Project Zomboid 42.18.0 (Build 42 Unstable) patch notes
- 109documented changes
- 6buffs
- 1nerf
- 1new
- 84fixes
- 17other
What changed
- CHANGEOccupations
Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
Park Ranger now starts with a point in Carving instead of Tracking.
Official source - CHANGEOccupations
Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
Rancher now starts with a point in Fitness instead of Agriculture.
Official source - CHANGEGeneral
Improvised Gas Mask has been rebalanced
The Improvised Gas Mask has been rebalanced, so it may not work quite the way you remember.
Official source - BUFFGeneral
Clean rags can be used as Rag Filters in Improvised Gas Masks
You can now use clean rags as Rag Filters in the Improvised Gas Mask.
Official source - CHANGEGeneral
Not as powerful as commercial gas masks / respirators
The Improvised Gas Mask protects less than a commercial gas mask or respirator but more than a bandana.
Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
Official source - CHANGEGeneral
Rag Filters with <= 30% used Delta are returned as dirty rags
If you take a Rag Filter out of an Improvised Gas Mask when it is 30% used or less, you get it back as a dirty rag.
Official source - CHANGEEncumbrance
Adjusted encumbrance values for metal drums and several barrel moveable inventory items
Metal drums and several barrels you can pick up now have different weights when carried.
Official source - CHANGEContainers
Adjusted a number of fluid container capacities
A number of fluid containers now hold different amounts.
Official source - BUFFGeneral
Base.JerryCan - 10L -> 20L
The jerry can now holds twice as much fluid, so you can carry more in one can.
- base.JerryCan - 10L -> 20L
- BUFFGeneral
Base.Canteen, base.CanteenMilitary - 500ml -> 900mL
The canteen and military canteen hold nearly twice as much, so they last longer between refills.
- base.Canteen, base.CanteenMilitary - 500ml -> 900mL
- BUFFGeneral
Base.CanteenCowboy - 1L -> 1.8L
The cowboy canteen holds more, so it lasts longer between refills.
- base.CanteenCowboy - 1L -> 1.8L
- BUFFGeneral
Base.HydrationBackpack - 1L -> 2L
The hydration backpack holds twice as much, so it lasts longer between refills.
- base.HydrationBackpack - 1L -> 2L
- BUFFGeneral
Base.HydrationBackpack_Camo - 1L -> 3L
The camo hydration backpack holds three times as much, so it lasts much longer between refills.
- base.HydrationBackpack_Camo - 1L -> 3L
- CHANGEGeneral
Base.BeerEmpty - 1L -> 300mL
Empty beer bottles hold much less fluid now, so each one carries far less.
- base.BeerEmpty - 1L -> 300mL
- CHANGEFirst Aid
Player can refuse Medical Check now
In multiplayer you can now turn down another player's medical check.
Official source - CHANGEWounds
AFK players won't die anymore if somebody tries to remove their bandages
AFK players no longer die when someone tries to remove their bandages, and players can now refuse a medical check.
Official source - FIXVehicles
Fixed: a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
In multiplayer, a vehicle driven by another player and towing a trailer no longer crashes you to the main menu when it hits other vehicles.
Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
Official source - CHANGEVehicles
Added hearing "distant vehicle" sounds in multiplayer
In multiplayer you can now hear vehicles from far away.
Added hearing "distant vehicle" sounds in multiplayer.
Official source - CHANGEVehicles
Player can hear approaching vehicles from afar again
In multiplayer you can hear vehicles coming from a long way off again.
Official source - CHANGEMap
Map visited area resets after relog
In multiplayer, the explored area on your map resets when you log back in.
Map visited area resets after relog.
Official source - FIXPVP
Fixed: non-PVP player and vehicle interactions
Problems with how vehicles interact with players who have PVP turned off are fixed.
Fixed non-PVP player and vehicle interactions
Official source - FIXPVP
Non-PVP players no longer receive damage when struck by a vehicle
Players with PVP off no longer take damage when hit by a vehicle.
Non-PVP players no longer receive damage when struck by a vehicle.
Official source - FIXPVP
PVP players receive damage if the Player Damage From Vehicle Impact is not set to None
Players with PVP on take damage from vehicle hits unless the Player Damage From Vehicle Impact setting is set to None.
PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
Official source - FIXPVP
PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
PVP players can now be knocked down by vehicles when the server's KnockedDownAllowed setting is on.
Official source - FIXPVP
Non-PVP players are no longer staggered or knocked down when struck by a vehicle
Players with PVP off are no longer staggered or knocked down when hit by a vehicle.
Official source - FIXPVP
Non-PVP players no longer damage vehicles
Non-PVP players no longer damage vehicles.
Official source - FIXVehicles
Vehicle damage no longer applies for persistent pedestrian contacts
In multiplayer, vehicle damage no longer applies when a vehicle stays in constant contact with a pedestrian player, as part of fixes to how non-PVP players and vehicles interact.
Vehicle damage no longer applies for persistent pedestrian contacts.
Official source - FIXMultiplayer
Pushing pedestrians no longer applies max damage
Pushing someone on foot with a vehicle no longer deals maximum damage.
Pushing pedestrians no longer applies max damage.
Official source - CHANGEMultiplayer
"Wars" setting is now disabled by default
The Wars multiplayer setting is now off by default, so a server has to turn it on to use it.
Official source - FIXFactions
Fixed: renaming a faction name creates a new faction
Renaming a faction now changes its name instead of creating a new faction.
Fixed renaming a faction name creates a new faction
Official source - FIXMultiplayer
Fixed: an exploit that allowed backpacks and their contents to be duplicated
Fixed an exploit that allowed backpacks and their contents to be duplicated
Official source - FIXBlacksmithing
Fixed: an exploit that allowed item duplication via forging
Fixed an exploit that allowed item duplication via forging
Official source - FIXPVP
Fixed: bombs only doing damage to players with PVP enabled status
Fixed bombs only doing damage to players with PVP enabled status
Official source - FIXWalls
Fixed: barricades not syncing properly for some players
Fixed barricades not syncing properly for some players
Official source - FIXVehicles
Fixed: vehicles sometimes clipping through one another
Fixed vehicles sometimes clipping through one another
Official source - FIXVehicles
Fixed: towed trailer having choppy movement for remote players
Fixed towed trailer having choppy movement for remote players
Official source - FIXVehicles
Fixed: vehicles taking too much damage on collision
Fixed vehicles taking too much damage on collision
Official source - FIXMultiplayer
Fixed: transferring a large stack of items being interrupted on its own
Fixed transferring a large stack of items being interrupted on its own
Official source - FIXWater
Fixed: the amount of water in a rain collector barrel not changing if the water is consumed
Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink
Official source - FIXVehicles
Fixed: items dropped from a trailer not syncing properly
Fixed items dropped from a trailer not syncing properly
Official source - FIXVehicles
Fixed: calorie burn rate applying incorrectly when sitting in a vehicle
Fixed calorie burn rate applying incorrectly when sitting in a vehicle
Official source - FIXSafehouses
Fixed: custom spawns breaking the ability to claim safehouses
Fixed custom spawns breaking the ability to claim safehouses
Official source - FIXVehicles
Fixed: players being able to ghost through vehicles
Fixed players being able to ghost through vehicles
Official source - FIXMultiplayer
Fixed: GodMode players not being able to deal damage to non-GodMode players
Fixed GodMode players not being able to deal damage to non-GodMode players
Official source - FIXVehicles
Fixed: characters would be crushed by vehicles instead of pushed away
Fixed an issue where characters would be crushed by vehicles instead of pushed away
Official source - FIXMultiple systems
Fixed: being unable to loot from zombies who are killed when a timer or sensor bomb explodes
Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
Official source - FIXZombies
Fixed: multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
Official source - FIXVehicles
Fixed: not being able to see other players while the vehicle moves in reverse
Fixed not being able to see other players while the vehicle moves in reverse.
Official source - FIXContainers
Fixed: Liquid containers placed on the ground become bugged after server restart
Fixed Liquid containers placed on the ground become bugged after server restart.
Official source - FIXZombies
Fixed: disappearance of Low memory zombies right behind the player (zombie culling mechanic)
Zombies no longer vanish right behind you in multiplayer when the game removes low memory zombies.
Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)
Official source - FIXFire
Fixed: campfire temperature
Campfire temperature now works correctly in multiplayer.
Fixed campfire temperature
Official source - Official sourceCHANGEMultiplayer
Drying racks are drying faster again
- FIXMultiplayer
Fixed: Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP
Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
Official source - FIXMultiple systems
Fixed: towels not getting wet in the rain
Fixed towels not getting wet in the rain
Official source - Official sourceFIXWalls
Removed invisible wall between wide staircases
- FIXController
Fixed: being unable to manually target the ground on controller
Fixed being unable to manually target the ground on controller
Official source - Official sourceFIXFirearms
Updated existing firearm models and firearm attachment placement
- FIXMultiple systems
Fixed: being unable to aim with RMB if Aim keybind set to "None"
Fixed being unable to aim with RMB if Aim keybind set to "None"
Official source - FIXSandbox settings
Fixed: sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
Sandbox spawn points in March Ridge, Brandenburg and Irvington no longer start you in bad spots.
Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
Official source - FIXWeapons
Fixed: point-blank calculations for ranged weapons
Ranged weapons now work out point-blank shots correctly.
Fixed point-blank calculations for ranged weapons
Official source - FIXExercise
Fixed: character body heat generation being too high after exercising
Fixed character body heat generation being too high after exercising
Official source - Official sourceFIXVehicles
Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
- FIXBuildings
Fixed: characters could become trapped in some circumstances when placing or building multi-tile objects
Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
Official source - FIXGeneral
Fixed: being unable to place heavy items that are in the character's hand
Fixed being unable to place heavy items that are in the character's hand
Official source - FIXZombies
Fixed: zombies on fire not providing illumination
Fixed zombies on fire not providing illumination
Official source - FIXZombies
Fixed: zombies with the ability to open doors not being able to open doors
Zombies that have the ability to open doors can now actually open them, so a closed door will not always keep them out.
Fixed zombies with the ability to open doors not being able to open doors
Official source - FIXFood
Fixed: opening frozen packs returning defrosted food
Fixed opening frozen packs returning defrosted food
Official source - FIXFood
Fixed: some cooked food items increasing in encumberance and hunger reduction when used as lure
Cooked food used as a lure no longer gets heavier or more filling.
Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
Official source - FIXForaging
Fixed: foraging Darkness Malus contunuously disappearing
The foraging darkness penalty now stays steady when you forage at night with a flashlight, instead of flickering on and off.
Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
Official source - FIXVehicles
Fixed: being unable to enter driver's seat of vehicle in specific positions
Fixed being unable to enter driver's seat of vehicle in specific positions
Official source - FIXMultiple systems
Fixed: the player not learning recipes from VHS even though they are announced as being learned
Fixed the player not learning recipes from VHS even though they are announced as being learned
Official source - FIXGeneral
Fixed: the player would get burned when lighting pre-placed campfires
Fixed an issue where the player would get burned when lighting pre-placed campfires
Official source - FIXFishing
Fixed: being unable to place fishing nets if they are in a backpack
Fixed being unable to place fishing nets if they are in a backpack
Official source - FIXFood
Fixed: non-standard fridges failing to apply refrigeration modifier to chilled food
Fridges that are not the standard type now apply the refrigeration effect to chilled food, just like regular fridges.
Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
Official source - FIXChallenge modes
Fixed: challenge modes not randomizing world seeds
Challenge modes now use a random world seed, so each run does not start on the same world.
Fixed challenge modes not randomizing world seeds
Official source - FIXVehicles
Fixed: vehicle radial menus not closing when exiting / entering vehicles
Fixed vehicle radial menus not closing when exiting / entering vehicles.
Official source - FIXGeneral
Fixed: holding RMB during Walk-To makes player stand still, instead of strafing
Holding the right mouse button during Walk-To now lets you strafe instead of leaving you standing still.
Fixed holding RMB during Walk-To makes player stand still, instead of strafing
Official source - Official sourceNERFGeneral
Removed the ability to use Leather Strips when crafting Improvised Briefs
- CHANGEZombies
Increased the distance zombies play a thump sound from 20 to 70
Zombie thump sounds now carry much farther, so you can hear zombies banging on things from a greater distance.
Official source - NEWMap
Added Option to Accessibility section to automatically pause the game when reading maps
A new Accessibility option pauses the game while you read a map and unpauses it when you close the map.
Added Option to Accessibility section to automatically pause the game when reading maps.
- Added Option to Accessibility section to automatically pause the game when reading maps.
- If enabled the game will unpause when a map is closed.
- FIXCrafting recipes
Fixed "Game Crash with Missing Recipe Items"
The game no longer crashes when a recipe uses items that are missing.
Official source - CHANGEFire
Redundant Fire and Smoke anti-cheats are removed
The redundant anti-cheat checks for fire and smoke are removed from multiplayer.
Official source - FIXServer
Fixed: Server option “Show First And Last Name”
The Show First And Last Name server option now works properly.
Fixed Server option “Show First And Last Name”
Official source - FIXMultiplayer
Removed AutoCreateUserInWhiteList setting
The AutoCreateUserInWhiteList server setting is gone, which stops other people from logging in to your character just by knowing your username.
Removed AutoCreateUserInWhiteList setting.
- Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
- FIXClothing
Fixed: Mannequin clothing disappearing visually after relog
Fixed Mannequin clothing disappearing visually after relog
Official source - FIXMultiplayer
Fixed: an issue that allowed unathorised item spawning by clients
Clients can no longer spawn items without permission on multiplayer servers.
Fixed an issue that allowed unathorised item spawning by clients
Official source - FIXAnti-cheat
Fixed: a false positive triggering of the anti-cheat
Fixed a false positive triggering of the anti-cheat
Official source - FIXClothing
Fixed: the character's body and clothes not becoming dirty
Fixed the character's body and clothes not becoming dirty
Official source - FIXServer
Fixed: burned drying racks causing server-side exceptions spam
Fixed burned drying racks causing server-side exceptions spam
Official source - FIXNetworking
Fixed: a player state desync issue where the walk animation plays before turning 180 degrees
In multiplayer, a player who turns around no longer plays the walk animation before the turn finishes, so other players' movement looks right.
Fixed a player state desync issue where the walk animation plays before turning 180 degrees
Official source - FIXClothing
Fixed: dyed clothing only changing colour when dropped on the ground/into a container
Fixed dyed clothing only changing colour when dropped on the ground/into a container
Official source - FIXServer
Fixed: the server connection screen info not displaying properly
Fixed the server connection screen info not displaying properly
Official source - FIXFishing
Fixed: fishing rods continuing to be shown in a remote player's hands after breaking
Fixed fishing rods continuing to be shown in a remote player's hands after breaking
Official source - FIXMultiplayer
Fixed: carved handles showing the wrong condition
Fixed carved handles showing the wrong condition
Official source - FIXFishing
Fixed: fishing rods being duplicated after the line breaks
Fixed fishing rods being duplicated after the line breaks
Official source - FIXWater
Fixed: a server side exception when giving animals water
Fixed a server side exception when giving animals water
Official source - FIXFood
Fixed: removing food from a trough not updating the sprite
Fixed removing food from a trough not updating the sprite
Official source - FIXMultiplayer
Fixed: puddle visibility not being synced properly
Fixed puddle visibility not being synced properly
Official source - FIXContainers
Fixed: an error from transferring items from one container by two players simultaneously
Fixed an error from transferring items from one container by two players simultaneously.
Official source - FIXMultiplayer
Fixed: Crucible showing the wrong remaining value after smelting metal
Fixed Crucible showing the wrong remaining value after smelting metal
Official source - FIXAnimals
Fixed: being unable to inspect some animal tracks
Fixed being unable to inspect some animal tracks
Official source - FIXMultiplayer
Fixed: new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
Official source - FIXMetalworking
Fixed: welding torch that always shows the max propane amount after refiling
Fixed welding torch that always shows the max propane amount after refiling
Official source - FIXMultiplayer
Fixed: items remaining dirty/bloody after washing in the washing machine
Fixed items remaining dirty/bloody after washing in the washing machine
Official source - FIXAnimals
Fixed: chicken hutch not being completely destroyed when a single tile is burned
A chicken hutch now burns down completely when fire reaches just one of its tiles, so the whole hutch is lost instead of part of it.
Fixed chicken hutch not being completely destroyed when a single tile is burned
Official source - FIXAnimals
Fixed: animals being visible through walls and solid barriers
Fixed animals being visible through walls and solid barriers
Official source - FIXAnimals
Fixed: characters being unable to pet animals that were past a certain size threshold
Fixed characters being unable to pet animals that were past a certain size threshold
Official source - FIXFarming
Fixed: Gardening Interactions from displaying incorrect growth phase for crops
Fixed Gardening Interactions from displaying incorrect growth phase for crops
Official source - FIXVehicles
Fixed: vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
Official source
Full patch notes from The Indie Stone
Notes
- As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
NEW
- Added new Weapon Reload animations for lever action rifles and shotguns
- Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
- Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it's recommended that controller users disable this feature for the time being.
- Added keybind for "Sit on Ground" action
- Updated assets for propane tanks to reflect US standards
- Added some new garbage bins to Spiffos and PizzaWhirled
BALANCE
- Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
- Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
- Improvised Gas Mask has been rebalanced
- Clean rags can be used as Rag Filters in Improvised Gas Masks
- Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
- Rag Filters with <= 30% used Delta are returned as dirty rags
- Adjusted encumbrance values for metal drums and several barrel moveable inventory items
- Adjusted a number of fluid container capacities
- base.JerryCan - 10L -> 20L
- base.Canteen, base.CanteenMilitary - 500ml -> 900mL
- base.CanteenCowboy - 1L -> 1.8L
- base.HydrationBackpack - 1L -> 2L
- base.HydrationBackpack_Camo - 1L -> 3L
- base.BeerEmpty - 1L -> 300mL
MODDING
- Non-base Module Recipes now work in MP
- Fixed "Game Crash with Missing Recipe Items"
- Improved Craft History (added cleanup)
- Added "getModTags()", "setTags()" for CraftRecipe. Added "getItems()" for InputScript
- Fixed File writers bug. Now it return null, when initialized incorrectly.
- Returned Tag "FITS_CLOTHING_RACK" for items for clothing rack.
- Added Event "SyncFactionServer(factionName, isRemove)).
- It triggers on any change in faction.
- Added Texture field for Trait Script.
- Now you can set path to texture for Trait.
- Fixed Mod Foraging Icon bug.
- Now it possible to collect mod items by Foraging.
- Added public methods for zombie: "doCrawlerSpeed(zombieSpeed)", "doSprinter()", "doFastShambler()", "doFakeShambler()", "doShambler()", "getSpeedType()"
MP
- Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue.
- Player can refuse Medical Check now
- AFK players won't die anymore if somebody tries to remove their bandages
- Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
- Added hearing "distant vehicle" sounds in multiplayer.
- Player can hear approaching vehicles from afar again
- Restored IP logging to a specific text file with exclusion from logs.zip
- Added optimisations for VisitedMap saves
- Map visited area resets after relog.
- Fixed non-PVP player and vehicle interactions
- Non-PVP players no longer receive damage when struck by a vehicle.
- PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
- PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
- Non-PVP players are no longer staggered or knocked down when struck by a vehicle
- Non-PVP players no longer damage vehicles.
- Vehicle damage no longer applies for persistent pedestrian contacts.
- Pushing pedestrians no longer applies max damage.
- Redundant Fire and Smoke anti-cheats are removed
- Fixed Server option “Show First And Last Name”
- Renamed DisableSafehouseWhenPlayerConnected to DisableSafehouseWhenOwnerConnected
- Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
- "Wars" setting is now disabled by default
- Redundant XP and XPPlayer anti-cheats and unused AddXP packet are removed
- Fixed Mannequin clothing disappearing visually after relog
- Fixed Debug feature Add water to a feeding through
- Fixed renaming a faction name creates a new faction
- Fixed incorrect tooltip text in Faction renaming window
- Fixed an exploit that allowed backpacks and their contents to be duplicated
- Fixed an exploit that allowed item duplication via forging
- Fixed an issue that allowed unathorised item spawning by clients
- Fixed bombs only doing damage to players with PVP enabled status
- Fixed server hangs on world save creation
- Fixed a false positive triggering of the anti-cheat
- Fixed barricades not syncing properly for some players
- Fixed fire burning time desync
- Fixed vehicles sometimes clipping through one another
- Fixed towed trailer having choppy movement for remote players
- Fixed vehicles taking too much damage on collision
- Fixed the character's body and clothes not becoming dirty
- Fixed burned drying racks causing server-side exceptions spam
- Fixed transferring a large stack of items being interrupted on its own
- Fixed a player state desync issue where the walk animation plays before turning 180 degrees
- Fixed weapon bloody condition not syncing
- Fixed error on server side CellLoader.DoTileObjectCreation
- Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink
- Fixed Client side exception: IsoGameCharacter.getCurrentState()" is null at StatePacket.apply
- Fixed dyed clothing only changing colour when dropped on the ground/into a container
- Fixed items dropped from a trailer not syncing properly
- Fixed calorie burn rate applying incorrectly when sitting in a vehicle
- Fixed custom spawns breaking the ability to claim safehouses
- Fixed players being able to ghost through vehicles
- Fixed GodMode players not being able to deal damage to non-GodMode players
- Fixed an issue where characters would be crushed by vehicles instead of pushed away
- Fixed the server connection screen info not displaying properly
- Fixed fishing rods continuing to be shown in a remote player's hands after breaking
- Fixed carved handles showing the wrong condition
- Fixed fishing rods being duplicated after the line breaks
- Fixed a server side exception when giving animals water
- Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
- Fixed removing food from a trough not updating the sprite
- Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
- Fixed puddle visibility not being synced properly
- Fixed not being able to see other players while the vehicle moves in reverse.
- Fixed an error from transferring items from one container by two players simultaneously.
- Fixed Liquid containers placed on the ground become bugged after server restart.
- Fixed another case of The character’s body and clothes not becoming dirty in MP
- Fixed Crucible showing the wrong remaining value after smelting metal
- Fixed being unable to inspect some animal tracks
- Fixed animal tracks not generating on the world map (debug feature)
- Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)
- Fixed new ticket popup notification is not appearing if a user has the capability "Answer Tickets" only
- Fixed welding torch that always shows the max propane amount after refiling
- Fixed campfire temperature
- Drying racks are drying faster again
- Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
- Fixed grass remaining on the furrowed tile
- Fixed items remaining dirty/bloody after washing in the washing machine
- Fixed towels not getting wet in the rain
- Fixed "players" command through RCON protocol causing "java.nio.BufferOverflowException"
- SyncVisualsPacket.parse error
- this.deadCharacterPacket.square is null at NetworkCharacterAI.onDied
FIXES
- Removed invisible wall between wide staircases
- Fixed being unable to manually target the ground on controller
- Updated existing firearm models and firearm attachment placement
- Fixed some sprinters being silent
- Fixed being unable to aim with RMB if Aim keybind set to "None"
- Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
- Fixed point-blank calculations for ranged weapons
- Fixed character body heat generation being too high after exercising
- Fixed "Smash Window" not appearing in vehicle radial menu at certain angles
- Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
- Fixed Vehicle name text overflowing its container in the Vehicle Mechanics panel
- Fixed "Success" or "Failure" text not flashing in the mechanics UI when installing or uninstalling a part
- Fixed item outline on eyeglasses icon
- Fixed ParameterFenceTypeHigh defining METAL_BARS instead of METAL_GATE.
- Fixed being unable to place heavy items that are in the character's hand
- Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
- Fixed zombies on fire not providing illumination
- Fixed wooden trough not being completely destroyed when a single tile is burned
- Fixed chicken hutch not being completely destroyed when a single tile is burned
- Fixed zombies with the ability to open doors not being able to open doors
- Fixed opening frozen packs returning defrosted food
- Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
- Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
- Fixed animals being visible through walls and solid barriers
- Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
- Fixed being unable to enter driver's seat of vehicle in specific positions
- Fixed an error when changing Display Mode / Resolution
- Fixed disabling the "Enable Zoom" option in UI Options causing all screen effects to be removed
- Fixed the player not learning recipes from VHS even though they are announced as being learned
- Fixed a number of transparency/clipping outfit issues
- Fixed smoke from cigarette packs not showing the cigarette texture
- Fixed an issue where the player would get burned when lighting pre-placed campfires
- Fixed characters being unable to pet animals that were past a certain size threshold
- Fixed "Broken Glass" appearing in the right-click context menu as "Escape Rope"
- Fixed being unable to place fishing nets if they are in a backpack
- Fixed SCBA and SCBA (No Tank) icons being swapped
- Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
- pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
- Fixed "Make_Improvised_Gas_Mask" returning the deprecated "No Filter" version.
- Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
- Fixed RBTSElectronics never spawning CD Players
- Fixed challenge modes not randomizing world seeds
- Fixed vehicle radial menus not closing when exiting / entering vehicles.
- Fixed Gardening Interactions from displaying incorrect growth phase for crops
- Fixed aerosol and smoke bombs detonating faster at higher framerate settings
- Fixed game not responding when aiming from a car’s back seat
- Fixed an error when picking up and then placing down coffee machines or toasters on controller
- Fixed holding RMB during Walk-To makes player stand still, instead of strafing
- Removed Wooden Crucible Molds
- Removed the ability to use Leather Strips when crafting Improvised Briefs
- Fixed the ability to add cheese to Omelettes
SFX
- Added new sounds for Garbage Bins
- Added new sounds for Wooden Doors
- Added new sounds for Crates
- Increased the distance zombies play a thump sound from 20 to 70
- Fixed toilet seats playing incorrect sfx when sat on
- Fixed Smoke Bomb sfx playing endlessly
- Fixed Ambient Sound stopping on player death
- Fixed player characters not having a bodyfall sound on death
- Fixed zombies thumping on military chainlink fences playing incorrect sfx
- Fixed disassembling metal/chainlink fences playing incorrect sfx
- Fixed zombies thumping on wooden tall fence playing incorrect sfx
- Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
- Fixed bullet impact sfx playing in MP when shots didn't hit anything
- Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter
TECHNICAL/DEBUG
- Wind Sprite Effects option is now turned off by default
- Added new functions to the Lua debugger's source window
- Increased the Lua debugger's framerate from 30 to 60
- Restore SP debug cheats to save locally instead of player profile
- Thanks to everyone for all the feedback you have been providing. It has been invaluable. We would also like to encourage the multiplayer and modding communities to give us their thoughts on the latest modding and MP fixes/functionalities if you could please. If you haven't seen it yet, check out the interview between our Design Director, Christian, and MrAtomicDuck ! As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here .