "CarBattery" which can be used with mod item car batteries so they can be charged with the vanilla car battery charger.
- Added the event "OnThrowableExplode", which transmits the IsoTrap and IsoSquare when one detonates.
- Added a toggle option in the vehicle debug context menu that will show if a vehicle's alarm is enabled or disabled.
- Changed Fast Move cheat in debug. Players can now levitate on different height levels via the PageUP/PageDown keys, and move around via the Arrow Keys on the different height levels.
- Made ImageScale, SeatOffsetY and SeatOffsetX global and not local in ISVehicleSeatUI.
- "Missing translation", "ignoring invalid ItemPicker item type", and "VEHICLE MISSING CONT DISTRIBUTION" console messages will now only appear when using debug mode.
- Exposed the MediaData.MediaLineData class.
- When the Sound.WorldSound.Render debug option is enabled, world sounds are rendered according to the Hearing sandbox option.
- For Hearing=Random (where each zombie may have a different radius) sounds are rendered using the Hearing=Normal radius.
- This does not mean that their hearing radius is not randomized, it only means that a world sound radius cannot be rendered on a per zombie basis in debug mode.
- For Hearing=Pinpoint/Normal/Poor, meta-zombie hearing radius is handled properly.
- FileDifferent, FileNotOnServer, and FileNotOnClient errors will now display the absolute paths of both files. This should make it clearer that a mod might just have been using the wrong capitalization for a folder.
- Fixed characters in godmode still changing body weight.
- Fixed instances of the Cheat Menu not working after a player died.
- Fixed removing bodies via Horde manager not working in SP.
- Fixed being stuck in a vehicle after trying to uninstall/install a car part through the Mechanics Cheat, when a character was inside the vehicle.
- Fixed bug with health panel: Fully healing a body part now also removes its muscle fatigue.
- Fixed mod texture packs being loaded before Core.TileScale was set based on the double-sized-textures option. This would result in 2x texture packs being loaded instead of 1x texture packs.
- Fixed being unable to lock Doors placed via Tile Picker.
- Fixed Tree Tile issues.
- Fixed electronic tiles (TV, radio, generators, etc).
- Fixed Garage Doors.
- Fixed Street Light tiles.
- Fixed Search Bar issues.
- Fixed Light Switches.
- Fixed not showing all tiles.
- Fixed Fireplace objects.
- Fixed Wells and Lights.
FIXES
- Fixed only being able to add Maple syrup to "PancakesRecipe" and not to "PancakesCraft" or "Pancakes".
- Fixed not being able to make 2 or 4 bowls of Rice or Pasta with a Saucepan anymore.
- Fixed lipstick not being appliable when player had Foundation Makeup in inventory
- Fixed Make-Up not being appliable when in a car.
- Fixes and changes to item categories.
- Fixed destroying a wall with a Lightswitch on it not destroying the Lightswitch too.
- Fixed making 2/4 bowls from a Saucepan returning a Cooking Pot.
- Fixed putting a hat on a Mohawk resetting hair growth timer.
- Fixed not being able to make a Molotov with an Empty Beer bottle.
- Fixed repeatedly building/disassembling some carpentry objects increasing the number of Planks sometimes.
- Fixed Sand/Gravel Bag wall behaviour when built at an angle.
- Fixed selected part of a garment in the "Inspect" UI being too faint.
- Fixed Shirts and other clothing items getting auto-removed from the world.
- Fixed unnecessary extra Muffin recipe. United the two existing Muffin recipes into one.
- Fixed being able to make Cake Batter using rotten ingredients below level 7.
- Fixed unused Zombie Decomposition sandbox option still being listed.
- Fixed NullPointerException in bThump animation variable when the object isn't loaded.
- Fixed being unable to click on open doors in an adjacent room.
- Fixed the starting house in "A Really CDDAy" challenge sometimes not being on fire.
- Fixed possible Lua error in MOBarricade.lua when a barricade sprite is on the east or south edge of a chunk.
- Fixed minor issues in ISZoneDisplay UI and text colours.
- Fixed Foraging icons rerolling when a search focus was selected.
- Fixed ISSearchManager check for valid zoneData when loading icons.
- Fixed not being able to rip Jeans/Leather Jackets when they're on the ground instead of the player inventory.
- Fixed disassembly of Favourited items.
- Fixed randomized crashed cars not having the correct car keys spawned for them.
- Fixed Mouse Trap related collision.
- Fixed sound issue when pressing W and S at the same time.
- Fixed sound issue when switching Seats while Cruise Control was enabled.
- Fixed Refill tool not updating the container visually.
- Fixed incorrectly named recipe for making Wooden Box Traps.
- Fixed several tile and cutaway issues.
- Fixed Lighters draining completely when used with a Molotov.
- When a Lighter is equipped it will no longer automatically become lit, instead it will do so only if activated using the flashlight keybind or radial menu, or using the inventory context menu option to activate them.
- Fixed evolved recipe error in scripts for Lemons and Lime.
- Fixed Machetes not losing condition when used to craft spears from branches/planks.
- Fixed Empty Beer Bottle using the wrong icons.
- Fixed the space before commas in evolved recipe item names.
- Fixed missing recipe for Opening Canned Fruit Beverage.
- Changed "Canned Condensed Milk" to "Canned Evaporated Milk" because people are really passionate about milk in can lore.
- Fixed melted ice cream not rotting.
- Fixed house keys spawning with a long string of numbers in their display name.
- Fixed climb sheet rope speed.
- Fixed water collision bug when placing Stairs on water.
- Fixed missing textures for Flatpack model.
- Fixed ISInventoryPaneContextMenu.doEvorecipeMenu error.
- Fixed the on-screen keyboard returning asterisks instead of the actual text when entering passwords.
- Fixed microwaves not stopping the StoveTimer sound when turned off.
- Fixed missing context menu translation string for "Item Water Capacity".
- Fixed missing movables translation strings for Oak Bars.
- Fixed missing translation string for foodtype cocoa.
- Fixed wrong tooltip for Onion Slices.
- Fixed pies and cakes being able to be sliced when uncooked.
- Fixed frozen ice cream cones causing boredom and unhappiness; added the "GoodFrozen" tag for such items that should still be enjoyable when frozen.
- Fixed characters not limping when they had their groin bitten.
- Fixed being able to fill a square over its capacity by using the Place Item interface.
- Fixed cooking rotten eggs producing fresh boiled eggs; now if food is rotten and has a "replace on cooked" value, it will not be replaced but will still be cooked, i.e. you will get a cooked rotten egg when you cook a rotten egg.
- Fixed Propane Torch not being used for disassembling objects.
- Fixed Walking and sprinting not burning more calories than standing still.
- Fixed NullPointerExeption when throwing a bomb from above ground level with a controller.
- Fixed not being able to pick items that were dropped to a removed seat slot.
- Fixed being stuck on a seat when trying to change seat twice in different places.
- Fixed being able to do Fitness during sleep and while sitting in a car.
- Fixed the eternal fire after destroying a lit campfire with a sledgehammer.
- Fixed Map objects disappearing when a player aims at a stealthing player.
- Fixed bug with item icons in halo text when foraging.
- Fixed a bug with locking/unlocking doors inside buildings.
- Fixed different values between standard and evolved recipes for Soup.
- Fixed an issue where the interaction between the two different separate zombie population sandbox settings was inconsistent between singleplayer and multiplayer sandbox setting interfaces.
- Fixed equipping "Bandana (face)" placing the bandana on the head.
- Fixed not being able to get a key ring. Some zombies will now have their house or vehicle key in a key ring, and key rings can also sometimes be found in store displays with watches.
- Fixed that it was impossible for a randomized name to be "Pat Bren".
- Fixed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous.
- Fixed missing icon for Scrambled Eggs.
- Fixed currently nonfunctional bayonet and gunlight items not being commented out in the distribution files.
- Fixed missing models/textures for Fountain Cups, Recipe Pizza and Recipe Bread.
- Fixed missing "Obsolete" parameter to BakingTrayBread as it's an unused test item without a model.
- Fixed missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed.
- Fixed being able to use the place item option to place infinite items in a floor square.
- Fixed cut and paste error in the unused function HandWeapon.getToHitMod.
- Fixed an exploit where players, especially ones with desensitized, were able to sleep immediately after breaking LOS with zombies.
- Fixed a couple of inconsistencies between the default MP settings and the Apocalypse setting on account of the loot setting changes.
- Fixed CannedMilk not having the parameter CannedFood = TRUE.
- Fixed only pouring 50 units when selecting the option to put 100 units of water into a farming plot.
- Fixed an issue with the vehicle alarm debug tool, BaseVehicle.setAlarmed also needed to set previouslyEntered to false for the vehicle when enabling an alarm.
- Fixed car horns continuing when switching seats while honking.
- Fixed being able to hold down keys while AFKing to grind nimble; now a check is made to ensure that the character has actually moved before awarding XP.
- Fixed error with broken glass script name in distro files.
- Fixed hazmat suit missing blood locations.
- Fixed being able to put uncooked bacon into tacos and burritos.
- Fixed Pink Hair Dye not being in the distribution lists.
- Fixed not being able to put Black Beans into a salad.
- Fixed Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10.
- Fixed bugged interaction with building metal objects and the Propane Torch.
- Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed.
- Fixed interaction when pressing shift+e near passenger seat to move to the drivers seat.
- Fixed ISBuryCorpse action validity check.
- Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory.
- Fixed being unable to read in a car when the engine was running.
- Fixed zombies spawning inside buildings when the zombie populations is set to 0.
- Fixed missing world static model for Bag_ShotgunDblSawnoffBag.
- Fixed search window tooltips still appearing on hover when the world map is open.
- Fixed player able to walk away while equipping items to scrap or destroy an object to perform the actions from afar.
- Fixed dismantling floors with the character on top by moving character to an adjacent square where possible.
- Fixed disassembly context menu issue: Added highlighting of target object in world and object texture in disassembly tooltips.
- Fixed reflective and shooting glasses having reversed icons.
- Fixed some events of ZomboidSoundMP.bank not playing for remote clients. This is to potentially fix sounds cutting out when several players are together.
- Fixed players being unable to fire guns from inside vehicles under some circumstances.
- Fixed firearm damage being affected by the distance to the target.
- Fixed the infinite timed-action progress bar being displayed for actions that set useProgressBar=false.
- Fixed recently introduced bug that caused sounds to attract zombies from too far away.
- Fixed WorldSoundManager.getSoundAttract() not using IsoZombie.hearing.
- Fixed masking problems with Hoodie and Poncho being worn together.
- Fixed transparency issue with trouser texture.
- Fixed the rate of moodle and the heart (health panel) icon wiggling not handling ui offscreen rendering and uncapped framerate.
- Fixed incorrect pathing for masks on some clothing items which should fix clipping issues.
- Fixed spamming the 'manual floor attack' and 'shove' keys while aiming resulting in firing empty firearms and shoving distant zombies.
- Fixed not-crawler zombies sometimes injuring the feet or legs.
- Fixed assorted errors in food items' EvolvedRecipe parameters.
- Fixed error with randomized zombie senses.
- Fixed the Disable Bleach Poisoning setting in multiplayer causing issues when adding food to Evolved Recipes.
- Fixed sawing off a Double Barrel Shotgun not changing its encumbrance.
- Fixed not being able to host locally with a nonsteam server.
- Fixed zombie hearing radius being too large.
- Fixed being unable to rip Varsity Jackets.
- Fixed ripping all clothing unintentionally ripping clothing worn by the player.
- Fixed zombie Pinpoint hearing not working as intended.
- Fixed not being able to empty rotten sacks of produce.
- Fixed infinite Propane Torch glitch when disassembling items.
- Fixed Encoding of Radio and TV content for Chinese languages.
- Fixed lightbulb lifespan sandbox value error.
- Fixed in-game map position of a shed in cell 35,32.