Project Zomboid 42.17.0 (Build 42 Unstable) patch notes
- 109documented changes
- 6buffs
- 2nerfs
- 2new
- 69fixes
- 30other
What changed
- NEWSkills
Added new Skill VHS tapes
New Skill VHS tapes have been added to the game.
Official source - NERFWounds
Increased "Wound Infection Damage Factor" from 0.0 to 1.0
On the Apocalypse preset, infected wounds now deal damage, so infections are more dangerous.
Official source - NERFWounds
Increased "Wound Infection Damage Factor" from 0.5 to 1.0
On the Extinction preset, infected wounds deal more damage, so infections are more dangerous.
Official source - CHANGETraits
Trait Points Updated
Some traits now cost or give a different number of points at character creation.
- Trait Points Updated
Official source - FIXAnimals
Fixed: Pipe bomb/Aerosol bomb not doing damage to players or animals
Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
Official source - CHANGEContainers
Fluid container empty rates now depend type of container
Fluid containers now empty at different speeds depending on what kind of container they are.
Official source - CHANGEGeneral
Game Mode Defaults Updated
The default settings for the game modes have been changed.
Official source - BUFFVehicles
Chance for vehicles to spawn with gas increased from "Low" to "Normal"
On the Apocalypse preset, vehicles are more likely to spawn with gas in the tank.
Official source - BUFFLoot
Increased "Other" loot spawn rate from 0.6 to 1.0
On the Rising preset, "Other" loot spawns more often.
Official source - CHANGEVehicles
Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
In sandbox settings, the "Normal" chance for vehicles to have gas is lower, so fewer cars will have fuel on that setting.
Official source - CHANGEOccupations
Occupation Values Updated
Several occupations now have different point costs or starting skill bonuses.
Official source - FIXGeneral
Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
Chef now gives a starting point in Short Blade instead of Short Blunt, fixing a bug.
Official source - BUFFTraits
DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2
The DIY Expert occupation now gives the Inventive trait instead of +1 Carving, and it costs fewer trait points.
Official source - CHANGEGeneral
Doctor point cost changed from -2 to 0
Doctor now costs no points to pick, leaving you more to spend on traits.
Official source - CHANGEGeneral
Electrician point cost changed from -4 to -2
Electrician now costs fewer points to pick, leaving you more to spend on traits.
Official source - CHANGEStrength
Farmer now gives +1 Strength
Farmer now starts with a bonus point in Strength.
Official source - CHANGEGeneral
Nurse point cost changed from -2 to 0
Nurse now costs no points to pick, leaving you more to spend on traits.
Official source - CHANGEGeneral
Rancher point cost changed from -2 to 0
Rancher now costs no points to pick, leaving you more to spend on traits.
Official source - CHANGEGeneral
Nutritionist changed from -4 to -2
Nutritionist now costs fewer points, so it is cheaper to take at character creation.
Official source - CHANGEThirst
High Thirst changed from +1 to +2
Taking High Thirst now gives you more points to spend on other traits.
Official source - CHANGEAnimals
Animal stress gain & its impact have been rebalanced
Animal stress has been rebalanced, both how fast animals get stressed and what the stress does.
- Animal stress gain & its impact have been rebalanced
Official source - Official sourceCHANGEAnimals
Animals gain less stress from zombies
- CHANGEAnimals
Animals gain less stress under rain (only certain animals don't like rain!)
Animals get less stressed in the rain, and only some kinds of animals mind it.
Official source - Official sourceCHANGEAnimals
Animals gain less stress due to sound
- CHANGEAnimals
Animal's stress is reduced more when petting them
Petting an animal now calms it down more.
Official source - Official sourceCHANGEAnimals
Animals should flee less often due to stress
- CHANGEAnimals
Animals will start to destroy objects at stress 80 instead of 70
Stressed animals now take longer to reach the point where they start destroying objects.
Official source - BUFFIllness
Reduced the rate that gasmask/respirator filters are drained by corpse sickness
Gas mask and respirator filters now drain more slowly from corpse sickness, so they last longer.
Official source - BUFFTailoring
Reduced tool degredation for Tailoring recipes
Tailoring recipes wear down your tools less, so the tools last longer.
Official source - FIXMoodles
Added moodle buffs to Radio/TV shows that were not awarding them
Radio and TV shows that were missing moodle buffs now give them.
Official source - CHANGEGeneral
Adjusted encumberance values of coffins and gym mats
Coffins and gym mats now count for a different amount of weight when you carry them.
Official source - CHANGECarpentry
Adjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucket
Building upgraded wooden floors, softening beams, tannin barrels and churn buckets now gives a different amount of Carpentry XP.
Official source - CHANGEGeneral
Updated several tile properties
Several map tiles have had their properties changed.
Official source - CHANGELoot
Added guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etc
"Other" loot no longer spawns in unsuitable containers such as trash containers, fridges, freezers and coffins.
Official source - CHANGEFactions
Faction members are visible on the mini/world map at any distance
With this option, faction members always appear on the mini and world map, while other players only show up when they are close and in your line of sight.
Faction members are visible on the mini/world map at any distance.
- Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
- FIXAnimals
Fixed: the rope tied to an animal disappearing after relogin
Fixed the rope tied to an animal disappearing after relogin
Official source - FIXContainers
Fixed: being unable to build constructions if standing near a container
Fixed being unable to build constructions if standing near a container
Official source - FIXMultiplayer
Fixed: timed fluid actions not working properly when queued
Fixed timed fluid actions not working properly when queued
Official source - FIXClothing
Fixed: character spontaneously taking off their clothes
Fixed character spontaneously taking off their clothes
Official source - FIXMultiplayer
Fixed: characters interacting with items from a distance
Fixed characters interacting with items from a distance
Official source - FIXClimbing
Fixed: climbing rope desync
In multiplayer, climbing a rope now stays in sync between players.
Fixed climbing rope desync
Official source - Official sourceFIXDoors
Fixed "double-tap" door interactions causing doors to instantly open and close
- FIXSafehouses
Fixed: Unable to view the safehouse info through the safehouse list window
Fixed Unable to view the safehouse info through the safehouse list window
Official source - FIXMultiplayer
Fixed: drying racks "Take All" button not working properly
Fixed drying racks "Take All" button not working properly
Official source - FIXClimbing
Fixed: climbing over walls not causing muscle strain
Climbing over walls now causes muscle strain, so it takes more out of your character.
Fixed climbing over walls not causing muscle strain
Official source - FIXWounds
Fixed: if multiple players apply a bandage to the same wound, all bandages are consumed
Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
Official source - FIXMultiplayer
Fixed: exercises not raising the character's body heat generation value
Exercising now raises your character's body heat generation.
Fixed exercises not raising the character's body heat generation value
Official source - FIXZombies
Fixed: zombies teleporting on hit
In multiplayer, zombies no longer jump to a different spot when you hit them.
Fixed zombies teleporting on hit
Official source - FIXMultiplayer
Fixed: open and eat actions not working properly
Fixed an issue with open and eat actions not working properly
Official source - FIXMultiplayer
Fixed "Wash yourself" action being performed instantly
Washing yourself now takes time instead of finishing instantly.
Official source - FIXMetalworking
Fixed: Welding Torch uses not being synced after disassembling objects
The Welding Torch's remaining uses now stay in sync in multiplayer after you disassemble objects.
Fixed Welding Torch uses not being synced after disassembling objects
Official source - FIXAnimals
Fixed: petting animals not increasing the animal's acceptance or decreasing stress
Fixed petting animals not increasing the animal's acceptance or decreasing stress
Official source - FIXController
Fixed: controller button presses within the RMC causing interactions with the world
Pressing controller buttons inside the right-click menu no longer also interacts with things in the world.
Fixed controller button presses within the RMC causing interactions with the world
Official source - FIXController
Fixed: characters performing sporadic actions while controller is at rest
Fixed characters performing sporadic actions while controller is at rest
Official source - FIXGeneral
Fixed: toggleCrouch not working properly
The toggle crouch option now works properly.
Fixed an issue with toggleCrouch not working properly
Official source - FIXGeneral
Fixed: infected player characters not zombifying on death
Fixed infected player characters not zombifying on death
Official source - FIXFirearms
Fixed: firearm magazines not increasing their encumbrance value when loaded with ammunition
Firearm magazines now get heavier when loaded with ammunition, so a full magazine adds more encumbrance.
Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
Official source - FIXFirearms
Fixed: firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
Firearms now get heavier when a loaded magazine is inserted.
Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
Official source - FIXAnimations
Fixed: animations not playing when player is seated
Fixed animations not playing when player is seated
Official source - Official sourceFIXBlacksmithing
Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
- FIXFire
Fixed: certain objects not being destroyed in fire
Fixed certain objects not being destroyed in fire
Official source - FIXFire
Fixed: a campfire's IsoFire being removed when a different object on the square was destroyed
A campfire's fire no longer disappears when a different object on the same square is destroyed.
Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
Official source - FIXMultiple systems
Fixed: being unable to pick up / disassemble generic cooler shelves and magazine stands
Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
Official source - FIXGeneral
Fixed: not being able to disassemble player-constructed fence posts
Fixed not being able to disassemble player-constructed fence posts
Official source - FIXFurniture
Fixed: missing collision on some furniture items
Fixed missing collision on some furniture items
Official source - FIXMultiple systems
Fixed: top-most railing on stairs not preventing players from accessing containers on the floor below
The top railing on stairs now stops you from reaching containers on the floor below.
Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
Official source - FIXGeneral
Fixed: not being able to disassemble log gates
Fixed not being able to disassemble log gates
Official source - FIXWalls
Fixed: being unable to barricade windowframes
Fixed being unable to barricade windowframes
Official source - FIXGeneral
Fixed: being able to read obsolete skillbooks
Fixed being able to read obsolete skillbooks
Official source - FIXZombies
Fixed: standing zombies not crawling under cars, even when the sandbox setting is "always"
Standing zombies now crawl under cars as they should when the sandbox setting is "always".
Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
Official source - FIXZombies
Fixed: chasing zombies being able to fall through Log Walls
Fixed chasing zombies being able to fall through Log Walls
Official source - FIXGeneral
Fixed: the character would always move east after standing up, regardless of input direction
Fixed an issue where the character would always move east after standing up, regardless of input direction
Official source - FIXDoors
Fixed: locked doors not appearing in the RMC under certain conditions
Locked doors now show in the right-click menu in the situations where they were missing.
Fixed locked doors not appearing in the RMC under certain conditions
Official source - Official sourceFIXCrafting recipes
Fixed "Show Recipes" not working for Schematic Pages
- FIXTraits
Fixed: Claustrophobic still being available after selecting Agoraphobic
Claustrophobic and Agoraphobic can no longer be picked together, and Agoraphobic no longer comes back for Veterans after you pick another trait.
Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
Official source - FIXMultiple systems
Fixed: not being able to butcher dead rabbits found in random building stories
Fixed not being able to butcher dead rabbits found in random building stories
Official source - FIXZombies
Fixed: zombies being unable to break some breakable fences
Fixed zombies being unable to break some breakable fences
Official source - FIXBuildings
Fixed: player-made buildings being automatically powered
Buildings that players build no longer get power automatically.
Fixed player-made buildings being automatically powered
Official source - FIXWalls
Fixed: walls being disassemblable in basements allowing players to make holes into the void
Walls in basements can no longer be disassembled, so players can no longer open holes into the void.
Fixed walls being disassemblable in basements allowing players to make holes into the void
Official source - FIXGeneral
Fixed: viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
Doing physical actions while eating, then another physical action, no longer breaks your view cone and many character stats.
Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
Official source - CHANGEAnimals
Increased animal vocal sound range from 40 to 70
Animal calls can now be heard from further away.
Increased animal vocal sound range from 40 to 70.
Official source - CHANGEVehicles
Increased vehicle engine sound radius from sqrt(1200) to 70
Vehicle engines can now be heard over a wider area.
Official source - CHANGESound
Removed distance cap for gunshots and explosions
Gunshots and explosions no longer have a distance cap on their sound, so they can be heard from further away.
Official source - NEWBooks
Added book "The Moments of Darius" by Ignas
A new book, "The Moments of Darius" by Ignas, has been added.
Official source - BUFFLoot
Increased "Other" loot spawn rate from 0.6 to 0.8
On the Apocalypse preset, "Other" loot spawns more often.
Official source - FIXZombies
We are looking forward to receiving your feedback on sprinters and slow zombies
Zombie speed can now be set in multiplayer, so servers can run sprinters or slow zombies.
We are looking forward to receiving your feedback on sprinters and slow zombies!
- We are looking forward to receiving your feedback on sprinters and slow zombies! If there
- Official sourceCHANGEMap
A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
- CHANGEMap
Map remote player visibility = 3 (Friends and nearby users)
Setting Map remote player visibility to 3 picks the new Friends and nearby users option.
Official source - FIXServer
Fixed: a rare server crash when driving vehicles
Fixed a rare server crash when driving vehicles
Official source - FIXServer
Fixed: Spawn with Self server setting respawning player in a random spot
The Spawn with Self server setting no longer respawns players in a random spot.
Fixed Spawn with Self server setting respawning player in a random spot
Official source - FIXTelevision
Fixed: an exception occurring when disassembling a working TV
Taking apart a working TV no longer causes an error.
Fixed an exception occurring when disassembling a working TV
Official source - FIXVehicles
Fixed: character automatically rotating when standing above/under a vehicle
Fixed character automatically rotating when standing above/under a vehicle
Official source - FIXContainers
Fixed: Favourited Light Sources losing their favourite status after being transferred to a held container
Fixed Favourited Light Sources losing their favourite status after being transferred to a held container
Official source - FIXMultiplayer
Fixed: admins being able to apply cheats after permissions removed
Fixed admins being able to apply cheats after permissions removed
Official source - FIXVehicles
Fixed: an exception when uninstalling vehicle parts
Uninstalling vehicle parts no longer causes an error.
Fixed an exception when uninstalling vehicle parts
Official source - FIXMultiplayer
Fixed: scratches from spiked armour disappearing from characters
Fixed scratches from spiked armour disappearing from characters
Official source - FIXMultiplayer
Fixed: being unable to create a new user without a password via the /adduser command
Fixed being unable to create a new user without a password via the /adduser command
Official source - FIXMap
Fixed: memory consumption spiking when players explore beyond the map bounds
Fixed memory consumption spiking when players explore beyond the map bounds
Official source - FIXContainers
Fixed: not being able to examine Container Info for fluid container entities
Fixed not being able to examine Container Info for fluid container entities
Official source - FIXWeapons
Fixed: emotes not being performed when character holding a non-weapon item in their offhand
Fixed emotes not being performed when character holding a non-weapon item in their offhand
Official source - FIXClimbing
Fixed: issue with vaulting animation not lining up with tile art
Fixed issue with vaulting animation not lining up with tile art
Official source - FIXMap
Fixed: fliers/brochures not displaying relevant text when opened from map icons
Fixed fliers/brochures not displaying relevant text when opened from map icons
Official source - FIXWalls
Fixed: destroying a wall next to a lit campfire causing an exception
Destroying a wall next to a lit campfire no longer causes an error.
Fixed destroying a wall next to a lit campfire causing an exception
Official source - FIXTraits
Fixed: freezes/crashes when selecting Random Traits if game language is set to Polish
Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
Official source - FIXAnimals
Fixed: Animal Footsteps not playing when they run along fences
Fixed Animal Footsteps not playing when they run along fences
Official source - FIXMultiplayer
Fixed: inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
Adding a second couch co-op player in CDDA no longer inverts the colours or causes extreme visual effects.
Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
Official source - FIXZombies
Fixed: driving over live zombies on the ground playing wrong sounds
Fixed driving over live zombies on the ground playing wrong sounds
Official source - CHANGEWeather
Increased rain ambiance radius from 10 to 20
The sound of rain now carries over a wider area around you.
Official source - FIXMultiplayer
Fixed: Occlusion Parameter not working as expected on Remote Events
The Occlusion Parameter now works as expected on Remote Events in multiplayer.
Fixed Occlusion Parameter not working as expected on Remote Events
Official source
Full patch notes from The Indie Stone
Notes
- As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
NEW
- The Survival Guide has been updated with new content
- Added additional static spawn points to Sandbox Mode
- Brandenburg
- Echo Creek
- Fallas Lake
- Irvington
- March Ridge
- Valley Station
- Added new Skill VHS tapes
- Animal Care
- Blacksmithing
- Electrical
- First Aid
- Knapping
- Tailoring
- Fluid container empty rates now depend type of container
- Added book "The Moments of Darius" by Ignas
- Updated Pet Name list in memoriam
UI/CONTROLLER
- Additional WIP controller changes have been implemented. (Please keep providing feedback. It has been extremely valuable.)
- The ability to customise controls in-game still requires additional work, and will be included in a future update.
- Added dedicated Credits Screen
- In-Game UI improvements
- Clamp XUI to screen size
- Rearranged and compacted Crafting window craft control box
- Reduced size of input item boxes
- Rearranged and compacted recipe filter box
- Compacted Building window input panel
- Reduced size of output item boxes
- Fixed Crafting window input and output panels
- Reduced preferred width of handcraft window
- Reduced preferred width of build window
- Compacted craft inventory panel
- Improved scale of Admin Powers window
- Host loading bar width has been resized
BALANCE
- Game Mode Defaults Updated
- Apocalypse
- Chance for vehicles to spawn with gas increased from "Low" to "Normal"
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Extinction
- Increased "Wound Infection Damage Factor" from 0.5 to 1.0
- Outbreak
- Increased "Other" loot spawn rate from 0.6 to 0.8
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Increased "Other" loot spawn rate from 0.6 to 1.0
- Increased "Wound Infection Damage Factor" from 0.0 to 1.0
- Vehicle "Chance Has Gas" setting value of "Normal" reduced from 70 to 45
- Occupation Values Updated
- Chef now gives +1 Short Blade instead of +1 Short Blunt (bug fix)
- DIY Expert now gives Inventive Trait instead of +1 Carving, point cost changed from -4 to -2
- Doctor point cost changed from -2 to 0
- Electrician point cost changed from -4 to -2
- Farmer now gives +1 Strength
- Nurse point cost changed from -2 to 0
- Rancher point cost changed from -2 to 0
- Welder point cost changed from -6 to -4
- - Trait Points Updated
- Nutritionist changed from -4 to -2
- High Thirst changed from +1 to +2
- Smoker changed from +2 to +3
- - Animal stress gain & its impact have been rebalanced
- Animals gain less stress from zombies
- Animals gain less stress under rain (only certain animals don't like rain!)
- Animals gain less stress due to sound
- Animal's stress is reduced more when petting them
- Animals should flee less often due to stress
- Animals will start to destroy objects at stress 80 instead of 70
- Reduced the rate that gasmask/respirator filters are drained by corpse sickness
- Reduced tool degredation for Tailoring recipes
- Added moodle buffs to Radio/TV shows that were not awarding them
- Adjusted encumberance values of coffins and gym mats
- Adjusted Carpentry XP awards for WoodFloorLvl2, WoodFloorLvl3, SofteningBeam, TanninBarrel and ChurnBucket
- Updated several tile properties
- Changed the tooltip for scrapping tiles to be consistent with picking up tiles
- Updated some flyer definitions, pictures, and text
- Added guardrails for the “Other” loot distribution functionality so it doesn't include inappropriate containers such as trash containers, fridges, freezers, coffins, etc
MP
- Fixed being unable to set Zombie speed in MP
- We are looking forward to receiving your feedback on sprinters and slow zombies! If there
- are any remaining issues left, please let us know.
- Added Thread-safe DDoS protection for RakNet
- Removed unused server options
- Moved map progress from client to the server
- A new option "Friends and nearby users" has been added to the "Map remote player visibility" setting
- Map remote player visibility = 3 (Friends and nearby users)
- Faction members are visible on the mini/world map at any distance. Other users will be shown on the mini/world map if near and in the line of sight.
- Fixed a rare server crash when driving vehicles
- Fixed the rope tied to an animal disappearing after relogin
- Fixed being unable to build constructions if standing near a container
- Fixed Pipe bomb/Aerosol bomb not doing damage to players or animals
- Fixed timed fluid actions not working properly when queued
- Fixed Spawn with Self server setting respawning player in a random spot
- Fixed character spontaneously taking off their clothes
- Fixed an exception occurring when disassembling a working TV
- Fixed characters interacting with items from a distance
- Fixed climbing rope desync
- Fixed "double-tap" door interactions causing doors to instantly open and close
- Fixed Unable to view the safehouse info through the safehouse list window
- Fixed drying racks "Take All" button not working properly
- Fixed the location of a bite/scratch on the body not matching the damage on the character's clothing
- Fixed character automatically rotating when standing above/under a vehicle
- Fixed Favourited Light Sources losing their favourite status after being transferred to a held container
- Fixed "scrap failed" halo text not being displayed
- Fixed rope not returning to character's inventory when "Remove Escape Rope" used
- Fixed climbing over walls not causing muscle strain
- Fixed admins being able to apply cheats after permissions removed
- Fixed renaming of food not syncing
- Fixed an issue where if multiple players apply a bandage to the same wound, all bandages are consumed
- Fixed an exception when uninstalling vehicle parts
- Fixed scratches from spiked armour disappearing from characters
- Fixed being unable to create a new user without a password via the /adduser command
- Fixed exercises not raising the character's body heat generation value
- Fixed an issue where after creating a host game players are unexpectedly returned to the main menu
- Fixed zombies teleporting on hit
- Fixed an issue with open and eat actions not working properly
- Fixed memory consumption spiking when players explore beyond the map bounds
- Fixed an anti-cheat false positive
- Fixed the character not getting stained with blood after butchering an animal
- Fixed "Wash yourself" action being performed instantly
- Fixed a server-side exception with ISClothingExtraAction
- Fixed Welding Torch uses not being synced after disassembling objects
- Fixed Occlusion Parameter not working as expected on Remote Events
- Fixed server list loading on start
- Fixed petting animals not increasing the animal's acceptance or decreasing stress
- Fixed server hangs on world save creation
- Fixed thumpable doors animation doubling
FIXES
- Updated icon for 'already read' literature to be more readable
- Fixed not being able to examine Container Info for fluid container entities
- Fixed D-Pad not working on Scythe Grass action on controller
- Fixed not being able to pick up dung with a controller.
- Fixed Device Options and Disassemble context menus not showing up with controller
- Fixed controller button presses within the RMC causing interactions with the world
- Fixed characters performing sporadic actions while controller is at rest
- Fixed being unable to continue splitscreen characters in subsequent play sessions
- Fixed an issue with toggleCrouch not working properly
- Fixed infected player characters not zombifying on death
- Fixed firearm magazines not increasing their encumbrance value when loaded with ammunition
- Fixed firearms not appropriately increasing in encumbrance when a loaded magazine is inserted
- Fixed animations not playing when player is seated
- Fixed emotes not being performed when character holding a non-weapon item in their offhand
- Fixed "Forge Bar Half" with steel quarters returning an Iron Bar Half
- Fixed certain objects not being destroyed in fire
- Fixed a campfire's IsoFire being removed when a different object on the square was destroyed
- Fixed being unable to pick up / disassemble generic cooler shelves and magazine stands
- Fixed not being able to disassemble player-constructed fence posts
- Fixed missing collision on some furniture items
- Fixed being able to pick up light switches
- Fixed top-most railing on stairs not preventing players from accessing containers on the floor below
- Fixed "Disassemble Object" showing instead of tile names
- Fixed not being able to disassemble log gates
- Fixed issue with vaulting animation not lining up with tile art
- Fixed single tile arched doorways being set up as windowframes
- Fixed RMC context menu for some lights not having text
- Fixed being unable to barricade windowframes
- Fixed being able to read obsolete skillbooks
- Fixed standing zombies not crawling under cars, even when the sandbox setting is "always"
- Fixed chasing zombies being able to fall through Log Walls
- Fixed an issue where the character would always move east after standing up, regardless of input direction
- Fixed fliers/brochures not displaying relevant text when opened from map icons
- Fixed destroying a wall next to a lit campfire causing an exception
- Fixed rabbits being able to spawn in water
- Fixed digging furrows generating exceptions
- Fixed occasional Zero Length Vector error when placing items or removing windows via Pick Up tool
- Fixed freezes/crashes when selecting Random Traits if game language is set to Polish
- Fixed error when using makeup
- Fixed character not coughing/sneezing when they have a cold
- Fixed locked doors not appearing in the RMC under certain conditions
- Fixed visual issue with some spawned items that appeared to be floating
- Fixed "Show Recipes" not working for Schematic Pages
- Fixed an exception in isClimbingRope when the game is paused
- Fixed an exception that could occur when grabbing items
- Fixed Animal Footsteps not playing when they run along fences
- Fixed Claustrophobic still being available after selecting Agoraphobic, and Agoraphobic reappearing for Veterans after any trait was selected.
- Fixed missing space in tutorial "Fill Empty Jar" context interaction. Previously read "FillEmpty Jar"
- Fixed not being able to butcher dead rabbits found in random building stories
- Fixed "Cut Up Circular Sawblade with Bandsaw" being listed "Cut Up Tire with Bandsaw"
- Fixed Water/ElecShutModifier display incorrectly showing in non-debug sandbox settings
- Fixed pathfinding issues when sitting behind High Tables
- Fixed zombies being unable to break some breakable fences
- Fixed being able to sleep on swing sets
- Fixed inverted colours and extreme visual effects when adding a second character via couch co-op in CDDA
- Fixed player-made buildings being automatically powered
- Fixed an issue where multiple KeyBindings on the same key weren't detected correctly
- Fixed walls being disassemblable in basements allowing players to make holes into the void
- Fixed FireBrushUI "Add by click" and "Remove by click" not setting the correct z coordinate
- Fixed the Admin Powers window not changing available cheats list after role changing
- Fixed Recipes filter panel width counting
- Fixed controller sensitivity buttons not responding for some font sizes
- Fixed a console error when interacting with drying racks
- Fixed ground snow rendering darker than intended
- Fixed puddles flickering on/off
- Fixed curtains automatically close/re-opening when interacting with Shift+E
- Fixed typos and updated the in-game tips
- Fixed a bug with controller & CD player
- Fixed a sporadic exception with IsoObjectUtils
- Fixed Lua error when reading print media with the "Auto reveal print-media map locations" option enabled.
- Fixed an issue that could cause animation tracks to abruptly stop
- Fixed Turn180s being twitchy on keyboard
- Fixed HeadLookAround while sitting on furniture
- Fixed a lua crash on RemoveAllZombies
- Fixed character incorrectly aiming when pressing LCTRL while mouse is over UI
- Fixed viewcone and many character stats becoming NaN after performing physical actions while eating, then performing another physical action
- Fixed Potter's wheel not being completely destroyed when burned
- Fixed Drill presses and bandsaws randomly spawn in sheds
SFX
- Fixed M16 shooting sounds when the camera is zoomed out to the maximum distance
- Fixed driving over live zombies on the ground playing wrong sounds
- Fixed scrap failure and success sounds not playing
- Fixed scrap-success sound for low metal fences
- Fixed tent sounds only playing on old tents
- Fixed disassembling metal/chainlink fences playing either no or incorrect sounds
- Fixed Lamb still playing baby sounds when grown up
- Increased animal vocal sound range from 40 to 70.
- Increased vehicle engine sound radius from sqrt(1200) to 70
- Increased rain ambiance radius from 10 to 20
- Fixed vehicle sfx bugs in MP
- Removed distance cap for gunshots and explosions
TECHNICAL
- Added additional security validation
- Added a warning to the SteamWorkshopItem Submit screen for the new popup
- Updated spiffo_combat.png
- As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .