Patchnoter

Project Zomboid 42.18.0 (Build 42 Unstable) patch notes

Live

  • 109documented changes
  • 6buffs
  • 1nerf
  • 1new
  • 84fixes
  • 17other

What changed

  • CHANGEOccupations

    Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking

    Park Ranger now starts with a point in Carving instead of Tracking.

    Official source
  • CHANGEOccupations

    Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture

    Rancher now starts with a point in Fitness instead of Agriculture.

    Official source
  • CHANGEGeneral

    Improvised Gas Mask has been rebalanced

    The Improvised Gas Mask has been rebalanced, so it may not work quite the way you remember.

    Official source
  • BUFFGeneral

    Clean rags can be used as Rag Filters in Improvised Gas Masks

    You can now use clean rags as Rag Filters in the Improvised Gas Mask.

    Official source
  • CHANGEGeneral

    Not as powerful as commercial gas masks / respirators

    The Improvised Gas Mask protects less than a commercial gas mask or respirator but more than a bandana.

    Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana

    Official source
  • CHANGEGeneral

    Rag Filters with <= 30% used Delta are returned as dirty rags

    If you take a Rag Filter out of an Improvised Gas Mask when it is 30% used or less, you get it back as a dirty rag.

    Official source
  • CHANGEEncumbrance

    Adjusted encumbrance values for metal drums and several barrel moveable inventory items

    Metal drums and several barrels you can pick up now have different weights when carried.

    Official source
  • CHANGEContainers

    Adjusted a number of fluid container capacities

    A number of fluid containers now hold different amounts.

    Official source
  • BUFFGeneral

    Base.JerryCan - 10L -> 20L

    The jerry can now holds twice as much fluid, so you can carry more in one can.

    • base.JerryCan - 10L -> 20L
    Official source
  • BUFFGeneral

    Base.Canteen, base.CanteenMilitary - 500ml -> 900mL

    The canteen and military canteen hold nearly twice as much, so they last longer between refills.

    • base.Canteen, base.CanteenMilitary - 500ml -> 900mL
    Official source
  • BUFFGeneral

    Base.CanteenCowboy - 1L -> 1.8L

    The cowboy canteen holds more, so it lasts longer between refills.

    • base.CanteenCowboy - 1L -> 1.8L
    Official source
  • BUFFGeneral

    Base.HydrationBackpack - 1L -> 2L

    The hydration backpack holds twice as much, so it lasts longer between refills.

    • base.HydrationBackpack - 1L -> 2L
    Official source
  • BUFFGeneral

    Base.HydrationBackpack_Camo - 1L -> 3L

    The camo hydration backpack holds three times as much, so it lasts much longer between refills.

    • base.HydrationBackpack_Camo - 1L -> 3L
    Official source
  • CHANGEGeneral

    Base.BeerEmpty - 1L -> 300mL

    Empty beer bottles hold much less fluid now, so each one carries far less.

    • base.BeerEmpty - 1L -> 300mL
    Official source
  • CHANGEFirst Aid

    Player can refuse Medical Check now

    In multiplayer you can now turn down another player's medical check.

    Official source
  • CHANGEWounds

    AFK players won't die anymore if somebody tries to remove their bandages

    AFK players no longer die when someone tries to remove their bandages, and players can now refuse a medical check.

    Official source
  • FIXVehicles

    Fixed: a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles

    In multiplayer, a vehicle driven by another player and towing a trailer no longer crashes you to the main menu when it hits other vehicles.

    Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles

    Official source
  • CHANGEVehicles

    Added hearing "distant vehicle" sounds in multiplayer

    In multiplayer you can now hear vehicles from far away.

    Added hearing "distant vehicle" sounds in multiplayer.

    Official source
  • CHANGEVehicles

    Player can hear approaching vehicles from afar again

    In multiplayer you can hear vehicles coming from a long way off again.

    Official source
  • CHANGEMap

    Map visited area resets after relog

    In multiplayer, the explored area on your map resets when you log back in.

    Map visited area resets after relog.

    Official source
  • FIXPVP

    Fixed: non-PVP player and vehicle interactions

    Problems with how vehicles interact with players who have PVP turned off are fixed.

    Fixed non-PVP player and vehicle interactions

    Official source
  • FIXPVP

    Non-PVP players no longer receive damage when struck by a vehicle

    Players with PVP off no longer take damage when hit by a vehicle.

    Non-PVP players no longer receive damage when struck by a vehicle.

    Official source
  • FIXPVP

    PVP players receive damage if the Player Damage From Vehicle Impact is not set to None

    Players with PVP on take damage from vehicle hits unless the Player Damage From Vehicle Impact setting is set to None.

    PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.

    Official source
  • FIXPVP

    PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true

    PVP players can now be knocked down by vehicles when the server's KnockedDownAllowed setting is on.

    Official source
  • FIXPVP

    Non-PVP players are no longer staggered or knocked down when struck by a vehicle

    Players with PVP off are no longer staggered or knocked down when hit by a vehicle.

    Official source
  • FIXPVP

    Non-PVP players no longer damage vehicles

    Non-PVP players no longer damage vehicles.

    Official source
  • FIXVehicles

    Vehicle damage no longer applies for persistent pedestrian contacts

    In multiplayer, vehicle damage no longer applies when a vehicle stays in constant contact with a pedestrian player, as part of fixes to how non-PVP players and vehicles interact.

    Vehicle damage no longer applies for persistent pedestrian contacts.

    Official source
  • FIXMultiplayer

    Pushing pedestrians no longer applies max damage

    Pushing someone on foot with a vehicle no longer deals maximum damage.

    Pushing pedestrians no longer applies max damage.

    Official source
  • CHANGEMultiplayer

    "Wars" setting is now disabled by default

    The Wars multiplayer setting is now off by default, so a server has to turn it on to use it.

    Official source
  • FIXFactions

    Fixed: renaming a faction name creates a new faction

    Renaming a faction now changes its name instead of creating a new faction.

    Fixed renaming a faction name creates a new faction

    Official source
  • FIXMultiplayer

    Fixed: an exploit that allowed backpacks and their contents to be duplicated

    Fixed an exploit that allowed backpacks and their contents to be duplicated

    Official source
  • FIXBlacksmithing

    Fixed: an exploit that allowed item duplication via forging

    Fixed an exploit that allowed item duplication via forging

    Official source
  • FIXPVP

    Fixed: bombs only doing damage to players with PVP enabled status

    Fixed bombs only doing damage to players with PVP enabled status

    Official source
  • FIXWalls

    Fixed: barricades not syncing properly for some players

    Fixed barricades not syncing properly for some players

    Official source
  • FIXVehicles

    Fixed: vehicles sometimes clipping through one another

    Fixed vehicles sometimes clipping through one another

    Official source
  • FIXVehicles

    Fixed: towed trailer having choppy movement for remote players

    Fixed towed trailer having choppy movement for remote players

    Official source
  • FIXVehicles

    Fixed: vehicles taking too much damage on collision

    Fixed vehicles taking too much damage on collision

    Official source
  • FIXMultiplayer

    Fixed: transferring a large stack of items being interrupted on its own

    Fixed transferring a large stack of items being interrupted on its own

    Official source
  • FIXWater

    Fixed: the amount of water in a rain collector barrel not changing if the water is consumed

    Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink

    Official source
  • FIXVehicles

    Fixed: items dropped from a trailer not syncing properly

    Fixed items dropped from a trailer not syncing properly

    Official source
  • FIXVehicles

    Fixed: calorie burn rate applying incorrectly when sitting in a vehicle

    Fixed calorie burn rate applying incorrectly when sitting in a vehicle

    Official source
  • FIXSafehouses

    Fixed: custom spawns breaking the ability to claim safehouses

    Fixed custom spawns breaking the ability to claim safehouses

    Official source
  • FIXVehicles

    Fixed: players being able to ghost through vehicles

    Fixed players being able to ghost through vehicles

    Official source
  • FIXMultiplayer

    Fixed: GodMode players not being able to deal damage to non-GodMode players

    Fixed GodMode players not being able to deal damage to non-GodMode players

    Official source
  • FIXVehicles

    Fixed: characters would be crushed by vehicles instead of pushed away

    Fixed an issue where characters would be crushed by vehicles instead of pushed away

    Official source
  • FIXMultiple systems

    Fixed: being unable to loot from zombies who are killed when a timer or sensor bomb explodes

    Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes

    Official source
  • FIXZombies

    Fixed: multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged

    Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged

    Official source
  • FIXVehicles

    Fixed: not being able to see other players while the vehicle moves in reverse

    Fixed not being able to see other players while the vehicle moves in reverse.

    Official source
  • FIXContainers

    Fixed: Liquid containers placed on the ground become bugged after server restart

    Fixed Liquid containers placed on the ground become bugged after server restart.

    Official source
  • FIXZombies

    Fixed: disappearance of Low memory zombies right behind the player (zombie culling mechanic)

    Zombies no longer vanish right behind you in multiplayer when the game removes low memory zombies.

    Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)

    Official source
  • FIXFire

    Fixed: campfire temperature

    Campfire temperature now works correctly in multiplayer.

    Fixed campfire temperature

    Official source
  • CHANGEMultiplayer

    Drying racks are drying faster again

    Official source
  • FIXMultiplayer

    Fixed: Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP

    Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.

    Official source
  • FIXMultiple systems

    Fixed: towels not getting wet in the rain

    Fixed towels not getting wet in the rain

    Official source
  • FIXWalls

    Removed invisible wall between wide staircases

    Official source
  • FIXController

    Fixed: being unable to manually target the ground on controller

    Fixed being unable to manually target the ground on controller

    Official source
  • FIXFirearms

    Updated existing firearm models and firearm attachment placement

    Official source
  • FIXMultiple systems

    Fixed: being unable to aim with RMB if Aim keybind set to "None"

    Fixed being unable to aim with RMB if Aim keybind set to "None"

    Official source
  • FIXSandbox settings

    Fixed: sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances

    Sandbox spawn points in March Ridge, Brandenburg and Irvington no longer start you in bad spots.

    Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances

    Official source
  • FIXWeapons

    Fixed: point-blank calculations for ranged weapons

    Ranged weapons now work out point-blank shots correctly.

    Fixed point-blank calculations for ranged weapons

    Official source
  • FIXExercise

    Fixed: character body heat generation being too high after exercising

    Fixed character body heat generation being too high after exercising

    Official source
  • FIXVehicles

    Fixed "Smash Window" not appearing in vehicle radial menu at certain angles

    Official source
  • FIXBuildings

    Fixed: characters could become trapped in some circumstances when placing or building multi-tile objects

    Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects

    Official source
  • FIXGeneral

    Fixed: being unable to place heavy items that are in the character's hand

    Fixed being unable to place heavy items that are in the character's hand

    Official source
  • FIXZombies

    Fixed: zombies on fire not providing illumination

    Fixed zombies on fire not providing illumination

    Official source
  • FIXZombies

    Fixed: zombies with the ability to open doors not being able to open doors

    Zombies that have the ability to open doors can now actually open them, so a closed door will not always keep them out.

    Fixed zombies with the ability to open doors not being able to open doors

    Official source
  • FIXFood

    Fixed: opening frozen packs returning defrosted food

    Fixed opening frozen packs returning defrosted food

    Official source
  • FIXFood

    Fixed: some cooked food items increasing in encumberance and hunger reduction when used as lure

    Cooked food used as a lure no longer gets heavier or more filling.

    Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure

    Official source
  • FIXForaging

    Fixed: foraging Darkness Malus contunuously disappearing

    The foraging darkness penalty now stays steady when you forage at night with a flashlight, instead of flickering on and off.

    Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight

    Official source
  • FIXVehicles

    Fixed: being unable to enter driver's seat of vehicle in specific positions

    Fixed being unable to enter driver's seat of vehicle in specific positions

    Official source
  • FIXMultiple systems

    Fixed: the player not learning recipes from VHS even though they are announced as being learned

    Fixed the player not learning recipes from VHS even though they are announced as being learned

    Official source
  • FIXGeneral

    Fixed: the player would get burned when lighting pre-placed campfires

    Fixed an issue where the player would get burned when lighting pre-placed campfires

    Official source
  • FIXFishing

    Fixed: being unable to place fishing nets if they are in a backpack

    Fixed being unable to place fishing nets if they are in a backpack

    Official source
  • FIXFood

    Fixed: non-standard fridges failing to apply refrigeration modifier to chilled food

    Fridges that are not the standard type now apply the refrigeration effect to chilled food, just like regular fridges.

    Fixed non-standard fridges failing to apply refrigeration modifier to chilled food

    Official source
  • FIXChallenge modes

    Fixed: challenge modes not randomizing world seeds

    Challenge modes now use a random world seed, so each run does not start on the same world.

    Fixed challenge modes not randomizing world seeds

    Official source
  • FIXVehicles

    Fixed: vehicle radial menus not closing when exiting / entering vehicles

    Fixed vehicle radial menus not closing when exiting / entering vehicles.

    Official source
  • FIXGeneral

    Fixed: holding RMB during Walk-To makes player stand still, instead of strafing

    Holding the right mouse button during Walk-To now lets you strafe instead of leaving you standing still.

    Fixed holding RMB during Walk-To makes player stand still, instead of strafing

    Official source
  • NERFGeneral

    Removed the ability to use Leather Strips when crafting Improvised Briefs

    Official source
  • CHANGEZombies

    Increased the distance zombies play a thump sound from 20 to 70

    Zombie thump sounds now carry much farther, so you can hear zombies banging on things from a greater distance.

    Official source
  • NEWMap

    Added Option to Accessibility section to automatically pause the game when reading maps

    A new Accessibility option pauses the game while you read a map and unpauses it when you close the map.

    Added Option to Accessibility section to automatically pause the game when reading maps.

    • Added Option to Accessibility section to automatically pause the game when reading maps.
    • If enabled the game will unpause when a map is closed.
    Official source
  • FIXCrafting recipes

    Fixed "Game Crash with Missing Recipe Items"

    The game no longer crashes when a recipe uses items that are missing.

    Official source
  • CHANGEFire

    Redundant Fire and Smoke anti-cheats are removed

    The redundant anti-cheat checks for fire and smoke are removed from multiplayer.

    Official source
  • FIXServer

    Fixed: Server option “Show First And Last Name”

    The Show First And Last Name server option now works properly.

    Fixed Server option “Show First And Last Name”

    Official source
  • FIXMultiplayer

    Removed AutoCreateUserInWhiteList setting

    The AutoCreateUserInWhiteList server setting is gone, which stops other people from logging in to your character just by knowing your username.

    Removed AutoCreateUserInWhiteList setting.

    • Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
    Official source
  • FIXClothing

    Fixed: Mannequin clothing disappearing visually after relog

    Fixed Mannequin clothing disappearing visually after relog

    Official source
  • FIXMultiplayer

    Fixed: an issue that allowed unathorised item spawning by clients

    Clients can no longer spawn items without permission on multiplayer servers.

    Fixed an issue that allowed unathorised item spawning by clients

    Official source
  • FIXAnti-cheat

    Fixed: a false positive triggering of the anti-cheat

    Fixed a false positive triggering of the anti-cheat

    Official source
  • FIXClothing

    Fixed: the character's body and clothes not becoming dirty

    Fixed the character's body and clothes not becoming dirty

    Official source
  • FIXServer

    Fixed: burned drying racks causing server-side exceptions spam

    Fixed burned drying racks causing server-side exceptions spam

    Official source
  • FIXNetworking

    Fixed: a player state desync issue where the walk animation plays before turning 180 degrees

    In multiplayer, a player who turns around no longer plays the walk animation before the turn finishes, so other players' movement looks right.

    Fixed a player state desync issue where the walk animation plays before turning 180 degrees

    Official source
  • FIXClothing

    Fixed: dyed clothing only changing colour when dropped on the ground/into a container

    Fixed dyed clothing only changing colour when dropped on the ground/into a container

    Official source
  • FIXServer

    Fixed: the server connection screen info not displaying properly

    Fixed the server connection screen info not displaying properly

    Official source
  • FIXFishing

    Fixed: fishing rods continuing to be shown in a remote player's hands after breaking

    Fixed fishing rods continuing to be shown in a remote player's hands after breaking

    Official source
  • FIXMultiplayer

    Fixed: carved handles showing the wrong condition

    Fixed carved handles showing the wrong condition

    Official source
  • FIXFishing

    Fixed: fishing rods being duplicated after the line breaks

    Fixed fishing rods being duplicated after the line breaks

    Official source
  • FIXWater

    Fixed: a server side exception when giving animals water

    Fixed a server side exception when giving animals water

    Official source
  • FIXFood

    Fixed: removing food from a trough not updating the sprite

    Fixed removing food from a trough not updating the sprite

    Official source
  • FIXMultiplayer

    Fixed: puddle visibility not being synced properly

    Fixed puddle visibility not being synced properly

    Official source
  • FIXContainers

    Fixed: an error from transferring items from one container by two players simultaneously

    Fixed an error from transferring items from one container by two players simultaneously.

    Official source
  • FIXMultiplayer

    Fixed: Crucible showing the wrong remaining value after smelting metal

    Fixed Crucible showing the wrong remaining value after smelting metal

    Official source
  • FIXAnimals

    Fixed: being unable to inspect some animal tracks

    Fixed being unable to inspect some animal tracks

    Official source
  • FIXMultiplayer

    Fixed: new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only

    Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only

    Official source
  • FIXMetalworking

    Fixed: welding torch that always shows the max propane amount after refiling

    Fixed welding torch that always shows the max propane amount after refiling

    Official source
  • FIXMultiplayer

    Fixed: items remaining dirty/bloody after washing in the washing machine

    Fixed items remaining dirty/bloody after washing in the washing machine

    Official source
  • FIXAnimals

    Fixed: chicken hutch not being completely destroyed when a single tile is burned

    A chicken hutch now burns down completely when fire reaches just one of its tiles, so the whole hutch is lost instead of part of it.

    Fixed chicken hutch not being completely destroyed when a single tile is burned

    Official source
  • FIXAnimals

    Fixed: animals being visible through walls and solid barriers

    Fixed animals being visible through walls and solid barriers

    Official source
  • FIXAnimals

    Fixed: characters being unable to pet animals that were past a certain size threshold

    Fixed characters being unable to pet animals that were past a certain size threshold

    Official source
  • FIXFarming

    Fixed: Gardening Interactions from displaying incorrect growth phase for crops

    Fixed Gardening Interactions from displaying incorrect growth phase for crops

    Official source
  • FIXVehicles

    Fixed: vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%

    Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%

    Official source

Full patch notes from The Indie Stone

Read it on the official page

Notes

  • As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

NEW

  • Added new Weapon Reload animations for lever action rifles and shotguns
  • Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
  • Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being.
  • Added keybind for "Sit on Ground" action
  • Updated assets for propane tanks to reflect US standards
  • Added some new garbage bins to Spiffos and PizzaWhirled

BALANCE

  • Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
  • Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
  • Improvised Gas Mask has been rebalanced
  • Clean rags can be used as Rag Filters in Improvised Gas Masks
  • Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
  • Rag Filters with <= 30% used Delta are returned as dirty rags
  • Adjusted encumbrance values for metal drums and several barrel moveable inventory items
  • Adjusted a number of fluid container capacities
  • base.JerryCan - 10L -> 20L
  • base.Canteen, base.CanteenMilitary - 500ml -> 900mL
  • base.CanteenCowboy - 1L -> 1.8L
  • base.HydrationBackpack - 1L -> 2L
  • base.HydrationBackpack_Camo - 1L -> 3L
  • base.BeerEmpty - 1L -> 300mL

MODDING

  • Non-base Module Recipes now work in MP
  • Fixed "Game Crash with Missing Recipe Items"
  • Improved Craft History (added cleanup)
  • Added "getModTags()", "setTags()" for CraftRecipe. Added "getItems()" for InputScript
  • Fixed File writers bug. Now it return null, when initialized incorrectly.
  • Returned Tag "FITS_CLOTHING_RACK" for items for clothing rack.
  • Added Event "SyncFactionServer(factionName, isRemove)).
  • It triggers on any change in faction.
  • Added Texture field for Trait Script.
  • Now you can set path to texture for Trait.
  • Fixed Mod Foraging Icon bug.
  • Now it possible to collect mod items by Foraging.
  • Added public methods for zombie: "doCrawlerSpeed(zombieSpeed)", "doSprinter()", "doFastShambler()", "doFakeShambler()", "doShambler()", "getSpeedType()"

MP

  • Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue.
  • Player can refuse Medical Check now
  • AFK players won't die anymore if somebody tries to remove their bandages
  • Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
  • Added hearing "distant vehicle" sounds in multiplayer.
  • Player can hear approaching vehicles from afar again
  • Restored IP logging to a specific text file with exclusion from logs.zip
  • Added optimisations for VisitedMap saves
  • Map visited area resets after relog.
  • Fixed non-PVP player and vehicle interactions
  • Non-PVP players no longer receive damage when struck by a vehicle.
  • PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
  • PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
  • Non-PVP players are no longer staggered or knocked down when struck by a vehicle
  • Non-PVP players no longer damage vehicles.
  • Vehicle damage no longer applies for persistent pedestrian contacts.
  • Pushing pedestrians no longer applies max damage.
  • Redundant Fire and Smoke anti-cheats are removed
  • Fixed Server option “Show First And Last Name”
  • Renamed DisableSafehouseWhenPlayerConnected to DisableSafehouseWhenOwnerConnected
  • Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
  • "Wars" setting is now disabled by default
  • Redundant XP and XPPlayer anti-cheats and unused AddXP packet are removed
  • Fixed Mannequin clothing disappearing visually after relog
  • Fixed Debug feature Add water to a feeding through
  • Fixed renaming a faction name creates a new faction
  • Fixed incorrect tooltip text in Faction renaming window
  • Fixed an exploit that allowed backpacks and their contents to be duplicated
  • Fixed an exploit that allowed item duplication via forging
  • Fixed an issue that allowed unathorised item spawning by clients
  • Fixed bombs only doing damage to players with PVP enabled status
  • Fixed server hangs on world save creation
  • Fixed a false positive triggering of the anti-cheat
  • Fixed barricades not syncing properly for some players
  • Fixed fire burning time desync
  • Fixed vehicles sometimes clipping through one another
  • Fixed towed trailer having choppy movement for remote players
  • Fixed vehicles taking too much damage on collision
  • Fixed the character's body and clothes not becoming dirty
  • Fixed burned drying racks causing server-side exceptions spam
  • Fixed transferring a large stack of items being interrupted on its own
  • Fixed a player state desync issue where the walk animation plays before turning 180 degrees
  • Fixed weapon bloody condition not syncing
  • Fixed error on server side CellLoader.DoTileObjectCreation
  • Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink
  • Fixed Client side exception: IsoGameCharacter.getCurrentState()" is null at StatePacket.apply
  • Fixed dyed clothing only changing colour when dropped on the ground/into a container
  • Fixed items dropped from a trailer not syncing properly
  • Fixed calorie burn rate applying incorrectly when sitting in a vehicle
  • Fixed custom spawns breaking the ability to claim safehouses
  • Fixed players being able to ghost through vehicles
  • Fixed GodMode players not being able to deal damage to non-GodMode players
  • Fixed an issue where characters would be crushed by vehicles instead of pushed away
  • Fixed the server connection screen info not displaying properly
  • Fixed fishing rods continuing to be shown in a remote player's hands after breaking
  • Fixed carved handles showing the wrong condition
  • Fixed fishing rods being duplicated after the line breaks
  • Fixed a server side exception when giving animals water
  • Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
  • Fixed removing food from a trough not updating the sprite
  • Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
  • Fixed puddle visibility not being synced properly
  • Fixed not being able to see other players while the vehicle moves in reverse.
  • Fixed an error from transferring items from one container by two players simultaneously.
  • Fixed Liquid containers placed on the ground become bugged after server restart.
  • Fixed another case of The character’s body and clothes not becoming dirty in MP
  • Fixed Crucible showing the wrong remaining value after smelting metal
  • Fixed being unable to inspect some animal tracks
  • Fixed animal tracks not generating on the world map (debug feature)
  • Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)
  • Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
  • Fixed welding torch that always shows the max propane amount after refiling
  • Fixed campfire temperature
  • Drying racks are drying faster again
  • Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
  • Fixed grass remaining on the furrowed tile
  • Fixed items remaining dirty/bloody after washing in the washing machine
  • Fixed towels not getting wet in the rain
  • Fixed "players" command through RCON protocol causing "java.nio.BufferOverflowException"
  • SyncVisualsPacket.parse error
  • this.deadCharacterPacket.square is null at NetworkCharacterAI.onDied

FIXES

  • Removed invisible wall between wide staircases
  • Fixed being unable to manually target the ground on controller
  • Updated existing firearm models and firearm attachment placement
  • Fixed some sprinters being silent
  • Fixed being unable to aim with RMB if Aim keybind set to "None"
  • Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
  • Fixed point-blank calculations for ranged weapons
  • Fixed character body heat generation being too high after exercising
  • Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
  • Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
  • Fixed Vehicle name text overflowing its container in the Vehicle Mechanics panel
  • Fixed "Success" or "Failure" text not flashing in the mechanics UI when installing or uninstalling a part
  • Fixed item outline on eyeglasses icon
  • Fixed ParameterFenceTypeHigh defining METAL_BARS instead of METAL_GATE.
  • Fixed being unable to place heavy items that are in the character's hand
  • Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
  • Fixed zombies on fire not providing illumination
  • Fixed wooden trough not being completely destroyed when a single tile is burned
  • Fixed chicken hutch not being completely destroyed when a single tile is burned
  • Fixed zombies with the ability to open doors not being able to open doors
  • Fixed opening frozen packs returning defrosted food
  • Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
  • Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
  • Fixed animals being visible through walls and solid barriers
  • Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
  • Fixed being unable to enter driver's seat of vehicle in specific positions
  • Fixed an error when changing Display Mode / Resolution
  • Fixed disabling the "Enable Zoom" option in UI Options causing all screen effects to be removed
  • Fixed the player not learning recipes from VHS even though they are announced as being learned
  • Fixed a number of transparency/clipping outfit issues
  • Fixed smoke from cigarette packs not showing the cigarette texture
  • Fixed an issue where the player would get burned when lighting pre-placed campfires
  • Fixed characters being unable to pet animals that were past a certain size threshold
  • Fixed "Broken Glass" appearing in the right-click context menu as "Escape Rope"
  • Fixed being unable to place fishing nets if they are in a backpack
  • Fixed SCBA and SCBA (No Tank) icons being swapped
  • Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
  • pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
  • Fixed "Make_Improvised_Gas_Mask" returning the deprecated "No Filter" version.
  • Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
  • Fixed RBTSElectronics never spawning CD Players
  • Fixed challenge modes not randomizing world seeds
  • Fixed vehicle radial menus not closing when exiting / entering vehicles.
  • Fixed Gardening Interactions from displaying incorrect growth phase for crops
  • Fixed aerosol and smoke bombs detonating faster at higher framerate settings
  • Fixed game not responding when aiming from a car’s back seat
  • Fixed an error when picking up and then placing down coffee machines or toasters on controller
  • Fixed holding RMB during Walk-To makes player stand still, instead of strafing
  • Removed Wooden Crucible Molds
  • Removed the ability to use Leather Strips when crafting Improvised Briefs
  • Fixed the ability to add cheese to Omelettes

SFX

  • Added new sounds for Garbage Bins
  • Added new sounds for Wooden Doors
  • Added new sounds for Crates
  • Increased the distance zombies play a thump sound from 20 to 70
  • Fixed toilet seats playing incorrect sfx when sat on
  • Fixed Smoke Bomb sfx playing endlessly
  • Fixed Ambient Sound stopping on player death
  • Fixed player characters not having a bodyfall sound on death
  • Fixed zombies thumping on military chainlink fences playing incorrect sfx
  • Fixed disassembling metal/chainlink fences playing incorrect sfx
  • Fixed zombies thumping on wooden tall fence playing incorrect sfx
  • Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
  • Fixed bullet impact sfx playing in MP when shots didn't hit anything
  • Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter

TECHNICAL/DEBUG

  • Wind Sprite Effects option is now turned off by default
  • Added new functions to the Lua debugger's source window
  • Increased the Lua debugger's framerate from 30 to 60
  • Restore SP debug cheats to save locally instead of player profile
  • Thanks to everyone for all the feedback you have been providing. It has been invaluable. We would also like to encourage the multiplayer and modding communities to give us their thoughts on the latest modding and MP fixes/functionalities if you could please. If you haven't seen it yet, check out the interview between our Design Director, Christian, and MrAtomicDuck ! As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .